Eringya's Employee
Posts: 1783
Joined: Friday, 7th October 2011, 19:24
Location: Athens, Greece
If it doesn't fit anywhere else, it belongs here. Also, come here if you just need to get hammered.
Eringya's Employee
Posts: 1783
Joined: Friday, 7th October 2011, 19:24
Location: Athens, Greece
Temple Termagant
Posts: 9
Joined: Monday, 28th April 2014, 16:12
Eringya's Employee
Posts: 1783
Joined: Friday, 7th October 2011, 19:24
Location: Athens, Greece
Shoals Surfer
Posts: 293
Joined: Tuesday, 25th October 2011, 05:04
Hopeless wrote:File200 wrote:Hopeless wrote:What if I am Loki?
My cat is named Loki. True story.
Interesting coincidence. Btw don't forget the tuna tonight.
Thundamoo wrote:Hopeless, just in case you don't know, the posts since and including "Gozer the Gozerian" have all been an extended reference to Ghostbusters:
https://www.youtube.com/watch?v=lEakV0ZqRqI
We can now all safely get back to brainstorming.
Shoals Surfer
Posts: 293
Joined: Tuesday, 25th October 2011, 05:04
Slime Squisher
Posts: 357
Joined: Saturday, 14th December 2013, 01:35
File200 wrote:Add Facebook integration to Crawl.
Tartarus Sorceror
Posts: 1881
Joined: Saturday, 7th September 2013, 21:16
Location: Itajubá, MG, Brazil.
Slime Squisher
Posts: 357
Joined: Saturday, 14th December 2013, 01:35
Hirsch I wrote:treerex, your posts would be so much more enjoyable if they werent so exaggerated, with all capitals, an thousands of smilies, and the overall screamy tone.
Slime Squisher
Posts: 357
Joined: Saturday, 14th December 2013, 01:35
Sewers Scotsman
Posts: 3192
Joined: Friday, 13th May 2011, 08:47
Location: Ultima Thule
Tartarus Sorceror
Posts: 1881
Joined: Saturday, 7th September 2013, 21:16
Location: Itajubá, MG, Brazil.
Shoals Surfer
Posts: 293
Joined: Tuesday, 25th October 2011, 05:04
Ziggurat Zagger
Posts: 11111
Joined: Friday, 8th February 2013, 12:00
Ziggurat Zagger
Posts: 11111
Joined: Friday, 8th February 2013, 12:00
Spider Stomper
Posts: 206
Joined: Tuesday, 30th April 2013, 15:58
Location: Mittleres Rheintal
Temple Termagant
Posts: 7
Joined: Thursday, 19th January 2012, 05:43
Barkeep
Posts: 3890
Joined: Wednesday, 14th August 2013, 23:25
Location: USA
Vivificient wrote:Player lands in an infinite level of swamp and forest, where they are attacked by dinosaurs.
Spider Stomper
Posts: 195
Joined: Monday, 7th April 2014, 06:11
Ziggurat Zagger
Posts: 6418
Joined: Friday, 6th July 2012, 12:48
Vaults Vanquisher
Posts: 508
Joined: Sunday, 16th June 2013, 14:01
MrRokkomies wrote:New god: Tiny being
Gives piety for killing things larger than you. Passively summons Temporary butterfly allies that flutter around you, more butterflies with more piety. Doesn't gifts jewellery.
Halls Hopper
Posts: 76
Joined: Sunday, 15th December 2013, 19:43
Halls Hopper
Posts: 76
Joined: Monday, 12th May 2014, 15:51
Spider Stomper
Posts: 195
Joined: Monday, 7th April 2014, 06:11
Ziggurat Zagger
Posts: 4478
Joined: Wednesday, 23rd October 2013, 07:56
Tartarus Sorceror
Posts: 1881
Joined: Saturday, 7th September 2013, 21:16
Location: Itajubá, MG, Brazil.
Abyss Ambulator
Posts: 1205
Joined: Friday, 8th November 2013, 17:02
Hirsch I wrote:hey, what if Xom liked playing pretend, and used other god's abilities and wrath?
"Hey, look at me, I'm Makleb!" *summons hostile demons at you*
it would be fun.
Swamp Slogger
Posts: 173
Joined: Saturday, 23rd November 2013, 23:58
Tartarus Sorceror
Posts: 1881
Joined: Saturday, 7th September 2013, 21:16
Location: Itajubá, MG, Brazil.
Dungeon Dilettante
Posts: 3
Joined: Friday, 13th June 2014, 01:37
Spider Stomper
Posts: 195
Joined: Monday, 7th April 2014, 06:11
jabberwock wrote:When playing a Felid, Natasha should become friendly immediately upon seeing you, and spend the rest of the game wandering at the edge of your radius. When you rest she should find a tile 3 or 4 spots away from you and rest as well.
This is just what real cats would do.
Snake Sneak
Posts: 104
Joined: Tuesday, 21st October 2014, 20:47
BobIsDead wrote:Nid Hog: A unique hog that is very powerful. Capable of tearing through plants and trees with ease.
Halls Hopper
Posts: 76
Joined: Sunday, 15th December 2013, 19:43
McGeekster wrote:BobIsDead wrote:Nid Hog: A unique hog that is very powerful. Capable of tearing through plants and trees with ease.
You do know that Nidhog is actually a giant flying worm-like thing from Norse mythology, right?
Ziggurat Zagger
Posts: 11111
Joined: Friday, 8th February 2013, 12:00
Slime Squisher
Posts: 406
Joined: Thursday, 1st March 2012, 01:42
BobIsDead wrote:Parrot: Like a bat, but shouts to alert all enemies nearby to your presence.
Temple Termagant
Posts: 12
Joined: Thursday, 5th February 2015, 19:02
Pereza0 wrote:BobIsDead wrote:Parrot: Like a bat, but shouts to alert all enemies nearby to your presence.
This would probably be hilarious, should repeat regular monster insults and non sensical things you would expect those monsters to say like a parrot would
"WAAARKKK YOU'LL NEVER GET THE ORB WAARRK"
"WAAARK THAT PARROT IMITATES ME. I HATE THAT WAARK"
"WAARKK YOUR WISHES ARE MY COMMAND MASTER WAAARK"
Ziggurat Zagger
Posts: 11111
Joined: Friday, 8th February 2013, 12:00
Crotalidae75 wrote:Why not have a parrot that constantly is swearing? It could be pretty funny ... Call him Polly the Foul-Mouthed Parrot. I think it would be funny if it followed you around, and also alerted monsters, as suggested...
Spider Stomper
Posts: 195
Joined: Monday, 7th April 2014, 06:11
New god: Tiny being
Gives piety for killing things larger than you. Passively summons permanent butterfly allies that flutter around you, more butterflies with more piety. Gifts jewelry.
This is pretty much as far as I have tought about this.
Ziggurat Zagger
Posts: 4478
Joined: Wednesday, 23rd October 2013, 07:56
MrRokkomies wrote: Loose piety by making noice=>shouting. (perhaps even less than shouting, this would prevent the use of certain spells and items)
Item trading. Offer an item to trade and the tiny being will bring you something else in return. Results will vary, a bit like xom gifts.
Blinding speed.
Spider Stomper
Posts: 195
Joined: Monday, 7th April 2014, 06:11
Sprucery wrote:MrRokkomies wrote: Loose piety by making noice=>shouting. (perhaps even less than shouting, this would prevent the use of certain spells and items)
I like this mechanism. It would be interesting if you weren't allowed to use some spells and items based on the noise they make. Of course the forbidden spells and items must be clearly communicated to the player.Item trading. Offer an item to trade and the tiny being will bring you something else in return. Results will vary, a bit like xom gifts.
How would this be implemented, so as not to encourage hoovering the dungeon for crap items to trade?Blinding speed.
I'm not sure about this. I would have to carefully calculate the exact moves required for escaping via a staircase, for example. Targeting spells would be awkward I guess. I think it would be better to just give the player a few really fast actions, but we have already Okawary and Finesse...
Swamp Slogger
Posts: 138
Joined: Saturday, 4th August 2012, 07:07
MrRokkomies wrote:
For item trading: (I will admit that the name of this god and this mechanic were inspired by Dark Souls) I was thinking something like praying on an item to offer it for trade, the god would either take it as a gift (if its worth is trivial) or go look for something to give to you from his stash. His stash is HUGE, being a god and all, so it would take time for him to get back to you. So it would take time to do and the results would not be guaranteed to be favorable to you. You could trade an artefact robe, that would be good to an other type of build, and get back something you could use, or perhaps its just an other artefact you do not want to use. Or if you trade in a ring of rF+, you might get a +0 plain dagger in return.
Spider Stomper
Posts: 195
Joined: Monday, 7th April 2014, 06:11
dornbeast wrote:MrRokkomies wrote:
For item trading: (I will admit that the name of this god and this mechanic were inspired by Dark Souls) I was thinking something like praying on an item to offer it for trade, the god would either take it as a gift (if its worth is trivial) or go look for something to give to you from his stash. His stash is HUGE, being a god and all, so it would take time for him to get back to you. So it would take time to do and the results would not be guaranteed to be favorable to you. You could trade an artefact robe, that would be good to an other type of build, and get back something you could use, or perhaps its just an other artefact you do not want to use. Or if you trade in a ring of rF+, you might get a +0 plain dagger in return.
So, a little like old-style Nemelex Xobeh, but more random?
Lair Larrikin
Posts: 17
Joined: Wednesday, 22nd October 2014, 04:28
Ziggurat Zagger
Posts: 11111
Joined: Friday, 8th February 2013, 12:00
Halls Hopper
Posts: 76
Joined: Sunday, 15th December 2013, 19:43
Spider Stomper
Posts: 195
Joined: Monday, 7th April 2014, 06:11
The Prison
A relatively small and simple area. You start in a square room. You leave it, coming to a larger square room. Around the outer sides of this square room, on all sides, are cells. Rooms with iron walls along the sides and transparent walls along the front, letting you see the creature inside. It is almost always a lone creature, a creature that would be considered an out-of-depth monster if it had shown up on the floor that you found the Prison.
It is even more deadly than others of its kind, though as it carries equipment that is heavily weighted towards being more powerful than what a standard creature of its type carries. It even fills up its equipment slots more than a standard creature of its type, might have valuable rings, nice boots, or an artefact hat. Of the various creatures inside the cells, you will likely see several wearing or wielding things that you want. Or that you're curious about. All you have to do is open the runed door locking the creature in and fight it.
The prison, in this regard, is built around high risk and high reward. The deadlier the creature, the sweeter the reward. Sure, on paper it sounds like an excuse to give players access to a bunch of high level equipment, but a lot of the equipment will be stuff they already have (such as rings and amulets), or have better or equal versions of (such as armour and weapons). Most creatures will only have one or two pieces of equipment that benefit the player, the rest of their equipment will just be there to make them harder to kill.
Ziggurat Zagger
Posts: 11111
Joined: Friday, 8th February 2013, 12:00
Ziggurat Zagger
Posts: 6418
Joined: Friday, 6th July 2012, 12:48
Ziggurat Zagger
Posts: 11111
Joined: Friday, 8th February 2013, 12:00
Sar wrote:why do you hate RNG but play Crawl
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