Shoals Surfer
Posts: 313
Joined: Tuesday, 12th November 2013, 05:04
CiP -DsGl of Qazlal - TRJ is dead! 5/15
- Code:
Dungeon Crawl Stone Soup version 0.15-a0-2244-gd54d80d (webtiles) character file.
Skyspire the Basher (Demonspawn Gladiator) Turns: 23312, Time: 05:22:45
HP 118/118 AC 27 Str 22 XL: 15 Next: 3%
MP 29/29 EV 25 Int 16 God: Qazlal [******]
Gold 1144 SH 14 Dex 23 Spells: 2 memorised, 13 levels left
rFire + . . SeeInvis . h - +6 flail (protect)
rCold + + . Clarity . F - +3 leather armour {MR+}
rNeg . . . rCorr . g - +0 buckler of Vehumet's Pride {Int+4 Slay+3}
rPois + rRot . (helmet unavailable)
rElec + Spirit + X - +2 cloak of Khul {rElec rC++}
SustAb . Warding . w - +2 pair of fencer's gloves {EV+3 Dex+6 Slay+2}
rMut . Stasis . T - +1 pair of boots
Gourm . (no amulet)
MR ++... Z - ring of Zuson {Str+4 Dex+4 Stlth+}
I - ring of poison resistance
@: repel missiles, very resistant to hostile enchantments, very unstealthy
A: horns 3, rough black scales 2, demonic guardian 2, fire resistance 1, magic
shield, magic regeneration, magic link
a: Upheaval, Elemental Force, Disaster Area, Renounce Religion
You are on level 4 of the Orcish Mines.
You worship Qazlal.
Qazlal is exalted by your worship.
You are not hungry.
You have visited 3 branches of the dungeon, and seen 23 of its levels.
You have also visited: Volcano.
You have collected 2485 gold pieces.
You have spent 1341 gold pieces at shops.
Inventory:
Hand weapons
h - a +6 flail of protection (weapon)
D - a blowgun
M - a -1 triple crossbow
Missiles
m - 38 poisoned needles
r - 8 throwing nets (quivered)
P - 25 bolts
Armour
g - the +0 buckler of Vehumet's Pride (worn) {Int+4 Slay+3}
(You acquired it on level 8 of the Lair of Beasts)
It affects your intelligence (+4).
It affects your accuracy and damage with ranged weapons and melee attacks
(+3).
w - the +2 pair of fencer's gloves (worn) {EV+3 Dex+6 Slay+2}
(You bought it in a shop on level 4 of the Orcish Mines)
It affects your evasion (+3).
It affects your dexterity (+6).
It affects your accuracy and damage with ranged weapons and melee attacks
(+2).
x - the +2 cloak "Isuut" {Str+1 Dex+1 SInv}
(You found it on level 6 of the Dungeon)
It affects your strength (+1).
It affects your dexterity (+1).
It enhances your eyesight.
F - a +3 leather armour of magic resistance (worn)
T - a +1 pair of boots (worn)
X - the +2 cloak of Khul (worn) {rElec rC++}
(You bought it in a shop on level 9 of the Dungeon)
It greatly protects you from cold.
It insulates you from electricity.
Magical devices
i - a wand of draining
j - a wand of digging {zapped: 2}
k - a wand of slowing {zapped: 2}
q - a wand of cold (1)
y - a wand of draining {zapped: 2}
E - a wand of lightning (6)
K - a wand of polymorph {zapped: 1}
N - a wand of teleportation {zapped: 1}
S - a wand of confusion {zapped: 1}
Comestibles
f - 7 bread rations
u - 4 meat rations
R - a royal jelly
Scrolls
t - 3 scrolls of fog
C - 3 scrolls of remove curse
J - a scroll of magic mapping
L - a scroll of fear
O - 2 scrolls of summoning
Q - 4 scrolls of teleportation
W - a scroll of vulnerability
Jewellery
a - an uncursed ring of protection from fire
H - an uncursed ring of protection from cold
I - a ring of poison resistance (left hand)
Y - an uncursed ring of flight
Z - the ring of Zuson (right hand) {Str+4 Dex+4 Stlth+}
(You found it on level 7 of the Lair of Beasts)
[ring of stealth]
It affects your strength (+4).
It affects your dexterity (+4).
It makes you more stealthy.
Potions
b - 2 potions of restore abilities
c - a potion of cancellation
d - 2 potions of flight
l - a slimy orange potion
n - a silvery potion
s - a potion of heal wounds
v - 10 potions of curing
A - 2 potions of magic
B - 3 potions of agility
G - a potion of berserk rage
U - 4 potions of might
V - a potion of lignification
Books
o - a book of Burglary
Spells Type Level
*Swiftness Charms/Air 2
Passwall Transmutation/Earth 3
Passage of Golubria Translocation 4
Lee's Rapid Deconstruction Earth 5
Invisibility Hexes 6
Darkness Hexes 7
z - a book of Minor Magic
Spells Type Level
Magic Dart Conjuration 1
Blink Translocation 2
Call Imp Summoning 2
Repel Missiles Charms/Air 2
Slow Hexes 2
Conjure Flame Conjuration/Fire 3
Mephitic Cloud Conjuration/Poison/Air 3
Miscellaneous
e - a phial of floods
Skills:
+ Level 11.1 Fighting
- Level 12.0 Maces & Flails
- Level 11.2 Crossbows
- Level 1.7 Throwing
- Level 4.0 Armour
- Level 10.0 Dodging
- Level 0.2 Stealth
+ Level 4.6 Shields
- Level 1.1 Spellcasting
- Level 11.0 Invocations
- Level 10.4 Evocations
You have 13 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Freeze Ice #... 24% 1 ##.....
b - Swiftness Chrm/Air #....... 38% 2 ###....
Dungeon Overview and Level Annotations
Branches:
Dungeon (11/15) Temple (0/1) D:4 Orc (4/4) D:10
Elf (0/3) Orc:4 Lair (8/8) D:11 Swamp (0/5) Lair:6
Snake (0/5) Lair:4 Slime (0/6) Lair:7
So far I'm not loving Qazlal, because the random clouds I find distracting... the clouds never stop.. they keep coming.. and coming.. so its definitely an added strain on the eyes and makes it more difficult for me to quickly identify the tiles on the screen, mobs etc. So find myself relying more on the text messages than usual.
With regards to this Ds guy, he seems quite strong and I'm pleased with the buckler and gloves of slaying. However, the buckler makes it impossible to use the triple crossbow. Initially I was going to ignore magic with this character and just do pure melee/crossbow.. but now that I have the +6 agility from the gloves, the +4 Int from the buckler, I'm tempted to dump points into intelligence from here on out and learn some magic.
So, advice please.. Should I focus now on training what skill? I am guessing invocations will be helpful to max out the damage from the god abilities. I know I also want to train dodging since I like having a minimum EV of 30 before going after Elf. Should I hybrid into magic and dump the rest of the stat points into intelligence since agility is already pretty high?
http://crawl.akrasiac.org/rawdata/Skyspire/Skyspire.txt