Crypt Cleanser
Posts: 700
Joined: Wednesday, 5th January 2011, 15:51
Reinstating Dragon Slaying Brand
The general premise of it's removal is that dragons aren't hard enough enemies to justify a whole brand to themselves, which makes it undesirable to use. The secondary premise was that the brand itself isn't good enough anyway.
A basic counter-argument:
-Draconians are plentiful (and strong) late game, and doing up to 150% more damage to them is pretty good.
-Dragons/Drakes, whilst not overly powerful on their own, are one of the most plentiful (and elemental) mid-late game threats.
-Hydras also (last time I checked) took extra damage, and they are a significant early game threat.
If that's not desirable enough, lets look at making it more desirable:
-Giving the brand a chance to make all dragons-genus in LOS flinch/miss a turn/fear.
-Giving more reliable extra damage (it's currently 1% to 150% which is a bit wide)
-Causing a Damage over time effect similar to poison
-Causing all dragons in 1-2 squares around the player to suffer random damage
-Protect from breath attacks
If dragons are the problem, why not buff them? They're supposed to be the big bad guys in most fantasy, and if they're currently too weak to even deserve a brand, why not buff them (especially late game ones)? That and a dragon slaying weapon would give the player something worth hunting for and make a secondary/third weapon desirable.
Again, this really isn't meant to be inflammatory or reactionary, I just genuinely feel we can improve mechanics without just getting rid of them and I'd hope the devs could keep open minded about it.