Temple Termagant
Posts: 6
Joined: Friday, 27th May 2011, 00:42
Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Temple Termagant
Posts: 6
Joined: Friday, 27th May 2011, 00:42
Phlimm wrote:-4 Scale Mail of the Seven Moons (-2 str -2 int)
Phlimm wrote:Oh yeah I have been meaning to ask this one for a long time. When I first started it asked me my name and I put it in. Now every time I run it, it uses that name and the save game is of course the same. How do I change that so it asks me every time so I can run a different game and have multiple saves?
Vestibule Violator
Posts: 1459
Joined: Sunday, 19th December 2010, 05:45
Location: New England
Phlimm wrote:Oh yeah I have been meaning to ask this one for a long time. When I first started it asked me my name and I put it in. Now every time I run it, it uses that name and the save game is of course the same. How do I change that so it asks me every time so I can run a different game and have multiple saves?
Ziggurat Zagger
Posts: 5832
Joined: Thursday, 10th February 2011, 18:30
Cuts all statloss (from sources other than SHT, Malign Gateway and Alistair's) in half, rounding down. Cumulative effect for wearing two rings. Note that most sources are 1-point, so it completely negates e.g. sickness and deterioration.
Tartarus Sorceror
Posts: 1850
Joined: Monday, 20th December 2010, 04:22
Location: Surabaya, Indonesia
Vestibule Violator
Posts: 1593
Joined: Thursday, 19th May 2011, 16:38
Location: Penza, Russia
Ziggurat Zagger
Posts: 5832
Joined: Thursday, 10th February 2011, 18:30
MyOtheHedgeFox wrote:And, actually, you can wear more than one ring of sustain abilities.
Ziggurat Zagger
Posts: 5832
Joined: Thursday, 10th February 2011, 18:30
Vestibule Violator
Posts: 1567
Joined: Friday, 21st January 2011, 22:56
Snake Sneak
Posts: 105
Joined: Sunday, 19th December 2010, 19:28
Location: UK
Crypt Cleanser
Posts: 726
Joined: Friday, 11th February 2011, 18:46
Vestibule Violator
Posts: 1567
Joined: Friday, 21st January 2011, 22:56
Snake Sneak
Posts: 105
Joined: Sunday, 19th December 2010, 19:28
Location: UK
Galefury wrote:If you are looking for the rune note that it is more likely to be generated if you have been in the abyss for a long time. Exiting it is not advised in this case.
Vestibule Violator
Posts: 1567
Joined: Friday, 21st January 2011, 22:56
Halls Hopper
Posts: 58
Joined: Friday, 17th December 2010, 23:29
Location: Castle Shadowgate
minmay wrote:After Zot, you only have the run out of the dungeon, which is a running joke among players who have experienced it because it is anticlimactically one of the easiest parts of the game.
Vaults Vanquisher
Posts: 494
Joined: Friday, 11th February 2011, 17:13
smeej wrote:Haha, yeah I got my first victory the other day and was surprised by how little happened once I actually GOT the orb. Just kinda strolled out. Waved goodbye to a hellion on my way.minmay wrote:After Zot, you only have the run out of the dungeon, which is a running joke among players who have experienced it because it is anticlimactically one of the easiest parts of the game.
Blades Runner
Posts: 575
Joined: Tuesday, 18th January 2011, 15:11
Snake Sneak
Posts: 105
Joined: Sunday, 19th December 2010, 19:28
Location: UK
Ziggurat Zagger
Posts: 6393
Joined: Friday, 17th December 2010, 18:17
Ziggurat Zagger
Posts: 5832
Joined: Thursday, 10th February 2011, 18:30
Grimm wrote:Amulet of stasis will prevent berserkitis from triggering.
Halls Hopper
Posts: 60
Joined: Friday, 17th December 2010, 02:30
Dungeon Crawl Stone Soup version 0.8.0 character file.
tsisooma the Pious (Human Priest) Turns: 1281, Time: 00:05:06
HP 24/25 AC 3 Str 13 Exp: 3/44 (0), need: 26
MP 6/6 EV 12 Int 12 God: Zin [**....]
Gold 86 SH 0 Dex 12 Spells: 0 memorised, 2 levels left
Res.Fire : . . . See Invis. : . a - +0 quarterstaff
Res.Cold : . . . Warding : . . b - +0 robe
Life Prot.: . . . Conserve : . (no shield)
Res.Acid. : . . . Res.Corr. : . (no helmet)
Res.Poison: . Clarity : . v - -1 cloak (curse)
Res.Elec. : . Spirit.Shd : . (no gloves)
Sust.Abil.: . . Stasis : . o - +0 pair of boots
Res.Mut. : . Ctrl.Telep.: . (no amulet)
Res.Rott. : . Levitation : . (no ring)
Saprovore : . . . Ctrl.Flight: . (no ring)
@: not resistant to hostile enchantments, unstealthy
A: no striking features
a: Recite, Vitalisation, Renounce Religion
You are on level 2 of the Dungeon.
You worship Zin.
Zin is most pleased with you.
You are not hungry.
You have visited 1 branch of the dungeon, and seen 2 of its levels.
You have collected 66 gold pieces.
Inventory:
Hand weapons
a - a +0,+0 quarterstaff (weapon)
l - a dagger
m - an uncursed orcish dagger of speed
Missiles
e - 33 stones (quivered)
r - 4 curare-tipped needles
Armour
b - a +0 robe (worn)
o - a +0 pair of boots (worn)
v - a cursed -1 cloak (worn)
Comestibles
c - a bread ration
q - a chunk of giant newt flesh
u - a meat ration
Scrolls
d - a scroll labeled WAFE SHEHU
g - a scroll labeled PHUROG PEGEHESI
h - a scroll labeled QAIZATESUI
j - 3 scrolls labeled NYOX SUTYLO
k - a scroll labeled XEF IRGHOOTTYO
n - a scroll labeled LYKUF AJEHAN
s - a scroll labeled KEKHEA MIHAO
w - 3 scrolls labeled TWINIZ RUISOAV
Jewellery
t - a notched golden ring
Potions
i - a fizzy cyan potion
You have 0 experience left.
Skills:
+ Level 2 Fighting
+ Level 3 Staves
+ Level 2 Dodging
+ Level 5 Invocations
You have 2 spell levels left.
You don't know any spells.
Dungeon Overview and Level Annotations
Branches:
Dungeon (2/27)
Altars:
Message History
* * * LOW HITPOINT WARNING * * *
Drink which item? (? for menu, Esc to quit)
You feel much better.
Use which ability? (? or * to list)
There's no-one here to preach to!
Use which ability? (? or * to list)
There's no-one here to preach to!
#
....
.....
......
.?.....
#.# .......
. #.# ##.....
#.# #...#
#.# #@#
### #.# ##.#######
..# #.# #........#
..#### #.#######........#
.....#### #.#..............#
..##....####.#.#####........#
..#####........# #........#
..# ##....(.## #........#
### #......# #######.##
# ##.....# #.#
### ####%#### #.#
..## #....#
#..# #.####
##.## #.#
....###.#######
......).......#
There are no monsters in sight!
Vanquished Creatures
A snake (D:1)
2 hobgoblins (D:1)
3 kobolds (D:1)
An ooze (D:2)
A giant cockroach (D:2)
3 giant newts
6 goblins
4 megabats (D:1)
6 rats (D:1)
27 creatures vanquished.
Vanquished Creatures (others)
A toadstool (D:1)
1 creature vanquished.
Grand Total: 28 creatures vanquished
Notes
Turn | Place | Note
--------------------------------------------------------------
0 | D:1 | tsisooma, the Human Priest, began the quest for the Orb.
0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2
481 | D:1 | Reached XP level 2. HP: 18/18 MP: 3/4
916 | D:1 | Acquired Zin's second power
1046 | D:1 | Reached XP level 3. HP: 23/25 MP: 5/6
1250 | D:2 | Noticed Sigmund
Snake Sneak
Posts: 105
Joined: Sunday, 19th December 2010, 19:28
Location: UK
Grimm wrote:Amulet of stasis will prevent berserkitis from triggering.
Vestibule Violator
Posts: 1593
Joined: Thursday, 19th May 2011, 16:38
Location: Penza, Russia
Dungeon Master
Posts: 4031
Joined: Thursday, 16th December 2010, 20:37
Location: France
Regnix wrote:Grimm wrote:Amulet of stasis will prevent berserkitis from triggering.
Thanks, will an amulet with -TELE also prevent it?
MyOtheHedgeFox wrote:How do you prefer to use quickblades with fast and tiny characters? Enchant them like there are seven dire elephants close to you and then brand it with something?
Slime Squisher
Posts: 404
Joined: Sunday, 13th February 2011, 13:57
Vaults Vanquisher
Posts: 494
Joined: Friday, 11th February 2011, 17:13
Slime Squisher
Posts: 404
Joined: Sunday, 13th February 2011, 13:57
Slime Squisher
Posts: 418
Joined: Friday, 11th February 2011, 13:09
Vestibule Violator
Posts: 1567
Joined: Friday, 21st January 2011, 22:56
Dungeon Master
Posts: 4031
Joined: Thursday, 16th December 2010, 20:37
Location: France
hxy wrote:Is there an action that takes half a turn but does nothing? (as opposed to "s" which takes one turn)
e.g. I'm one square away from a monster, waiting for it to step forward so that I can bash it, but sometimes when I use "s" it is able to make the first hit, and I don't want to switch weapons...
Lair Larrikin
Posts: 18
Joined: Tuesday, 19th April 2011, 20:34
minmay wrote:You never need rMut for Zot, because what you have coming out of Zot barely matters. After Zot, you only have the run out of the dungeon, which is a running joke among players who have experienced it because it is anticlimactically one of the easiest parts of the game. The only mutation that has any likelihood of getting you killed at that point is level 3 of slow healing, and you're going to get more mutations in Abyss than in Zot anyway.
Slime Squisher
Posts: 418
Joined: Friday, 11th February 2011, 13:09
24638 | Lair:6 | Identified the great mace "Undeadhunter" {god gift, holy, rN+} (Trog gifted it to you on level 6 of the Lair of Beasts)
26118 | Lair:8 | Identified the cursed great mace of Wafegia {god gift, flame, Str-5 Curse} (Trog gifted it to you on level 8 of the Lair of Beasts)
39595 | Snake:4 | Identified the ring of Begischex (You found it on level 4 of the Snake Pit)
52948 | Vault:3 | Identified the -4 cloak of the Empire (You acquired it on level 3 of the Vaults)
Ziggurat Zagger
Posts: 5832
Joined: Thursday, 10th February 2011, 18:30
hxy wrote:Why is it that in char-dumps, identified randarts are not always displayed with their properties/resistances?
Halls Hopper
Posts: 77
Joined: Thursday, 10th February 2011, 23:20
Ziggurat Zagger
Posts: 3037
Joined: Sunday, 2nd January 2011, 02:06
Daydreamer wrote:Can timed portals be generated in Vaults 8? I found two empty arches there on my last trip and don't know if they're just decoration or if I missed something. I didn't notice any prompts when I entered the level.
Snake Sneak
Posts: 105
Joined: Sunday, 19th December 2010, 19:28
Location: UK
Halls Hopper
Posts: 63
Joined: Monday, 6th June 2011, 21:28
Mines Malingerer
Posts: 51
Joined: Friday, 10th June 2011, 05:10
Swamp Slogger
Posts: 138
Joined: Friday, 14th January 2011, 11:54
DivineHammer wrote:When do you use your potions of might/brilliance/agility? I never really know what to do with mine, and they usually end up collecting dust in my stash. The benefits seem sort of inconsequential, but there must be some good uses for them.
Mines Malingerer
Posts: 50
Joined: Thursday, 12th May 2011, 23:13
Slime Squisher
Posts: 418
Joined: Friday, 11th February 2011, 13:09
Dungeon Master
Posts: 4031
Joined: Thursday, 16th December 2010, 20:37
Location: France
Shade wrote:I usually use Might to get an overloaded character up a couple flights of stairs to my stash. I'll also use Might on a Be before a tough fight.
Ziggurat Zagger
Posts: 3037
Joined: Sunday, 2nd January 2011, 02:06
Blades Runner
Posts: 599
Joined: Thursday, 28th April 2011, 07:47
KoboldLord wrote:Later on, these potions will be largely obsolete
Swamp Slogger
Posts: 138
Joined: Friday, 14th January 2011, 11:54
galehar wrote:Shade wrote:I usually use Might to get an overloaded character up a couple flights of stairs to my stash. I'll also use Might on a Be before a tough fight.
Might is probably the best of the 3 and that sounds like a real waste to use it just to carry stuff around. If you've got a +str ring or randart, use that instead. You can also use levitation to boost your carrying capacity. Don't forget that might provide +1d10 damage, so it can be really helpful in tough fight, especially with fast weapons. Also, berserk already gives might and it doesn't stack with the potion. Using both is a waste.
I've never used brilliance much but quaffing it to memorise a spell also sounds like a big waste. Use wizardry and +int items instead to memorise, and quaff the potion only to cast it. Or maybe use it if you're really afraid of getting a miscast from the dangerous books. Bots say it boosts spell power, but actually it doesn't. I don't know yet if I'll fix the bots or the code, but I feel like it should give a boost to spell power.
Agility boost dex, stealth and evasion. The evasion bonus can be useful for a tough fight, but it's probably put to better use by using it for stabbing a high HD monster, or for stealing a rune or the orb.
Dungeon Master
Posts: 4031
Joined: Thursday, 16th December 2010, 20:37
Location: France
Shade wrote:I think your post is actually right on, and you have a better handle on the details than me (beyond any doubt)...
minmay wrote:Brilliance boosts intelligence, doesn't it? In that case, it would boost spell power (though not by a large amount).
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