Dungeon Dilettante
Posts: 1
Joined: Tuesday, 16th September 2014, 22:20
Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Dungeon Dilettante
Posts: 1
Joined: Tuesday, 16th September 2014, 22:20
Ziggurat Zagger
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Joined: Friday, 8th February 2013, 12:00
Tomb Titivator
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Joined: Sunday, 23rd June 2013, 15:20
Vestibule Violator
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Joined: Wednesday, 21st September 2011, 01:10
Location: St. John's, NL, Canada
Crypt Cleanser
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Crypt Cleanser
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Lair Larrikin
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Joined: Monday, 8th September 2014, 08:24
Dungeon Master
Posts: 3160
Joined: Sunday, 5th August 2012, 14:52
Sandman25 wrote:If you are talking about DEWz, I usually get Necromutation for extended, it solves Torment problem and provides AC boost (Clarity or MR+++++ are required because lich cannot cure confusion).
As DE I don't enter Hell branches before I get 10-11 runes.
Ziggurat Zagger
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Joined: Friday, 8th February 2013, 12:00
Temple Termagant
Posts: 7
Joined: Thursday, 18th September 2014, 19:33
Lasty wrote:Sandman25 wrote:If you are talking about DEWz, I usually get Necromutation for extended, it solves Torment problem and provides AC boost (Clarity or MR+++++ are required because lich cannot cure confusion).
As DE I don't enter Hell branches before I get 10-11 runes.
Feel free to experiment with Necromutation, but keep in mind that it's very, very expensive in XP and blocks all potions, including haste, might, agility, and heal wounds. Keep in mind also that it makes monsters with dispel undead into a huge threat. Do not consider Necromutation mandatory or even the best of several options, at least not without understanding the costs involved.
Ziggurat Zagger
Posts: 6418
Joined: Friday, 6th July 2012, 12:48
stefan3iii wrote:you can end the necromutation transformation in 1 turn
Ziggurat Zagger
Posts: 5832
Joined: Thursday, 10th February 2011, 18:30
Sar wrote:stefan3iii wrote:you can end the necromutation transformation in 1 turn
Switching off forms takes 1.5 turns because ???
Tomb Titivator
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Joined: Tuesday, 28th January 2014, 16:08
Pandemonium Purger
Posts: 1298
Joined: Wednesday, 11th April 2012, 02:42
Location: Sydney, Australia
Greyr wrote:Ive noticed a lot of people recommending to not do the Hells before Pan, but really Dis and Tartarus aren't that bad with rN+++.
edit: I always get Tartarus and Gehenna confused
Ziggurat Zagger
Posts: 5832
Joined: Thursday, 10th February 2011, 18:30
Greyr wrote:Ive noticed a lot of people recommending to not do the Hells before Pan, but really Dis and Tartarus aren't that bad with rN+++.
edit: I always get Tartarus and Gehenna confused
Tomb Titivator
Posts: 793
Joined: Tuesday, 28th January 2014, 16:08
Patashu wrote:Greyr wrote:Ive noticed a lot of people recommending to not do the Hells before Pan, but really Dis and Tartarus aren't that bad with rN+++.
edit: I always get Tartarus and Gehenna confused
Dis is the hardest, most awful hell. Why would you recommend someone do it first?
Temple Termagant
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Joined: Tuesday, 26th August 2014, 13:38
Temple Termagant
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Joined: Thursday, 18th September 2014, 19:33
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