Teleported into middle of Snake:5


Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.

Temple Termagant

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Post Sunday, 14th September 2014, 02:41

Teleported into middle of Snake:5

I was clearing the area around the Snake:5 rune vault (the Serpent's Egg one title snake_pit). I got hit by Teleport Other from a mage and teleported into the middle of the throne room ( :o ).

The naga mage gestures at you while chanting.
You feel strangely unstable.
Your surroundings suddenly seem different.
A naga ritualist comes into view. It is wielding a dagger of venom.
The naga ritualist shouts!
A naga comes into view. It is wielding a mace.
The naga shouts!
A naga mage comes into view. It is wielding a halberd.
The naga mage shouts!
A naga warrior comes into view. It is wielding a spear.
The naga warrior shouts!
A naga sharpshooter comes into view. It is wielding a halberd.
The naga sharpshooter shouts!
A naga mage comes into view. It is wielding a runed scimitar.
The naga mage shouts!
A naga mage comes into view. It is wielding a glowing halberd.
The naga mage shouts!


Map:
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Equipment:
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Scrolls:
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Potions:
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Any suggestions on what to do? I'm thinking lignify -> bros -> bros -> berserk, but I don't think I can even survive that long. Also the vPois ability of the ritualists is pretty scary.

Temple Termagant

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Post Sunday, 14th September 2014, 02:46

Re: Teleported into middle of Snake:5

By the way, here's my profile screen:

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Ziggurat Zagger

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Post Sunday, 14th September 2014, 02:59

Re: Teleported into middle of Snake:5

I would read tele, quaff agility, then probably fear, fog and would call BiA to have those nagas busy. Though fan of gales (lamp of fire/phial of floods) could be even better and probably using all those scrolls and potions is an overkill, you are at full HP and have high AC.

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Temple Termagant

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Post Sunday, 14th September 2014, 03:01

Re: Teleported into middle of Snake:5

Oh, did I forget my evocables:

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Post Sunday, 14th September 2014, 04:05

Re: Teleported into middle of Snake:5

As Sandman said, I would tele out too.
After that try something like this:
mopl wrote:melee char is to dig a tunnel where you can fight all enemies of the final vault one by one...
Image
First use wand of digging, than make a single hole with wand of disintegration, so enemy cant make summons behind you.
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skraman

Temple Termagant

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Post Sunday, 14th September 2014, 04:08

Re: Teleported into middle of Snake:5

I did it. Somehow I did it. It went something like torment (fail b/c blurred vision), torment (failed), blink, move 4 tiles, grab rune, read tp, quaff resistance, trog's hand, (tp behind rune wall), tp, (tp to east side of room), tp, (tp out of room), wand of digging, mad sprint to exit. Made it with 10 health and ridiculous amounts of poison.

Cocytus Succeeder

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Post Sunday, 14th September 2014, 06:02

Re: Teleported into middle of Snake:5

By the way, vampiric weapons are nice, but not a +0 whip. I'd change it to something that actually deals some damage.

Tomb Titivator

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Post Sunday, 14th September 2014, 07:40

Re: Teleported into middle of Snake:5

Why would you try to Torment? And !resistance was useless as well. I am glad it worked out for you, but still...

Abyss Ambulator

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Post Sunday, 14th September 2014, 12:05

Re: Teleported into middle of Snake:5

I'm also wondering why you're wearing a +1 storm dragon armour when you have 4 scrolls of enchant armour in inventory. Especially in 0.14 where scrolls could be destroyed.

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duvessa

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Post Sunday, 14th September 2014, 12:11

Re: Teleported into middle of Snake:5

Please please drop that whip, that ring of sustenance, probably the ring of fire too if you have a plain rf+ ring, enchant that armour or put all ?ea on a egoed plate armour, burn that -3 cloak and start to raise dex instead str on level up
screw it I hate this character I'm gonna go melee Gastronok

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Temple Termagant

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Post Sunday, 14th September 2014, 15:22

Re: Teleported into middle of Snake:5

Is that +8 vamp whip with resistances worse than a +3 antimagic eveningstar?

Temple Termagant

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Post Sunday, 14th September 2014, 15:27

Re: Teleported into middle of Snake:5

Also I have been leveling Dex, I just have mutations and items that are going for Str. I also misclicked once :/

Temple Termagant

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Post Sunday, 14th September 2014, 15:27

Re: Teleported into middle of Snake:5

My original plan was to torment then unleash my evocables, lignify, and bros but after the double read fail I decided to ninja tp

Cocytus Succeeder

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Post Sunday, 14th September 2014, 16:13

Re: Teleported into middle of Snake:5

Short answer: use the eveningstar

Long answer:
Rpois is actually useful against like 3 enemies in the game, rc++ is an overkill in everyplace except kinda cocytus and maybe against lom lobon, and a 3 runes game is *easily* beatable even without rc+ at all. Same for rn+ (good to have as a switch, totally unnecessary to have always on). Rf+ is quite mandatory to win the game because orb of fires exist and are very dangerous,but outside zot you should consider as a good switch to have but far from being a fundamental thing.
In short, resistance are good to have if are a bonus, not the first thing to look, especially on a weapon.
A +8 whip does quite pathetic damage at this point of the game, and even being vampiric it can't give enough hp back to be worthwhile. Considering you have invested a lot in shield (I've no idea of your skills, but you have 46 SH so I'm assuming you've high shield skill) I'd keep going with 1hander. Thus, what you should aim for is a demon whip or an eveningstar. Antimagic is extremely strong because the most dangerous foes are usually spellcaster and it extremely weakens them.
Considering you're playing 0.14 you may raise that eveningstar at least up +5, and then if you have another g.whip or eveningstar with a good brand (like elec or vamp or whatelse) you could enchant that too to +5 and use the former against spellcaster and the latter against regular foes.


Tormenting is an exceptional bad plan in most cases (except being undead or kiku follower), because the first thing you want to do in a roguelike is to remain alive and that action hurts more your chances to wipe out everything in a situation like that than the chances of *many* enemies to wipe only you. Lignify would have been probably even a worse move, because it totally cripple you ability to manoeuvre during combat (and rightfully positioning before during and after combat is one the most important thing in the game, especially as Be!). Especially considering there were enemies capable of hurting you from range.
In a situation like that, the first thing to do is to reduce at minimum the number the enemies who can see/attack you asap. Fog, blinking,teleport, haste and fear (although the greater naga wouldn't have been affected by it)and obliviously some bros would have all been useful tools to use in this situation.
screw it I hate this character I'm gonna go melee Gastronok

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Temple Termagant

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Post Sunday, 14th September 2014, 16:16

Re: Teleported into middle of Snake:5

Wow, thanks a ton. I'll go hunt down one of my dropped eveningstars. That was really useful advice.

Barkeep

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Post Sunday, 14th September 2014, 20:03

Re: Teleported into middle of Snake:5

skraman wrote:I did it. Somehow I did it. It went something like torment (fail b/c blurred vision), torment (failed)…. Made it with 10 health and ridiculous amounts of poison.


Nago and others covered good advice for this character already, I just want to point out that blurry vision actually saved your hide.

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Lyrick

Temple Termagant

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Post Sunday, 14th September 2014, 20:45

Re: Teleported into middle of Snake:5

Probably. I have a cloud backup service so I tried out the torment -> evoke path, and it actually worked once. I was able to grab the rune and get out with haste.
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Post Monday, 15th September 2014, 03:58

Re: Teleported into middle of Snake:5

skraman wrote:I got hit by Teleport Other from a mage
Next time if this happen put on amulet of stasis, if you have one. But dont forget to remove it later.

Edit: btw, thumbsup for playing console view :)
Last edited by Eyesburn on Monday, 15th September 2014, 04:55, edited 1 time in total.
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Pandemonium Purger

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Post Monday, 15th September 2014, 04:29

Re: Teleported into middle of Snake:5

Eyesburn wrote:
skraman wrote:I got hit by Teleport Other from a mage
Next time if this happen put on amulet of stasis, if you have one. But dont forget to remove it later.

You can also start a second teleport. If you have status light Tele and a new tele starts, both cancel out.

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Aule, Laraso

Ziggurat Zagger

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Post Monday, 15th September 2014, 12:57

Re: Teleported into middle of Snake:5

Or just evoke Trog's Hand when monsters with Teleport Other spell come into view, usually it is enough.

Temple Termagant

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Post Monday, 15th September 2014, 14:11

Re: Teleported into middle of Snake:5

Somehow that worked out. I picked up an antimagic eveningstar and got it up to +5,5 (0.14) and I'm using that for lack of a better weapon.

Cocytus Succeeder

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Post Monday, 15th September 2014, 15:08

Re: Teleported into middle of Snake:5

skraman wrote:I picked up an antimagic eveningstar and got it up to +5,5 (0.14) and I'm using that for lack of a better weapon.

I try to think of a better weapon than a +5 antimagic eveningstar, but it's hard. Maybe a +6 antimagic eveningstar.

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Crypt Cleanser

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Post Monday, 15th September 2014, 15:22

Re: Teleported into middle of Snake:5

Patashu wrote:You can also start a second teleport. If you have status light Tele and a new tele starts, both cancel out.

That's pretty key stuff, there. Never could have found that other than by accident, so thanks.

Lair Larrikin

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Post Tuesday, 16th September 2014, 11:30

Re: Teleported into middle of Snake:5

Aule wrote:
Patashu wrote:You can also start a second teleport. If you have status light Tele and a new tele starts, both cancel out.

That's pretty key stuff, there. Never could have found that other than by accident, so thanks.


Is that for real? Seems like a bug to me...
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Post Tuesday, 16th September 2014, 12:48

Re: Teleported into middle of Snake:5

letownia wrote:
Aule wrote:
Patashu wrote:You can also start a second teleport. If you have status light Tele and a new tele starts, both cancel out.

That's pretty key stuff, there. Never could have found that other than by accident, so thanks.


Is that for real? Seems like a bug to me...

It's not bug.

spl-transloc.cc

  Code:
void you_teleport(void)
{
    // [Cha] here we block teleportation, which will save the player from
    // death from read-id'ing scrolls (in sprint)
    if (you.no_tele(true, true))
        canned_msg(MSG_STRANGE_STASIS);
    else if (you.duration[DUR_TELEPORT])
    {
        mpr("You feel strangely stable.");
        you.duration[DUR_TELEPORT] = 0;
    }
    else
    {
        mpr("You feel strangely unstable.");
...

Temple Termagant

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Post Wednesday, 17th September 2014, 16:07

Re: Teleported into middle of Snake:5

It's now a +8,8 eveningstar and I'm at Zot. Ironically my other best character died with 250k to a spriggan druid

Ziggurat Zagger

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Post Wednesday, 17th September 2014, 16:13

Re: Teleported into middle of Snake:5

Patashu wrote:It's not bug.


I think it could be better if this ability was mentioned in scroll description.
Last edited by Sandman25 on Wednesday, 17th September 2014, 16:44, edited 1 time in total.

Temple Termagant

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Joined: Sunday, 14th September 2014, 02:23

Post Wednesday, 17th September 2014, 16:43

Re: Teleported into middle of Snake:5

It's actually a pretty cool hidden ability.

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