making crawl more epic


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Slime Squisher

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Post Sunday, 12th October 2014, 05:45

making crawl more epic

making crawl more epic

post your ideas in this thread

my idea is an epic sound track

whats your idea?

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Ziggurat Zagger

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Post Sunday, 12th October 2014, 05:49

Re: making crawl more epic

what if crawl had 3d graphics like dark souls and skyrim

and real time combat too

that would be so epic???

Slime Squisher

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Post Sunday, 12th October 2014, 05:50

Re: making crawl more epic

great ideas

Slime Squisher

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Post Sunday, 12th October 2014, 05:55

Re: making crawl more epic

a podcast where experts talk about epic games from the (bi)week and the cool new features

Slime Squisher

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Post Sunday, 12th October 2014, 06:09

Re: making crawl more epic

PvP! Some kinda arena where you can recall characters you've ascended with and fight other people, matched by number of runes or score or something. Also, Player Ghost zigg levels.
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Tartarus Sorceror

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Post Sunday, 12th October 2014, 06:41

Re: making crawl more epic

realtime 3d dog
take it easy

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Ziggurat Zagger

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Post Sunday, 12th October 2014, 06:48

Re: making crawl more epic

realtime 3d demidog

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Tomb Titivator

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Post Sunday, 12th October 2014, 17:12

Re: making crawl more epic

twelwe alt?
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Abyss Ambulator

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Post Sunday, 12th October 2014, 18:29

Re: making crawl more epic

Multiply all HP and damage by 10. No actual effect on gameplay, but "just got hit for 500" sounds more epic than "just got hit for 50."

Sar

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Ziggurat Zagger

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Post Sunday, 12th October 2014, 18:41

Re: making crawl more epic

but you don't get hit for 500, you get hit for !!!!!! or whatever's the amount of ! for that

so basically language = grunt

Ziggurat Zagger

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Post Sunday, 12th October 2014, 18:56

Re: making crawl more epic

Jeremiah wrote:Multiply all HP and damage by 10. No actual effect on gameplay, but "just got hit for 500" sounds more epic than "just got hit for 50."
pinball = true

Tartarus Sorceror

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Post Sunday, 12th October 2014, 19:42

Re: making crawl more epic

when you die in the game you die in real life

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Tartarus Sorceror

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Post Sunday, 12th October 2014, 21:03

Re: making crawl more epic

Jeremiah wrote:Multiply all HP and damage by 10. No actual effect on gameplay, but "just got hit for 500" sounds more epic than "just got hit for 50."

Yu-gi-oh got it right.
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Slime Squisher

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Post Monday, 13th October 2014, 07:21

Re: making crawl more epic

Make a reference to other roguelike game, change "You cut %something% into ribbons!!!" to "You cut %something% into useless ribbons!!!"

Crypt Cleanser

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Post Monday, 13th October 2014, 12:09

Re: making crawl more epic

Gods that screw with you, summoning storms and multi-headed sea monsters for you to fight. Oh wait...
mikee_ has won 166 times in 396 games (41.92%): 4xDSFi 4xMDFi 3xDDCK 3xDDEE 3xHOPr 2xDDHe 2xDDNe 2xDSBe 2xKeAE 2xMfCr 2xMfSt 2xMiAr 2xMiBe 2xNaTm 1xCeAr 1xCeAs 1xCeBe 1xCeEn 1xCeFE 1xCePa 1xCeTm 1xCeWz 1xDDAs 1xDDCr 1xDDHu 1xDDTm 1xDENe 1xDEWz

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Ziggurat Zagger

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Post Monday, 13th October 2014, 12:59

Re: making crawl more epic

Krakens aren't multiheaded and hydras are more of a swamp thing.

Dungeon Master

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Post Monday, 13th October 2014, 13:14

Re: making crawl more epic

gosh it's like you've never met the serpent of hell in cocytus

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Ziggurat Zagger

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Post Monday, 13th October 2014, 15:13

Re: making crawl more epic

Isn't it flying?

Slime Squisher

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Post Monday, 13th October 2014, 18:31

Re: making crawl more epic

Gods that screw with you, summoning storms and multi-headed sea monsters for you to fight. Oh wait...
mikee_ has won 166 times in 396 games (41.92%): 4xDSFi 4xMDFi 3xDDCK 3xDDEE 3xHOPr 2xDDHe 2xDDNe 2xDSBe 2xKeAE 2xMfCr 2xMfSt 2xMiAr 2xMiBe 2xNaTm 1xCeAr 1xCeAs 1xCeBe 1xCeEn 1xCeFE 1xCePa 1xCeTm 1xCeWz 1xDDAs 1xDDCr 1xDDHu 1xDDTm 1xDENe 1xDEWz

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fuckin a right :D

awesome ideas everyone keep them coming

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Ziggurat Zagger

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Post Monday, 13th October 2014, 18:33

Re: making crawl more epic

thank u for that message number thousand

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Post Monday, 13th October 2014, 20:26

Re: making crawl more epic

Multiplayer, with headsets supported by voice chat. You can sell specially designed Crawl-themed headsets modeled after unrandart helmets to fund the necessary upgrades to IRC.

Get Spielberg to direct.

Make every floor Shoals.

The gods are always trying to murder your character. And each other. And also impregnate various random fauna in the dungeon.

You begin at D15 with a level 12 character. Your journey up to that point is later told through flashbacks.

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Pandemonium Purger

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Post Tuesday, 14th October 2014, 03:07

Re: making crawl more epic

sup n1000 my idea is that the devs put more my ideas into the game would make it more epic
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Tartarus Sorceror

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Post Tuesday, 14th October 2014, 03:49

Re: making crawl more epic

something something limit the number of orcs for beoghites something
grumble grumble
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Ziggurat Zagger

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Post Tuesday, 14th October 2014, 16:16

Re: making crawl more epic

Full axe control.
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Slime Squisher

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Post Tuesday, 14th October 2014, 19:41

Re: making crawl more epic

triple axe called Corpsecrusher

Dungeon Master

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Post Tuesday, 14th October 2014, 19:42

Re: making crawl more epic

giant spiked triple clubs
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Pandemonium Purger

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Post Tuesday, 14th October 2014, 19:47

Re: making crawl more epic

triple topping pizzas that get left behind when shop mimics disappear as an apology to the player
seattle washington. friends for life. mods hate on me and devs ignore my posts. creater of exoelfs and dc:pt

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Snake Sneak

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Post Tuesday, 14th October 2014, 22:05

Re: making crawl more epic

Spawn a portal to a new Ziggurat on each Zig floor.

Z I G C E P T I O N

Halls Hopper

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Post Wednesday, 15th October 2014, 13:12

Re: making crawl more epic

during the orb run, dungeon collapses behind you
That's a silly name!

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Ziggurat Zagger

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Post Wednesday, 15th October 2014, 15:01

Re: making crawl more epic

Boulder beetles around every corner.
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Post Sunday, 19th October 2014, 16:58

Re: making crawl more epic

dual wielding

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Tartarus Sorceror

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Post Sunday, 19th October 2014, 20:02

Re: making crawl more epic

triple wielding. Zoro is awesome.
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Vaults Vanquisher

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Post Sunday, 19th October 2014, 20:05

Re: making crawl more epic

New weapon brand: wielding. Your weapons can wield weapons, potentially limitless wielding.

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Post Sunday, 19th October 2014, 23:01

Re: making crawl more epic

"Düngeon Cräwl"

Spider Stomper

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Post Sunday, 19th October 2014, 23:39

Re: making crawl more epic

slow-mos

Dungeon Master

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Post Monday, 20th October 2014, 00:04

Re: making crawl more epic

headshots

Ziggurat Zagger

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Post Monday, 20th October 2014, 00:12

Re: making crawl more epic

Fatalities!
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Spider Stomper

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Post Monday, 20th October 2014, 00:15

Re: making crawl more epic

Dragon riding
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Blades Runner

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Post Monday, 20th October 2014, 04:03

Re: making crawl more epic

a dungeon crawl world championship, with stage, fireworks, and cosplayers.
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Post Monday, 20th October 2014, 05:09

Re: making crawl more epic

Lyrick wrote:a dungeon crawl world championship, with stage, fireworks, and cosplayers.

CSDC will get there someday.

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Spider Stomper

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Post Monday, 20th October 2014, 07:06

Re: making crawl more epic

triple everything: triple head ogres

Ziggurat Zagger

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Post Monday, 20th October 2014, 17:47

Re: making crawl more epic

headcrab0803 wrote:triple everything: triple head ogres

Would triple-double-headed ogres have six heads, or nine?
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Post Monday, 20th October 2014, 18:00

Re: making crawl more epic

triple-headed hydras
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Pandemonium Purger

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Post Monday, 20th October 2014, 18:41

Re: making crawl more epic

i could come up with more but the devs never listen to me
seattle washington. friends for life. mods hate on me and devs ignore my posts. creater of exoelfs and dc:pt

Ziggurat Zagger

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Post Monday, 20th October 2014, 19:05

Re: making crawl more epic

Three headed dragons with triple-sword breath (that they can naturally breath at you three times per turn. )
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Ziggurat Zagger

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Post Monday, 20th October 2014, 19:43

Re: making crawl more epic

crawl is already epic, character can fight without a break infinitely.
Anyway, here is my idea. We need some wonders to make every character feel unique.
After reaching Depths 3 a random skill is picked and game announces that you have a huge talent in the skill. Some examples:
  • Polearms allow you to reach an extra tile (3 tiles away instead of standard 2)
  • Killing a monster with Short Blades triggers an effect similar to Song of Slaying but without any noise (stacks)
  • Killing a monster with Axe heals you for some HP
  • Killing a monster with Long Blade temporarily increases your AC by 1 (stacks, duration similar to Song of Slaying)
  • You can use Giant Spiked Club
  • You can use Large Shield and SH value is doubled
  • Ice Magic spells cost 50% mana less (rounded up)
  • Translocation spells: you are immune to miscast effects and have spell failure rate halved
  • Shroud of Golubria never ends and Passage of Golubria is always placed where you are trying to put it. A book with these 2 spells is instantly gifted
  • You get 2 undead instead of 1 for all Necromancy spells (Animate Skeleton/Dead, Death Channel, Simulacrum)
  • Charms: all dual school spells become single school spells (so Deflect Missiles does not need Air, Death's Door does not need Necromancy etc.)
  • Your AC equals to AC+EV, EV is set to 0, Stone Skin can be combined with Ozocubu's Armour
  • Your EV equals to AC+EV, AC is set to 0. Phase Shift effect is doubled.

Sar

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Ziggurat Zagger

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Post Monday, 20th October 2014, 20:02

Re: making crawl more epic

Sandman25 wrote:Your EV equals to AC+EV, AC is set to 0.

^Qyes

Ziggurat Zagger

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Post Monday, 20th October 2014, 20:09

Re: making crawl more epic

Sar wrote:
Sandman25 wrote:Your EV equals to AC+EV, AC is set to 0.

^Qyes


Yes, last 2 items were special and probably too bad because they don't provide any choice.

Edit. Though my last 15 runer had AC below 25 and I didn't have any serious problems because of EV 50+ and DMsl. I suspect EV 70 can be too easy even with AC 0.

Barkeep

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Post Monday, 20th October 2014, 20:34

Re: making crawl more epic

Sandman25 wrote:Yes, last 2 items were special and probably too bad because they don't provide any choice.

Edit. Though my last 15 runer had AC below 25 and I didn't have any serious problems because of EV 50+ and DMsl. I suspect EV 70 can be too easy even with AC 0.


A pretty good number of attacks ignore EV while checking AC, though. Also it is more likely to get one bad roll rather than multiple ones.

If you get really high values of EV, yet you have AC that sucks, or vice-versa, then you really just get to a point where you want more of the thing you have little of. Somewhere between Vaults and Depths (at the latest) bad EV starts to really suck because you get drained and hit with other add-on effects all the time, while bad AC sucks at basically any point of the game due to damage spikes, and then on top of that there are quite a few attacks that check AC but ignore EV (including "explosion"-type attacks).

25 AC is quite good for end-game on a more or less "normal" (humanoid) character, assuming EV is your primary defense and thus higher. One thing can be better than the other, it is just a drag when one of the two really sucks (like having EV or AC of around 8 or 10 at end game). In such situations, regardless of the other value, you are often going to be in for a headache.

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Ziggurat Zagger

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Post Monday, 20th October 2014, 20:38

Re: making crawl more epic

There's a big difference between 25 AC and 0 AC, good EV or not.
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