galehar wrote:Could you describe more precisely what's happening?
Holding "a" with no monsters around: "No special ability" text repeats until key is released or adjacent tile is clicked. Clicking an adjacent tile moves you to that tile, with no turn change. You can click additional adjacent tiles from there to keep moving. When key is released one turn passes. Clicking a movable tile that is not adjacent and releasing the key causes you to move there normally (turns pass).
Holding "a" with monster nearby: "No special ability" text repeats until key is released or any tile you can move to is clicked. Clicking an adjacent tile moves you to that tile, no turn change. Clicking a movable tile that is not adjacent moves you towards that tile, or hits an enemy if it was between your character and the tile you were moving to. Clicking an adjacent enemy does a turn of attacks to it, each click will do one turn of attacks with no turn passing. One turn passes once key is released OR you level up.
"z" is the same except with the "You have no spells" text.
galehar wrote:Also, could you post the options you are using?
I picked out the uncommented bits in the init file; No tiles_options items were uncommented.
- Code:
lua_file = lua/stash.lua
lua_file = lua/wield.lua
lua_file = lua/runrest.lua
lua_file = lua/gearset.lua
lua_file = lua/trapwalk.lua
lua_file = lua/pickup.lua
lua_file = lua/autofight.lua
autopickup = $?!+"/%
include = autopickup_exceptions.txt
drop_filter = useless_item
auto_exclude = oklob plant,statue,curse skull,roxanne, hyperactive
runrest_ignore_poison = 2:30
runrest_ignore_monster = butterfly:1
include = runrest_messages.txt
trapwalk_safe_hp = dart:20,needle:15,arrow:35,bolt:45,spear:40,axe:45,blade:95
sort_menus = inv: true : equipped, freshness, charged
include = standard_colours.txt
include = food_colouring.txt
include = menu_colours.txt
menu_colour = pickup:green:god gift
menu_colour = inventory:white:\w \+\s
menu_colour = inventory:white:\w \#\s
include = messages.txt
menu_colour = notes:white:Reached XP level
force_more_message = You have reached level
force_more_message = Your scales start
force_more_message = You fall through a shaft
force_more_message = Careful!
force_more_message = interdimensional caravan
force_more_message = distant snort
include = tiles_options.txt
ood_interesting = 8
note_hp_percent = 5
note_skill_levels = 1,5,10,15,27
#note_all_skill_levels = true
#note_skill_max = false
#note_all_spells = false
#note_xom_effects = false
note_items = rod of, acquirement, preservation, running, of Zot
note_messages = You pass through the gate
note_messages = cast .* Abyss
note_messages = Your scales start
note_messages = protects you from harm
note_messages = You fall through a shaft
note_monsters = orb of fire, ancient lich, Sigmund