on D10, D11, Lair or orcish mines


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Snake Sneak

Posts: 105

Joined: Friday, 6th June 2014, 22:20

Post Saturday, 14th June 2014, 04:05

on D10, D11, Lair or orcish mines

This is my first time this deep and normally I wait until I am dead before I ask for advice. I was thinking this time I would ask for advice before I die. So which path should I follow and how far before I turn back. Thanks in advance for the advice.

  Code:
 Dungeon Crawl Stone Soup version 0.14.1-23-g35e4e54 (webtiles) character file.

sage1234 the Bludgeoner (Minotaur Berserker)       Turns: 11684, Time: 02:03:42

HP  85/104       AC 23     Str 25      XL: 11   Next: 93%
MP   4/4         EV 10     Int  4      God: Trog [*****.]
Gold 299         SH  0     Dex 10      Spells:  0 memorised, 10 levels left

rFire  . . .     SeeInvis .     a - +4,+1 dire flail (crush)
rCold  . . .     Clarity  .     P - +0 plate armour
rNeg   . . .     Conserve .     (no shield)
rPois  .         rCorr    .     (helmet restricted)
rElec  .         rRot     .     (no cloak)
SustAb . .       Spirit   +     f - +2 pair of gloves
rMut   .         Warding  .     (no boots)
Saprov . . .     Stasis   .     v - amulet of guardian spirit
MR     .....                    z - +3 ring of evasion
                                q - +5 ring of protection

@: not resistant to hostile enchantments, extremely unstealthy
A: retaliatory headbutt, horns 2
a: Burn Spellbooks, Berserk, Trog's Hand, Brothers in Arms, Renounce Religion


You are on level 11 of the Dungeon.
You worship Trog.
Trog is extremely pleased with you.
You are hungry.

You have visited 2 branches of the dungeon, and seen 12 of its levels.

You have collected 608 gold pieces.
You have spent 309 gold pieces at shops.

Inventory:

Hand weapons
 a - a +4,+1 dire flail of crushing (weapon)
 b - a +1,+1 bow of velocity
 U - a +0,+0 bow
Missiles
 m - 29 poisoned needles
 n - 23 darts of frost
 o - 104 stones
 p - 208 arrows
 x - 18 bolts of penetration
 y - 57 bolts
 C - 15 steel sling bullets
 J - 2 throwing nets
 M - 59 darts (quivered)
 W - 13 arrows of frost
Armour
 f - a +2 pair of gloves (worn)
 P - a +0 plate armour (worn)
Magical devices
 F - a wand of magic darts {zapped: 12}
 G - a wand of magic darts {zapped: 5}
 H - a wand of polymorph {zapped: 1}
 K - a wand of draining {zapped: 1}
 N - a wand of enslavement {zapped: 1}
 T - a wand of polymorph
Comestibles
 c - 8 bread rations
 L - 6 beef jerkies
 O - a pear
 S - a choko
 X - 2 chunks of yak flesh
Scrolls
 d - 3 scrolls of magic mapping
 g - 3 scrolls of teleportation
 s - 3 scrolls of identify
 A - a scroll of enchant weapon I
 I - 4 scrolls of remove curse
 Q - a scroll of enchant armour
 R - a scroll of fog
 V - a scroll of enchant weapon II
Jewellery
 e - an encrusted glass ring
 q - a +5 ring of protection (left hand)
 v - an amulet of guardian spirit (around neck)
 z - a +3 ring of evasion (right hand)
Potions
 h - a metallic red potion
 i - a yellow potion
 j - a potion of curing
 k - a potion of might
 l - 2 emulsified yellow potions
 r - 3 potions of restore abilities
 t - an inky potion
 u - 2 potions of agility
 B - 2 viscous cyan potions
 E - an orange potion
Books
 w - a book of the Tempests   
   
   Spells                             Type                      Level
   Static Discharge                   Conjuration/Air              3
   Lightning Bolt                     Conjuration/Air              5
   Fireball                           Conjuration/Fire             5
   Tornado                            Air                          9
   Shatter                            Earth                        9
   
   
   Trog disapproves of the use of such an item.
 D - a book of War Chants   
   
   Spells                             Type                      Level
   Fire Brand                         Charms/Fire                  2
   Freezing Aura                      Charms/Ice                   2
   Shroud of Golubria                 Charms/Translocation         2
   Repel Missiles                     Charms/Air                   2
   Poison Weapon                      Charms/Poison                3
   Regeneration                       Charms/Necromancy            3
   
   
   Trog disapproves of the use of such an item.


   Skills:
 + Level 11.7 Fighting
 - Level 16.1 Maces & Flails
 - Level 1.8 Throwing
 + Level 11.2 Armour
 - Level 2.2 Dodging
 - Level 0.5 Stealth


You have 10 spell levels left.
You don't know any spells.

Dungeon Overview and Level Annotations

Branches:
Dungeon (11/15)            Temple (0/1) D:5             Orc (1/4) D:11
   Lair (0/8) D:11       

Altars:
Cheibriados
Nemelex Xobeh
Okawaru
Vehumet
Yredelemnul
The Shining One

Shops:
D:4 !*   D:5 !*%(}   D:8 :?   D:9 [:*%:   D:11 %


Innate Abilities, Weirdness & Mutations

You reflexively headbutt those who attack you in melee.
You have a pair of horns on your head.


Message History

Things that are here:
a giant club; a hill giant corpse
You offer a prayer to Trog.
The hill giant corpse is consumed in a column of flame.
Trog is extremely pleased with you.
You see here a large rock.
M - 59 darts (gained 1)
There is a staircase to the Orcish Mines here.
You climb downwards. Welcome to the Orcish Mines!
A hobgoblin, 5 orcs, an orc warrior and an orc priest come into view.
The hobgoblin shouts! The orc warrior shouts! The orc priest shouts!
The orc shouts! x4
Found 32 gold pieces.
There is a staircase back to the Dungeon here.
The hobgoblin hits you but does no damage.
You climb upwards. Welcome back to the Dungeon!
There is a staircase to the Orcish Mines here.
You puncture the hobgoblin!
You kill the hobgoblin!
Trog accepts your kill.

#######.......#
#     #.......###
#     #..........
#     #..........
#     #..........
      #........######.
 ######........#....#.C
 ..............#)...#..
###+##.........#@...#..
     #.........#..(.#.#
     #.........#....#.#
     #.........#....#.#
     #.........#+#)##.#
     #.>............(.#
     #.#########......#
     #.#       #...####
     #.#       #...#

Sar

User avatar

Ziggurat Zagger

Posts: 6418

Joined: Friday, 6th July 2012, 12:48

Post Saturday, 14th June 2014, 04:07

Re: on D10, D11, Lair or orcish mines

Generally it's Lair before Mines, then Mines, then the rest of the Dungeon.

Barkeep

Posts: 3890

Joined: Wednesday, 14th August 2013, 23:25

Location: USA

Post Saturday, 14th June 2014, 05:51

Re: on D10, D11, Lair or orcish mines

Some other gen advice since ya posted character info:

Go ahead and enchant that dire flail, then get some evocations skill. You got a couple of good wands, but you also got guardian spirit, and some cheap evo skill will give you more MP (functionally almost as good as MP so long as you are wearing that amulet) really fast. Then you could train some more armor, then whatever.

Put all subsequent stat ups into dexterity IMO unless intelligence 4 makes you too nervous about possibly getting stat drained to brainless, in which case put a couple into int, then the rest into dex.

Snake Sneak

Posts: 105

Joined: Friday, 6th June 2014, 22:20

Post Saturday, 14th June 2014, 06:52

Re: on D10, D11, Lair or orcish mines

Thank you both very much. Still alive going to bed. I will switch to dex.

Vestibule Violator

Posts: 1601

Joined: Sunday, 14th July 2013, 16:36

Post Saturday, 14th June 2014, 09:14

Re: on D10, D11, Lair or orcish mines

And don't be afraid to abandon mines if you get a mess you can't handle yet.
User avatar

Pandemonium Purger

Posts: 1298

Joined: Wednesday, 11th April 2012, 02:42

Location: Sydney, Australia

Post Saturday, 14th June 2014, 10:18

Re: on D10, D11, Lair or orcish mines

Hurkyl wrote:And don't be afraid to abandon mines if you get a mess you can't handle yet.

Yup, mines can have very unlucky spawns. Ettins, ogre mages and swarms of orc priests are all possible.

Crypt Cleanser

Posts: 723

Joined: Monday, 9th June 2014, 13:39

Post Saturday, 14th June 2014, 16:31

Re: on D10, D11, Lair or orcish mines

Patashu wrote:
Hurkyl wrote:And don't be afraid to abandon mines if you get a mess you can't handle yet.

Yup, mines can have very unlucky spawns. Ettins, ogre mages and swarms of orc priests are all possible.

I did mines with my newest last night, and both 3 and 4 had huge packs including mulitple Warriors, numerous Sorcerers, a half a dozen each of Knights and High Priests, and at least one Warlord that has kept me from going back to it.

Scary.

Lair entrance on D11 wasn't much better, guarded by High Priests, lava and a Fire Drake. The Lair itself is un-doable by my character, with three player ghosts (all Powerful Minotaur Fighters) camped and waiting by the stairs upon first entry.

Just plain nuts.

Vestibule Violator

Posts: 1601

Joined: Sunday, 14th July 2013, 16:36

Post Sunday, 15th June 2014, 02:15

Re: on D10, D11, Lair or orcish mines

I've had characters that felt like they could handle Orc more easily than Lair by the time I reached them, but I've only on rare occasion felt I had to do more dungeon before either of them (and even then it was only a level or two more)!

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