Odd things sighted in dungeon.


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Lair Larrikin

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Post Saturday, 30th April 2011, 21:53

Re: Odd things sighted in dungeon.

I just cleared Zot:1. I say cleared. It had a grand total of 4 monsters: 3 moths of wrath and a solitary Storm Dragon, the emptiest level so far. I was all worked up about it for nothing, imagining electric golems and orbs of fire lurking around every corner.

Ziggurat Zagger

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Post Saturday, 30th April 2011, 23:29

Re: Odd things sighted in dungeon.

Altars of Elyvilon will often generate with friendly creatures around them.

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Halls Hopper

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Post Sunday, 1st May 2011, 11:39

Re: Odd things sighted in dungeon.

Grimm wrote:Altars of Elyvilon will often generate with friendly creatures around them.


Must be something new in 0.8 never saw it in 0.7
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Abyss Ambulator

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Post Monday, 2nd May 2011, 13:00

Re: Odd things sighted in dungeon.

I believe that the non-hostile big fish is in a vault with an Elyvilon altar. Usually you run into this vault early on and it's a non-hostile quokka or something like that (although I've seen the fish as early as D:2 -- it won't surface, so you can't do much about it unless you're a Merfolk).
You fall off the wall. You have a feeling of ineptitude.

Vaults Vanquisher

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Post Tuesday, 3rd May 2011, 23:56

Re: Odd things sighted in dungeon.

Draconian Beach!

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Ziggurat Zagger

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Post Wednesday, 4th May 2011, 08:01

Re: Odd things sighted in dungeon.

That's like some sort of Endless Summer nightmare.

Ziggurat Zagger

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Post Sunday, 8th May 2011, 01:06

Re: Odd things sighted in dungeon.

I didn't get a screen shot, but I found a 5x5 metal structure on D6 last game, with a walking path around it. Two statues sat along one side, spaced by the second and fourth tiles of metal wall. Almost like they were flanking a secret door or something.

Well, they were. Apparently some vault designer decided D6 was a good time to start generating centaur warriors, because that's what was inside.

Shoals Surfer

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Post Sunday, 8th May 2011, 01:32

Re: Odd things sighted in dungeon.

KoboldLord wrote:I didn't get a screen shot, but I found a 5x5 metal structure on D6 last game, with a walking path around it. Two statues sat along one side, spaced by the second and fourth tiles of metal wall. Almost like they were flanking a secret door or something.

Well, they were. Apparently some vault designer decided D6 was a good time to start generating centaur warriors, because that's what was inside.


Thanks for the heads up :)

Ziggurat Zagger

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Post Monday, 9th May 2011, 02:53

Re: Odd things sighted in dungeon.

I've been getting the empty ones and wondering what the deal is.

Temple Termagant

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Post Thursday, 12th May 2011, 01:50

Re: Odd things sighted in dungeon.

Just found a walled entrance to a Ziggurat - on D:5. "Add 5490 gp Ziggurat to shopping list? (y/N)"

hxy

Slime Squisher

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Post Sunday, 15th May 2011, 01:50

Re: Odd things sighted in dungeon.

Walked into a room full of draconians on Zot:3, and one of them promptly zapped itself... *scratch head*

  Code:
_A dragon and a draconian knight come into view.
 Found an escape hatch in the floor.
_A white draconian zealot comes into view. It is wielding a club.
_A red draconian and a draconian monk come into view.
_2 ice dragons, a draconian scorcher and a death cob come into view.
 The purple draconian knight breathes energy at itself.
_The bolt of dispelling energy hits the purple draconian knight.

Ziggurat Zagger

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Post Sunday, 15th May 2011, 09:02

Re: Odd things sighted in dungeon.

wow, a self-hating draconian
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Blades Runner

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Post Sunday, 15th May 2011, 10:24

Re: Odd things sighted in dungeon.

he is emo draconian. Purple is very fitting colour for emo draconians I heard :)

Ziggurat Zagger

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Post Sunday, 15th May 2011, 10:26

Re: Odd things sighted in dungeon.

hahah

hxy

Slime Squisher

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Post Sunday, 15th May 2011, 14:09

Re: Odd things sighted in dungeon.

I've see them shooting at me through their buddies before, but this suicidal behavior is new to me :lol:

Lair Larrikin

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Post Tuesday, 17th May 2011, 03:01

Re: Odd things sighted in dungeon.

Speaking of suicide, evidently the AI has figured out that a lone enemy has no hope of killing me, so the best thing they can do is commit suicide but wake up the rest of the level. At least, that's the way I like to interpret it.
  Code:
The deep elf mage points at you and mumbles some strange words.
The fireball explodes! You resist. The fireball engulfs the deep elf mage.
The deep elf mage dies!
You hear a shout! x6


(This was right after entering Elf:5. I had rF+++ and took no damage.)
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Blades Runner

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Post Tuesday, 17th May 2011, 07:14

Re: Odd things sighted in dungeon.

amic wrote:Speaking of suicide, evidently the AI has figured out that a lone enemy has no hope of killing me, so the best thing they can do is commit suicide but wake up the rest of the level. At least, that's the way I like to interpret it.
  Code:
The deep elf mage points at you and mumbles some strange words.
The fireball explodes! You resist. The fireball engulfs the deep elf mage.
The deep elf mage dies!
You hear a shout! x6


(This was right after entering Elf:5. I had rF+++ and took no damage.)


He didn't screamed "Alah Acbar" before throwing fireball? Because that would be fitting for the ocassion.

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Crypt Cleanser

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Post Tuesday, 17th May 2011, 16:42

Re: Odd things sighted in dungeon.

In D:2 a scorpion (sleep) and a giant frog (not sleep). My HaEn died obviously
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Temple Termagant

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Post Tuesday, 17th May 2011, 18:04

Re: Odd things sighted in dungeon.

Not "crazy" odd but nicely helpful: Killed a 8-headed hydra (Barely!) with help from Imp Spam - promptly helps me clear the level as 8-headed-hydra Zombie. Thanks Shadow Imp!

Reminds me of this: http://www.giantitp.com/comics/oots0193.html

Abyss Ambulator

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Post Monday, 23rd May 2011, 20:05

Re: Odd things sighted in dungeon.

A hell knight, wielding a great mace of holy wrath.

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Lair Larrikin

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Post Wednesday, 1st June 2011, 08:35

Re: Odd things sighted in dungeon.

More amusing than odd: a bear vault, but in addition to the usual honeycombs, a potion of porridge. Oh, and there were three different sizes of bear. However, instead of an innocent Goldilocks stealing their porridge, it was a berserking merfolk.

Abyss Ambulator

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Post Wednesday, 1st June 2011, 13:36

Re: Odd things sighted in dungeon.

amic wrote:More amusing than odd: a bear vault, but in addition to the usual honeycombs, a potion of porridge. Oh, and there were three different sizes of bear. However, instead of an innocent Goldilocks stealing their porridge, it was a berserking merfolk.

I've gotten that vault and I thought it was hilarious.

If you've got the right buildout and don't need the food, Evaporate the porridge and use it on the bears. "This porridge is too hot", indeed!
You fall off the wall. You have a feeling of ineptitude.

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Ziggurat Zagger

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Post Thursday, 2nd June 2011, 03:51

Re: Odd things sighted in dungeon.

Plants do not trigger Zot traps:

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Ziggurat Zagger

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Post Thursday, 2nd June 2011, 23:27

Re: Odd things sighted in dungeon.

What is this - some kind of...sea mushroom?

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Dungeon Dilettante

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Post Sunday, 5th June 2011, 18:02

Re: Odd things sighted in dungeon.

Strange statue on the left
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Ziggurat Zagger

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Post Sunday, 5th June 2011, 19:19

Re: Odd things sighted in dungeon.

Yeah, that statue looks exactly like you! It's like your identical twin came down first, and somehow got transformed into an immobile statue.
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Shoals Surfer

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Post Sunday, 5th June 2011, 21:26

Re: Odd things sighted in dungeon.

Just found an inaccessible Jiyva shrine on D1 behind glass walls with lots of high level slimes in the room. Weird.
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Ziggurat Zagger

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Post Monday, 6th June 2011, 07:04

Re: Odd things sighted in dungeon.

Honeycombs are immune to teleportation:

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Lair Larrikin

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Post Wednesday, 15th June 2011, 13:42

Re: Odd things sighted in dungeon.

Orc warrior on D1. Rounded a corner and one shotted me. Unfair.
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Dungeon Master

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Post Wednesday, 15th June 2011, 13:53

Re: Odd things sighted in dungeon.

Cragspyder wrote:Orc warrior on D1. Rounded a corner and one shotted me. Unfair.

Nah. This one is entirely your fault. Don't cut corners!
I'm joking, this is unfair. But note that autoexplore does take extra caution to avoid cutting corners reducing the risk of ambush.
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Lair Larrikin

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Post Wednesday, 15th June 2011, 19:12

Re: Odd things sighted in dungeon.

I thought it was 3000 but apparently not! A thousand turns seems a bit short especially for a starting spellcaster, I don't think I had even explored the entire level when it came up.....but there you have it. Maybe I was finally heading for the stairs down.

53 Cragspyder the Caller (level 2, -6/14 HPs)
Began as a Sludge Elf Summoner on June 15, 2011.
Mangled by an orc warrior
... wielding a -1,+0 orcish halberd
(20 damage)
... on Level 1 of the Dungeon.
The game lasted 00:03:02 (1372 turns).

Notes
Turn | Place | Note
--------------------------------------------------------------
0 | D:1 | Cragspyder, the Sludge Elf Summoner, began the quest for the Orb.
0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3
132 | D:1 | Reached skill level 5 in Summonings
738 | D:1 | Reached XP level 2. HP: 9/14 MP: 2/5
759 | D:1 | Learned a level 2 spell: Call Imp
1372 | D:1 | Noticed an orc warrior
1372 | D:1 | Mangled by an orc warrior

Ziggurat Zagger

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Post Tuesday, 21st June 2011, 07:08

Re: Odd things sighted in dungeon.

Image

A smoking helmet. So, it's got a little hole where the cigarette goes?

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Ziggurat Zagger

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Post Wednesday, 22nd June 2011, 09:48

Re: Odd things sighted in dungeon.

chased by a door

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Halls Hopper

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Post Wednesday, 22nd June 2011, 11:41

Re: Odd things sighted in dungeon.

Had a LOT of Mimics in my last game.
Was chased by doors, stairs and even Portals.
I HATE Portal Mimics ..
its always like that: "oh cool, a portal, lets hurry in .... FUUUUUUUUUUUUUUUUUUUUUUUUUUUU"

Halls Hopper

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Post Wednesday, 22nd June 2011, 22:33

Re: Odd things sighted in dungeon.

I found a room/vault of goodies that turned out to have mimics in a checkerboard pattern. Half the 32 items were mimics. None teleported, though. They just died and died... ;)

Mines Malingerer

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Post Thursday, 23rd June 2011, 13:02

Re: Odd things sighted in dungeon.

I am on Level 1, just starting an Octopod Transmuter, 700 turns into the game. I get this message: "You hear a distant "Zot!"

Now I am searching for it, for a picture to prove it.

Finished the level. No Zot trap found. Need a magic map scroll to reveal level and see if one is hidden.

But there is a Zot trap, and a creature jumping up and down on it like a trampoline, on Level 1.

Abyss Ambulator

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Post Thursday, 23rd June 2011, 13:06

Re: Odd things sighted in dungeon.

cybersaint2k wrote:I am on Level 1, just starting an Octopod Transmuter, 700 turns into the game. I get this message: "You hear a distant "Zot!"

Now I am searching for it, for a picture to prove it.

Finished the level. No Zot trap found. Need a magic map scroll to reveal level and see if one is hidden.

But there is a Zot trap, and a creature jumping up and down on it like a trampoline, on Level 1.

There are a few D:1 vaults designed to annoy the hell out of you and make you paranoid, but they are no threat. That Zot trap is surrounded by stone walls and there's no way for the monster to get out.

The first vault of that kind had a boring beetle and a lot of rock walls for it to eat, and some stone walls keeping it contained.
You fall off the wall. You have a feeling of ineptitude.

Vaults Vanquisher

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Post Thursday, 23rd June 2011, 13:52

Re: Odd things sighted in dungeon.

  Code:
The elephant tramples itself.


EDIT: The elephant was very confused at the time (as beings that mutilate themselves tend to be). And I myself was confused at the physics that must have been involved with an elephant trampling itself...
Last edited by Happy Corner on Thursday, 23rd June 2011, 14:44, edited 2 times in total.

hxy

Slime Squisher

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Post Thursday, 23rd June 2011, 14:08

Re: Odd things sighted in dungeon.

a self-mutilating elephant? :lol:


I just encountered this, and I could not figure out what just happened... can someone explain "The orc wizard easily resists"?
I was just poking it with my dagger, and I'm sure I did not cast any spells...

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Dungeon Master

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Post Thursday, 23rd June 2011, 14:18

Re: Odd things sighted in dungeon.

The orc priest cast pain at you and hit the orc wizard.
<+Grunt> You dereference an invalid pointer! Ouch! That really hurt! The game dies...

Ziggurat Zagger

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Post Saturday, 25th June 2011, 00:00

Re: Odd things sighted in dungeon.

So, uh. Trove on D15, demanding 6 scrolls of blinking. I have it, my whole stash of them, but I'm thinking it'll be worth it for the loot. I have alternative escape options, if I need them, and I picked up blurry vision 1 anyway, so the scrolls aren't 100% reliable.

Inside, I find the wand version, which has a good number of wands and some miscellaneous scrolls. Included amongst the wands are SIX wands of hasting.

Six. Wands. Of. Hasting.

I guess I won't need to grind charms much this game?

It's easy enough to explain, mind you. Trove loot is generated by acquirement code, which leans heavily toward the three good wands, hasting, healing, and teleportation. I had already identified healing and teleportation, so six of the seven wands in the trove ended up being the missing one of the three.

It's still quite a fascinating sight, all six of those wands sitting in my inventory.

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Shoals Surfer

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Post Monday, 27th June 2011, 02:16

Re: Odd things sighted in dungeon.

While playing as a troll healer, I found on D:13 an altar of Lugonu with a Book of Necromancy on it, announced by a red message saying: "An item emerges from the Abyss! Perhaps it is an incitement to worship... or even an insult?"
Very cool flavour there, even though suddenly seeing this red stuff and the word "Abyss" made me jump on my seat before I managed to actually read the message :P. Is this new, or just a rare occurrence (this may well be the first time I see an altar of Lugonu outside of a vault)? I almost never worship the good gods :twisted:

Ziggurat Zagger

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Post Monday, 27th June 2011, 03:18

Re: Odd things sighted in dungeon.

asdu wrote:While playing as a troll healer, I found on D:13 an altar of Lugonu with a Book of Necromancy on it, announced by a red message saying: "An item emerges from the Abyss! Perhaps it is an incitement to worship... or even an insult?"
Very cool flavour there, even though suddenly seeing this red stuff and the word "Abyss" made me jump on my seat before I managed to actually read the message :P. Is this new, or just a rare occurrence (this may well be the first time I see an altar of Lugonu outside of a vault)? I almost never worship the good gods :twisted:


It's a specific vault, one of a few 'beckon' vaults in so far. I think more are planned. In this particular case, the vault spawns with a different item depending on which deity you're currently worshiping. It'll always be something intentionally useless to you. Sometimes it's an object that your current deity hates, and sometimes it's an object that is merely redundant.
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Vestibule Violator

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Post Wednesday, 29th June 2011, 19:01

Re: Odd things sighted in dungeon.

Saw it in Grildrak's Webtiles game.
Misleading can be quite hilarious.

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Ziggurat Zagger

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Post Wednesday, 29th June 2011, 20:01

Re: Odd things sighted in dungeon.

MyOtheHedgeFox wrote:Saw it in Grildrak's Webtiles game.
Misleading can be quite hilarious.

Image


Freaked out when Mara did that in an unexplored Swamp: 4 and I saw an orb of fire. Mislead should probably scale to pull concepts from those that might logically appear on the level.
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Snake Sneak

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Post Wednesday, 29th June 2011, 23:11

Re: Odd things sighted in dungeon.

That is hilarious. I love mislead.

Someone should make that an acquirable mut that activates/deactivates without warning. That's sure make me want to drink more mut pots! :lol:
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Tartarus Sorceror

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Post Thursday, 30th June 2011, 01:42

Re: Odd things sighted in dungeon.

Lantier wrote:Someone should make that an acquirable mut that activates/deactivates without warning. That's sure make me want to drink more mut pots! :lol:

Good idea! :lol:
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