Dungeon Master
Posts: 625
Joined: Thursday, 23rd October 2014, 03:08
YAVP: MiFi of Makhleb with ridiculous luck
- Code:
Dungeon Crawl Stone Soup version 0.15.1 (tiles) character file.
1553736 minnie the Axe Maniac (level 27, 269/269 (271) HPs)
Began as a Minotaur Fighter on Nov 1, 2014.
Was the Champion of Makhleb.
Escaped with the Orb
... and 3 runes on Nov 2, 2014!
The game lasted 06:06:00 (88016 turns).
minnie the Axe Maniac (Minotaur Fighter) Turns: 88016, Time: 06:06:00
HP 269/269 (271) AC 44 Str 26 XL: 27
MP 45/46 EV 6 Int 5 God: Makhleb [******]
Gold 469 SH 0 Dex 19 Spells: 2 memorised, 23 levels left
rFire + + + SeeInvis + l - +8 rod of shadows (5/14)
rCold + + + Clarity . X - +9 armour of the Dragon King {rPois rF+ rC+ MR+}
rNeg + . . rCorr . (no shield)
rPois + rRot . N - +2 hat of the Alchemist {rElec rF+ rC+ MR+}
rElec + Spirit . Z - +2 cloak {+Inv}
SustAb . Warding . f - +1 pair of gloves of Valiance {rN+ Dex+2}
rMut + Stasis . A - +2 pair of boots
Gourm . z - amulet of resist mutation
MR ++++. j - ring of the Solstice {Wiz SInv}
q - ring of Twiaf {rF+ rC+ MP+9 Str-1 Slay+1}
@: very slightly contaminated, incredibly resistant to hostile enchantments,
extremely unstealthy
A: retaliatory headbutt, horns 2, low mp 1, forlorn
a: Minor Destruction, Lesser Servant of Makhleb, Major Destruction, Greater
Servant of Makhleb, Renounce Religion, Evoke Invisibility
0: Orb of Zot
}: 3/15 runes: decaying, serpentine, silver
You escaped.
You worshipped Makhleb.
Makhleb was exalted by your worship.
You were completely stuffed.
You visited 12 branches of the dungeon, and saw 60 of its levels.
You visited 3 bazaars.
You also visited: Labyrinth, Sewer, Ossuary, Bailey and Ice Cave.
You collected 11488 gold pieces.
You spent 11019 gold pieces at shops.
Inventory:
Hand weapons
F - a +2 battleaxe of freezing
G - a +5 battleaxe
V - a +7 battleaxe of electrocution
Missiles
y - 6 throwing nets (quivered)
Armour
f - the +1 pair of gloves of Valiance (worn) {rN+ Dex+2}
(You bought it in a shop in a bazaar)
It affects your dexterity (+2).
It protects you from negative energy.
A - a +2 pair of boots (worn)
N - the +2 hat of the Alchemist (worn) {rElec rF+ rC+ MR+}
(You found it in a bailey)
It protects you from fire.
It protects you from cold.
It insulates you from electricity.
It affects your resistance to hostile enchantments.
X - the +9 armour of the Dragon King (worn) {rPois rF+ rC+ MR+}
(You found it in an ossuary)
It protects you from fire.
It protects you from cold.
It protects you from poison.
It affects your resistance to hostile enchantments.
Z - a +2 cloak of darkness (worn)
Magical devices
a - a wand of hasting (4)
c - a wand of fireball (4)
e - a wand of lightning (4)
m - a wand of disintegration (5)
w - a wand of digging (4)
H - a wand of heal wounds (9)
Comestibles
B - 19 meat rations
M - 17 bread rations
Scrolls
b - 5 scrolls of recharging {!r}
i - 5 scrolls of summoning {!r}
n - 2 scrolls of blinking {!r}
o - 21 scrolls of remove curse {!r}
s - 12 scrolls of teleportation {!r}
C - a scroll of identify
J - 3 scrolls of fear {!r}
Q - 7 scrolls of fog {!r}
W - a scroll of holy word {!r}
Jewellery
g - an uncursed ring of protection from magic
j - the ring of the Solstice (right hand) {Wiz SInv}
(You took it off a tengu reaver on level 5 of the Vaults)
[ring of wizardry]
It improves your spell success rate.
It enhances your eyesight.
q - the ring of Twiaf (left hand) {rF+ rC+ MP+9 Str-1 Slay+1}
(You acquired it on level 5 of the Vaults)
[ring of magical power]
It affects your strength (-1).
It affects your accuracy and damage with ranged weapons and melee attacks
(+1).
It protects you from fire.
It protects you from cold.
It affects your magic capacity (+9).
v - an uncursed amulet of clarity
z - an amulet of resist mutation (around neck)
P - an uncursed ring of protection from magic
R - an uncursed ring of positive energy
U - a +5 ring of slaying
Potions
h - 9 potions of agility
k - 4 potions of cancellation
r - 5 potions of invisibility
t - 15 potions of might
x - 7 potions of berserk rage {!q}
D - 7 potions of restore abilities
E - 8 potions of resistance
S - a potion of cure mutation {!q}
T - 27 potions of curing
Miscellaneous
d - a phial of floods (inert)
u - a phial of floods (inert)
I - a phial of floods (inert)
O - a phial of floods (inert)
Y - a lamp of fire (inert)
Rods
l - a +8 rod of shadows (5/14) (weapon)
(You found it in a labyrinth)
L - a +4 rod of ignition (11/11)
(You found it on level 3 of the Crypt)
Skills:
- Level 26.9 Fighting
O Level 27 Axes
+ Level 19.3 Armour
Level 18.0 Shields
- Level 4.9 Translocations
- Level 16.1 Invocations
+ Level 23.7 Evocations
You had 23 spell levels left.
You knew the following spells:
Your Spells Type Power Failure Level Hunger
a - Apportation Tloc #......... 93% 1 ##.....
b - Blink Tloc N/A 98% 2 ###....
You see that armour of the Dragon King and that hat of the Alchemist? Well...
But the cherry on top is this:
That's right, the Ossuary and the Bailey spawned on the same floor. I picked up the hat almost immediately after finding that armour. Once those two things were settled the only times I came close to dying was not paying attention (such as not noticing I was using an elec-branded battleaxe against an electric golem...) Now I have to try and get a victory with all the Spriggan Enchanters I've been splatting.