Abyss Ambulator
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If it doesn't fit anywhere else, it belongs here. Also, come here if you just need to get hammered.
Abyss Ambulator
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Tartarus Sorceror
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Location: Toronto, Canada
duvessa wrote:The same reason humans can't wear 50 rings and 10 amulets.
Ziggurat Zagger
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Ziggurat Zagger
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duvessa wrote:The same reason humans can't wear 50 rings and 10 amulets.
Barkeep
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Tomb Titivator
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Pandemonium Purger
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Location: Sydney, Australia
Greyr wrote:Proposal: Pirate species that can wear a bunch of rings and jewelry and have v good sb apts
Dungeon Master
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Tomb Titivator
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Patashu wrote:Greyr wrote:Proposal: Pirate species that can wear a bunch of rings and jewelry and have v good sb apts
And can move in deep water with no penalties THANK THE LORD
Tartarus Sorceror
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Location: Itajubá, MG, Brazil.
Dungeon Master
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Ziggurat Zagger
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Brannock wrote:Rings are very easily named to "bracelets" if people no longer find the 1-ring-per-hand justification to be sufficient.
Ziggurat Zagger
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Hopeless wrote:The two rings "rule of thumb" thing that games seem to adopt readily goes back to D&D rules where characters were allowed to have two Magic Ring slots activate at any time which I guess prevented some hoarding and other min-max (twinky?) behavior. So it sticks around 30-40 years later and people still have to obey it because. Everyone could wear tons and tons of rings (or multiple suits of armor for that matter or hats and so on ...) but only two magical rings are considered "In Use" at a time (except in the case of Octopods.) And what better way to highlight the one race that flouts that rule? Octopods have so much going against them that they NEED those extra ring slots. And it makes them unique. Which imho is the real point.
XuaXua wrote:Hopeless wrote:The two rings "rule of thumb" thing that games seem to adopt readily goes back to D&D rules where characters were allowed to have two Magic Ring slots activate at any time which I guess prevented some hoarding and other min-max (twinky?) behavior. So it sticks around 30-40 years later and people still have to obey it because. Everyone could wear tons and tons of rings (or multiple suits of armor for that matter or hats and so on ...) but only two magical rings are considered "In Use" at a time (except in the case of Octopods.) And what better way to highlight the one race that flouts that rule? Octopods have so much going against them that they NEED those extra ring slots. And it makes them unique. Which imho is the real point.
One ring per limb. If you wear more than 1 magical ring on a hand, it immediately blows up due to magical contamination feedback, and the limb is gone.
Tomb Titivator
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Brannock wrote:Rings are very easily named to "bracelets" if people no longer find the 1-ring-per-hand justification to be sufficient.
Spider Stomper
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Tomb Titivator
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MrRokkomies wrote: Be creative.
Dungeon Master
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Sar wrote:just reword their description to "two strong arms already", I mean COME ON
Ziggurat Zagger
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Snake Sneak
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Brannock wrote:Rings are very easily named to "bracelets" if people no longer find the 1-ring-per-hand justification to be sufficient.
Halls Hopper
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Crypt Cleanser
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KoboldLord wrote:Of the formicid's two pairs of forearms, they have one pair that are strong, hooked pincers suitable for burrowing through solid rock and one pair that are smaller but well-articulated pincers that are better for fine manipulation. When wielding what is normally a two-handed weapon, they just pair up one of their big pincers with one of their precise manipulators and get a mix of raw power and precision. Gloves, though, only fit on the smaller dextrous manipulators because the big pincers can't really be called hands. Similarly, a ring can fit between the articulations of their smaller digits and stay there, but they don't fit over the big pincer, which is the thickness of a human wrist even at its narrowest.
Arrhythmia wrote:duvessa wrote:The same reason humans can't wear 50 rings and 10 amulets.
It would be incredibly garish?
Abyss Ambulator
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