XuaXua wrote:tasonir wrote: Can we please bury this thread already
No, because it got derailed and my initial questions / the title question remains unanswered. Thanks, CYC.
Because rods have a separate mechanic, recharging rate, and having a weapon with +recharge, +accuracy, +damage, was probably considered too confusing. There's probably also a desire for them to seem more purely magical, and not get more practical "physical" upgrades. Staves and rods use the same base type, staff, which is generally meant to never be used for physical damage, although they can get various additional damage effects which make them worth swinging in combat. As you've seen, debate over the staff of earth vs staff of fire can get heated, needlessly technical, and off topic.
There's no reason that staves (and even rods if you really want to) couldn't have +slaying (since acc and damage is now merged). It'd be technically possible, but probably not very good game design. They are powerful as is, and it makes weapons based on magic (staves and rods) different from physical weapons. I don't think it's likely to be changed. I suppose the ultimate answer to why it doesn't work is because it was coded that way, for simplicity.