Tartarus Sorceror
Posts: 1776
Joined: Monday, 21st February 2011, 15:57
Location: South Carolina
Improving the level-up stat picker prompt
I often have a target strength that I want to reach with a caster so I will have enough carrying capacity, but I don't always remember whether I'm wearing a +2 or +3 ring of strength. The same goes for Intelligence when I'm a fighter or hybrid.
The screen says I have 8 Int, but did that last potion of cure mutation undo the potion of gain intelligence?
I can afford to buy that Ring of Str in the antique shop, but how good is it? Do I want strength now and Int later, or the other way around?
Have I identified the Potion of Gain Dexterity yet?
I often want answers to these questions before answering the prompt, but the prompt is modal so I just have to guess.
I see two ways to try to fix this:
- Make the prompt non-modal. Just have it ask (S)trength, (D)exterity, (I)ntelligence, or Decide (L)ater. If (L)ater is picked, give a message that the (a)bilities screen can be used to increase stats at any time. Using the ability would just bring up the same prompt, S/D/I/L.
- Make the prompt a full screen like you get when you pray at an altar, describing all equipment and mutations that affect stats. It would be a lot like the (%) character info screen. Describing what's equipped right now would go a long way, but I'd like to have info on everything in my inventory, if not everything that has been seen on the floor and in shops.