Ziggurat Zagger
Posts: 5382
Joined: Friday, 25th November 2011, 07:36
When a vampire is full/alive, remove its holy vulnerability
The benefit of this is that it makes it possible for a vampire to play around their weakness if they run into something dangerous, like the ettin I found with -both- weapons being holy wrath. Since it's melee, I'd have several turns to chug a couple of potions of blood and be a lot safer fighting it. Of course you'd lose any undead resistances you might have been using, so it's an interesting choice.
This may make them feel less like undead, or too human when high on blood, but I think it stays within the current design of having two very different sets of benefits on each side of the blood scale.
Officially ruining greatplayer statistics since Jan 18th, 2015.
I wrote the Melee Naga Guide.
Recording of my 15 rune 40k turn VSMo^Chei speedrun!