Dungeon Dilettante
Posts: 4
Joined: Tuesday, 20th May 2014, 08:30
The annoyances of Crawl
I have seen a sentiment that people dislike the annoyances of crawl from weight, food to the curses mummies place on you when you deal the killing blow. I am just curious like if all those annoyances and others were removed from the game isn't the game losing its flavor? Like to me the experience of crawl goes from when I was still learning how to play on my SpVm or my MfIe. I had problems managing my food and I would run out of food and then I learned how to keep it managed , when to cast spells. Which monster was worth casting a high level spell on. Maybe id delay a vault due to the effects of hunger. IF a monster with item destruction came up , I would need to learn how to properly deal with that mechanic so I don't lose all my stuff. That's how I enjoyed and learned to love crawl,learning how to handle the challenges and master the mechanics. I would go on irc ask people , watch footvs of people in similar situations get laughed at by pros and then advised and given a different opinion. Over time I was able to handle all those challenges. I am just curious if all those "annoyances" like inventory management, item destruction, strategic items you can have limitless numbers off. I don't see how this will still maintain the flavor of crawl. Like what will be left of the game? This is just my two cents.. If the game was driven were annoyances were all gone what will be left??
I only played 75 games and I have only won 4 times and that will probably make you unqualified at an opinion I guess but I feel like I wanted to talk about it.