Abyss Ambulator
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Change corpse-sacrifice accepting gods to work like Fedhas
- For this message the author tabstorm has received thanks: 2
- grisamentum, Lasty
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dck wrote:slippery slope
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Wahaha wrote:A compromise between saccing flavor and easiness could be the following:
At 0-1* piety make Trog sac a single pile of corpses like it does now.
At 2-6* progressively increase the corpse sacrifice radius to sac corpses around the player. Going from adjacent to at least 5 tiles radius at 6*, could simply be full screen too. The player still has to pray on top of a corpse to trigger the aoe sac.
Snake Sneak
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tabstorm wrote:Currently if you worship gods like Trog, Okawaru, Makhleb, Lugonu, and anyone else I forgot, you have to manually sacrifice each corpse one at a time if you want to gain the piety bonus from doing so. However with Fedhas you need only hit p once for each encounter. Personally I find it a little annoying to hit opopopopopopopop when just one use of 'p' should do. Maybe it's really important for some tactical reason to not allow these gods to sacrifice all corpses onscreen in one turn, I don't know.
Ziggurat Zagger
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grisamentum wrote:I think even better would be to change a few gods away from corpse sacrifice and towards more flavorful means of generating piety. Like Trog worshipers getting bonus piety for killing while berserking and more Okawaru piety for killing while in high tension.
Of course the other issue here is the food timer, and whatever's going to happen with corpses in the future.
Snake Sneak
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Sandman25 wrote:Okawaru does get more piety for sacrificing dangerous bodies and killing dangerous monsters. (I even got two gifts from sacrificing a single body once).
The suggested change for Trog is a huge nerf. Berserking just for increased piety gain is a bad thing IMHO.
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Snake Sneak
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Sandman25 wrote:For (1) there is an easy way to avoid opop, set "autosacrifice_before_explore" to true (or something like that). I press "o" and all coprses are automatically sacrificed.
For (2) that would encourage to gather "not so dangerous" monsters in LoS for fighting them. Like luring several Ettins from different corners of the level to kill them in a corridor one after another.
For Trog the problem is not nerf itself but violating principle "optimal play should not be tedious/stupid" (or something like that).
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Sandman25 wrote:Devs say tension is designed for Xom only and should not (and cannot) be used for any other goal so our conversation is meaningless here.
Berserking makes you slow and voluntarily getting slow status is stupid.
Even with automation there is still space for decision. For example, yesterday I spectated a top player who was starving as Ko of Okawaru while sacrificing all corpses because he needed a good weapon. At the same time my Ko's are usually at least full no matter whether they need a weapon or not.
Ziggurat Zagger
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grisamentum wrote:Berserking makes you slow and voluntarily getting slow status is stupid.
So... you should never berserk? I'm sorry but what?
Snake Sneak
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Sandman25 wrote:grisamentum wrote:Berserking makes you slow and voluntarily getting slow status is stupid.
So... you should never berserk? I'm sorry but what?
Probably I should have repeated words from previous messages here to be more clear. Voluntarily AND unnecessarily. How do you like berserking as XL 20 character to kill a rat? Especially with some dangerous ranged monsters entering into LoS while/after berserk ends? Isn't it stupid?
Dungeon Master
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tabstorm wrote:Maybe it's really important for some tactical reason to not allow these gods to sacrifice all corpses onscreen in one turn, I don't know.
Ziggurat Zagger
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grisamentum wrote:only if you wanted a weapon faster
Snake Sneak
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Sar wrote:grisamentum wrote:only if you wanted a weapon faster
which is "always"
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and into wrote: Also as for mass sacrificing causing huge flames, Trog already has that going on with spell books anyway so it is redundant with an existing mechanic, and Trog really doesn't need a buff, does he?
Tartarus Sorceror
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and into wrote:It isn't just "flavor" that Fedhas despises certain specific necromancy spells that mess around with corpses. The flavor rationale fits, but it isn't just there for that reason. Rather, a god that gives piety for sacrificing and which sacrifices ALL corpses in LOS would have terrible game play if you worshiped it on a character with spells like animate dead, twisted resurrection, corpse rot: these spells also affect all corpses in LOS. If you wanted to raise up some decent zombies and sac the rest, you'd have to do awkward things like move around such that only some corpses are in LOS, then cast/pray, then move again to take care of the rest. So instead Fedhas hates those spells, so going with Fedhas means forgoing those spells that would have bad interaction with that god. Then some good flavor was written around this good design.
Barkeep
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nicolae wrote:Whoever wrote the flavor did a pretty good job of fitting it around the design -- I had no idea until now that Fedhas' hate of corpse-hating necromancy was originally a design consideration. Neat!
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