Swamp Slogger
Posts: 176
Joined: Wednesday, 11th September 2013, 04:59
Proposition: Charge wands by combining them
By invoking the ability, player could combine the two wands destroying the other in process, and have the amount of charges in the destroyed wand be transferred to the preserved one (example: wand hasting with 2 charges + wand of hasting with 3 charges = wand of hasting with 5 charges).
If player has less than two non-empty wands of same type , the ability is not visible.
The ability would prompt to select the wands from inventory.
If amount of charges in charged wand would be more than maximum, player would get a warning for having charges beyond maximum being wasted.
If it feels somehow too powerful (i cannot see how), it could have some limit of evocation skill before it can be used (like 8 or 10), or a failure rate based on evo skill.
Why?
To reduce inventory clutter and needs for stashing, and possibly make evo skill more useful.