Lair Larrikin
Posts: 25
Joined: Sunday, 10th April 2011, 23:09
If it doesn't fit anywhere else, it belongs here. Also, come here if you just need to get hammered.
Lair Larrikin
Posts: 25
Joined: Sunday, 10th April 2011, 23:09
Ziggurat Zagger
Posts: 6393
Joined: Friday, 17th December 2010, 18:17
Halls Hopper
Posts: 72
Joined: Monday, 20th December 2010, 13:42
Grimm wrote:Altars of Elyvilon will often generate with friendly creatures around them.
Abyss Ambulator
Posts: 1196
Joined: Friday, 17th December 2010, 13:59
Location: Maryland, USA
Vaults Vanquisher
Posts: 494
Joined: Friday, 11th February 2011, 17:13
Ziggurat Zagger
Posts: 6393
Joined: Friday, 17th December 2010, 18:17
Ziggurat Zagger
Posts: 3037
Joined: Sunday, 2nd January 2011, 02:06
Shoals Surfer
Posts: 321
Joined: Friday, 17th December 2010, 02:21
KoboldLord wrote:I didn't get a screen shot, but I found a 5x5 metal structure on D6 last game, with a walking path around it. Two statues sat along one side, spaced by the second and fourth tiles of metal wall. Almost like they were flanking a secret door or something.
Well, they were. Apparently some vault designer decided D6 was a good time to start generating centaur warriors, because that's what was inside.
Ziggurat Zagger
Posts: 6393
Joined: Friday, 17th December 2010, 18:17
Temple Termagant
Posts: 6
Joined: Wednesday, 11th May 2011, 17:31
Slime Squisher
Posts: 418
Joined: Friday, 11th February 2011, 13:09
_A dragon and a draconian knight come into view.
Found an escape hatch in the floor.
_A white draconian zealot comes into view. It is wielding a club.
_A red draconian and a draconian monk come into view.
_2 ice dragons, a draconian scorcher and a death cob come into view.
The purple draconian knight breathes energy at itself.
_The bolt of dispelling energy hits the purple draconian knight.
Ziggurat Zagger
Posts: 6393
Joined: Friday, 17th December 2010, 18:17
Blades Runner
Posts: 623
Joined: Thursday, 23rd December 2010, 19:17
Ziggurat Zagger
Posts: 6393
Joined: Friday, 17th December 2010, 18:17
Slime Squisher
Posts: 418
Joined: Friday, 11th February 2011, 13:09
Lair Larrikin
Posts: 18
Joined: Tuesday, 19th April 2011, 20:34
Blades Runner
Posts: 623
Joined: Thursday, 23rd December 2010, 19:17
amic wrote:Speaking of suicide, evidently the AI has figured out that a lone enemy has no hope of killing me, so the best thing they can do is commit suicide but wake up the rest of the level. At least, that's the way I like to interpret it.
(This was right after entering Elf:5. I had rF+++ and took no damage.)
Crypt Cleanser
Posts: 720
Joined: Friday, 7th January 2011, 01:43
duvessa wrote:Christ, you can't remove anything without tavern complaining about it.
Temple Termagant
Posts: 6
Joined: Wednesday, 11th May 2011, 17:31
Abyss Ambulator
Posts: 1244
Joined: Thursday, 10th March 2011, 19:45
Lair Larrikin
Posts: 18
Joined: Tuesday, 19th April 2011, 20:34
Abyss Ambulator
Posts: 1196
Joined: Friday, 17th December 2010, 13:59
Location: Maryland, USA
amic wrote:More amusing than odd: a bear vault, but in addition to the usual honeycombs, a potion of porridge. Oh, and there were three different sizes of bear. However, instead of an innocent Goldilocks stealing their porridge, it was a berserking merfolk.
Ziggurat Zagger
Posts: 6393
Joined: Friday, 17th December 2010, 18:17
Ziggurat Zagger
Posts: 6393
Joined: Friday, 17th December 2010, 18:17
Dungeon Dilettante
Posts: 2
Joined: Sunday, 6th March 2011, 19:50
Ziggurat Zagger
Posts: 3037
Joined: Sunday, 2nd January 2011, 02:06
Ziggurat Zagger
Posts: 6393
Joined: Friday, 17th December 2010, 18:17
Lair Larrikin
Posts: 22
Joined: Wednesday, 15th June 2011, 04:58
Dungeon Master
Posts: 4031
Joined: Thursday, 16th December 2010, 20:37
Location: France
Cragspyder wrote:Orc warrior on D1. Rounded a corner and one shotted me. Unfair.
Lair Larrikin
Posts: 22
Joined: Wednesday, 15th June 2011, 04:58
Ziggurat Zagger
Posts: 6393
Joined: Friday, 17th December 2010, 18:17
Ziggurat Zagger
Posts: 6393
Joined: Friday, 17th December 2010, 18:17
Halls Hopper
Posts: 65
Joined: Monday, 13th June 2011, 17:30
Halls Hopper
Posts: 76
Joined: Thursday, 13th January 2011, 11:38
Mines Malingerer
Posts: 30
Joined: Wednesday, 13th April 2011, 13:06
Abyss Ambulator
Posts: 1196
Joined: Friday, 17th December 2010, 13:59
Location: Maryland, USA
cybersaint2k wrote:I am on Level 1, just starting an Octopod Transmuter, 700 turns into the game. I get this message: "You hear a distant "Zot!"
Now I am searching for it, for a picture to prove it.
Finished the level. No Zot trap found. Need a magic map scroll to reveal level and see if one is hidden.
But there is a Zot trap, and a creature jumping up and down on it like a trampoline, on Level 1.
Vaults Vanquisher
Posts: 461
Joined: Monday, 13th June 2011, 00:21
Slime Squisher
Posts: 418
Joined: Friday, 11th February 2011, 13:09
Dungeon Master
Posts: 4031
Joined: Thursday, 16th December 2010, 20:37
Location: France
Ziggurat Zagger
Posts: 3037
Joined: Sunday, 2nd January 2011, 02:06
Shoals Surfer
Posts: 321
Joined: Friday, 17th December 2010, 02:21
Ziggurat Zagger
Posts: 3037
Joined: Sunday, 2nd January 2011, 02:06
asdu wrote:While playing as a troll healer, I found on D:13 an altar of Lugonu with a Book of Necromancy on it, announced by a red message saying: "An item emerges from the Abyss! Perhaps it is an incitement to worship... or even an insult?"
Very cool flavour there, even though suddenly seeing this red stuff and the word "Abyss" made me jump on my seat before I managed to actually read the message . Is this new, or just a rare occurrence (this may well be the first time I see an altar of Lugonu outside of a vault)? I almost never worship the good gods
Vestibule Violator
Posts: 1593
Joined: Thursday, 19th May 2011, 16:38
Location: Penza, Russia
Ziggurat Zagger
Posts: 5832
Joined: Thursday, 10th February 2011, 18:30
MyOtheHedgeFox wrote:Saw it in Grildrak's Webtiles game.
Misleading can be quite hilarious.
Snake Sneak
Posts: 117
Joined: Sunday, 6th February 2011, 03:18
Tartarus Sorceror
Posts: 1850
Joined: Monday, 20th December 2010, 04:22
Location: Surabaya, Indonesia
Lantier wrote:Someone should make that an acquirable mut that activates/deactivates without warning. That's sure make me want to drink more mut pots!
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