God of Summoning
God could either require you know a summoning spell (excluding Abjuration variations and Summon Butterflies) or give a few Summoning spells immediately upon joining. Due to the unique piety mechanic and most the of the abilities, lack of any summoning spells means the god won't help you.
Piety Gain: You gain piety on allied kills.
Piety Loss: Time.
Abilities: Uses Summoning instead of invocations on all active abilities.
- [0] Durable Summons (Your god) is protecting you from Abjuration. (Passive)
- ** Allied HP on Kills Your allies heal on their kills. (Passive)
- *** Mark Attempts two checks. Summoning Spell Power vs. Target MR and Summoning Skill vs. Target HD. If either passes, the target is given 'Mark' Status. Marked enemies will appear on your minimap, your allies will attack them automatically (targets specifically that enemy when summoned), even when out of your LoS. But, the target acts as if you were in LoS at all times. (It will summon against your summons, while you can't see either. It will smite you from beyond your LoS, etc.) (Active, 6MP, Large Piety)
- **** Extension Your allies get more time in this world on kills (extend their own abjuration timer). Allies also show a bar indicating their abjuration time (letting you know about when they will time out.) (Passive)
- **** Growth Your allies gain large amounts of XP on kills and are allowed to gain HD. (Passive)
- ***** Greater Summoning For additional cost, you may choose to cast a stronger version of all summoning spells. The stronger version, in most cases either summons more things...or summons more powerful ones. For example; the greater version of Summon Hydra gives 8-20 heads depending on power, instead of only 4-12. (Active, 3MP, Small Piety)
- ****** God Summon A spell so powerful you couldn't cast it without your god's help. A 'level 15' spell. Fail rate is based on if it was a Level 11 spell (Spell difficulty of 500 [level 9 is 330]). Summons an Eldritch abomination. (Active, 15MP, Huge Piety, irresistible INT drain)
- Code:
eldritch abomination (w) | Spd: 15 (stationary) | HD: 30 | HP: 184-254 | AC/EV: 15/15 | Dam: 60(chaos), 40 (Drain Int) | non-living, eats corpses, amphibious, see invisible, lev | Res: magic(immune),
hellfire, fire+++, cold+++, elec+++, poison+++, acid+++, drown, rot+++, neg+++, torm, napalm | XP: 15000 | Sp: Spawn Tentacles, Mass Confusion | Sz: Giant | Int: animal.
Anyways; the two active abilities are a bit out there and probably too powerful; though the rest of it I stand by. Of the God Summon though...I do like the concept, though my first thoughts 'of spell too powerful to perform on your own.' are what I posted (1) and summoning panlords (2); both of which are potentially too powerful.