Dungeon Master
Posts: 625
Joined: Thursday, 23rd October 2014, 03:08
Species Proposal: Ugly Thing (with prototype build)
Stats
- Human stats (9 to everything) as placeholders for now.
- +1 to a random stat on level up except on multiples of 3 (also placeholder :p)
- No recommended backgrounds at the moment. (The ones in the build are copied from Vinestalker.)
- Change Color: Every ~3000 turns, you change color at a cost of experience drain. The experience drain in the build is proportional to the XL the change occured at (XL*10.) You can also accelerate this directly in the ability menu (the experience drain is the same amount), but this doesn't reset the internal timer.
- Color Resists: You get resistances based on your color. Red = rF+, White = rC+, Brown = rCorr, Green = rPois, Cyan = rElec, Purple = rN+.
- Chaotic Mutations: Starting from XL7, every 2 levels until XL21 you receive a permanent bad mutation. The first bad mutation you receive will always be one of Deterioration, Teleportitis or Blurry Vision (rank 1.) The other permanent mutations are 4 ranks between Weak/Dopey/Clumsy and 3 ranks between Frail/Low Magic.
- Enhanced Skills: Each color gives an enhancement to 3 skills: Your corresponding magic school, one other magic school and one melee weapon. The current boost is +6 with +1.5 for every level above level 6 (adjusted with respect to the experience drain.)
- Red: Fire, Summonings, Short Blades
- White: Ice, Translocations, Long Blades
- Brown: Earth, Charms, Axes
- Green: Poison, Hexes, Maces/Flails
- Cyan: Air,Transmutations, Polearms
- Purple: Necromancy, Conjurations, Staves
- 0 Fighting and Invocations
- 1 Unarmed Combat
- -3 Evocations
- -2 for all skills under Enhanced Skills (melee weapons and magic schools)
- -1 for the remaining skills
Old versions:
- For this message the author CanOfWorms has received thanks:
- dranichekk