Ziggurat Zagger
Posts: 3037
Joined: Sunday, 2nd January 2011, 02:06
Monster: Bone Dragon
Bone dragons normally roam Zot and Tartarus. They also occasionally appear in Crypt and Vaults, but they are completely non-threatening in every possible place they can spawn unless you are a naga, formicid, or follower of Chei. And even in those cases, they are still mostly non-threatening. They aren't fast, they don't hit hard, and they have no ranged presence whatsoever. They only have an enormous wad of hit points that make them not worth killing.
The simplest solution is to simply remove bone dragons as generated monsters. I don't know if this would thematically damage any vaults, but it certainly wouldn't affect the level of challenge they provide. Bone dragons are a very thematically resonant monster, however, so I do hope that they can be saved.
One option is to make them mummy dragons and give them Torment. Plus a few other spells to dilute their pool, maybe Bone Shards to stand in for their breath weapon.
Another option is to give them Mesmerize or Ensorcelled Hibernation. This is a common special power of undead dragons in other source material, and it would at least give them the role of pinning the player in place while the other monsters do the important killing business. A bone dragon all by itself would still probably be mostly non-threatening. Bone shard breath is still thematic and gives them something else to do.
Any other ideas? Or disagreements, I suppose?
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- and into, duvessa, gammafunk