Swamp Slogger
Posts: 132
Joined: Tuesday, 15th November 2011, 23:26
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Swamp Slogger
Posts: 132
Joined: Tuesday, 15th November 2011, 23:26
Pandemonium Purger
Posts: 1298
Joined: Wednesday, 11th April 2012, 02:42
Location: Sydney, Australia
Tomb Titivator
Posts: 895
Joined: Saturday, 15th June 2013, 23:54
Vestibule Violator
Posts: 1653
Joined: Tuesday, 30th July 2013, 11:29
Ziggurat Zagger
Posts: 6418
Joined: Friday, 6th July 2012, 12:48
Snake Sneak
Posts: 107
Joined: Saturday, 25th February 2012, 10:49
Dungeon Master
Posts: 1613
Joined: Thursday, 16th December 2010, 21:54
Tomb Titivator
Posts: 799
Joined: Saturday, 23rd February 2013, 22:25
Patashu wrote:Gozag is a true entrepreneur. He saw the untapped potential of selling potions to Mummies that they could actually drink, brainstormed, designed, marked and delivered the product, and now you're denying him his hard work?
Swamp Slogger
Posts: 132
Joined: Tuesday, 15th November 2011, 23:26
Vestibule Violator
Posts: 1653
Joined: Tuesday, 30th July 2013, 11:29
Swamp Slogger
Posts: 132
Joined: Tuesday, 15th November 2011, 23:26
dck wrote:You might be surprised to hear games are won with other gods, too.
Vestibule Violator
Posts: 1653
Joined: Tuesday, 30th July 2013, 11:29
Swamp Slogger
Posts: 132
Joined: Tuesday, 15th November 2011, 23:26
dck wrote:But that's all the god does, what is there to nerf?
The whole point is being use to spam multiple potion effects at once since that is his one power that consumes a sensible amount of piety and is situationally useful enough to be considered. He does somewhat increase loot accessibility in a very passive-agressive way, but it's vague and long term enough that it could never be a selling point for the god if you were a character looking for a god that does things to help him.
Pandemonium Purger
Posts: 1298
Joined: Wednesday, 11th April 2012, 02:42
Location: Sydney, Australia
Xion350 wrote:dck wrote:But that's all the god does, what is there to nerf?
The whole point is being use to spam multiple potion effects at once since that is his one power that consumes a sensible amount of piety and is situationally useful enough to be considered. He does somewhat increase loot accessibility in a very passive-agressive way, but it's vague and long term enough that it could never be a selling point for the god if you were a character looking for a god that does things to help him.
There's a simple way to fix it, remove healing effects from the list of potential potions, and increase the cost so you can't spam it with impuity. I'd have died A LONG time ago if I didn't get healing from it.
Abyss Ambulator
Posts: 1205
Joined: Friday, 8th November 2013, 17:02
Return to Game Design Discussion
Users browsing this forum: No registered users and 80 guests