FR: Remove everything


If it doesn't fit anywhere else, it belongs here. Also, come here if you just need to get hammered.

User avatar

Pandemonium Purger

Posts: 1298

Joined: Wednesday, 11th April 2012, 02:42

Location: Sydney, Australia

Post Saturday, 10th May 2014, 00:39

FR: Remove everything

Remove
-Hunger and food
-Identification/unidentified items
-Curse and remove curse
-Ashenzerai (sorry bro)
-Decks
-Nemelex Xobeh (sorry bud)
-Item destruction
-Monsters picking up items (I did say item destruction)
-Jellies eating items (I did say item destruction)
-Corrosion (I did say item destruction)
-Ammo mulching (etc)
-Sickness (an unfun ungood mechanic that encourages 5ing a lot)
-Poison (an unfun ungood mechanic that encourages 5ing a lot)
-Stat loss (an unfun ungood mechanic that encourages 5ing a lot)
-Door dancing
-Monster energy randomization
-Stair dancing (also op)
-Pillar dancing (this time we'll take it out once and for all)
-Banishment
-The Abyss
-Lugonu (sorry ma'am)
-Demigods (well no one played them anyway)
-Ghouls (well no one played them anyway)
-Deep Dwarf (well no one played them anyway)
-Spriggans (someone read a scroll of genocide and picked spriggans. in 2020 there are no spriggans left)
-Digging and destroying walls (use the terrain as you find it!)
-CircleLOS and circles in general (squares are the future)
-Traps (you left a few in, let me take them out for you)
-Tomb (when was the last time someone thought tomb was a good idea?)
-Every monster slower than speed 10
-Perma-allies
-Beogh, Yred, probably some other gods I'm forgetting (no one will miss you, perma-allies were an unfun tedious broken abusable optimal mechanic after all)

Then I can finally play Crawl again :')
Last edited by Patashu on Saturday, 10th May 2014, 00:42, edited 1 time in total.

For this message the author Patashu has received thanks: 5
Arrhythmia, File200, gammafunk, nago, Roderic
User avatar

Dungeon Master

Posts: 291

Joined: Wednesday, 6th June 2012, 18:59

Post Saturday, 10th May 2014, 00:41

Re: FR: Remove everything

Crawl 0.16 will be comprised of a single room containing the Orb of Zot and an invisible Orb Guardian.

You're welcome.

For this message the author sgrunt has received thanks: 11
Arrhythmia, File200, gammafunk, MIC132, moocowmoocow, nago, robotron1971, rockygargoyle, Roderic, vengefulcarrot and one more user
User avatar

Pandemonium Purger

Posts: 1298

Joined: Wednesday, 11th April 2012, 02:42

Location: Sydney, Australia

Post Saturday, 10th May 2014, 00:43

Re: FR: Remove everything

sgrunt wrote:Crawl 0.16 will be comprised of a single room containing the Orb of Zot and an invisible Orb Guardian.

You're welcome.

Did I mention I hate invisibility because LoS should be symmetrical?

Sar

User avatar

Ziggurat Zagger

Posts: 6418

Joined: Friday, 6th July 2012, 12:48

Post Saturday, 10th May 2014, 00:46

Re: FR: Remove everything

is it bad I actually agree with a lot of those

For this message the author Sar has received thanks: 4
duvessa, Klown, Sandman25, some12fat2move
User avatar

Dis Charger

Posts: 2057

Joined: Wednesday, 7th August 2013, 08:25

Post Saturday, 10th May 2014, 00:48

Re: FR: Remove everything

In order:
  • Sure.
  • Yes, Please!
  • No.
  • No.
  • Ok, I guess.
  • Meh, I never use it anyways.
  • YES
  • No. I think it adds something strategically. Them using consumables, though...take that.
  • Meh. No real effect unless you are of Jiyva 99.9% of the time.
  • Nope, keep it.
  • Sure, but decrease the spawn rate.
  • Nah, just make it clear outside of battle.
  • Nah, just make it pass faster outside of battle, unless it's fatal levels, which...heh.
  • I don't know what this is.
  • I'm not sure. I find it annoying, but the alternative is running forever...
  • Nope, too necessary and you really need something to replace it...
  • This contradicts the no energy randomization...
  • Nope. I rather like it.
  • Hell no.
  • REALLY NO. No. NO. No. NO. No.
  • Maybe.
  • Maybe.
  • I'm not sure. The whole plying like rogue-like classic DOOM is interesting, but I'm not sure.
  • I could see the argument that their fast movement makes them TOO powerful.
  • No.
  • WTF?
  • Sure, actually, assuming you mean the mundane ones that are mostly only found in Tomb and Ossuary; (Zot, Tele and Web still in).
  • Yea. It really needs fixing.
  • Maybe. I mean they are still a threat sometimes. (Boulder Beetles and the like). Could be more of one if terrain was designed to prevent running away without...running into another enemy.
I'm beginning to feel like a Cat God! Felid streaks: {FeVM^Sif Muna, FeWn^Dithmenos, FeAr^Pakellas}, {FeEE^Ashenzari, FeEn^Gozag, FeNe^Sif Muna, FeAE^Vehumet...(ongoing)}
User avatar

Barkeep

Posts: 1788

Joined: Saturday, 29th June 2013, 16:52

Post Saturday, 10th May 2014, 00:59

Re: FR: Remove everything

Patashu wrote:-Door dancing
...
-Stair dancing (also op)
-Pillar dancing (this time we'll take it out once and for all)

What is this, the tiny town from Footloose?

For this message the author archaeo has received thanks: 4
Arrhythmia, File200, Lasty, tedric
User avatar

Pandemonium Purger

Posts: 1298

Joined: Wednesday, 11th April 2012, 02:42

Location: Sydney, Australia

Post Saturday, 10th May 2014, 01:19

Re: FR: Remove everything

archaeo wrote:
Patashu wrote:-Door dancing
...
-Stair dancing (also op)
-Pillar dancing (this time we'll take it out once and for all)

What is this, the tiny town from Footloose?

I am a master of Dance Dance Revolution and will permit no other kinds of 'dancing' in video games

Ziggurat Zagger

Posts: 8786

Joined: Sunday, 5th May 2013, 08:25

Post Saturday, 10th May 2014, 01:20

Re: FR: Remove everything

remove everything except mummies

and me
User avatar

Tomb Titivator

Posts: 895

Joined: Saturday, 15th June 2013, 23:54

Post Saturday, 10th May 2014, 01:24

Re: FR: Remove everything

A lot of these are considered things that could be removed/improved by many.

The fact that the game is so awesome even with so much stuff to hate is a good thing, though. The sky is still the limit.
User avatar

Pandemonium Purger

Posts: 1298

Joined: Wednesday, 11th April 2012, 02:42

Location: Sydney, Australia

Post Saturday, 10th May 2014, 01:25

Re: FR: Remove everything

duvessa wrote:remove everything except mummies

and me

you'd really remove Dowan??? :'(
User avatar

Tartarus Sorceror

Posts: 1891

Joined: Monday, 1st April 2013, 04:41

Location: Toronto, Canada

Post Saturday, 10th May 2014, 01:25

Re: FR: Remove everything

bcadren wrote:In order:
  • Sure.
  • Yes, Please!
  • No.
  • No.
  • Ok, I guess.
  • Meh, I never use it anyways.
  • YES
  • No. I think it adds something strategically. Them using consumables, though...take that.
  • Meh. No real effect unless you are of Jiyva 99.9% of the time.
  • Nope, keep it.
  • Sure, but decrease the spawn rate.
  • Nah, just make it clear outside of battle.
  • Nah, just make it pass faster outside of battle, unless it's fatal levels, which...heh.
  • I don't know what this is.
  • I'm not sure. I find it annoying, but the alternative is running forever...
  • Nope, too necessary and you really need something to replace it...
  • This contradicts the no energy randomization...
  • Nope. I rather like it.
  • Hell no.
  • REALLY NO. No. NO. No. NO. No.
  • Maybe.
  • Maybe.
  • I'm not sure. The whole plying like rogue-like classic DOOM is interesting, but I'm not sure.
  • I could see the argument that their fast movement makes them TOO powerful.
  • No.
  • WTF?
  • Sure, actually, assuming you mean the mundane ones that are mostly only found in Tomb and Ossuary; (Zot, Tele and Web still in).
  • Yea. It really needs fixing.
  • Maybe. I mean they are still a threat sometimes. (Boulder Beetles and the like). Could be more of one if terrain was designed to prevent running away without...running into another enemy.


There is absolutely no way I'm cross-referencing this.
take it easy

For this message the author Arrhythmia has received thanks: 2
Moose, scorpionwarrior
User avatar

Pandemonium Purger

Posts: 1298

Joined: Wednesday, 11th April 2012, 02:42

Location: Sydney, Australia

Post Saturday, 10th May 2014, 01:35

Re: FR: Remove everything

Arrhythmia wrote:There is absolutely no way I'm cross-referencing this.

The worst part is now I can't edit the original post anymore because bcadren's list will be out of order then :'(

For this message the author Patashu has received thanks:
Arrhythmia
User avatar

Pandemonium Purger

Posts: 1337

Joined: Saturday, 7th July 2012, 02:28

Location: Limbo

Post Saturday, 10th May 2014, 01:53

Re: FR: Remove everything

Patashu wrote:Remove
-Hunger and food [Sure.]
-Identification/unidentified items [Yes, please!]
-Curse and remove curse [No.]
-Ashenzerai (sorry bro) [No.]
-Decks [Ok, I guess.]
-Nemelex Xobeh (sorry bud) [Meh, I never use it anyways.]
-Item destruction [YES]
-Monsters picking up items (I did say item destruction) [No. I think it adds something strategically. Them using consumables, though...take that.]
-Jellies eating items (I did say item destruction) [Meh. No real effect unless you are of Jiyva 99.9% of the time.
-Corrosion (I did say item destruction) [Nope, keep it. ~~(Murder intensifies)~~]
-Ammo mulching (etc) [Sure, but decrease the spawn rate.]
-Sickness (an unfun ungood mechanic that encourages 5ing a lot) [Nah, just make it clear outside of battle.]
-Poison (an unfun ungood mechanic that encourages 5ing a lot) [Nah, just make it pass faster outside of battle, unless it's fatal levels, which...heh.]
-Stat loss (an unfun ungood mechanic that encourages 5ing a lot) [NO COMMENT]
-Door dancing [I don't know what this is.]
-Monster energy randomization [I'm not sure. I find it annoying, but the alternative is running forever...]
-Stair dancing (also op) [Nope, too necessary and you really need something to replace it...]
-Pillar dancing (this time we'll take it out once and for all) [This contradicts the no energy randomization]
-Banishment [Nope. I rather like it.]
-The Abyss [Hell no.]
-Lugonu (sorry ma'am) [REALLY NO. No. NO. No. NO. No.]
-Demigods (well no one played them anyway) [Maybe.]
-Ghouls (well no one played them anyway) [Maybe.]
-Deep Dwarf (well no one played them anyway) [I'm not sure. The whole playing like rogue-like classic DOOM is interesting, but I'm not sure. ~Deep dwarves play nothing like Doom, but okay.~]
-Spriggans (someone read a scroll of genocide and picked spriggans. in 2020 there are no spriggans left) [I could see the argument that their fast movement makes them TOO powerful.]
-Digging and destroying walls (use the terrain as you find it!) [No.]
-CircleLOS and circles in general (squares are the future) [WTF?]
-Traps (you left a few in, let me take them out for you) [Sure, actually, assuming you mean the mundane ones that are mostly only found in Tomb and Ossuary; (Zot, Tele and Web still in.)]
-Tomb (when was the last time someone thought tomb was a good idea?) [Yea. It really needs fixing.]
-Every monster slower than speed 10 [Maybe. I mean they are still a threat sometimes. (Boulder Beetles and the like.) Could be more of one if terrain was designed to prevent running away without...running into another enemy.]
-Perma-allies [NO COMMENT]
-Beogh, Yred, probably some other gods I'm forgetting (no one will miss you, perma-allies were an unfun tedious broken abusable optimal mechanic after all) [NO COMMENT]
Then I can finally play Crawl again :')

you guys are weak
take it easy
  Code:
!lg * won !DD-- min=turns -log
<Sequell> 20749. Bloax, XL24 VSTm, T:13320: http://crawl.lantea.net/crawl/morgue/Bloax/morgue-Bloax-20140907-000920.txt

Did you know that I like ruining crawl every now and then? Go check it out.

For this message the author Bloax has received thanks: 2
Arrhythmia, Laraso

Ziggurat Zagger

Posts: 5382

Joined: Friday, 25th November 2011, 07:36

Post Saturday, 10th May 2014, 21:02

Re: FR: Remove everything

Bloax wrote:you guys are weak

No truer words were ever spoken.
User avatar

Snake Sneak

Posts: 91

Joined: Friday, 13th July 2012, 09:56

Post Sunday, 11th May 2014, 11:39

Re: FR: Remove everything

We keep dragons with +5000 dmg
Spoiler: show
>:V=3

Spider Stomper

Posts: 242

Joined: Tuesday, 27th August 2013, 01:36

Post Monday, 12th May 2014, 00:21

Re: FR: Remove everything

Well, let's see here...

-Hunger and food
I could take it or leave it, honestly.

-Identification/unidentified items
If you can't handle identifying then play something easier. Something with "Hannah Montana" in the title might be more your speed.

-Curse and remove curse
If you can't handle curses then play something easier. Like a Barbie game.

-Ashenzerai (sorry bro)
I must now burn you at the stake.

-Decks
So basically what I'm getting here is that you hate anything interesting?

-Nemelex Xobeh (sorry bud)
Yep. You hate everything interesting.

-Item destruction
-Monsters picking up items (I did say item destruction)
-Jellies eating items (I did say item destruction)
-Corrosion (I did say item destruction)
-Ammo mulching (etc)
If you can't handle item destruction, blah blah blah, insert insulting insinuation about your gaming preferences here.

-Sickness (an unfun ungood mechanic that encourages 5ing a lot)
Pretty much done. The only things I can think of that ever caused it are ancient zymes, contaminated chunks, and komodos, and two of those no longer have the affect.

-Poison (an unfun ungood mechanic that encourages 5ing a lot)
Before the poison reform I might have agreed. Since the reform poison is a lot better and is actually strategically interesting. Also, if you can't handle poison, yada yada, That's So Raven.

-Stat loss (an unfun ungood mechanic that encourages 5ing a lot)
You wait out stat loss? Holy shit, why? HOW? Do you carry around 5 tons of permafood everywhere you go, yet inexplicably zero potions of restore abilities?

You know what? Let me just save some time. Basically, from what I'm getting this is what you want from Crawl: no gods, no species, no classes, no skills, no enemies, just a big red button called "PLAY." You press it, it rolls a die, and tells you whether you win or not.

...I think I know the dev team's April Fool's prank for 2015...

Ziggurat Zagger

Posts: 8786

Joined: Sunday, 5th May 2013, 08:25

Post Monday, 12th May 2014, 00:43

Re: FR: Remove everything

Hi Knight9910, you might find the following article an interesting read:
http://en.wikipedia.org/wiki/Joke

For this message the author duvessa has received thanks:
moocowmoocow
User avatar

Abyss Ambulator

Posts: 1194

Joined: Friday, 18th April 2014, 01:41

Post Monday, 12th May 2014, 00:53

Re: FR: Remove everything

nice list OP i think you didn't go far enough though.

imo we also need to:

remove all runes except the 2 main lair runes and silver rune (The other branches are problematic and/or boring)
remove gods (They limit player choice by being mind-bogglingly overpowered)
remove magic (Extremely overpowered, charms and necromancies are the worst offenders design-wise and interacting with enemies in any way except in melee is frankly boring)
remove races (aptitudes effectively limit player choice)
remove big 3 wands (overpowered)
remove chunks and tighten food clock
remove 50% of the XP from the main game
remove upstairs or make them like brogue
remove food

For this message the author tabstorm has received thanks:
Arrhythmia

Blades Runner

Posts: 552

Joined: Tuesday, 10th April 2012, 21:11

Post Monday, 12th May 2014, 00:54

Re: FR: Remove everything

Ctrl + F
"chei"

0 of 0
User avatar

Blades Runner

Posts: 614

Joined: Tuesday, 31st December 2013, 19:51

Post Monday, 12th May 2014, 01:02

Re: FR: Remove everything

tabstorm wrote:remove upstairs


  Code:
You pick up the Orb of Zot! The orb lets out a hideous shriek!
The lords of Pandemonium are not amused. Beware!

Now all you have to do is get out of the dungeon!

You starve...

114491 | Pan | Entered the realm of Gloorx Vloq.
114491 | Pan | Noticed Gloorx Vloq
114492 | Pan | Killed Gloorx Vloq

true lords of shadow NEVER sleep
User avatar

Pandemonium Purger

Posts: 1298

Joined: Wednesday, 11th April 2012, 02:42

Location: Sydney, Australia

Post Monday, 12th May 2014, 01:18

Re: FR: Remove everything

moocowmoocow wrote:Ctrl + F
"chei"

0 of 0

chei isn't problematic tho

For this message the author Patashu has received thanks:
Arrhythmia

Spider Stomper

Posts: 242

Joined: Tuesday, 27th August 2013, 01:36

Post Monday, 12th May 2014, 02:46

Re: FR: Remove everything

duvessa wrote:Hi Knight9910, you might find the following article an interesting read:
http://en.wikipedia.org/wiki/Joke


You and the OP might find the following article to be an interesting read too:
http://www.wikihow.com/Be-Funny

And also this one:
http://www.urbandictionary.com/define.php?term=rhetorical%20answer
User avatar

Blades Runner

Posts: 614

Joined: Tuesday, 31st December 2013, 19:51

Post Monday, 12th May 2014, 02:52

Re: FR: Remove everything

sgrunt wrote:Crawl 0.16 will be comprised of a single room containing the Orb of Zot and an invisible Orb Guardian.

You're welcome.


  Code:
       ###
      ##<##
     ##.@.##
 #####.....#####
  #...........#
  ##...888...##
  ##...888...##
  #...........#
 #####.....#####
     ##.X.##
      ##0##
       ###
Welcome Lyrick the Spriggan Warper.
114491 | Pan | Entered the realm of Gloorx Vloq.
114491 | Pan | Noticed Gloorx Vloq
114492 | Pan | Killed Gloorx Vloq

true lords of shadow NEVER sleep
User avatar

Dungeon Master

Posts: 291

Joined: Wednesday, 6th June 2012, 18:59

Post Monday, 12th May 2014, 05:10

Re: FR: Remove everything

Lyrick wrote:
  Code:
       ###
      ##<##
     ##.@.##
 #####.....#####
  #...........#
  ##...888...##
  ##...888...##
  #...........#
 #####.....#####
     ##.X.##
      ##0##
       ###
Welcome Lyrick the Spriggan Warper.
I thought we removed statues.

For this message the author sgrunt has received thanks: 3
Arrhythmia, Patashu, robotron1971
User avatar

Ziggurat Zagger

Posts: 4478

Joined: Wednesday, 23rd October 2013, 07:56

Post Monday, 12th May 2014, 09:08

Re: FR: Remove everything

After removing magic (because it's OP), ranged combat should be removed too (because it's OP). Then melee should be removed, because it would have become a no-brainer (which is a no-no in Crawl).
DCSS: 97:...MfCj}SpNeBaEEGrFE{HaAKTrCK}DsFESpHu{FoArNaBe}
FeEE{HOIEMiAE}GrGlHuWrGnWrNaAKBaFi{MiDeMfDe}{DrAKTrAMGhEnGnWz}
{PaBeDjFi}OgAKPaCAGnCjOgCKMfAEAtCKSpCjDEEE{HOSu
Bloat: 17: RaRoPrPh{GuStGnCa}{ArEtZoNb}KiPaAnDrBXDBQOApDaMeAGBiOCNKAsFnFlUs{RoBoNeWi
User avatar

Pandemonium Purger

Posts: 1298

Joined: Wednesday, 11th April 2012, 02:42

Location: Sydney, Australia

Post Monday, 12th May 2014, 09:40

Re: FR: Remove everything

Sprucery wrote:After removing magic (because it's OP), ranged combat should be removed too (because it's OP). Then melee should be removed, because it would have become a no-brainer (which is a no-no in Crawl).

So, to recap, to deal damage to enemies your options are now:
-Glowsplosions
-Spines
-Waiting 2 billion turns so the world ends and technically there are no enemies left
-Doom style monster infighting, added in 0.16 to address playerbase complaints that 'you can't do anything anymore'

Ziggurat Zagger

Posts: 2996

Joined: Tuesday, 28th June 2011, 20:41

Location: Berlin

Post Monday, 12th May 2014, 10:58

Re: FR: Remove everything

Well, Elyvilon would still exist!

Tomb Titivator

Posts: 879

Joined: Tuesday, 26th April 2011, 17:10

Post Monday, 12th May 2014, 11:29

Re: FR: Remove everything

duvessa wrote:remove everything except mummies

and me AGAIN


FTFY

Spider Stomper

Posts: 242

Joined: Tuesday, 27th August 2013, 01:36

Post Monday, 12th May 2014, 11:50

Re: FR: Remove everything

cerebovssquire wrote:Well, Elyvilon would still exist!


The lack of other combat options would make Elyvilon's pacification too powerful by comparison, so she'd have to go too.
User avatar

Pandemonium Purger

Posts: 1298

Joined: Wednesday, 11th April 2012, 02:42

Location: Sydney, Australia

Post Monday, 12th May 2014, 12:19

Re: FR: Remove everything

Knight9910 wrote:
cerebovssquire wrote:Well, Elyvilon would still exist!


The lack of other combat options would make Elyvilon's pacification too powerful by comparison, so she'd have to go too.

No, she can stay, just remove her pacification until it can be reformed to be 'non-spoilery'.
User avatar

Snake Sneak

Posts: 91

Joined: Friday, 13th July 2012, 09:56

Post Monday, 12th May 2014, 13:08

Re: FR: Remove everything

sgrunt wrote:
Lyrick wrote:
  Code:
       ###
      ##<##
     ##.@.##
 #####.....#####
  #...........#
  ##...888...##
  ##...888...##
  #...........#
 #####.....#####
     ##.X.##
      ##0##
       ###
Welcome Lyrick the Spriggan Warper.
I thought we removed statues.


Remove Yred bring back statues

Knight9910 wrote:
duvessa wrote:Hi Knight9910, you might find the following article an interesting read:
http://en.wikipedia.org/wiki/Joke


You and the OP might find the following article to be an interesting read too:
http://www.wikihow.com/Be-Funny

And also this one:
http://www.urbandictionary.com/define.php?term=rhetorical%20answer


This might be an interesting read http://www.urbandictionary.com/define.p ... lu%20Boner
Spoiler: show
>:V=3
User avatar

Tartarus Sorceror

Posts: 1881

Joined: Saturday, 7th September 2013, 21:16

Location: Itajubá, MG, Brazil.

Post Monday, 12th May 2014, 15:51

Re: FR: Remove everything

oh, the montly "remove everything" thread. is it that time already?
my posts are to be read in a mildly playful tone, with a deep, sexy voice.
User avatar

Pandemonium Purger

Posts: 1298

Joined: Wednesday, 11th April 2012, 02:42

Location: Sydney, Australia

Post Thursday, 29th May 2014, 00:36

Re: FR: Remove everything

Patashu wrote:Remove
-Hunger and food this one looks to be a work in progress, keep it up!
-Identification/unidentified items
-Curse and remove curse
-Ashenzerai (sorry bro)
-Decks
-Nemelex Xobeh (sorry bud)
basically anyway
-Item destruction
-Monsters picking up items (I did say item destruction)
-Jellies eating items (I did say item destruction)
-Corrosion (I did say item destruction)
-Ammo mulching (etc)
-Sickness (an unfun ungood mechanic that encourages 5ing a lot) (we're getting there)
-Poison (an unfun ungood mechanic that encourages 5ing a lot)
-Stat loss (an unfun ungood mechanic that encourages 5ing a lot)
-Door dancing
-Monster energy randomization
-Stair dancing (also op)
-Pillar dancing (this time we'll take it out once and for all)
-Banishment
-The Abyss
-Lugonu (sorry ma'am)
-Demigods (well no one played them anyway)
-Ghouls (well no one played them anyway)
-Deep Dwarf (well no one played them anyway)
-Spriggans (someone read a scroll of genocide and picked spriggans. in 2020 there are no spriggans left)
-Digging and destroying walls (use the terrain as you find it!)
-CircleLOS and circles in general (squares are the future)
-Traps (you left a few in, let me take them out for you)
-Tomb (when was the last time someone thought tomb was a good idea?)
-Every monster slower than speed 10
-Perma-allies
-Beogh, Yred, probably some other gods I'm forgetting (no one will miss you, perma-allies were an unfun tedious broken abusable optimal mechanic after all)

Then I can finally play Crawl again :')


Hi devs, nice to see you're taking my suggestions seriously. Any ETA on when you'll complete the rest?

For this message the author Patashu has received thanks:
Sandman25
User avatar

Vestibule Violator

Posts: 1509

Joined: Wednesday, 21st September 2011, 01:10

Location: St. John's, NL, Canada

Post Thursday, 29th May 2014, 00:59

Re: FR: Remove everything

Poison only needs one 5 now, cross that out.
Won all race/bg, unwon (online): Nem* Hep Uka
Favourites: 15-rune Trog, OgNe/OgIE/OgSu (usually Ash), Ds, Ru, SpEn, Ce of Chei, Qaz

Ziggurat Zagger

Posts: 5382

Joined: Friday, 25th November 2011, 07:36

Post Saturday, 31st May 2014, 00:02

Re: FR: Remove everything

Knight9910 wrote:You and the OP might find the following article to be an interesting read too:
http://www.wikihow.com/Be-Funny

Unneccessarily sexy image in funny guide: http://www.wikihow.com/images/4/4d/How-to-Be-Funny---part-3-step-2.jpg
Or maybe I'm just creepy.

Ziggurat Zagger

Posts: 8786

Joined: Sunday, 5th May 2013, 08:25

Post Saturday, 31st May 2014, 04:32

Re: FR: Remove everything

has that artist ever seen breasts in real life

Spider Stomper

Posts: 209

Joined: Friday, 12th April 2013, 15:00

Post Saturday, 31st May 2014, 05:02

Re: FR: Remove everything

duvessa wrote:has that artist ever seen breasts in real life

are breasts real

For this message the author headcrab0803 has received thanks:
Arrhythmia
User avatar

Blades Runner

Posts: 538

Joined: Saturday, 15th February 2014, 03:22

Location: NYC

Post Saturday, 31st May 2014, 09:06

Re: FR: Remove everything

duvessa wrote:has that artist ever seen breasts in real life

I don't get it. How is that picture less realistic because of the chest area? I mean its a fucking cartoon...

Ziggurat Zagger

Posts: 2996

Joined: Tuesday, 28th June 2011, 20:41

Location: Berlin

Post Saturday, 31st May 2014, 12:03

Re: FR: Remove everything

well for one breasts don't have eyes or a nose, and they don't smile

For this message the author cerebovssquire has received thanks:
Arrhythmia

Vaults Vanquisher

Posts: 508

Joined: Tuesday, 1st November 2011, 00:36

Post Saturday, 31st May 2014, 13:09

Re: FR: Remove everything

minmay, erotic cartoon critic

(just to be clear that's a suggestion, not an insult)

For this message the author Leafsnail has received thanks:
Arrhythmia
User avatar

Pandemonium Purger

Posts: 1337

Joined: Saturday, 7th July 2012, 02:28

Location: Limbo

Post Saturday, 31st May 2014, 13:13

Re: FR: Remove everything

duvessa wrote:has that artist ever seen breasts in real life

obviously it's just a guy with a pillow in there

why else would it look like that
take it easy
  Code:
!lg * won !DD-- min=turns -log
<Sequell> 20749. Bloax, XL24 VSTm, T:13320: http://crawl.lantea.net/crawl/morgue/Bloax/morgue-Bloax-20140907-000920.txt

Did you know that I like ruining crawl every now and then? Go check it out.
User avatar

Tartarus Sorceror

Posts: 1881

Joined: Saturday, 7th September 2013, 21:16

Location: Itajubá, MG, Brazil.

Post Saturday, 31st May 2014, 13:36

Re: FR: Remove everything

Hopeless wrote:
duvessa wrote:has that artist ever seen breasts in real life

I don't get it. How is that picture less realistic because of the chest area? I mean its a fucking cartoon...

dont judge me. fucking cartoons is a lifestile.
my posts are to be read in a mildly playful tone, with a deep, sexy voice.

For this message the author Hirsch I has received thanks:
Arrhythmia

dck

Vestibule Violator

Posts: 1653

Joined: Tuesday, 30th July 2013, 11:29

Post Saturday, 31st May 2014, 15:36

Re: FR: Remove everything

christ that hand

For this message the author dck has received thanks:
and into

Barkeep

Posts: 3890

Joined: Wednesday, 14th August 2013, 23:25

Location: USA

Post Sunday, 1st June 2014, 05:35

Re: FR: Remove everything

dck wrote:christ that hand


It is like one of those optical illusions. The fingers seem to be flexing downward one moment, upward the next.

Ziggurat Zagger

Posts: 5382

Joined: Friday, 25th November 2011, 07:36

Post Tuesday, 14th July 2015, 00:38

Re: FR: Remove everything

Patashu wrote:Remove
-Hunger and food
-Identification/unidentified items
-Curse and remove curse
-Ashenzerai (sorry bro)
-Decks
-Nemelex Xobeh (sorry bud)

-Item destruction
-Monsters picking up items (I did say item destruction)
-Jellies eating items (I did say item destruction)
-Corrosion (I did say item destruction)

-Ammo mulching (etc)
-Sickness (an unfun ungood mechanic that encourages 5ing a lot)
-Poison (an unfun ungood mechanic that encourages 5ing a lot)
-Stat loss (an unfun ungood mechanic that encourages 5ing a lot)
-Door dancing
-Monster energy randomization

-Stair dancing (also op)
-Pillar dancing (this time we'll take it out once and for all)

-Banishment
-The Abyss
-Lugonu (sorry ma'am)
-Demigods (well no one played them anyway)
-Ghouls (well no one played them anyway)
-Deep Dwarf (well no one played them anyway)

-Spriggans (someone read a scroll of genocide and picked spriggans. in 2020 there are no spriggans left)
-Digging and destroying walls (use the terrain as you find it!)
-CircleLOS and circles in general (squares are the future)
-Traps (you left a few in, let me take them out for you)
-Tomb (when was the last time someone thought tomb was a good idea?)
-Every monster slower than speed 10
-Perma-allies
-Beogh, Yred, probably some other gods I'm forgetting (no one will miss you, perma-allies were an unfun tedious broken abusable optimal mechanic after all)

Then I can finally play Crawl again :')


red is removed, yellow is modified, green is left largely the same. I probably got something wrong and you can argue over what modified means, but hey.

So just to keep track, roughly a year later about a third removed , a third remain, and a third modified. Slightly more green than red, but let's be optimistic. Maybe I should have used red for "still exists" but hey :P

Tomb Titivator

Posts: 909

Joined: Thursday, 3rd January 2013, 20:32

Post Tuesday, 14th July 2015, 00:56

Re: FR: Remove everything

since when is 5 equal to a third of 33? it's more like a seventh. and it should be 4 anyway, corrosion has only been modified
Wins (Does not include my GrEE^Veh 15-runer...stupid experimental branch)
User avatar

Tartarus Sorceror

Posts: 1891

Joined: Monday, 1st April 2013, 04:41

Location: Toronto, Canada

Post Tuesday, 14th July 2015, 01:02

Re: FR: Remove everything

tedric wrote:since when is 5 equal to a third of 33? it's more like a seventh. and it should be 4 anyway, corrosion has only been modified


it's "corrosion" in exactly the same way gyre and gimbel is "dual wielding"
take it easy

For this message the author Arrhythmia has received thanks:
rockygargoyle

Return to Crazy Yiuf's Corner

Who is online

Users browsing this forum: No registered users and 70 guests

cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.