Slime Squisher
Posts: 371
Joined: Friday, 17th December 2010, 15:27
YAVP, Demigod Fighter, 15 runes
- Code:
Dungeon Crawl Stone Soup version 0.15-a0-2123-gb18dd36 (webtiles) character file.
14101034 hackum the Invulnerable (level 27, 207/207 (218) HPs)
Began as a Demigod Fighter on July 16, 2014.
Escaped with the Orb
... and 15 runes!
The game lasted 05:44:26 (112900 turns).
hackum the Invulnerable (Demigod Fighter) Turns: 112900, Time: 05:44:26
HP 207/207 (218) AC 53 Str 29 XL: 27
MP 46/46 EV 38 Int 23 God:
Gold 13600 SH 0 Dex 31 Spells: 0 memorised, 26 levels left
rFire + . . SeeInvis + n - +10 battleaxe of Beenenuti {speed, Int+4 SInv}
rCold + . . Clarity . u - +12 gold dragon armour
rNeg . . . rCorr . (no shield)
rPois + rRot . c - +2 hat {Spirit}
rElec + Spirit + x - +2 cloak {MR+}
SustAb . Warding . a - +2 pair of fencer's gloves {EV+3 Dex+6 Slay+2}
rMut . Stasis + F - +2 pair of boots
Gourm . b - amulet of the Briny Deep {Stasis Dex+3 Int+2}
MR +++.. T - ring of Layc {Str+4 Slay+6}
g - ring "Genioxt" {rElec Slay+5 SInv}
@: extremely resistant to hostile enchantments, extremely unstealthy
A: blurry vision 1, deterioration 3, frail 2, screaming 2, slow metabolism 1,
teleportitis 1, weak 2
a: no special abilities
0: Orb of Zot
}: 15/15 runes: barnacled, slimy, silver, golden, iron, obsidian, icy, bone,
abyssal, demonic, glowing, magical, fiery, dark, gossamer
You escaped.
You were not hungry.
You visited 17 branches of the dungeon, and saw 96 of its levels.
You visited Pandemonium 4 times, and saw 30 of its levels.
You visited the Abyss 6 times.
You visited 2 Ziggurats, and saw 31 of their levels (deepest: 16).
You also visited: Sewer.
You collected 17022 gold pieces.
You spent 3422 gold pieces at shops.
Inventory:
Hand weapons
m - the cursed +2 broad axe of Gloom {vamp, +Blink SInv Stlth+}
(You found it on level 8 of the Lair of Beasts)
It inflicts no extra harm, but heals its wielder somewhat when it strikes a
living foe.
It enhances your eyesight.
It lets you blink.
It makes you more stealthy.
It has a curse placed upon it.
n - the +10 battleaxe of Beenenuti (weapon) {speed, Int+4 SInv}
(You found it on level 3 of the Elven Halls)
Attacks with this weapon are significantly faster.
It affects your intelligence (+4).
It enhances your eyesight.
J - the cursed +9 battleaxe of Trog's Envy {vamp, rElec rN+}
(You took it off a deep elf demonologist on level 3 of the Elven Halls)
It inflicts no extra harm, but heals its wielder somewhat when it strikes a
living foe.
It insulates you from electricity.
It protects you from negative energy.
It has a curse placed upon it.
K - a +7 battleaxe of distortion
Armour
a - the +2 pair of fencer's gloves (worn) {EV+3 Dex+6 Slay+2}
(You found it on level 3 of the Tomb of the Ancients)
It affects your evasion (+3).
It affects your dexterity (+6).
It affects your accuracy and damage with ranged weapons and melee attacks
(+2).
c - a +2 hat of spirit shield (worn)
d - a +10 pearl dragon armour
u - a +12 gold dragon armour (worn)
x - a +2 cloak of magic resistance (worn)
F - a +2 pair of boots (worn)
Magical devices
j - a wand of digging (14)
r - a wand of heal wounds (6)
s - a wand of teleportation (3)
w - a wand of teleportation (5)
z - a wand of teleportation (2)
L - a wand of heal wounds (6)
X - a wand of teleportation (0)
Comestibles
i - 15 bread rations
Scrolls
f - 11 scrolls of identify
k - 29 scrolls of enchant weapon
l - a scroll of fear
y - 23 scrolls of remove curse
B - 5 scrolls of blinking
M - 3 scrolls of recharging
Y - a scroll of fog
Jewellery
b - the amulet of the Briny Deep (around neck) {Stasis Dex+3 Int+2}
(You found it on level 3 of the Elven Halls)
[amulet of stasis]
It prevents you from being teleported, slowed, hasted or paralysed.
It affects your intelligence (+2).
It affects your dexterity (+3).
e - a cursed +6 ring of evasion
g - the ring "Genioxt" (left hand) {rElec Slay+5 SInv}
(You found it on level 15 of a ziggurat)
[ring of see invisible]
It affects your accuracy and damage with ranged weapons and melee attacks
(+5).
It insulates you from electricity.
It enhances your eyesight.
h - a cursed ring of positive energy
p - the amulet of Ghav {Clar +Fly rElec}
(You found it on level 12 of a ziggurat)
[amulet of clarity]
It provides mental clarity.
It insulates you from electricity.
It lets you fly.
q - an uncursed ring of teleport control
v - the cursed ring "Griwuh" {rC+ Str+3 Int+5}
(You found it on level 3 of the Elven Halls)
[ring of protection from cold]
It affects your strength (+3).
It affects your intelligence (+5).
It protects you from cold.
It has a curse placed upon it.
A - the ring "Dilofut" {rElec rN+ MR+ Stlth- Curse, unknown}
(You took it off an iron imp on level 7 of the Iron City of Dis)
[ring of loudness]
It insulates you from electricity.
It protects you from negative energy.
It affects your resistance to hostile enchantments.
It may recurse itself when equipped.
It makes you less stealthy.
C - a cursed ring of sustain abilities
E - an uncursed ring of protection from magic
H - the ring of Bijalasch {rF+ rN+}
(You found it on level 3 of the Tomb of the Ancients)
[ring of positive energy]
It protects you from fire.
It protects you from negative energy.
I - the amulet of Shruoggam {Clar rC++ Slay+4}
(You found it on level 13 of a ziggurat)
[amulet of clarity]
It provides mental clarity.
It affects your accuracy and damage with ranged weapons and melee attacks
(+4).
It greatly protects you from cold.
N - a cursed amulet of resist corrosion
P - the cursed ring of Keumm {rF+ MP+9 Dex+3 SInv}
(You found it on level 6 of the Pits of Slime)
[ring of magical power]
It affects your dexterity (+3).
It protects you from fire.
It affects your magic capacity (+9).
It enhances your eyesight.
It has a curse placed upon it.
S - the cursed ring "Phorein" {rElec MP+9 SInv Stlth+}
(You found it on level 2 of the Depths)
[ring of magical power]
It insulates you from electricity.
It affects your magic capacity (+9).
It enhances your eyesight.
It makes you more stealthy.
It has a curse placed upon it.
T - the ring of Layc (right hand) {Str+4 Slay+6}
(You found it on level 12 of a ziggurat)
[ring of strength]
It affects your strength (+4).
It affects your accuracy and damage with ranged weapons and melee attacks
(+6).
U - the cursed ring "Getu" {+Blink +Inv rF+ Int+4}
(You found it on level 3 of the Elven Halls)
[ring of intelligence]
It affects your intelligence (+4).
It protects you from fire.
It lets you turn invisible.
It lets you blink.
It has a curse placed upon it.
Z - an uncursed amulet of warding
Potions
o - 8 potions of curing
t - a potion of agility
G - 11 potions of restore abilities
O - 2 potions of resistance
Miscellaneous
D - a legendary deck of summonings {the Pentagram}
Rods
Q - a cursed +8 rod of clouds (13/13)
(You found it on level 11 of a ziggurat)
Skills:
O Level 27 Fighting
O Level 27 Axes
O Level 27 Armour
O Level 27 Dodging
Level 5.0 Shields
* Level 26.9 Evocations
You had 26 spell levels left.
You didn't know any spells.
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (0/1) D:4 Orc (4/4) D:10
Elf (3/3) Orc:4 Lair (8/8) D:8 Shoals (5/5) Lair:4
Spider (5/5) Lair:4 Slime (6/6) Lair:8 Vaults (5/5) D:13
Crypt (3/3) Vaults:2 Tomb (3/3) Crypt:3 Hell (1/1)
Dis (7/7) Hell Geh (7/7) Hell Coc (7/7) Hell
Tar (7/7) Hell Zot (5/5) Depths:5 Depths (5/5) D:15
Shops:
D:5 ([* D:8 [ Orc:1 [ Orc:2 ! Orc:4 *!}=: Elf:2 * Vaults:2 %
Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4 Depths:5
Abyss: Depths:1 Depths:3 Depths:4
Pandemonium: Depths:2 Depths:3
Annotations:
Crypt:2 exclusion: curse skull
Crypt:3 exclusion: curse skull
Depths:2 exclusion: ice statue
Innate Abilities, Weirdness & Mutations
Your vision is a little blurry.
Your body is rapidly deteriorating.
You are very frail (-20% HP).
You sometimes yell uncontrollably at your foes.
You have a slow metabolism.
Space occasionally distorts in your vicinity.
You are very weak. (Str -4)