Tartarus Sorceror
Posts: 1667
Joined: Saturday, 11th October 2014, 06:12
Location: Brazil. RS, Santa Cruz do Sul.
Improving Hexes
Most hexes doesnt cause damage, yet they cost mana - first we have to keep in mind that casting a hex COST MANA! yes, all spells cost mana, but when you cast a hex and a monster "resist with almost no effort" you can pretty much give up on hexing that target, because its likely to never work, meanwhile you try to hex another weaker monster and it "barely resists" three times in a row.
The lack of a paralyze spell - we have EH which is good until it reaches its maximum spellpower and all monsters you meet in the game can "easily resist" it. Just look at the orc sorcerer paralyze spell, its not overpowered in any way, it costs mana and can be resisted. If we have Petrify why not Paralyze?
Polymorph - having a spell to turn a monster into a near harmless creature for the cost of not getting any experience upon killing it.
Better spellpower scaling with hexes level - have spells like enslavement, confuse and EH(or paralyze) be more reliable on the extended run.
A few other things to be taken in consideration:
Theres currently a lot of hexes in the game to deal with most situations - if you cant sleep your target you confuse it, if you cant confuse you slow , if you cant slow you charm, if you cant charm you turn invisible, if it notices you run. But actually having all these costs a lot of spell levels.
Unlike most other spell schools in the game, hexes is not supported by any of it - for example, a fire elementalist meets a monster thats fire immune, the response to that would be to use bolt of magma or conjuration spells, which act as support school for damaging spells while providing its own. If a enchanter meets a target thats magic immune it could use Fulminating prism, but training conjurations doesnt add anything to hexes, it replaces it instead, as you would end up bursting your enemies with damaging spells instead of disabling them.
Discarded ideas:
Mass Inner flame spell - level 8 spell thats the same as reading a scrolls of immolation, except monsters can resist it.
Vulnerability spell - level 9 spell thats the same thing as reading a vulnerability scroll. The effect cant be stacked.
Conclusion:
Hexes is a school to support combat (like Charms) but not as reliable as it should be. It takes players the effort of learning how to effectively use hexes to be nearly as equal(yet worse) as a fighter.