Dungeon Dilettante
Posts: 4
Joined: Saturday, 21st May 2011, 03:05
Porting Crawl to the Tablets
When i say port to tablet I mean make an overlay to make touchscreens able to operate a standalone DCSS (i.e not webtiles via a browser.)
Problems running or configuring the software, commands & options, compiling, different platforms, using the interface, documentation, etc.
Dungeon Dilettante
Posts: 4
Joined: Saturday, 21st May 2011, 03:05
Dungeon Master
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Joined: Thursday, 16th December 2010, 20:37
Location: France
Dungeon Dilettante
Posts: 4
Joined: Saturday, 21st May 2011, 03:05
Dungeon Master
Posts: 4031
Joined: Thursday, 16th December 2010, 20:37
Location: France
Lair Larrikin
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Dungeon Master
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Pumpking wrote:A crawl version for Tablets/smartphones (with android or iOS) should have a friendly interface... Like... only the necessary things to play... arrow keys (with diagonals), auto explore key, itens, etc.. only, because a full QWERTY digital pad just takes 40% of the screen..
Dungeon Dilettante
Posts: 4
Joined: Saturday, 21st May 2011, 03:05
Dungeon Master
Posts: 4031
Joined: Thursday, 16th December 2010, 20:37
Location: France
rejuxst wrote:Ideally I want to make minimal changes to the core code
rejuxst wrote:and create a touch screen interpreter that converts actions on the overlay/screen to key sequences for the game.
rejuxst wrote:The end result ideally is a offline/online crawl app that will all connection to an account on a server and spectating if wanted, as well as messaging.
Dungeon Dilettante
Posts: 4
Joined: Saturday, 21st May 2011, 03:05
galehar wrote:I've missed a step here. Client/server is a whole different topic, it has nothing to do with implementing a touchscreen interface and porting crawl to android and iOS. Or are you thinking of making a touchscreen overlay for webtiles?
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