Vestibule Violator
Posts: 1509
Joined: Wednesday, 21st September 2011, 01:10
Location: St. John's, NL, Canada
remove curse scrolls
These games are not fun at all, it is like nethack (where most items are too dangerous to use without some testing). If I just put on my d:1 ring, even waiting until d:4 so I have some scrolls, it will be a cursed -4 protection and I have no ?rc. If I die with all these unused items, I will find that the +5 EV ring would have saved much damage (and thus other consumables) over the course of a game. So using these items is a form of startscumming. For another annoyance, I will have collected excess unIDed items which I cannot carry over the things that are useful (and mystery potions, which are often useless but need to be carried). So when I find a remove curse scroll, I will have to backtrack to all the items I want to try until I have cursed as many slots as possible.
I don't have any stats on how much of a problem this is, but if it is even remotely common (and IRC discussion suggests it is), this needs to be changed. The previous object generation stats focused on the mean, IIRC.
For reference, my ID strategy tends to not waste my remove curse scroll if I start with only one. But even if there's some super ID strategy that fixes this (and I do like the current ID game!), one shouldn't have to play super optimally to get to actually play the equipment game at all.
Other items with worrisome generation in terms of getting to play the game are enchant weapon, and maybe curing or heal wounds. I can elaborate on that later here or in another topic, if it's not self-evident.
Favourites: 15-rune Trog, OgNe/OgIE/OgSu (usually Ash), Ds, Ru, SpEn, Ce of Chei, Qaz
- For this message the author rchandra has received thanks: 3
- Arrhythmia, duvessa, Sandman25