Halls Hopper
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Dieing in first room - Difficulty setting?
●→ Wins: MiFi,MiGl ◊ DsFi ◊ HoBe ◊ DDHu ◊ DECj ◊ DrCj ←●
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Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Halls Hopper
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Ziggurat Zagger
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Swamp Slogger
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Pandemonium Purger
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Lawndart Jedi wrote:Just grabbed this rouge like and have to say it's mostly impossible to play at the current settings. I have looked every where and can not find where to set the difficulty setting. The search on this forum is very weak so all i got was bogus results. Where do you choose how hard the enemy's are. Right now it is so bad I can't even get thru the tutorials. I have a handful of characters with 0 to 2 points total before being killed, and most of these where in the first room. There is something very wrong that fighters can hardly ever hit and mages can't cast spells correctly.
Ziggurat Zagger
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Halls Hopper
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Ziggurat Zagger
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Barkeep
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Swamp Slogger
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Lawndart Jedi wrote:If I am dieing before finishing the tutorials isn't something wrong?
I have been trying draconian melee and magic types. I load the normal "Dungeon Crawl" and get attacked by a hobgoblin and one or move jackals instantly. There is no way to flee, other than leaving the dungeon, as I'm in the starting room and enemy's are between me and the door.
Pandemonium Purger
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Lawndart Jedi wrote:If I am dieing before finishing the tutorials isn't something wrong?
Halls Hopper
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Swamp Slogger
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Barkeep
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Slime Squisher
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Barkeep
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cerealjynx wrote:Is there any real difference in trunk builds on akrasiac vs c-z? Or just the experimental branches?
Halls Hopper
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Ziggurat Zagger
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Ziggurat Zagger
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Lawndart Jedi wrote:Just tried a Minotaur Berserker and got killed in the first room again. Started in a U shaped room with me at the bottom of the room and all the enemy's at the top. Before I could move tree spaces there was an ooze, a bat, a kobold, a rat, and two goblins in the open end of the room. Couldn't move around them, and just died quick since can't hit with weapons. What the bloody hell should I do?
Pandemonium Purger
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Lawndart Jedi wrote:I just can't figure out what to do with this. I have tried minotaurs, orcs, dwarfs, humans, elfs with fighters, gladiators, and berserker. They all mostly die on levels 1 or 2 to hordes of enemy's. I have tried to run away bu t just killed from behind.
Play online and ask somebody to watch, or ask somebody to run a demo game for you.
Swamp Slogger
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Sar wrote:Play online and ask somebody to watch, or ask somebody to run a demo game for you.
Halls Hopper
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Pandemonium Purger
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Lawndart Jedi wrote:I must be getting a buggered version or something, but mine shows as 0.14.1, and have downloaded it twice.
I have looked everywhere in it and find no mention of online gaming, online connection, or any way to view a game (in progress or finished). There is no game mode for online and I find no way to set up connection protocols. I tried to search here for help about "online" but all it got was an errors.
Tomb Titivator
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Crypt Cleanser
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snow wrote:I am 99% sure you are all getting trolled. He said he was resting in combat.
Tomb Titivator
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Shoals Surfer
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dpeg wrote:The only good player is a dead player.
Pandemonium Purger
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Hopeless wrote:I'm just curious about the significance of Lawndart's signature since he did not come back and tell you guys whether he succeeded in getting past 1st-2nd levels. I am assuming that it means he did figure out, found the rest of the game astoundingly easy as a MiFi and is now experimenting with ways to make himself miserable as a NaFi of Chei.
Halls Hopper
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Ziggurat Zagger
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Hopeless wrote:I'm just curious about the significance of Lawndart's signature since he did not come back and tell you guys whether he succeeded in getting past 1st-2nd levels. I am assuming that it means he did figure out, found the rest of the game astoundingly easy as a MiFi and is now experimenting with ways to make himself miserable as a NaFi of Chei.
tasonir wrote:Hopeless wrote:I'm just curious about the significance of Lawndart's signature since he did not come back and tell you guys whether he succeeded in getting past 1st-2nd levels. I am assuming that it means he did figure out, found the rest of the game astoundingly easy as a MiFi and is now experimenting with ways to make himself miserable as a NaFi of Chei.
You mean enjoying a leisurely stroll in the land of the overpowered death wrecking snake ball of doom? Because I'm fairly sure that's the strongest combo the game has
Ziggurat Zagger
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Ziggurat Zagger
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Ziggurat Zagger
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Sar wrote:why are you replying seriously to tasonir praising Cheinagas
Ziggurat Zagger
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Ziggurat Zagger
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Halls Hopper
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snow wrote:I am 99% sure you are all getting trolled. He said he was resting in combat.
Pandemonium Purger
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Lawndart Jedi wrote:Somehow this thread has gotten way off track. Think its time to be locked and/or archived.
My first post was almost a month before my win and I have learned a lot since then. I found a lot of online resources are available to explain how game play works. The biggest piece of of the puzzle was learning that it is mostly random, and even the best players can have a lot of characters die in first couple of floors.
Abyss Ambulator
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Patashu wrote:The best players can win 95% of the characters they start (when they're playing to optimize win rate)
Ziggurat Zagger
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damiac wrote:Patashu wrote:The best players can win 95% of the characters they start (when they're playing to optimize win rate)
Is there data to back up this claim? And does playing to optimize win rate meaning playing the easiest possible combo, or 95% of any viable start? Or can these 'best players' even win 95% of games started as a OgAE?
Abyss Ambulator
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Ziggurat Zagger
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damiac wrote:Impressive, sure, but it's pretty silly to extrapolate that and claim those players are good enough to maintain such a win rate.
damiac wrote:So, if you take a snapshot of the best players at their best, and discount all their other games, they have a win rate of 100%. OK, that's true of any player with any win ever.
I'm not doubting really good players can win the majority of games they play, I am just curious where this 95% number is coming from? Because the link Duvessa gave doesn't have anything to do with overall win rates.
What I see is that one time, some players managed to have a 95% win rate across about 20 games. Impressive, sure, but it's pretty silly to extrapolate that and claim those players are good enough to maintain such a win rate.
Crypt Cleanser
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Dungeon Crawl Stone Soup version 0.15.0-13-gb296d5c (webtiles) character file.
0 Aule the Magician (level 1, -1/10 HPs)
Began as a Deep Elf Wizard on Sept 3, 2014.
Slain by a jackal (2 damage)
... on Level 1 of the Dungeon.
The game lasted 00:00:59 (25 turns).
Aule the Magician (Deep Elf Wizard) Turns: 25, Time: 00:01:00
HP -1/10 AC 2 Str 4 XL: 1 Next: 0%
MP 1/6 EV 12 Int 22 God:
Gold 0 SH 0 Dex 13 Spells: 1 memorised, 7 levels left
rFire . . . SeeInvis . (no weapon)
rCold . . . Clarity . a - +0 robe
rNeg . . . rCorr . (no shield)
rPois . rRot . b - +0 hat
rElec . Spirit . (no cloak)
SustAb . Warding . (no gloves)
rMut . Stasis . (no boots)
Gourm . (no amulet)
MR ..... (no ring)
(no ring)
@: very slightly contaminated, not resistant to hostile enchantments, unstealthy
A: no striking features
a: no special abilities
You were on level 1 of the Dungeon.
You were not hungry.
You visited 1 branch of the dungeon, and saw 1 of its levels.
Inventory:
Missiles
e - 12 stones (quivered)
Armour
a - a +0 robe (worn)
b - a +0 hat (worn)
Comestibles
d - a bread ration
Books
c - a book of Minor Magic
Spells Type Level
*Magic Dart Conjuration 1
Blink Translocation 2
Call Imp Summoning 2
Repel Missiles Charms/Air 2
Slow Hexes 2
Conjure Flame Conjuration/Fire 3
Mephitic Cloud Conjuration/Poison/Air 3
Skills:
+ Level 2.4 Dodging
+ Level 2.4 Stealth
+ Level 4.4 Spellcasting
+ Level 1.1 Conjurations
Level 1.1 Summonings
Level 1.1 Translocations
You had 7 spell levels left.
You knew the following spells:
Your Spells Type Power Failure Level Hunger
a - Magic Dart Conj #... 10% 1 None
Dungeon Overview and Level Annotations
Branches:
Dungeon (1/15)
Altars:
Message History
* * * LOW HITPOINT WARNING * * *
Casting: Magic Dart
Confirm with . or Enter, or press ? or * to list all spells.
You don't have enough magic to cast that spell.
Throwing (i - inventory): e - 19 stones (quivered)
Press: ? - help, Shift-Dir - straight line, f/p - jackal
Aim: a jackal (heavily wounded)
You throw a stone. The stone closely misses the jackal.
The jackal barely misses you.
Throwing (i - inventory): e - 18 stones (quivered)
Press: ? - help, Shift-Dir - straight line, f/p - jackal
Aim: a jackal (heavily wounded)
You throw a stone. The stone barely misses the jackal.
The jackal barely misses you.
The jackal bites you but does no damage.
Throwing (i - inventory): e - 17 stones (quivered)
Press: ? - help, Shift-Dir - straight line, f/p - jackal
Aim: a jackal (heavily wounded)
You throw a stone. The stone barely misses the jackal.
The jackal barely misses you.
Throwing (i - inventory): e - 16 stones (quivered)
Press: ? - help, Shift-Dir - straight line, f/p - jackal
Aim: a jackal (heavily wounded)
You throw a stone.
The stone hits the jackal but does no damage.
The jackal is heavily wounded.
The jackal bites you.
* * * LOW HITPOINT WARNING * * *
Throwing (i - inventory): e - 15 stones (quivered)
Press: ? - help, Shift-Dir - straight line, f/p - jackal
Aim: a jackal (heavily wounded)
You throw a stone. The stone closely misses the jackal.
The jackal closely misses you. x2
Throwing (i - inventory): e - 14 stones (quivered)
Press: ? - help, Shift-Dir - straight line, f/p - jackal
Aim: a jackal (heavily wounded)
You throw a stone.
The stone hits the jackal but does no damage.
The jackal is heavily wounded.
The jackal bites you but does no damage.
Throwing (i - inventory): e - 13 stones (quivered)
Press: ? - help, Shift-Dir - straight line, f/p - jackal
Aim: a jackal (heavily wounded)
You throw a stone.
The stone hits the jackal but does no damage.
The jackal is heavily wounded.
The jackal bites you.
* * * LOW HITPOINT WARNING * * *
The jackal bites you.
You die...
######
#.<..#
#....#
#....#
#@h.(#
##++##
.......
.......###
#hh....#.#
......#.#
......#..
.....##.#
?.#
You could see a jackal.
Notes
Turn | Place | Note
--------------------------------------------------------------
0 | D:1 | Aule, the Deep Elf Wizard, began the quest for the Orb.
0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6
25 | D:1 | Slain by a jackal
Action || total
-------------------------++-------
Throw: Stone || 7
Cast: Magic Dart || 5
Tomb Titivator
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Ziggurat Zagger
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damiac wrote:Or can these 'best players' even win 95% of games started as a OgAE?
Aule wrote:Take this image as a typical example of a start. What would you do to make sure the character does not die? Because this is always a fatal start for this character when I try to play it, not matter how I approach the problem (and I've had many opportunities).
Crypt Cleanser
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