crate wrote:Do not trust the learndb with card effects, many of the card entries have not been updated since the Nemelex changes. I do not know if the wiki is any better. The in-game description of the cards should be good though. Yes, you might want more information than what the in-game description gives you, and I can't really help that much. If anyone knows better, updating the learndb would be nice, but I'm not going to look through the source code (and I'd likely have difficulty figuring out the effects anyway since I'm not a coder).
I ran into this the other day looking for data on the Clouds card, which didn't exist in either the wiki or learndb. Someone added it to learndb after my search turned up nothing, but pretty much the best guide to cards now is indeed the source, if you can read it.
I was planning on editing the wiki myself to update it with the new card data, which I would get from the code itself, but the wiki has a notice asking for no new changes, and then someone in irc suggested a rumor of an official wiki in the works, so, as usual, I really don't know what is going on.
These I know from the code are cards that are no more:
- Code:
the Bargain
Battlelust
the Bones
Experience
the Genie
the Herd
the Minefield
Metamorphosis
the Portal
the Sage
Shuffle
the Trowel
Vitrification
Water
the Warp
And these cards are the current stock:
- Code:
the Alchemist
the Banshee
the Blade
the Cloud
the Crusade
the Curse
Damnation
the Dance
Degeneration
Dowsing
the Elements
the Elixir
Famine
the Feast
Focus
Fortitude
Foxfire
the Hammer
the Helix
the Helm
the Illusion
the Mercenary
the Orb
Pain
the Pentagram
Placid Magic
the Potion
the Rangers
Repulsiveness
the Shadow
the Shaft
Solitude
the Stairs
the Storm
Swap
the Swine
the Tomb
Torment
Velocity
Venom
Vitriol
Warpwright
Wild Magic
the Wraith
Wrath
Xom
With only a few exceptions (Venom, Vitriol, the Hammer, Pain and the Orb), which are close to self-explanatory, each card has its own short routine that does what it does, and these are also pretty illustrative, so even if you don't code, you can get some idea of what is going on, maybe. Those individual card routines begin in the code:
here.
So, for anyone who doesn't "read code", the routines begin with "static [void/int/etc]" and then the routine name, which is for most is the card's name, then a bunch of stuff in parentheses (parameters), and then, finally, on a line by itself, all the way to the left, a left curly brace, {, which begins the code for the routine. You can ignore all of that, and while you're at it just ignore anything you don't understand and just look for words that make sense to you. The end of that routine is a matching right curly brace that is also all the way to the left. Between those braces are your answers. Thus, even if you don't know anything about programming, you could you look at the code for the Warpwright card (lines 1634-1659), and it should be close to clear from even just the human words you see that it randomly places teleport traps around you. I guess until the wiki issue is resolved, this is the best source of information. Being able to roam through source code is a good thing, though, so I'm not complaining (but I am complaining that the wiki seems to be in Limbo).
As to the OP, I always ID legendary decks, and sometimes ornate. I look for life-savers, like the Tomb or the Shaft, and keep them on hand for emergencies. A legendary Tomb card saved my last win from an ugly 11-rune death deep in a ziggurat. I loved the Mercenary card the one time I got it in a legendary, but he disappeared inexplicably at some point without his having been killed. He just got lost, and I never saw him again. Don't know if this was a buggy merc or a buggy driver, but it was a pricey experiment.
I've toyed with decks since I started playing earlier this year, but I just started looking more closely at this, and examined the above code only days ago, when I started playing a felid, so it's a timely topic for me. (Odd thing about felids and decks, though: the game says the character holds the deck in its mouth, but if you try to attack, you lose the claw attacks, and retain the bite attack, which also seems weird if not buggy.)
I can't speak to Nemelex, as I haven't tried it before. I thought the felid would be a prime opportunity, but the whole state of flux thing has me weirded out. I hadn't realized so much had been done to alter decks.