Friday, 17th June 2011, 22:32 by Bim
My main problem is that summoning is pretty much a hybrid class by definition, even though summon imp/whatever is still powerful, you can't just rely on magic to get the job done, which you can (arguably) with most other classes or you'll be behind. However, haunt/summon demons is very, very powerful, and although a difficult class to play, as soon as you get going it gets increasingly easy, especially after a ring of magic power ect. This being said, I think the XP thing is quite unattractive and as said, forces you to hybridise if you want to level up fast enough, with summoning being a 'back up plan' which I think takes some of the fun out of it.
How about if summons were tied to MP instead/as well as a smaller xp cut? for instance, similar to the permanent spell extension plans, every summon (or every two/whatever) kept one point of MP, this would be difficult to do with packs, but would stop insane casting, and could be quite limiting for high level summons. This doesn't solve the hybrid problem at all, but would mean the XP cuts wouldn't have to be so drastic, and if this was combined with slightly stronger individual summons, it could make for interesting management and would stop them being just a back up spam attack.
2012 Winner of fewest proposed ideas implemented by devs.