Abyss Ambulator
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Joined: Thursday, 10th March 2011, 19:45
Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Abyss Ambulator
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Joined: Thursday, 10th March 2011, 19:45
Ziggurat Zagger
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Jeremiah wrote:Does anything other than artifacts and storm dragon armour give rElec?
Abyss Ambulator
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Zot Zealot
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Location: United Kingdom
moekitten wrote:ones that their initial book can last a while?
enchanters, ice/earth elementalists, conjurers, transmuters...
Vestibule Violator
Posts: 1567
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Abyss Ambulator
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Ziggurat Zagger
Posts: 5832
Joined: Thursday, 10th February 2011, 18:30
Jeremiah wrote:Also, after killing the royal jelly, I found a group of slime creatures inside one of the treasure vaults. Is this intended? If they had been jellies they could have eaten all the loot.
Abyss Ambulator
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Joined: Thursday, 10th March 2011, 19:45
XuaXua wrote:That was supposed to have been fixed. What precise version of Crawl are you playing?
Dungeon Master
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Location: France
Jeremiah wrote:XuaXua wrote:That was supposed to have been fixed. What precise version of Crawl are you playing?
Webtiles online.
Temple Termagant
Posts: 12
Joined: Thursday, 26th May 2011, 20:59
Crypt Cleanser
Posts: 726
Joined: Friday, 11th February 2011, 18:46
akira wrote:Got some newbie level questions (i used to play this game a long time ago but don't remember much).
currently playing a SPAr (Spriggan Artificer), and things have gone well. Ran around like a coward killing things with my rod after turning of stealth training. (i never liked stealth)
Got to the temple and worshiped Namlex and dropped 3 useless meat rations to get a deck of wonders and started pulling cards like mad. Got lucky and pulled two experience cards and 2 good helix cards (scales and regen) while whiffing on the wild magic cards (phew!).
Now the deck has run out and I'm sitting over leveled with a very (very!) large free experience pool and not sure what to do with it. I could victory dance my evocations, spells or something else but i don't know what is best at this point. I have a book of conjurations (fire).
1) What do you recommend I victory dance to?
2) Is there a cap on skill levels? If there isn't whats a reasonable extended game skill number (curious).
3) Should I pick up a weapon and turn stealth back on and stop casting and start stabbing?
Temple Termagant
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Vestibule Violator
Posts: 1459
Joined: Sunday, 19th December 2010, 05:45
Location: New England
Temple Termagant
Posts: 12
Joined: Thursday, 26th May 2011, 20:59
Vestibule Violator
Posts: 1459
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Location: New England
Temple Termagant
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Halls Hopper
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Temple Termagant
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Vestibule Violator
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Blades Runner
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Halls Hopper
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Vestibule Violator
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Joined: Sunday, 19th December 2010, 05:45
Location: New England
############################################################################
# A bailey.
#
# It's not human and it's got an axe.
# -- The Prey (1981)
#
# Loot consists of approximately six good items.
NAME: bailey_axe_1
WEIGHT: 10
ORIENT: encompass
TAGS: bailey_axe no_rotate no_item_gen no_monster_gen
LFLAGS: no_tele_control
#
ITEM: any good_item w:10 / nothing w:5
#
: kobold_axe_returning(_G)
: easy_axe_fighter(_G)
: hard_axe_fighter(_G)
#
# Starting room flavour. You cannot actually get the axes.
SUBST: Y = ccn
SUBST: X : ccn
KITEM: Z = good_item broad axe w:5 / broad axe / war axe /\
good_item war axe w:5 / good_item executioner's axe w:1
KFEAT: Z = teleport trap
#
# Traps are alarm on the entrance and alarm/net near the loot. Yes, I want
# everyone to wake up.
KFEAT: ~ = alarm trap / floor
#
# There is only one way up. You have to pass near the axe-throwing kobolds
# twice. This is intended. Teleportation traps ensure you won't get
# stranded.
NSUBST: s = 1:T / *:.
NSUBST: t = 1:T / *:.
KFEAT: T = teleport trap
: bailey_setup(_G)
epilogue{{
bailey_milestone(_G)
}}
MAP
ccccccccc
ccccZcccc
ccccYcccc
ccc~A~ccc
cZX~~~XZc
ccc~<~ccc
cccccc+cccccc
ct1..w.w..1sc
c=cccw.wccc=c
ct1..w.w..1sc
c=cccw.wccc=c
ct1..w.w..1sc
c=cccw.wccc=c
ct1..w.w..1sc
c=cccw.wccc=c
ct1..w.w..1sc
c=cccw.wccc=c
ct1..w.w..1sc
c=cccw.wccc=c
ct1..w.w..1sc
c=cccw.wccc=c
ct1..w.w..1sc
cccccc+cccccc
c...c
c.3.c
c222c
cccccc+cccccc
cd.2c...c2.dc
cd.23.I.32.dc
cd.2c...c2.dc
cccccc3cccccc
c222c
c...c
cdddc
ccccc
ENDMAP
Halls Hopper
Posts: 79
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Vestibule Violator
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Location: New England
Temple Termagant
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Mines Malingerer
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Zot Zealot
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Location: United Kingdom
Ququman wrote:Do daggers hinder spellcasting ? and bucklers ?
Also, how the heck are you supposed to deal with undead and jellies with a Naga Venom. early on ?
Vestibule Violator
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Shoals Surfer
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Vestibule Violator
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MyOtheHedgeFox wrote:How well must one train one's skills to have Fair chances of casting Ice Storm?
Halls Hopper
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Vestibule Violator
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Mines Malingerer
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joellercoaster wrote:Also, how the heck are you supposed to deal with undead and jellies with a Naga Venom. early on ?
You aren't
Abyss Ambulator
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Mines Malingerer
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Abyss Ambulator
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Blades Runner
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Ququman wrote:AN other quick question, sorry.
How can you prevent those damn elf demonologists from banishing you ? Is there a resist for that ?
Abyss Ambulator
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Mines Malingerer
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Vestibule Violator
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Mines Malingerer
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asdu wrote:So, do only fire and ice count? Or is there some randomness involved?
Shoals Surfer
Posts: 321
Joined: Friday, 17th December 2010, 02:21
sxoz wrote:asdu wrote:So, do only fire and ice count? Or is there some randomness involved?
I'm not 100% positive, but I was under the impression that it's just Fire skill that counts. So if you have any Fire skill at all, you'll get the fire+earth book, and otherwise you'll get the ice+air book.
Edit: Ok, I just checked the code, here's how it works: You get the ice+air book if ice > fire, or if ice = fire and air > earth. Otherwise, you get the fire+earth book. Also, if you somehow have 0 in all four elemental skills, the book you get depends on the aptitudes for your race, with some randomness.
Temple Termagant
Posts: 6
Joined: Friday, 27th May 2011, 00:42
Crypt Cleanser
Posts: 726
Joined: Friday, 11th February 2011, 18:46
Phlimm wrote:A) What do the different text colors on items mean? I got that dark gray means I can't use it and white is mundane, and blue is a cool magic item (maybe cursed). What of green? Are there other colors that mean something?
B) What is Victory Dance and how/why do I do it?
C) My current character is an Ogre Wizard. It says I am not religious. I have found at least one altar. Can I pray at it to become religious? What is a good choice and why and how? Can I change my mind later?
D) My one spoily question: Can a wand be recharged or should I just throw them away?
Temple Termagant
Posts: 6
Joined: Friday, 27th May 2011, 00:42
Tiber wrote:B) When you kill monsters, exp goes into a pool, which can then be spent to raise your skills. Victory dancing is purposefully performing actions to train specific skills after you kill a monster and have points to spend. There are plans to do away with the pool system though.
Crypt Cleanser
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Snake Sneak
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Vestibule Violator
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