Tomb Titivator
Posts: 802
Joined: Sunday, 30th March 2014, 21:06
Issues with new blurry vision
Up until the change the mutation gave a random chance for reading the scroll to fail.
I initially thought this was a really good change, because it removes randomness in critical moments such as reading scrolls of blinking to escape dangerous situations. With the new blurry vision, you can plan around scrolls taking longer to read. It also makes more sense from a logical perspective.
However, I think it introduces a whole new problem, in that if you forget about or don't notice you've got the mutation it is much more likely to flat out kill you. Reading a scroll with the mutation effectively leaves you paralyzed (but with normal defenses) for the extra turns, and in a critical blink situation that's enough time to die.
With the old mutation the worst that could happen would be that you'd fail to read the scroll, wasting a turn, and realize that 'oh crap, I've got the blurry vision mutation and I just got hit by a crystal spear. Should I risk reading a scroll again, or try and find another way out of this situation?' The way it works now is that you try to read a scroll of blinking, realize 'oh crap I forgot about blurry vision' then watch as your character gets hacked to pieces in the extra turn(s) it takes to read the scroll.
I don't think mutations should change the time it takes to do something fundamental like reading a scroll or quaffing a potion. It's great that those things all take the same amount of time, and very surprising if they don't.