Tomb Titivator
Posts: 793
Joined: Tuesday, 28th January 2014, 16:08
Crafty bastards
or maybe ``clustering illusion``
Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Tomb Titivator
Posts: 793
Joined: Tuesday, 28th January 2014, 16:08
Tomb Titivator
Posts: 808
Joined: Sunday, 23rd June 2013, 15:20
Blades Runner
Posts: 546
Joined: Saturday, 7th May 2011, 02:43
Tomb Titivator
Posts: 793
Joined: Tuesday, 28th January 2014, 16:08
savageorange wrote:If you don't think clustering illusion is a real thing, and you're playing roguelikes.........
Maybe you should stop? Before you go mad?
(seriously, clustering illusion is a real problem that is especially apparent in procedurally generated games. A good PRNG has an equal probability of generating any given sequence of numbers, including sequences that result in outcomes the player thinks of as very unlikely. The result is often making up mechanics-based explanations for seeming gameplay trends when the actual answer is 'because that was what the RNG said')
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