Crypt Cleanser
Posts: 723
Joined: Monday, 9th June 2014, 13:39
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Crypt Cleanser
Posts: 723
Joined: Monday, 9th June 2014, 13:39
Tomb Titivator
Posts: 853
Joined: Thursday, 29th August 2013, 18:39
Vestibule Violator
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Joined: Tuesday, 30th July 2013, 11:29
Crypt Cleanser
Posts: 723
Joined: Monday, 9th June 2014, 13:39
Pandemonium Purger
Posts: 1298
Joined: Wednesday, 11th April 2012, 02:42
Location: Sydney, Australia
Aule wrote:I have noticed since posting the above that you can "kill" the blocks of ice. They melt and disappear rather quickly, but if you ctrl-hit them, you damage them, like living things. Also, if they are flash-frozen near a slime wall, they will die from acid burns before they disappear on their own by melting, which is kind of weird, but which made me notice they could be hurt.
Ziggurat Zagger
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Joined: Tuesday, 30th October 2012, 19:06
Dungeon Dilettante
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Joined: Thursday, 24th July 2014, 14:31
Pandemonium Purger
Posts: 1298
Joined: Wednesday, 11th April 2012, 02:42
Location: Sydney, Australia
birdoprey wrote:FR: Make torpor snails & gastronok take massive damage from LRD'ing a salt pillar.
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