Patashu wrote:Siegurt wrote:This sounds like something that could be implemented as LUA code and turned into a macro.
That's like saying 'you can implement autoexplore in LUA, why should we make it a feature of the game'. The whole point of useful, time saving, mental energy saving shortcuts is that they should be built into the game.
Autofight is both implemented in Lua and part of the game.
As for the proposed command: I would probably use it (for items I want to autopickup early game but not later), but I can see the argument for not giving it a top-level keybinding by default. What about making it a flag in the drop menu instead?
Edit:
It's not that far a stretch from the normal drop behaviour, anyway: that already means "and don't autopickup this item", a toggle would just add "or its kin".
However, the command would be problematic for some object types. What does it mean when you use this command on a weapon? How would you turn autopickup back on? What if you use it on a bread ration? Should it affect pizza too? (they share an entry in the \ menu)