Halls Hopper
Posts: 57
Joined: Sunday, 25th March 2012, 21:55
Bloody Death
Currently, when character dies - either of killing him by the monster or quitting the game - DC just ends with the "you die" message. My idea is to add yet one turn just to visually show the death: when character dies, his meet and blood explodes all over the nearby tiles, like by blasting him by the missile (meat chunks) or by flayed ghost activity (blood). Let the player look at the death of his character (that would mean adding extra turn to the game clock, where the character is shown dead). That would annoy the player even more and make the character's death yet more irritating. Maybe there should be a special "grave" or "RIP"-like tile shown, replacing a dead character surrounded by the bloodbath?
2. When you quit the game (ctrl+q), the following message is shown up: "you have quit the game" - or something like this. IMO, "you have commited suicide" message would sound better, because, technically speaking, quitting the game means a suicide. If you want to live and escape (retreat), thus loose the game alive without gaining the Orb, there's always an option of "quitting" the dungeon alive - you just have to go to Lvl1 and escape by going out (fleeing) of the dungeon.