Temple Termagant
Posts: 12
Joined: Wednesday, 5th January 2011, 22:11
What to do? Where to go?
Lets start with my char dump.
Dungeon Crawl Stone Soup version 0.8.0-a0-4342-gff17aec character file.
Meep the Blocker (Demonspawn Chaos Knight) Turns: 88531, Time: 05:46:14
HP 177/177 AC 33 Str 20 Exp: 22/710375 (3), need: 80024
MP 35/35 EV 3 Int 15 God: Makhleb [******]
Gold 3527 SH 47 Dex 17 Spells: 0 memorised, 23 levels left
Res.Fire : + . . See Invis. : . M - +6,+7 broad axe (speed)
Res.Cold : . . . Warding : . w - +7 crystal plate mail
Life Prot.: + + . Conserve : . H - +8 shield of Ignorance {rN+ AC+2 EV+2 Int-
Res.Acid. : . . . Res.Corr. : . (helmet restricted)
Res.Poison: + Clarity : . q - -4 cloak "Gatsi Gho" {+Blink rN+ Dam+3}
Res.Elec. : + Spirit.Shd : . (gloves unavailable)
Sust.Abil.: . . Stasis : . (no boots)
Res.Mut. : + Ctrl.Telep.: . E - amulet of resist mutation
Res.Rott. : . Levitation : . C - ring "Qeabre" {Str+3 Dex+3 Int+2}
Saprovore : . . . Ctrl.Flight: . r - ring of poison resistance
@: quite resistant to hostile enchantments, extremely unstealthy
A: claws 3, horns 3, talons 1, conserve scrolls, demonic guardian 3, fire resistance 1, nightstalker 3, AC +3, Int +1
a: Minor Destruction, Lesser Servant of Makhleb, Major Destruction, Greater Servant of Makhleb, Renounce Religion, Evoke Blink
You are on level 2 of the Lair of Beasts.
You worship Makhleb.
Makhleb is exalted by your worship.
You are not hungry.
You have visited 10 branches of the dungeon, and seen 62 of its levels.
You have visited 1 bazaar.
You have visited 2 portal chambers: sewer, volcano.
You have collected 5904 gold pieces.
You have spent 2397 gold pieces at shops.
Inventory:
Hand weapons
M - a +6,+7 broad axe of speed (weapon)
X - the +1,+6 flail "Biylyel" {freeze, +Rage MR Dex+1 Int+2 SInv}
(You found it on level 4 of the Lair of Beasts)
It has been specially enchanted to freeze those struck by it, causing extra
injury to most foes and up to double damage against particularly
susceptible opponents. It can also slow down cold-blooded creatures.
It affects your intelligence (+2).
It affects your dexterity (+1).
It increases your resistance to enchantments.
It enhances your eyesight.
It lets you go berserk.
Armour
q - the -4 cloak "Gatsi Gho" (worn) {+Blink rN+ Dam+3}
(You found it on level 6 of the Vaults)
It affects your damage-dealing abilities (+3).
It protects you from negative energy.
It lets you blink.
w - a +7 crystal plate mail (worn)
H - the +8 shield of Ignorance (worn) {rN+ AC+2 EV+2 Int-6 Curse}
(You found it on level 4 of the Vaults)
It affects your AC (+2).
It affects your evasion (+2).
It affects your intelligence (-6).
It protects you from negative energy.
It may recurse itself.
Magical devices
a - a wand of digging (9)
h - a wand of hasting (7)
p - a wand of healing (6)
N - a wand of disintegration (4)
T - a wand of teleportation (6)
Comestibles
L - 14 bread rations
Scrolls
f - 10 scrolls of teleportation
i - 15 scrolls of identify
Jewellery
j - a ring of protection from fire
r - a ring of poison resistance (left hand)
C - the ring "Qeabre" (right hand) {Str+3 Dex+3 Int+2}
(You bought it in a shop in a bazaar)
[ring of dexterity]
It affects your dexterity (+3).
It affects your strength (+3).
It affects your intelligence (+2).
E - an amulet of resist mutation (around neck)
I - an uncursed ring of teleport control
Potions
c - a potion of resistance
e - a potion of berserk rage
l - a potion of invisibility
v - 5 potions of heal wounds
z - 11 potions of healing
B - a potion of speed
J - a potion of cure mutation
R - 7 potions of levitation
S - 5 potions of might
You have 3 experience left.
Skills:
+ Level 15 Fighting
- Level 15 Axes
- Level 13 Maces & Flails
+ Level 15 Armour
- Level 2 Dodging
- Level 2 Stabbing
+ Level 17 Shields
+ Level 4 Traps & Doors
+ Level 13 Unarmed Combat
+ Level 1 Spellcasting
+ Level 13 Invocations
+ Level 3 Evocations
You have 23 spell levels left.
You don't know any spells.
Dungeon Overview and Level Annotations
Branches:
Dungeon (27/27) Temple (1/1) D:5 Orc (4/4) D:11
Elf (1/7) Orc:4 Lair (8/8) D:13 Swamp (5/5) Lair:5
Slime (0/6) Lair:8 Snake (5/5) Lair:4 Hive (2/2) D:11
Vault (8/8) D:17 Blade (1/1) Vault:6 Crypt (0/5) Vault:2
Zot (0/5) D:27
Altars:
Elyvilon
Kikubaaqudgha
Nemelex Xobeh
Okawaru
Sif Muna
The Shining One
Trog
Vehumet
Xom
Yredelemnul
Beogh
Shops:
D:18: ? D:20: [ D:23: = D:24: % Orc:2: ! Snake:3: ? Vault:2: * Vault:4: [
Portals:
Hell: D:21 D:22 D:23 D:24 D:25 D:26 D:27
Abyss: D:25 D:27
Pan: D:21 D:23 D:24
Trove: D:15 (+2 robe of resistance)
Annotations
D:13 exclusion: silver statue
Swamp:5 exclusions: 24 flame clouds and 147 steam clouds
Innate Abilities, Weirdness & Mutations
You have claws for hands.
You have a pair of large horns on your head.
You have sharp toenails.
You are completely covered in thin metallic scales (AC +3, rElec).
You are very good at protecting items from fire.
A powerful demonic guardian rushes to your aid.
Your flesh is heat resistant.
You are completely attuned to the shadows.
Your mind is acute (Int +1).
Now some questions.
Is my weapon good enough for zot and i should enchant it as much as possible or should i try to find something else?
If i need something else where should i look?
What more resistances do i need for zot? All i have right now is what i have on me and some more fire resistances rings in my stash
Do you think i should go for a 3 rune win or risk it even more and try to steal some other runes aor explore some other brances?
And yes i found the crystal plate on D:1
This thread can be used for similar questions and dilemmas if wanted.
I'm grateful for any advice or help!