Lair Larrikin
Posts: 18
Joined: Tuesday, 14th January 2014, 20:24
Proposal: modify mummies self-restoration
The permanent MP loss is enough to make the player use this ability as few times as possible.
Since it is possible to wait for the stats to come back in the temple, I then find myself waiting for tens of thousands of turns, this is why I propose to split the ability in two new ones:
- cure rotten hit-points at the cost of one permanent MP point
- restore stats at the cost of rot (N stat restored => N rotten hit-points)
This way, you can still restore both stats and HP with one permanent MP point, but you now have the choice between waiting, and reduce you max HP (that you can hopefully restore with a wand of healing, if you have it with enough recharging scrolls), or take the risks of continue exploration with a reduced max HP in the hope of finding the wand or the scrolls.