Dungeon Dilettante
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Octopodes and cloaks.
Allow Octopodes to equip cloaks on the basis that there's no logical reason that they cannot do so.
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Dungeon Dilettante
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Ziggurat Zagger
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Ziggurat Zagger
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tasonir wrote:I'm not sure why it was decided they could use a hat
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Snake Sneak
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Mines Malingerer
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Mines Malingerer
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Dungeon Master
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Snake Sneak
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MurderMachine wrote:I would like to begin with saying that I truly do enjoy playing octopodes...
tasonir wrote:Maybe someone really wanted octopodes...
Siegurt wrote:Yeah, I think if Octopodes...
crate wrote:though I would suggest octopodes...
Piginabag wrote:and in the late game octopodes...
Lasty wrote:Keep in mind that the reason octopodes...
wisp412 wrote:While allowing Octopode...
Dungeon Master
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crate wrote:Really I'd rather argue they shouldn't even get hats. Of course then they'd be even more similar to felids, though I would suggest octopodes have significantly fewer design problems than felids.
Tartarus Sorceror
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PleasingFungus wrote:crate wrote:Really I'd rather argue they shouldn't even get hats. Of course then they'd be even more similar to felids, though I would suggest octopodes have significantly fewer design problems than felids.
Hypothetical: if felids did not exist, then there would be no design overlap.
Dungeon Master
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nicolae wrote:It wasn't curiosity that killed the cat. It was PleasingFungus.
Barkeep
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Blades Runner
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nicolae wrote:njvack wrote:The lichform tile, obviously.
Lvl 9 Necro/Tmut, Dead Cat Form
Blades Runner
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Dungeon Master
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Dungeon Master
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gammafunk wrote:Remove jump-attack
The ability never worked particularly well in its original form. Its
original intent was to combine attacking and translocation, but
because it ended up being a low-level ability, the attack become only
a tool to ensure the repositioning wasn't brokenly powerful rather
than a meaningful thing by itself. This was particularly true for
stabbing, which had to be disabled in jump-attack so that it didn't
break stealth. Boots of jumping never saw much use, and while there
are a few fans of felid jumping, that species already has tremendously
good positioning ability.
The shadow-step ability with Dithmenos uses the core jump-attack
targeting code and is similar to jump-attack in many ways. So fans of
jump-attack can worship Dith to get an ability that works better in
general because of shadow-step's very specific (and non-annoying)
targeting restrictions, its better range, and its not having awkward
compromises from trying to combine attack with movement on a ability
requiring no investment.
Despite the shared code with shadow-step, a lot of the code most in
need of refactoring was simply removed, including the interactions
with melee-attack. I enjoyed coding jump-attack back when I was
learning the codebase, especially finally figuring out the difficult
direction UI code. But now that the feature has evolved into something
better, I'm happy to see all this code and bad gameplay go the way of
item destruction. rip in peace.
Abyss Ambulator
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roctavian wrote:Dith's shadow step and Ru's power leap fill the same role, are available to other races, and have interesting conditions (only working on motionless enemies/AOE damage for a price)
Barkeep
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damiac wrote:roctavian wrote:Dith's shadow step and Ru's power leap fill the same role, are available to other races, and have interesting conditions
By that same logic, we should remove controlled blink, scrolls of blinking (Shadow step and Ru's leap accomplish this) remove the animate dead spell (Yred does it) [...]
Ziggurat Zagger
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reaver wrote:gammafunk wrote: rip in peace.
Ziggurat Zagger
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XuaXua wrote:reaver wrote:gammafunk wrote: rip in peace.
Rest.
Abyss Ambulator
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XuaXua wrote:tasonir wrote:I'm not sure why it was decided they could use a hat
If you want to get into it, the argument could be made that they should also be able to use helmets, but I don't think it's necessary to "go there".
Spider Stomper
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Barkeep
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Spider Stomper
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and into wrote:They wouldn't be too easy or anything, but it would somewhat diminish one of the characteristics that is supposed to make Op distinctive and unique. Taking away innate +1 AC but allowing cloaks would make the early game (even) harder for Op, on average, by the way.
Ziggurat Zagger
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bananaken wrote:they become super stealthy when swimming
Spider Stomper
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Sar wrote:bananaken wrote:they become super stealthy when swimming
They do? Huh.
Pandemonium Purger
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Ziggurat Zagger
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twelwe wrote:i`m not one of those guys who thinks octopodes or felids need cloaks but i am one of those weirdos that thinks they should be able to mate
Ziggurat Zagger
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twelwe wrote:i`m not one of those guys who thinks octopodes or felids need cloaks but i am one of those weirdos that thinks they should be able to mate
Tartarus Sorceror
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Lair Larrikin
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duvessa wrote:It's an octopus with human intelligence going into a dungeon casting magic spells and/or beating the crap out of orcs and dragons. Putting clothes on it isn't going to make it significantly more realistic.
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