Where I Try To Win With a Draconian Summoner


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Snake Sneak

Posts: 119

Joined: Sunday, 11th May 2014, 17:36

Post Sunday, 11th May 2014, 17:41

Where I Try To Win With a Draconian Summoner

So while, I have gotten close a few times I have yet to succeed at winning, due to a combination of dying in Zot and trying out the extended game before actually winning a 3 rune win. I have actually been doing generally worse lately though I am not sure it is due to my skills atrophying from a break or if the game has changed enough when I play.

So as of now I am trying to win with a Tengu Summoner. There are a few reasons for that. The first is simply that I like the idea of warrior-mages and tengus seem pretty geared for it. (Along with High Elves). I also like the idea of Tengu in general, though my attempts with the Air Elementalist have been less then exciting due to my poor ability to produce double bounces. So a Summoner seems like it could be fun. Summon an army of minions, wield a good melee weapon, and kill things seems like a reasonable strategy though I have not been able to make it past XL 10 so far.

So I am going to use this thread to keep track of my characters and experiences so far. Every time I either get a character farther than before, or suffer YASD I am going to post the character here and hopefully either get some advice or gain some personal insight into why I am failing.

Edit: Based on the suggestions herein, I think this is going to be focused on Draconian Summoners from here on out!
Last edited by doubtofbuddha on Wednesday, 14th May 2014, 22:42, edited 2 times in total.
http://crawl.akrasiac.org/scoring/players/doubtofbuddha

Wins (on-line): DsAr, HaFi, DDEE, MfSk, GrMo, NaAs, VpEn, CeWr, MiDK, KoAK, DrSu, TeAE, FoAr, OgHu, HECj (Streak!), DgAM, DEIE (Streak!), VSNe, SpBe
Wins (off-line): FoFi

Snake Sneak

Posts: 119

Joined: Sunday, 11th May 2014, 17:36

Post Sunday, 11th May 2014, 17:50

Re: Where I Try To Win With a Tengu Summoner

So the general strategy I have been following so far:
Basically learn the Summoning spells as I get them. I default to summoning as many small animals as needed to kill things on D1, but once I hit level 2 almost exclusively rely on Imps for monsters that I feel threatened by. I summon a hound if things get messy, and once I am able to get lvl 4 summons I get the lightning spire and use that when I am in an open area where it can attack effectively. Spells after that will depend on what books I pick up.

For skills, I go Summon until I hit level 10, then do a mix between spellcasting to reduce hunger costs, Dodge to not die, and Fighting to increase hp and general combat ability, a weapon skill if I have found a weapon that has convinced me to go in a particular path, or another spell skill if I have found an appealing book.

Goods are either Ash, Okawaru, or Vehemut depending on whom I find first, or Kiku if neither is the case and I have not found Ash. In case of a tie I go with Ash, mostly because I am less familiar with Ash and this gives me some good experience with the god.
Last edited by doubtofbuddha on Sunday, 11th May 2014, 18:06, edited 1 time in total.
http://crawl.akrasiac.org/scoring/players/doubtofbuddha

Wins (on-line): DsAr, HaFi, DDEE, MfSk, GrMo, NaAs, VpEn, CeWr, MiDK, KoAK, DrSu, TeAE, FoAr, OgHu, HECj (Streak!), DgAM, DEIE (Streak!), VSNe, SpBe
Wins (off-line): FoFi

Sar

User avatar

Ziggurat Zagger

Posts: 6418

Joined: Friday, 6th July 2012, 12:48

Post Sunday, 11th May 2014, 18:02

Re: Where I Try To Win With a Tengu Summoner

Ice Beasts are amazing, do not ignore Ice Beasts. Get a bit of Ice to get them working earlier.

Veh is sorta useless for a Summoner. Try Kiku, Kiku is strong.

For this message the author Sar has received thanks:
doubtofbuddha

Snake Sneak

Posts: 119

Joined: Sunday, 11th May 2014, 17:36

Post Sunday, 11th May 2014, 18:08

Re: Where I Try To Win With a Tengu Summoner

Sar wrote:Ice Beasts are amazing, do not ignore Ice Beasts. Get a bit of Ice to get them working earlier.

Veh is sorta useless for a Summoner. Try Kiku, Kiku is strong.


Alright! I will do Ice Beasts with my current character. I also just edited my post to add in Kiku in case I have neither a strong indication to go for spells or weapons and have not found Ash, as is the case for my current character that just hit the temple.

I like Veh simply because Tengu are good with Conjurations, and his steady supply of spells give you some alternative attack vectors.
http://crawl.akrasiac.org/scoring/players/doubtofbuddha

Wins (on-line): DsAr, HaFi, DDEE, MfSk, GrMo, NaAs, VpEn, CeWr, MiDK, KoAK, DrSu, TeAE, FoAr, OgHu, HECj (Streak!), DgAM, DEIE (Streak!), VSNe, SpBe
Wins (off-line): FoFi

Ziggurat Zagger

Posts: 11111

Joined: Friday, 8th February 2013, 12:00

Post Sunday, 11th May 2014, 18:23

Re: Where I Try To Win With a Tengu Summoner

Conjurations don't combine too well with Summoning since both spend MP. Choose one of them and specialize in it.

For this message the author Sandman25 has received thanks:
doubtofbuddha

Snake Sneak

Posts: 119

Joined: Sunday, 11th May 2014, 17:36

Post Sunday, 11th May 2014, 18:52

Re: Where I Try To Win With a Tengu Summoner

And my first death since starting this project. I thought this character was fairly promising, particularly with the sword I had found. While not something that is going to take me through the end game it was sufficient to ensure that I was comfortable binding it. Unfortunately, I made some poor choices (I went in the wrong direction and probably should have taken a potion of heal wounds), and was taken out by smite-happy orc priest.

  Code:
Dungeon Crawl Stone Soup version 0.14.1 (tiles) character file.

1158 Quith the Unyielding the Summoner (level 8, -5/44 HPs)
             Began as a Tengu Summoner on May 11, 2014.
             Was an Initiate of Ashenzari.
             Killed by divine providence
             ... invoked by an orc priest
              (11 damage)
             ... on Level 7 of the Dungeon.
             The game lasted 00:32:38 (8126 turns).

Quith the Unyielding the Summoner (Tengu Summoner)  Turns: 8126, Time: 00:32:38

HP  -5/44        AC  7     Str  8      XL: 8   Next: 22%
MP  15/18        EV 17     Int 18      God: Ashenzari [......]
Gold 140         SH  0     Dex 15      Spells:  4 memorised,  3 levels left

rFire  + . .     SeeInvis .     u - +10,+9 falchion of Subterfuge {slice, +Blink rF+ rC+}
rCold  + . .     Clarity  .     l - +1 robe
rNeg   . . .     Conserve +     (no shield)
rPois  .         rCorr    +     k - +1 hat (curse)
rElec  .         rRot     .     y - +1 cloak {rCorr, Cons} (curse)
SustAb . .       Spirit   .     s - +0 pair of gloves
rMut   .         Warding  .     (boots unavailable)
Saprov . . .     Stasis   .     (no amulet)
MR     .....                    (no ring)
                                w - cursed +3 ring of evasion

@: not resistant to hostile enchantments, fairly stealthy
A: able to fly, beak, talons 3
a: Fly, Renounce Religion, Evoke Blink


You were on level 7 of the Dungeon.
You worshipped Ashenzari.
Ashenzari was noncommittal.
You were starving.

You visited 2 branches of the dungeon, and saw 8 of its levels.

You collected 284 gold pieces.
You spent 144 gold pieces at shops.

Inventory:

Hand weapons
 u - the cursed +10,+9 falchion of Subterfuge (weapon) {slice, +Blink rF+ rC+}
   (You found it on level 6 of the Dungeon)   
   
   It inflicts extra damage upon your enemies.
   
   It protects you from fire.
   It protects you from cold.
   It lets you blink.
   It has a curse placed upon it.
Armour
 k - a cursed +1 hat (worn)
 l - a +1 robe (worn)
 s - a +0 pair of gloves (worn)
 y - a cursed +1 cloak of preservation (worn)
Magical devices
 q - a wand of enslavement (12) {unknown}
Comestibles
 c - 7 bread rations
 p - a lychee
 r - 6 beef jerkies
Scrolls
 a - 2 scrolls of immolation {unknown}
 d - 3 scrolls of curse jewellery
 e - 4 scrolls of identify
 f - 2 scrolls of random uselessness {unknown}
 g - 2 scrolls of remove curse
 i - 2 scrolls of recharging {unknown}
 j - a scroll of magic mapping {unknown}
 o - 4 scrolls of teleportation {unknown}
 z - a scroll of enchant armour {unknown}
 A - a scroll of noise {unknown}
 C - 2 scrolls of curse armour
Jewellery
 w - a cursed +3 ring of evasion (left hand)
Potions
 h - 6 potions of curing
 m - 3 potions of resistance
 n - a potion of invisibility {unknown}
Books
 b - a book of Callings   
   
   Spells                             Type                      Level
   *Summon Small Mammal               Summoning                    1
   *Call Imp                          Summoning                    2
   *Call Canine Familiar              Summoning                    3
   Summon Guardian Golem              Hexes/Summoning              4
   Summon Lightning Spire             Summoning/Air                4
   *Summon Ice Beast                  Ice/Summoning                4
 t - a book of Transfigurations   
   
   Spells                             Type                      Level
   Stoneskin                          Transmutation/Earth          2
   Ice Form                           Ice/Transmutation            4
   Statue Form                        Transmutation/Earth          6
   Dragon Form                        Transmutation                7
 v - a book of Cantrips   
   
   Spells                             Type                      Level
   Confusing Touch                    Hexes                        1
   Animate Skeleton                   Necromancy                   1
   *Summon Small Mammal               Summoning                    1
   Apportation                        Translocation                1


   Skills:
 - Level 2.0 Fighting
 + Level 1.3 Long Blades
 + Level 3.9 Dodging
 - Level 2.0 Stealth
 + Level 3.1 Spellcasting
 - Level 10.0 Summonings
 + Level 2.2 Ice Magic


You had 3 spell levels left.
You knew the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Summon Small Mammal   Summ           ####         1%          1    None
b - Call Imp              Summ           #####...     1%          2    ##.....
c - Call Canine Familiar  Summ           #####...     1%          3    ###....
d - Summon Ice Beast      Ice/Summ       ###.....     17%         4    ####...


Dungeon Overview and Level Annotations

Branches:
Dungeon (7/15)             Temple (1/1) D:4         

Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Zin

Shops:
D:5 %=[!*   D:6 [


Innate Abilities, Weirdness & Mutations

You can fly.
You have a beak for a mouth.
You have claws for feet.


Message History

                   w - Wait here.           f - Follow me.
 Anything else - Stay silent.
Gang up on whom?
Press: ? - help, Dir - move target cursor, f - orc wizard
Aim: an orc wizard, wielding a dagger and wearing a robe (hasn't noticed you)
Attack!
The orc wizard mumbles some strange words.
The orc wizard blinks!
You swap places.
You swap places.
The orc priest completely misses your crimson imp.
The orc priest invokes the aid of Beogh against you.
Something smites you!
You are starving!
The orc priest calls down the wrath of Beogh upon you.
Something smites you!
* * * LOW HITPOINT WARNING * * *
The orc priest mumbles some strange prayers to Beogh against you.
Something smites you!
You die...

.###.#####  #..)..###
...#..<..####.......#
.#.#.<.#.#.....)..#.#
.#...#......#####.# #
.#...#.#.########.#
.#...###........#.#
.#.... ...........#
.#...##########.###
.#...#        #.#
.#...#      ###.###
##...#      #.@55.#
  ....      #.#h#o#
            #...#.#
            #####o#
         ...oo....#
          #########


You could see an orc priest, a friendly wolf, a friendly crimson imp and a
friendly white imp.

Vanquished Creatures
  An ice beast (D:7)
  A big kobold (D:7)
  An ogre (D:4)
  A water moccasin skeleton (D:6)
  2 hounds (D:5)
  An iguana (D:6)
  2 adders
  A worker ant (D:5)
  A shadow imp (D:5)
  4 worms
  5 giant geckos
  An ooze (D:1)
  6 orcs
  14 bats
  A bat skeleton (D:4)
  7 hobgoblins
  11 kobolds
  A ball python (D:1)
  7 giant cockroaches
  A giant newt (D:2)
  9 goblins
  6 jackals
  An orc zombie (D:6)
  3 quokkas
  17 rats
  A rat skeleton (D:6)
106 creatures vanquished.

Vanquished Creatures (collateral kills)
  2 centaurs
  A sky beast (D:5)
  An ice beast (D:6)
  2 ogres (D:7)
  Sigmund (D:2)
  A wyvern zombie (D:6)
  2 scorpions
  A hound (D:4)
  2 jellies
  An iguana (D:5)
  2 worker ants
  An orc wizard (D:5)
  6 gnolls
  2 adders
  A worm (D:2)
  An iguana zombie (D:5)
  2 giant geckos
  8 orcs (D:5)
  3 goblins
  2 hobgoblins
  8 jackals
  2 bats
  A giant newt (D:1)
  A goblin skeleton (D:5)
  A jackal skeleton (D:5)
  6 kobolds
  3 rats
64 creatures vanquished.

Vanquished Creatures (others)
  A wolf (D:6)
  6 crimson imps
  14 hounds
  3 shadow imps
  A bat (D:1)
  A quokka (D:1)
26 creatures vanquished.

Grand Total: 196 creatures vanquished

Notes
Turn   | Place    | Note
--------------------------------------------------------------
     0 | D:1      | Quith the Unyielding, the Tengu Summoner, began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 10/10 MP: 3/3
    79 | D:1      | Reached skill level 5 in Summonings
   222 | D:1      | Reached XP level 2. HP: 15/15 MP: 3/5
   237 | D:1      | Learned a level 2 spell: Call Imp
   879 | D:1      | Reached XP level 3. HP: 12/19 MP: 7/7
  1169 | D:1      | Reached skill level 6 in Summonings
  1475 | D:2      | Learned a level 3 spell: Call Canine Familiar
  1895 | D:2      | Found a sparkling altar of Nemelex Xobeh.
  1915 | D:2      | Noticed Sigmund
  2142 | D:2      | Killed Sigmund
  2142 | D:2      | Reached skill level 7 in Summonings
  2142 | D:2      | Reached XP level 4. HP: 24/24 MP: 1/8
  3058 | D:3      | Reached XP level 5. HP: 28/28 MP: 11/11
  3860 | D:4      | Found a staircase to the Ecumenical Temple.
  3866 | Temple   | Entered the Ecumenical Temple
  3920 | Temple   | Became a worshipper of Ashenzari the Shackled
  4036 | D:4      | Noticed an ogre
  4051 | D:4      | Killed an ogre
  4051 | D:4      | Reached skill level 8 in Summonings
  4256 | D:5      | Entered Level 5 of the Dungeon
  4256 | D:5      | Found Ykeowk's Jewellery Shoppe.
  4256 | D:5      | Found Vosutecelui's Antique Armour Shoppe.
  4256 | D:5      | Noticed a centaur
  4637 | D:4      | Reached XP level 6. HP: 28/32 MP: 0/12
  4922 | D:5      | Found Ymag's General Store.
  5138 | D:5      | Reached skill level 9 in Summonings
  5276 | D:5      | Noticed a sky beast
  5311 | D:5      | Killed a sky beast
  5412 | D:5      | Killed a centaur
  5535 | D:5      | Found a burning altar of Makhleb.
  5762 | D:5      | Found Jixt's Distillery.
  5780 | D:5      | Bought a runed cloak for 144 gold pieces
  5783 | D:5      | Identified a +1 cloak of preservation (You bought it in a shop on level 5 of the Dungeon)
  5796 | D:5      | Reached XP level 7. HP: 36/36 MP: 10/14
  5826 | D:5      | Found Plekluiwn's Food Emporium.
  6202 | D:6      | Learned a level 4 spell: Summon Ice Beast
  6509 | D:6      | Reached skill level 10 in Summonings
  6528 | D:6      | Got the falchion of Subterfuge {slice, +Blink rF+ rC+}
  6529 | D:6      | Identified the +10,+9 falchion of Subterfuge {slice, +Blink rF+ rC+} (You found it on level 6 of the Dungeon)
  6604 | D:6      | Reached skill level 1 in Fighting
  6721 | D:6      | Reached skill level 1 in Ice Magic
  7150 | D:6      | Found Aquobuykha's Armour Boutique.
  7862 | D:7      | Reached XP level 8. HP: 38/44 MP: 15/17
  7992 | D:7      | Reached skill level 1 in Long Blades
  8126 | D:7      | Killed from afar by an orc priest


Action                   |  1- 3 |  4- 6 |  7- 9 || total
-------------------------+-------+-------+-------++-------
Melee: Unarmed           |    14 |       |       ||    14
       Short sword       |    61 |   149 |    33 ||   243
       Falchion          |       |       |    40 ||    40
 Cast: Summon Small Mamm |    11 |       |       ||    11
       Call Imp          |    12 |    22 |    14 ||    48
       Call Canine Famil |     2 |    13 |    14 ||    29
  Use: Scroll            |       |     4 |     2 ||     6
 Stab: Distracted        |     1 |     2 |     2 ||     5
       Sleeping          |     2 |     3 |     2 ||     7
Last edited by doubtofbuddha on Sunday, 11th May 2014, 21:08, edited 1 time in total.
http://crawl.akrasiac.org/scoring/players/doubtofbuddha

Wins (on-line): DsAr, HaFi, DDEE, MfSk, GrMo, NaAs, VpEn, CeWr, MiDK, KoAK, DrSu, TeAE, FoAr, OgHu, HECj (Streak!), DgAM, DEIE (Streak!), VSNe, SpBe
Wins (off-line): FoFi

Snake Sneak

Posts: 119

Joined: Sunday, 11th May 2014, 17:36

Post Sunday, 11th May 2014, 19:30

Re: Where I Try To Win With a Tengu Summoner

And another promising Tengu Summoner cut down when I chose to run rather than use my healing capabilities to ensure continued life. I think perhaps I should be taking advantage of Fly a bit more often?

  Code:
Dungeon Crawl Stone Soup version 0.14.1 (tiles) character file.

2311 Quith the Unyielding the Summoner (level 9, 0/52 HPs)
             Began as a Tengu Summoner on May 11, 2014.
             Was an Initiate of Ashenzari.
             Killed by divine providence
             ... invoked by an orc priest
              (12 damage)
             ... on Level 8 of the Dungeon.
             The game lasted 00:33:34 (9993 turns).

Quith the Unyielding the Summoner (Tengu Summoner)  Turns: 9993, Time: 00:33:34

HP   0/52        AC  4     Str  9      XL: 9   Next: 25%
MP  13/21        EV 15     Int 18      God: Ashenzari [......]
Gold 262         SH  0     Dex 15      Spells:  4 memorised,  7 levels left

rFire  + . .     SeeInvis .     B - +4 scimitar (curse)
rCold  + . .     Clarity  .     m - +2 robe {rC+ rF+} (curse)
rNeg   . . .     Conserve .     (no shield)
rPois  .         rCorr    .     (helmet restricted)
rElec  .         rRot     .     (no cloak)
SustAb . .       Spirit   .     (no gloves)
rMut   .         Warding  .     (boots unavailable)
Saprov . . .     Stasis   .     (no amulet)
MR     .....                    (no ring)
                                (no ring)

@: not resistant to hostile enchantments, fairly stealthy
A: able to fly, beak, talons 3
a: Fly, Renounce Religion


You were on level 8 of the Dungeon.
You worshipped Ashenzari.
Ashenzari was noncommittal.
You were very hungry.

You visited 2 branches of the dungeon, and saw 9 of its levels.

You collected 262 gold pieces.

Inventory:

Hand weapons
 e - a +0,+0 quarterstaff
 r - a +2,+2 flail of protection
 B - a cursed +4,+4 scimitar (weapon)
Armour
 m - a cursed +2 robe of resistance (worn)
Magical devices
 g - a wand of random effects (21) {unknown}
Comestibles
 c - 6 bread rations
 j - 4 meat rations
 s - a rambutan
 J - 6 beef jerkies
 K - 2 pears
Scrolls
 a - a scroll of enchant weapon I
 h - 2 scrolls of teleportation
 i - 2 scrolls of remove curse
 l - 3 scrolls of curse jewellery
 o - a scroll of curse armour
 p - a scroll of curse weapon
 t - 2 scrolls of enchant armour
 v - a scroll of torment {unknown}
 H - 4 scrolls of magic mapping
Potions
 d - a potion of invisibility
 f - 2 potions of heal wounds
 k - a potion of might {unknown}
 n - a potion of brilliance {unknown}
 q - 2 potions of restore abilities
 u - 4 potions of curing
 w - a potion of haste {unknown}
 A - 2 potions of magic {unknown}
 C - a potion of resistance
Books
 b - a book of Callings   
   
   Spells                             Type                      Level
   *Summon Small Mammal               Summoning                    1
   *Call Imp                          Summoning                    2
   *Call Canine Familiar              Summoning                    3
   Summon Guardian Golem              Hexes/Summoning              4
   Summon Lightning Spire             Summoning/Air                4
   *Summon Ice Beast                  Ice/Summoning                4


   Skills:
 + Level 4.5 Fighting
 + Level 5.4 Dodging
 - Level 2.0 Stealth
 + Level 4.5 Spellcasting
 - Level 10.0 Summonings
 + Level 4.1 Ice Magic


You had 7 spell levels left.
You knew the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Summon Small Mammal   Summ           ####         1%          1    None
b - Call Imp              Summ           #####...     1%          2    #......
c - Call Canine Familiar  Summ           #####...     1%          3    ###....
d - Summon Ice Beast      Ice/Summ       ####....     10%         4    ####...


Dungeon Overview and Level Annotations

Branches:
Dungeon (8/15)             Temple (1/1) D:7         
  Lair: D:8-11     

Altars:
Ashenzari
Dithmenos
Elyvilon
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Vehumet
Xom
Yredelemnul
The Shining One


Innate Abilities, Weirdness & Mutations

You can fly.
You have a beak for a mouth.
You have claws for feet.


Message History

The orc warrior hits your wolf with a long sword!
Your wolf bites the orc warrior.
Your wolf bites the orc warrior but does no damage.
Your ice beast hits the orc warrior but does no damage.
The orc warrior hits your ice beast with a long sword.
Your ice beast dies!
Your wolf gazes forward, looking utterly alone.
Your wolf barely misses the orc warrior.
Your wolf bites the orc warrior.
The orc warrior closely misses your wolf.
Your wolf barely misses the orc warrior.
Your wolf bites the orc warrior but does no damage.
The orc priest calls down the wrath of Beogh upon you.
Something smites you!
* * * LOW HITPOINT WARNING * * *
Your wolf closely misses the orc warrior.
The orc warrior hits your wolf with a long sword!
The orc priest invokes the aid of Beogh against you.
Something smites you!
You die...

    ..#     #.#
   ####     #.#
            #o#
            #o#
            #h##
            #..#
            ##.#
             #.#
             #.#
             #.#
             #@#
             #.#
             #.#
##############.#
...............#
################


You could see an orc warrior, an orc priest and a friendly wolf.

Vanquished Creatures
  2 centaurs
  A big kobold (D:8)
  A black bear zombie (D:5)
  An elf zombie (D:8)
  5 hounds
  An orc wizard (D:8)
  6 worker ants
  An ogre skeleton (D:7)
  5 adders
  A gnoll (D:3)
  2 shadow imps (D:7)
  A worm (D:8)
  2 adder skeletons
  An adder zombie (D:7)
  2 giant eyeballs
  4 giant geckos
  10 orcs
  2 ball pythons
  2 giant cockroaches
  13 goblins
  11 hobgoblins
  5 jackals
  15 kobolds
  4 quokkas
  13 bats
  2 giant newts
  10 rats
123 creatures vanquished.

Vanquished Creatures (collateral kills)
  A troll (D:8)
  3 wolves (D:8)
  A necrophage (D:7)
  A phantom (D:4)
  A yellow wasp (D:7)
  A centaur (D:6)
  6 ogres
  7 wights (D:6)
  4 crimson imps
  A goliath beetle (D:6)
  A centaur zombie (D:6)
  4 hounds
  2 orc priests
  3 iguanas
  A worker ant (D:5)
  2 orc wizards
  Jessica (D:3)
  5 adders
  7 gnolls
  2 shadow imps (D:6)
  6 worms
  2 giant geckos
  18 orcs
  A bat skeleton (D:4)
  A bat zombie (D:7)
  2 giant cockroaches (D:1)
  6 hobgoblins
  2 jackals (D:8)
  A goblin (D:2)
  A jackal skeleton (D:4)
  3 kobolds
  A kobold zombie (D:5)
  2 rats
  A rat skeleton (D:5)
101 creatures vanquished.

Vanquished Creatures (others)
  3 wolves
  3 ice beasts (D:8)
  6 crimson imps
  17 hounds
  An iron imp (D:4)
  5 shadow imps
  6 white imps
  2 bats (D:1)
  4 quokkas
  2 rats (D:1)
49 creatures vanquished.

Grand Total: 273 creatures vanquished

Notes
Turn   | Place    | Note
--------------------------------------------------------------
     0 | D:1      | Quith the Unyielding, the Tengu Summoner, began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 10/10 MP: 3/3
    94 | D:1      | Reached skill level 5 in Summonings
   285 | D:1      | Reached XP level 2. HP: 15/15 MP: 5/5
   439 | D:1      | Learned a level 2 spell: Call Imp
   933 | D:1      | Reached XP level 3. HP: 15/19 MP: 7/7
  1097 | D:1      | Reached skill level 6 in Summonings
  1867 | D:2      | Found a basalt altar of Yredelemnul.
  1997 | D:2      | Learned a level 3 spell: Call Canine Familiar
  2018 | D:2      | Found a radiant altar of Vehumet.
  2297 | D:3      | Reached XP level 4. HP: 10/24 MP: 6/8
  2751 | D:3      | Noticed Jessica
  2754 | D:3      | Reached skill level 7 in Summonings
  2759 | D:3      | Killed Jessica
  2985 | D:3      | Reached XP level 5. HP: 25/28 MP: 5/11
  3070 | D:3      | Found a white marble altar of Elyvilon.
  3464 | D:4      | Noticed an ogre
  3488 | D:4      | Found an iron altar of Okawaru.
  3500 | D:4      | Killed an ogre
  3500 | D:4      | Reached skill level 8 in Summonings
  3748 | D:4      | Found a burning altar of Makhleb.
  3784 | D:4      | Noticed an ogre
  3787 | D:4      | Noticed an ogre
  3805 | D:4      | Killed an ogre
  3805 | D:4      | Reached XP level 6. HP: 32/32 MP: 4/12
  3811 | D:4      | Killed an ogre
  4143 | D:4      | Reached skill level 9 in Summonings
  4847 | D:4      | Paralysed by a giant eyeball for 2 turns
  5226 | D:4      | Reached XP level 7. HP: 29/36 MP: 14/14
  5494 | D:5      | Entered Level 5 of the Dungeon
  5508 | D:5      | Reached skill level 10 in Summonings
  5516 | D:5      | Learned a level 4 spell: Summon Ice Beast
  5701 | D:5      | Paralysed by a giant eyeball for 2 turns
  5706 | D:5      | Reached skill level 1 in Fighting
  6054 | D:5      | Reached skill level 1 in Ice Magic
  6739 | D:6      | Reached XP level 8. HP: 30/44 MP: 13/17
  8148 | D:7      | Found a staircase to the Ecumenical Temple.
  8153 | Temple   | Entered the Ecumenical Temple
  8182 | Temple   | Became a worshipper of Ashenzari the Shackled
  8444 | D:7      | Found a deep blue altar of Sif Muna.
  8505 | D:7      | Found a sparkling altar of Nemelex Xobeh.
  8751 | D:7      | Found a shadowy altar of Dithmenos.
  8751 | D:7      | Found a glowing golden altar of the Shining One.
  8831 | D:8      | Noticed a troll
  8851 | D:8      | Killed a troll
  9329 | D:8      | Reached skill level 5 in Dodging
  9329 | D:8      | Reached XP level 9. HP: 52/52 MP: 12/21
  9993 | D:8      | Killed from afar by an orc priest


Action                   |  1- 3 |  4- 6 |  7- 9 || total
-------------------------+-------+-------+-------++-------
Melee: Unarmed           |     7 |       |       ||     7
       Mace              |   100 |     7 |       ||   107
       Quarterstaff      |       |    26 |       ||    26
       Flail             |       |    66 |    92 ||   158
       Scimitar          |       |       |   108 ||   108
 Cast: Summon Small Mamm |    19 |       |       ||    19
       Call Imp          |       |    28 |    29 ||    57
       Call Canine Famil |       |    10 |    27 ||    37
       Summon Ice Beast  |       |       |     4 ||     4
  Use: Scroll            |       |       |    19 ||    19
 Stab: Sleeping          |     7 |     1 |     4 ||    12
       Distracted        |     1 |     1 |     3 ||     5
Last edited by doubtofbuddha on Sunday, 11th May 2014, 21:08, edited 1 time in total.
http://crawl.akrasiac.org/scoring/players/doubtofbuddha

Wins (on-line): DsAr, HaFi, DDEE, MfSk, GrMo, NaAs, VpEn, CeWr, MiDK, KoAK, DrSu, TeAE, FoAr, OgHu, HECj (Streak!), DgAM, DEIE (Streak!), VSNe, SpBe
Wins (off-line): FoFi

Barkeep

Posts: 3890

Joined: Wednesday, 14th August 2013, 23:25

Location: USA

Post Sunday, 11th May 2014, 19:36

Re: Where I Try To Win With a Tengu Summoner

First death:
I would actually say that your biggest mistake was not using scrolls of identify to ID more of your consumables. That potion of invisibility could have saved you, and identifying scrolls of teleportation should be one of your top priorities early on.

Your skill training was reasonable, though I would have been training only ice and once ice beasts was down to ~12% failure and yellow/white, then I would switch to training only dodging for defenses for a while. Then weapon skill and fighting before getting more summoning spells. (Ice Beasts are really solid up to about Vaults. Lightning Spire is powerful and lots of fun too, though.)


Second death:
Orc priests are bastards. For everyone, but especially for low-HP species. You aren't supposed to kill everything you come across in Crawl. You have potions of invisibility and scrolls of teleportation and fear and the like for a reason. Use them and run away, come back and kick its butt later if you want vengeance. Running into an orc priest relatively early on a low HP character is about an order of magnitude more dangerous than running into a dragon much later on a level ~18 character. Use your consumables against tough stuff early or you will keep dying around D:7 to D:9.

For this message the author and into has received thanks:
doubtofbuddha

Snake Sneak

Posts: 119

Joined: Sunday, 11th May 2014, 17:36

Post Sunday, 11th May 2014, 20:54

Re: Where I Try To Win With a Tengu Summoner

1) Ah. Yeah, I am usually good about it. Carelessness.
2) Thanks! I am always uncertain about how much to push towards trying to conserve consumables vs. not. That is useful information.

Oh, and here is #3. This time I hit a particularly late/rough entrance to Lair and got owned by an old ghost of mine. Urgh. I was on my escape location too.

Further notes. I had a potion of heal wounds in my inventory. I also made a significant mistake early on level 11, namely I tripped a Mark trap and rather than immediately heading back to the stair up, I tried to run to a corridor. I got boxed in and had to use 4 potions of heal wounds and my only scroll of teleport to escape. If I had those potions of heal wounds (and well, used the one I had) I might have been able to get away from my ghost.

  Code:
Dungeon Crawl Stone Soup version 0.14.1 (tiles) character file.

6660 Quith the Unyielding the Summoner (level 11, -33/54 HPs)
             Began as a Tengu Summoner on May 11, 2014.
             Was a Believer of Ashenzari.
             Killed from afar by Saladin's ghost (35 damage)
             ... with a shard of ice
             ... on Level 11 of the Dungeon.
             The game lasted 01:08:44 (17329 turns).

Quith the Unyielding the Summoner (Tengu Summoner) Turns: 17329, Time: 01:08:45

HP -33/54        AC  8     Str  8      XL: 11   Next:  1%
MP  23/28        EV 18     Int 21      God: Ashenzari [**....]
Gold 123         SH 13     Dex 19      Spells:  5 memorised, 13 levels left

rFire  + . .     SeeInvis .     P - +5,+4 flail (drain) (curse)
rCold  + . .     Clarity  .     A - +5 leather armour of Hadjma {rC+ Acc+3}
rNeg   . . .     Conserve .     F - +1 buckler
rPois  .         rCorr    .     (helmet restricted)
rElec  .         rRot     .     (no cloak)
SustAb . .       Spirit   .     (no gloves)
rMut   .         Warding  .     (boots unavailable)
Saprov . . .     Stasis   .     (no amulet)
MR     .....                    w - +4 ring of dexterity
                                C - cursed ring of protection from fire

@: not resistant to hostile enchantments, fairly stealthy
A: able to fly, beak, claws 1, talons 3, clever 1
a: Fly, Renounce Religion


You were on level 11 of the Dungeon.
You worshipped Ashenzari.
Ashenzari was pleased with you.
You were not hungry.

You visited 2 branches of the dungeon, and saw 13 of its levels.

You collected 365 gold pieces.
You spent 242 gold pieces at shops.

Inventory:

Hand weapons
 P - a cursed +5,+4 flail of draining (weapon)
 T - the +10,+6 short sword of Plawnaz {flame, Hunger MR++}
   (You found it on level 6 of the Dungeon)   
   
   It emits flame when wielded, causing extra injury to most foes and up to
   double damage against particularly susceptible opponents. Big, fiery blades
   are also staple armaments of hydra-hunters.
   
   It affects your resistance to hostile enchantments.
   It speeds your metabolism.
Armour
 A - the cursed +5 leather armour of Hadjma (worn) {rC+ Acc+3}
   (You found it on level 6 of the Dungeon)   
   
   It affects your accuracy with ranged weapons and melee attacks (+3).
   It protects you from cold.
   It has a curse placed upon it.
 F - a +1 buckler (worn)
Magical devices
 b - a wand of polymorph (14)
 q - a wand of digging (17)
 r - a wand of cold (8)
 t - a wand of digging (14)
 K - a wand of hasting (2)
 L - a wand of enslavement (13)
 R - a wand of confusion (7)
 V - a wand of digging (12)
Comestibles
 c - 12 bread rations
 f - 2 rotting chunks of worker ant flesh
 h - a pear
 i - 4 apples
 j - a choko
 D - 10 grapes
Scrolls
 e - 4 scrolls of recharging
 l - a scroll of enchant weapon I
 u - 2 scrolls of enchant armour
 x - a scroll of enchant weapon II
 y - a scroll of remove curse
 G - 2 scrolls of fog
 Q - a scroll of curse jewellery
Jewellery
 d - an uncursed amulet of stasis
 w - a +4 ring of dexterity (right claw)
 C - a cursed ring of protection from fire (left claw)
 I - an uncursed ring of magical power
Potions
 a - a potion of mutation
 g - a potion of cure mutation
 k - 2 potions of curing
 m - a potion of haste
 n - a potion of might
 o - 2 potions of restore abilities
 p - a potion of resistance
 s - 2 potions of agility
 v - a potion of heal wounds
 E - 2 potions of brilliance
 J - a potion of magic
 S - a potion of flight


   Skills:
 + Level 4.6(6.8) Maces & Flails
 + Level 9.4 Dodging
 - Level 2.0 Stealth
 - Level 5.8 Shields
 + Level 7.9 Spellcasting
 - Level 10.7 Summonings
 - Level 2.2 Ice Magic


You had 13 spell levels left.
You knew the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Summon Small Mammal   Summ           ####         1%          1    None
b - Call Imp              Summ           ######..     1%          2    None
c - Call Canine Familiar  Summ           ######..     1%          3    None
d - Summon Ice Beast      Ice/Summ       #####...     6%          4    ###....
e - Blink                 Tloc           N/A          14%         2    None


Dungeon Overview and Level Annotations

Branches:
Dungeon (12/15)            Temple (1/1) D:7            Lair (0/8) D:11
   Orc: D:9-12     

Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
The Shining One

Shops:
D:10 ==%%   D:11 ?*

Annotations:
D:7 exclusion: oklob plant, Quith the Unyielding's ghost, experienced TeSu
D:11 Maurice; Saladin's ghost, powerful DrCj


Innate Abilities, Weirdness & Mutations

You can fly.
You have a beak for a mouth.
You have claws for feet.
You have sharp fingernails.
Your mind is acute. (Int +2)


Message History

The orb of energy hits you!
Ouch! That really hurt!
The orb of energy explodes! The battlesphere fires! The barrage of energy hits you!
* * * LOW HITPOINT WARNING * * *
Your wolf bites the elephant.
Your wolf bites the elephant but does no damage.
The elephant tramples your wolf. Your wolf stumbles backwards!
You see here a +0,+0 dagger.
Your wolf barely misses the elephant.
Saladin's ghost casts a spell at you.
The shard of ice misses you. The battlesphere fires! The barrage of energy hits you!
* * * LOW HITPOINT WARNING * * *
Your wolf bites the elephant.
There is a staircase to the Lair here.
You can't go up here!
Your wolf bites the elephant.
Saladin's ghost gestures at you while chanting.
The shard of ice hits you! You partially resist.
Ouch! That really hurt!
You die...

#.#   * ####.. ...o.####.%...
#.#    #####.##.# #{#........
#.#    #........# #{#Y##..o..
#.######........###a#.###.##Y
..................Y....##.##z
#.######.......Y###.#..##.##.
#.#  ###......hY..*....# .##.
#.####..........ap.....# .##.
....##.................# . #.
......%.......)........#   #.
....##........@........##. #.
....##...).............##.##.
.............................
....................... #....
....##..................#....
..................... .......
....###.##.....###..   ##....
....# #.##.....#  ..##.##.##g
##### #.##.....# #..##.##.##.
  #####.####     #..##.##.##.


You could see 2 elephants, a worker ant, Saladin's ghost and a friendly wolf.

Vanquished Creatures
  A gargoyle (D:10)
  An elephant (D:12)
  A troll (D:10)
  A griffon zombie (D:12)
  A spriggan (D:7)
  A wyvern (D:8)
  3 ogres
  A yellow wasp (D:12)
  A crocodile (D:9)
  2 centaurs
  An ice beast (D:10)
  3 giant frogs
  3 scorpions
  A wight (D:12)
  4 crimson imps
  6 hounds
  A black bear zombie (D:5)
  3 jellies
  2 orc wizards (D:4)
  4 worker ants
  Jessica (D:2)
  A killer bee (D:8)
  A mummy (D:12)
  8 adders
  4 shadow imps
  A giant mite (D:1)
  3 worms
  An iguana zombie (D:9)
  3 giant eyeballs
  7 giant geckos
  7 orcs
  8 giant cockroaches
  12 goblins
  15 hobgoblins
  20 kobolds
  4 quokkas
  A ball python (D:6)
  9 bats
  A giant newt (D:4)
  A giant spore (D:7)
  11 jackals
  5 orc skeletons
  12 rats
177 creatures vanquished.

Vanquished Creatures (collateral kills)
  The ghost of Danerys the Slicer, a powerful VSAs of Dithmenos (D:9)
  2 hill giants (D:12)
  Joseph (D:12)
  A cyclops (D:12)
  A gargoyle (D:12)
  An elephant (D:11)
  A komodo dragon (D:11)
  2 wyverns
  A deep elf mage (D:9)
  2 yaks
  Edmund (D:5)
  Menkaure (D:5)
  An ogre zombie (D:11)
  An orc warrior (D:12)
  2 sky beasts
  An ice beast (D:8)
  7 ogres
  A black bear (D:12)
  Duvessa (D:7)
  4 giant frogs
  A big kobold (D:9)
  The ghost of Quith the Unyielding the Caller, an average TeSu (D:4)
  2 centaurs
  A troll zombie (D:12)
  8 killer bees
  A scorpion (D:5)
  3 crimson imps
  Dowan (D:7)
  5 orc priests
  4 jellies
  A giant frog zombie (D:8)
  A soldier ant zombie (D:12)
  2 hounds
  2 big fish (D:7)
  6 orc wizards
  A worker ant (D:5)
  A goliath beetle (D:9)
  9 gnolls
  4 green rats (D:2)
  5 adders
  An iguana (D:11)
  An inept feature mimic (D:2)
  2 shadow imps
  A giant mite (D:8)
  2 worms
  An adder skeleton (D:8)
  2 giant eyeballs
  12 orcs
  2 goblins
  6 hobgoblins
  A jackal (D:4)
  10 kobolds
  2 quokkas (D:4)
  2 ball pythons
  4 bats
  A giant cockroach (D:1)
  A giant newt (D:1)
  2 rats
145 creatures vanquished.

Vanquished Creatures (others)
  29 wolves
  A warg (D:10)
  14 ice beasts
  8 hounds
  11 crimson imps
  An iron imp (D:11)
  A shadow imp (D:10)
  11 white imps
  2 bats (D:1)
  A quokka (D:1)
  A rat (D:1)
80 creatures vanquished.

Grand Total: 402 creatures vanquished

Notes
Turn   | Place    | Note
--------------------------------------------------------------
     0 | D:1      | Quith the Unyielding, the Tengu Summoner, began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 10/10 MP: 3/3
    65 | D:1      | Reached skill level 5 in Summonings
   267 | D:1      | Reached XP level 2. HP: 10/15 MP: 1/5
   272 | D:1      | Learned a level 2 spell: Call Imp
   386 | D:1      | Found a sparkling altar of Nemelex Xobeh.
   817 | D:1      | Reached XP level 3. HP: 12/19 MP: 7/7
   990 | D:1      | Learned a level 3 spell: Call Canine Familiar
  1047 | D:1      | Reached skill level 6 in Summonings
  1749 | D:2      | Found a burning altar of Makhleb.
  1755 | D:2      | Noticed Jessica
  1764 | D:2      | Killed Jessica
  1764 | D:2      | Reached XP level 4. HP: 22/24 MP: 5/8
  2548 | D:2      | Reached skill level 7 in Summonings
  3173 | D:2      | Reached XP level 5. HP: 23/28 MP: 11/11
  3878 | D:3      | Found a white marble altar of Elyvilon.
  4932 | D:4      | Reached skill level 8 in Summonings
  5245 | D:4      | Noticed Quith the Unyielding's ghost (average TeSu)
  5261 | D:4      | Killed Quith the Unyielding's ghost
  5261 | D:4      | Reached XP level 6. HP: 18/32 MP: 1/12
  5619 | D:4      | Reached skill level 9 in Summonings
  5861 | D:4      | Noticed an ogre
  5886 | D:4      | Killed an ogre
  6430 | D:5      | Entered Level 5 of the Dungeon
  6458 | D:5      | Reached XP level 7. HP: 18/36 MP: 5/14
  6757 | D:5      | Reached skill level 10 in Summonings
  7480 | D:5      | Noticed Edmund
  7490 | D:5      | Learned a level 4 spell: Summon Ice Beast
  7504 | D:5      | Killed Edmund
  7625 | D:5      | Noticed Menkaure
  8063 | D:5      | Killed Menkaure
  8063 | D:5      | Reached skill level 1 in Shields
  8183 | D:5      | Reached XP level 8. HP: 19/41 MP: 15/17
  8978 | D:6      | Got a pitted leather armour
  8985 | D:6      | Identified the +5 leather armour of Hadjma {rC+ Acc+3} (You found it on level 6 of the Dungeon)
  9582 | D:6      | Got an encrusted short sword
  9583 | D:6      | Identified the +10,+6 short sword of Plawnaz {flame, Hunger MR++} (You found it on level 6 of the Dungeon)
  9725 | D:6      | Gained mutation: You have sharp fingernails. [potion of beneficial mutation]
  9726 | D:6      | Gained mutation: Your mind is acute. (Int +2) [potion of beneficial mutation]
  9872 | D:7      | Noticed Dowan
  9881 | D:7      | Noticed Duvessa
  9892 | D:7      | Killed Duvessa
  9894 | D:7      | Killed Dowan
 10195 | D:7      | Found a staircase to the Ecumenical Temple.
 10223 | Temple   | Entered the Ecumenical Temple
 10266 | Temple   | Became a worshipper of Ashenzari the Shackled
 10456 | D:7      | Noticed Quith the Unyielding's ghost (experienced TeSu)
 10547 | D:7      | Found a blossoming altar of Fedhas.
 10560 | D:7      | Reached skill level 5 in Dodging
 10579 | D:7      | Noticed an oklob plant
 10739 | D:7      | Found a basalt altar of Yredelemnul.
 10781 | D:7      | Found a shattered altar of Ashenzari.
 10890 | D:7      | Found a snail-covered altar of Cheibriados.
 11093 | D:8      | Reached XP level 9. HP: 27/45 MP: 21/21
 11429 | D:7      | Reached skill level 5 in Spellcasting
 11891 | D:8      | Paralysed by a giant eyeball for 4 turns
 11898 | D:8      | Paralysed by a giant eyeball for 2 turns
 12995 | D:9      | Reached skill level 5 in Shields
 13396 | D:9      | Noticed Danerys' ghost (powerful VSAs)
 13440 | D:9      | Killed Danerys' ghost
 13521 | D:10     | Entered Level 10 of the Dungeon
 13530 | D:10     | Found Xeagihaivoe's Food Shoppe.
 13583 | D:10     | Noticed a gargoyle
 13616 | D:10     | Killed a gargoyle
 13792 | D:10     | Found Gaisad's Food Shoppe.
 13997 | D:10     | Found Keblal's Jewellery Shop.
 14009 | D:10     | Bought a cursed ring of protection from fire for 242 gold pieces
 14105 | D:10     | Reached XP level 10. HP: 27/50 MP: 19/25
 14118 | D:10     | Reached skill level 1 in Ice Magic
 14587 | D:10     | Found Cheoz's Jewellery Emporium.
 14642 | D:10     | Learned a level 2 spell: Blink
 14733 | D:11     | Found a staircase to the Lair.
 14738 | D:11     | Noticed an elephant
 14739 | D:11     | Noticed an elephant
 14745 | D:11     | Noticed an elephant
 14769 | D:11     | Noticed an elephant
 14776 | D:11     | Noticed an elephant
 14780 | D:11     | Noticed an elephant
 14783 | D:11     | Found Foynk's Assorted Antiques.
 14798 | D:11     | Acquired Ashenzari's first power
 14832 | D:11     | Found Huh Ovy's Magic Scroll Shoppe.
 14833 | D:11     | Noticed Maurice
 15287 | D:12     | Noticed a hill giant
 15294 | D:12     | Killed a hill giant
 15294 | D:12     | Reached skill level 1 in Maces & Flails
 15571 | D:12     | Noticed a hill giant
 15588 | D:12     | Killed a hill giant
 16077 | D:12     | Noticed a cyclops
 16178 | D:12     | Noticed Joseph
 16180 | D:12     | Noticed a cyclops
 16274 | D:12     | Killed Joseph
 16575 | D:12     | Killed a cyclops
 16729 | D:11     | Paralysed by a giant eyeball for 4 turns
 16734 | D:11     | Noticed an elephant
 16755 | D:11     | Killed an elephant
 17057 | D:12     | Killed an elephant
 17173 | D:12     | Reached XP level 11. HP: 44/54 MP: 28/28
 17319 | D:11     | Noticed an elephant
 17319 | D:11     | Noticed Saladin's ghost (powerful DrCj)
 17328 | D:11     | HP: 2/54 [battlesphere[Saladin's ghost] (6)]
 17329 | D:11     | Killed from afar by Saladin's ghost


Action                   |  1- 3 |  4- 6 |  7- 9 | 10-12 || total
-------------------------+-------+-------+-------+-------++-------
Melee: Hand axe          |    35 |       |       |       ||    35
       Dagger            |    26 |   202 |       |       ||   228
       Short sword       |       |       |    56 |       ||    56
       Flail             |       |       |   159 |   117 ||   276
 Cast: Summon Small Mamm |     9 |       |       |       ||     9
       Call Imp          |     2 |    36 |    46 |     7 ||    91
       Call Canine Famil |       |     8 |    38 |    24 ||    70
       Summon Ice Beast  |       |       |       |    28 ||    28
Evoke: Wand              |       |       |     9 |     1 ||    10
  Use: Scroll            |       |     6 |    18 |     2 ||    26
       Potion            |       |       |     3 |     3 ||     6
 Stab: Sleeping          |     1 |     7 |     3 |       ||    11
       Distracted        |     1 |     1 |     4 |     1 ||     7
Last edited by doubtofbuddha on Sunday, 11th May 2014, 21:08, edited 2 times in total.
http://crawl.akrasiac.org/scoring/players/doubtofbuddha

Wins (on-line): DsAr, HaFi, DDEE, MfSk, GrMo, NaAs, VpEn, CeWr, MiDK, KoAK, DrSu, TeAE, FoAr, OgHu, HECj (Streak!), DgAM, DEIE (Streak!), VSNe, SpBe
Wins (off-line): FoFi

Sar

User avatar

Ziggurat Zagger

Posts: 6418

Joined: Friday, 6th July 2012, 12:48

Post Sunday, 11th May 2014, 20:57

Re: Where I Try To Win With a Tengu Summoner

Please paste dumps in code tags, not spoiler tags.

Snake Sneak

Posts: 119

Joined: Sunday, 11th May 2014, 17:36

Post Sunday, 11th May 2014, 21:09

Re: Where I Try To Win With a Tengu Summoner

Sar wrote:Please paste dumps in code tags, not spoiler tags.


Done!

Also, I found an altar of Jivya on D:2. Should I go for it, or is that insane for a Summoner?
http://crawl.akrasiac.org/scoring/players/doubtofbuddha

Wins (on-line): DsAr, HaFi, DDEE, MfSk, GrMo, NaAs, VpEn, CeWr, MiDK, KoAK, DrSu, TeAE, FoAr, OgHu, HECj (Streak!), DgAM, DEIE (Streak!), VSNe, SpBe
Wins (off-line): FoFi

Sar

User avatar

Ziggurat Zagger

Posts: 6418

Joined: Friday, 6th July 2012, 12:48

Post Sunday, 11th May 2014, 21:38

Re: Where I Try To Win With a Tengu Summoner

Jiyva is fun!

Tomb Titivator

Posts: 832

Joined: Wednesday, 17th April 2013, 13:28

Post Sunday, 11th May 2014, 22:33

Re: Where I Try To Win With a Tengu Summoner

With Tengu, yes, you want to fly all the time basically because of the EV bonus. The only real downside of flying is the tediousness of renewing it (well, until you run into monsters with Airstrike). Thankfully, once you hit XL 15 you can just fly permanently.

Perhaps not the advice you're looking for, but I wouldn't recommend Te for someone who's still working on basic crawl tactics. Don't be fooled by the nice apts, the low HP hurts a lot more (I know this from having killed off dozens of tengu, ha). If you want to play a sturdy warrior-mage type as you stated in the first post, I'd recommend Draconian instead (high HP, built-in AC, and decent apts).

For this message the author DracheReborn has received thanks:
Sandman25
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Pandemonium Purger

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Joined: Wednesday, 11th April 2012, 02:42

Location: Sydney, Australia

Post Sunday, 11th May 2014, 23:49

Re: Where I Try To Win With a Tengu Summoner

Don't fight player ghosts that have spells (xv them to check) (or draconian ghosts xl7 or higher because their breath is basically a spell) before clearing out lair, because their spells will be stupidly powerful and annihilate you (as you found out).

Snake Sneak

Posts: 119

Joined: Sunday, 11th May 2014, 17:36

Post Monday, 12th May 2014, 00:25

Re: Where I Try To Win With a Tengu Summoner

I did not actually try to fight it. I saw it as I was heading to the lair staircase and it killed me before I could get down, unfortunately. :(

I am currently trying out a Draconian Summoner and it is actually going pretty well. It is my first DrSu attempt and I already got farther than any of my TeSu, even with getting worse equipment. This is what I have at the moment:

  Code:
 Dungeon Crawl Stone Soup version 0.14.1 (tiles) character file.

Dracus Sonus the Summoner (DrSu)                   Turns: 24636, Time: 01:28:05

HP 106/106       AC 16     Str 10      XL: 12   Next: 47%
MP  25/25        EV 18     Int 19      God: Ashenzari [****..]
Gold 875         SH 13     Dex 14      Spells:  4 memorised, 13 levels left

rFire  + . .     SeeInvis +     K - +3 war axe
rCold  . . .     Clarity  +     (armour unavailable)
rNeg   + . .     Conserve .     k - +1 buckler (curse)
rPois  .         rCorr    .     (helmet restricted)
rElec  .         rRot     .     (no cloak)
SustAb . .       Spirit   .     d - +2 pair of gloves "Ghain" {MR++}
rMut   .         Warding  +     (no boots)
Saprov . . .     Stasis   .     E - amulet of warding
MR     ++...                    t - cursed ring of sustenance
                                p - cursed ring of protection from fire

@: very resistant to hostile enchantments, fairly stealthy
A: walk through water, unfitting armour, unbreathing, AC +13
a: Scrying, Renounce Religion


You are on level 7 of the Lair of Beasts.
You worship Ashenzari.
Ashenzari is greatly pleased with you.
You are not hungry.

You have visited 2 branches of the dungeon, and seen 16 of its levels.

You have collected 875 gold pieces.

Inventory:

Hand weapons
 K - a +3,+3 war axe (weapon)
Armour
 d - the cursed +2 pair of gloves "Ghain" (worn) {MR++}
   (You found it on level 8 of the Dungeon)   
   
   It affects your resistance to hostile enchantments.
   It has a curse placed upon it.
 k - a cursed +1 buckler (worn)
Magical devices
 g - a wand of heal wounds (3)
 v - a wand of slowing {zapped: 1}
 x - a wand of magic darts {zapped: 1}
 I - a wand of lightning {zapped: 1}
 J - a gold wand
Comestibles
 f - 7 meat rations
 z - 6 pears
 C - 3 chunks of hippogriff flesh
 D - 2 bread rations
 R - 3 rotting chunks of crocodile flesh
Scrolls
 e - 4 scrolls of remove curse
 i - 3 scrolls of identify
 j - 2 scrolls labeled LUKOSK EREAPTI
 m - 2 scrolls of enchant weapon I
 q - a scroll of teleportation
 B - a scroll of enchant armour
 F - a scroll labeled NUCUYR XA FOERPH
 G - 2 scrolls of silence
 Q - a scroll of fog
Jewellery
 a - an uncursed ring of positive energy
 p - a cursed ring of protection from fire (left hand)
 t - a cursed ring of sustenance (right hand)
 u - an uncursed ring of fire
 y - an uncursed amulet of faith
 E - an amulet of warding (around neck)
Potions
 c - a potion of haste
 h - 2 potions of berserk rage
 l - a potion of might
 n - 4 potions of brilliance
 o - 6 potions of curing
 r - 2 potions of porridge
 w - 3 potions of heal wounds
 A - a potion of lignification
 L - 2 potions of invisibility
 N - 2 potions of restore abilities
Books
 b - a book of Callings   
   
   Spells                             Type                      Level
   *Summon Small Mammal               Summoning                    1
   *Call Imp                          Summoning                    2
   *Call Canine Familiar              Summoning                    3
   Summon Guardian Golem              Hexes/Summoning              4
   Summon Lightning Spire             Summoning/Air                4
   *Summon Ice Beast                  Ice/Summoning                4
 s - a book of Changes   
   
   Spells                             Type                      Level
   Beastly Appendage                  Transmutation                1
   Sticks to Snakes                   Transmutation                2
   Spider Form                        Transmutation/Poison         3
   Ice Form                           Ice/Transmutation            4
   Blade Hands                        Transmutation                5
 M - a book of Debilitation   
   
   Spells                             Type                      Level
   Corona                             Hexes                        1
   Slow                               Hexes                        2
   Inner Flame                        Hexes/Fire                   3
   Enslavement                        Hexes                        4
   Cause Fear                         Hexes                        4
   Leda's Liquefaction                Hexes/Earth                  4
 P - a book of the Tempests   
   
   Spells                             Type                      Level
   Static Discharge                   Conjuration/Air              3
   Lightning Bolt                     Conjuration/Air              5
   Fireball                           Conjuration/Fire             5
   Tornado                            Air                          9
   Shatter                            Earth                        9
Magical staves
 O - an uncursed staff of cold
Miscellaneous
 H - a fan of gales


   Skills:
 - Level 10.0 Fighting
 - Level 10.0 Dodging
 - Level 1.7 Stealth
 - Level 5.9(8.2) Shields
 - Level 6.1 Spellcasting
 + Level 12.0(14.0) Summonings
 - Level 6.1(8.5) Ice Magic


You have 13 spell levels left.
You know the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Summon Small Mammal   Summ           ####         1%          1    None
b - Call Imp              Summ           ######..     1%          2    None
c - Call Canine Familiar  Summ           ######..     1%          3    ##.....
d - Summon Ice Beast      Ice/Summ       #####...     1%          4    ####...


Dungeon Overview and Level Annotations

Branches:
Dungeon (9/15)             Temple (0/1) D:6            Lair (7/8) D:9
  Swamp (0/5) Lair:5       Spider (0/5) Lair:4     
   Orc: D:9-12       Slime: Lair:6-8   

Altars:
Ashenzari
Dithmenos
Fedhas
Yredelemnul
Zin

Shops:
D:8 *

Annotations:
Lair:1 Fannar
Lair:7 exclusion: 2 oklob plants


Innate Abilities, Weirdness & Mutations

You can walk through water.
Your dull iron-grey scales are very hard (AC +13).
Your body does not fit into most forms of armour.
Your cold-blooded metabolism reacts poorly to cold.
You can survive without breathing.


Message History

You block the hippogriff's attack.
The hippogriff pecks you but does no damage.
The hippogriff closely misses you. x2
The hippogriff completely misses you. The hippogriff barely misses you.
You hit the hippogriff.
The hippogriff is almost dead.
The hippogriff misses you. You block the hippogriff's attack. The hippogriff misses you.
You slash the hippogriff!
You kill the hippogriff!
Your Summonings skill increases to level 12!
No target in view!
You see here a hippogriff corpse.
You start butchering the hippogriff corpse.
You continue butchering the corpse. x3
You finish butchering the hippogriff corpse.
You can't pick everything up without burdening yourself.
C - 3 chunks of hippogriff flesh
Things that are here:
a hippogriff skeleton; 2 chunks of hippogriff flesh
Saving game... please wait.

         # *
  *   * #..###      .   *
 *,  *, #..#..######.f
       .#.......##.....  ,
    ,  ............#....
,   , .................... ,,
   ,  ........@............ .
      .....................#P
 ,     ...............$......
       ......................
       ......................
      ,,.....................
         ......(.............
      ,  ....................
        .....................
  ,,   ......................


There are no monsters in sight!

Vanquished Creatures
  3 komodo dragons
  The ghost of Jalanthian Fury the Summoner, an experienced TeSu (D:5)
  A basilisk (Lair:4)
  5 yaks
  2 sharks
  5 hippogriffs
  4 wolves
  5 water moccasins
  A phantom (D:4)
  A black bear (Lair:6)
  6 porcupines
  A centaur (D:7)
  2 giant goldfish
  6 crocodiles
  Duvessa (D:8)
  9 giant slugs
  A big kobold (D:8)
  16 giant frogs
  3 scorpions
  Dowan (D:8)
  3 crimson imps
  2 orc wizards
  9 hounds
  8 worker ants
  2 iguanas (Lair:1)
  11 sheep
  A gnoll (D:2)
  13 adders
  A worm zombie (D:9)
  An inept feature mimic (D:4)
  2 shadow imps
  2 giant mites (Lair:6)
  20 green rats
  An inept item mimic (D:6)
  3 worms
  An adder zombie (D:6)
  A giant eyeball (D:4)
  4 giant geckos
  An ooze (D:7)
  8 orcs
  4 giant cockroaches
  11 hobgoblins
  16 kobolds
  10 quokkas
  17 bats
  4 giant newts
  16 goblins
  A hobgoblin zombie (D:6)
  21 jackals
  A jackal skeleton (D:8)
  20 rats
  A rat skeleton (D:4)
  9 ballistomycetes
299 creatures vanquished.

Vanquished Creatures (collateral kills)
  Harold (Lair:1)
  6 hydras
  The ghost of Conar the Carver, an experienced DsGl of Makhleb (Lair:1)
  An orb spider (Lair:4)
  Erolcha (D:9)
  Joseph (Lair:1)
  2 black mambas
  9 spiny frogs
  A spriggan druid (Lair:6)
  5 komodo dragons
  2 fire drakes
  Grinder (D:4)
  A polar bear (Lair:2)
  A two-headed ogre (D:9)
  3 grizzly bears
  12 blink frogs
  A basilisk (Lair:4)
  20 yaks
  2 sharks
  A wyvern (Lair:6)
  2 hippogriffs
  4 porcupines
  5 wolves
  2 wargs (D:9)
  11 water moccasins
  An ice beast (Lair:1)
  A sky beast (D:8)
  4 black bears
  3 ogres
  An orc warrior (D:9)
  5 crocodiles
  Sigmund (D:3)
  4 giant slugs
  Blork the orc (D:5)
  3 giant frogs
  A scorpion (D:4)
  An eye of draining (D:9)
  2 goliath beetles
  A crimson imp (D:2)
  A gnoll shaman (D:7)
  3 iguanas
  A big fish (Lair:6)
  2 hounds
  An orc wizard (D:5)
  2 orc priests
  3 worker ants
  9 sheep
  34 green rats
  7 adders
  11 gnolls
  A worm (D:2)
  A giant gecko (Lair:2)
  An ooze (D:2)
  9 orcs
  3 hobgoblins
  8 jackals
  3 kobolds
  4 quokkas
  3 bats
  A giant cockroach (D:7)
  A giant newt (D:2)
  3 goblins
  A goblin skeleton (D:4)
  5 rats
  A fungus (Lair:2)
  A plant (Lair:2)
245 creatures vanquished.

Vanquished Creatures (others)
  9 wolves
  75 ice beasts
  18 crimson imps
  26 hounds
  An iron imp (D:8)
  7 shadow imps
  19 white imps
  A bat (D:1)
  3 quokkas
  2 giant spores
  A rat (D:1)
  2 fungi
  2 plants
166 creatures vanquished.

Grand Total: 710 creatures vanquished

Notes
Turn   | Place    | Note
--------------------------------------------------------------
     0 | D:1      | Dracus Sonus, the Draconian Summoner, began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 14/14 MP: 3/3
   407 | D:1      | Reached XP level 2. HP: 18/20 MP: 4/4
   412 | D:1      | Learned a level 2 spell: Call Imp
  1084 | D:2      | Reached skill level 5 in Summonings
  1084 | D:2      | Reached XP level 3. HP: 19/26 MP: 6/6
  1089 | D:2      | Learned a level 3 spell: Call Canine Familiar
  1631 | D:2      | Reached XP level 4. HP: 7/33 MP: 3/7
  2124 | D:2      | Found a blossoming altar of Fedhas.
  2430 | D:3      | HP: 1/33 [poisoned by a kobold]
  2898 | D:3      | Reached skill level 6 in Summonings
  3692 | D:3      | Reached XP level 5. HP: 33/38 MP: 3/9
  3775 | D:3      | Noticed Sigmund
  3820 | D:3      | Killed Sigmund
  3915 | D:3      | Reached skill level 7 in Summonings
  4284 | D:3      | Found a glowing silver altar of Zin.
  4415 | D:4      | Noticed Grinder
  4443 | D:4      | Killed Grinder
  4443 | D:4      | Reached XP level 6. HP: 43/45 MP: 0/10
  4682 | D:4      | Reached skill level 8 in Summonings
  4699 | D:4      | Paralysed by a giant eyeball for 3 turns
  5466 | D:4      | Your scales start taking on a dull iron-grey colour.
  5466 | D:4      | Gained mutation: You can survive without breathing. [draconian maturity]
  5466 | D:4      | Reached XP level 7. HP: 22/50 MP: 12/12
  5881 | D:4      | Found a basalt altar of Yredelemnul.
  5881 | D:4      | Found a shattered altar of Ashenzari.
  5899 | D:4      | Became a worshipper of Ashenzari the Shackled
  6007 | D:4      | Found a shadowy altar of Dithmenos.
  6106 | D:5      | Entered Level 5 of the Dungeon
  6197 | D:5      | Noticed Jalanthian Fury's ghost (experienced TeSu)
  6245 | D:5      | Killed Jalanthian Fury's ghost
  6245 | D:5      | Reached skill level 9 in Summonings
  7016 | D:5      | Noticed Blork the orc
  7030 | D:5      | Killed Blork the orc
  7560 | D:6      | Reached skill level 10 in Summonings
  7560 | D:6      | Reached XP level 8. HP: 44/57 MP: 7/13
  7585 | D:6      | Learned a level 4 spell: Summon Ice Beast
  7660 | D:6      | Found a staircase to the Ecumenical Temple.
  8009 | D:7      | Reached skill level 1 in Ice Magic
  8781 | D:8      | Noticed Duvessa
  8781 | D:8      | Noticed Dowan
  8894 | D:8      | Found Ojott's General Store.
  9276 | D:8      | Got the uncursed pair of gloves "Ghain" {MR++}
  9382 | D:7      | Identified the +2 pair of gloves "Ghain" {MR++} (You found it on level 8 of the Dungeon)
 10410 | D:8      | Killed Dowan
 10443 | D:8      | Killed Duvessa
 10883 | D:9      | Noticed Erolcha
 11267 | D:9      | Reached skill level 5 in Spellcasting
 11267 | D:9      | Reached XP level 9. HP: 62/62 MP: 19/21
 11318 | D:9      | Reached skill level 5 in Ice Magic
 11485 | D:9      | Noticed a two-headed ogre
 11497 | D:9      | Killed a two-headed ogre
 11574 | D:9      | Found a staircase to the Lair.
 11721 | D:9      | Killed Erolcha
 12051 | D:9      | Reached skill level 1 in Shields
 12232 | Lair:1   | Entered Level 1 of the Lair of Beasts
 12266 | Lair:1   | Noticed Conar's ghost (experienced DsGl)
 12321 | Lair:1   | Acquired Ashenzari's first power
 12342 | Lair:1   | Killed Conar's ghost
 12919 | Lair:1   | Noticed Fannar
 12922 | Lair:1   | Noticed a spiny frog
 12933 | Lair:1   | Killed a spiny frog
 12996 | Lair:2   | Identified a scroll of acquirement
 13138 | Lair:2   | Reached XP level 10. HP: 20/69 MP: 19/24
 13363 | Lair:2   | Noticed a spiny frog
 13373 | Lair:2   | Killed a spiny frog
 13430 | Lair:2   | Noticed a four-headed hydra
 13445 | Lair:2   | Killed a four-headed hydra
 13445 | Lair:2   | Reached skill level 5 in Dodging
 13445 | Lair:2   | Reached skill level 5 in Shields
 13919 | Lair:2   | Noticed a spiny frog
 13937 | Lair:2   | Killed a spiny frog
 14886 | Lair:1   | Noticed a four-headed hydra
 14902 | Lair:1   | Killed a four-headed hydra
 14998 | Lair:1   | Noticed a spiny frog
 15005 | Lair:1   | Noticed Joseph
 15006 | Lair:1   | Killed a spiny frog
 15015 | Lair:1   | Killed Joseph
 15179 | Lair:1   | Noticed Harold
 15290 | Lair:1   | Killed Harold
 15290 | Lair:1   | Reached XP level 11. HP: 40/74 MP: 14/25
 16944 | Lair:3   | Reached skill level 10 in Dodging
 17211 | Lair:3   | Reached skill level 1 in Fighting
 18426 | Lair:3   | Reached skill level 5 in Fighting
 18607 | Lair:3   | Noticed a seven-headed hydra
 18742 | Lair:3   | Killed a seven-headed hydra
 18890 | Lair:4   | Found a blossoming altar of Fedhas.
 19280 | Lair:4   | Found a hole to the Spider Nest.
 19280 | Lair:4   | Noticed an orb spider
 19301 | Lair:4   | Killed an orb spider
 19826 | Lair:4   | Acquired Ashenzari's second power
 20632 | Lair:5   | Found a glowing silver altar of Zin.
 20844 | Lair:5   | Noticed a six-headed hydra
 20864 | Lair:5   | Killed a six-headed hydra
 20864 | Lair:5   | Reached XP level 12. HP: 105/105 MP: 1/25
 21032 | Lair:5   | Found a staircase to the Swamp.
 21830 | Lair:5   | Reached skill level 10 in Fighting
 22604 | Lair:6   | Noticed a six-headed hydra
 22615 | Lair:6   | Killed a six-headed hydra
 22615 | Lair:6   | Reached skill level 11 in Summonings
 23671 | Lair:7   | Noticed a seven-headed hydra
 23677 | Lair:7   | Killed a seven-headed hydra
 23865 | Lair:7   | Acquired Ashenzari's third power
 24629 | Lair:7   | Reached skill level 12 in Summonings


Action                   |  1- 3 |  4- 6 |  7- 9 | 10-12 || total
-------------------------+-------+-------+-------+-------++-------
Melee: Unarmed           |    25 |       |       |       ||    25
       Spear             |   141 |   332 |   173 |       ||   646
       War axe           |       |       |   377 |   786 ||  1163
 Cast: Summon Small Mamm |     7 |       |       |       ||     7
       Call Imp          |     8 |    18 |    38 |    15 ||    79
       Call Canine Famil |       |    14 |    33 |     9 ||    56
       Summon Ice Beast  |       |       |    25 |   157 ||   182
Evoke: Wand              |       |       |     2 |     5 ||     7
  Use: Scroll            |     2 |     2 |    27 |     6 ||    37
       Potion            |       |       |       |     3 ||     3
 Stab: Sleeping          |     2 |     5 |     4 |     5 ||    16
       Distracted        |       |       |     1 |     8 ||     9

 


Trying to figure out what to do next with skills. Currently I have a +3, +1 bardiche of holy might in my stash. Carrying all my current spellbooks. I see no clear direction with what I have, so I am just training Summoning at the moment.
http://crawl.akrasiac.org/scoring/players/doubtofbuddha

Wins (on-line): DsAr, HaFi, DDEE, MfSk, GrMo, NaAs, VpEn, CeWr, MiDK, KoAK, DrSu, TeAE, FoAr, OgHu, HECj (Streak!), DgAM, DEIE (Streak!), VSNe, SpBe
Wins (off-line): FoFi

Sar

User avatar

Ziggurat Zagger

Posts: 6418

Joined: Friday, 6th July 2012, 12:48

Post Monday, 12th May 2014, 00:29

Re: Where I Try To Win With a Tengu Summoner

When I said about not ignoring Ice Beasts, I didn't mean you should ignore Lightning Spire, it's a good spell too.
Training a spell school when you can cast all your spells is a bad idea, I usually train defensive skills as my "default" ones (Fighting, Dodging).
Also bardiche is probably too much for a ~hybrid~ that isn't a Merfolk, and HW is a worthless brand in normal game anyway.

Snake Sneak

Posts: 119

Joined: Sunday, 11th May 2014, 17:36

Post Monday, 12th May 2014, 00:36

Re: Where I Try To Win With a Tengu Summoner

Sar wrote:When I said about not ignoring Ice Beasts, I didn't mean you should ignore Lightning Spire, it's a good spell too.
Training a spell school when you can cast all your spells is a bad idea, I usually train defensive skills as my "default" ones (Fighting, Dodging).
Also bardiche is probably too much for a ~hybrid~ that isn't a Merfolk, and HW is a worthless brand in normal game anyway.


Done!
Also, I just found Scroll of Acquirement 2 (and a Scimitar of Fire).

I am guessing I should just hold onto it?
http://crawl.akrasiac.org/scoring/players/doubtofbuddha

Wins (on-line): DsAr, HaFi, DDEE, MfSk, GrMo, NaAs, VpEn, CeWr, MiDK, KoAK, DrSu, TeAE, FoAr, OgHu, HECj (Streak!), DgAM, DEIE (Streak!), VSNe, SpBe
Wins (off-line): FoFi
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Pandemonium Purger

Posts: 1298

Joined: Wednesday, 11th April 2012, 02:42

Location: Sydney, Australia

Post Monday, 12th May 2014, 00:50

Re: Where I Try To Win With a Tengu Summoner

doubtofbuddha wrote:I did not actually try to fight it. I saw it as I was heading to the lair staircase and it killed me before I could get down, unfortunately. :(

Walking towards/through the LoS of something dangerous is just as dangerous as fighting it for the same amount of time. Maybe you should have kited it at the edge of LoS to another part of the level, then snuck around behind it to get to the lair entry (either by using a staircase to get elsewhere on the level or by taking a loop on the level)?

For this message the author Patashu has received thanks:
doubtofbuddha

Snake Sneak

Posts: 119

Joined: Sunday, 11th May 2014, 17:36

Post Monday, 12th May 2014, 01:04

Re: Where I Try To Win With a Tengu Summoner

The game is taunting me with bardiches. Just found a +3, +10 one of chop and +Fly. Also a +2, +1 lajatang?

Also, found a potion of experience. These seem hyper-rare as I rarely seem to run into them. I still have not seen anything that screams "train me" as far as primary weapons go. I am guessing the potion of experience lets me hold off on that though. I am guessing I probably should hold off on making a decision until after I see what is in Orc: 4?
http://crawl.akrasiac.org/scoring/players/doubtofbuddha

Wins (on-line): DsAr, HaFi, DDEE, MfSk, GrMo, NaAs, VpEn, CeWr, MiDK, KoAK, DrSu, TeAE, FoAr, OgHu, HECj (Streak!), DgAM, DEIE (Streak!), VSNe, SpBe
Wins (off-line): FoFi

Sar

User avatar

Ziggurat Zagger

Posts: 6418

Joined: Friday, 6th July 2012, 12:48

Post Monday, 12th May 2014, 01:08

Re: Where I Try To Win With a Tengu Summoner

Quaff XP now. Lajatang does scream "train me", though I'd be tempted to train a +10 bardiche with Ash bonus - probably not the best idea though. What brand?

Edit: use scrolls of acquirement as soon as you find them. Wands is a good category.

For this message the author Sar has received thanks:
doubtofbuddha

Snake Sneak

Posts: 119

Joined: Sunday, 11th May 2014, 17:36

Post Monday, 12th May 2014, 01:26

Re: Where I Try To Win With a Tengu Summoner

Sar wrote:Quaff XP now. Lajatang does scream "train me", though I'd be tempted to train a +10 bardiche with Ash bonus - probably not the best idea though. What brand?

Edit: use scrolls of acquirement as soon as you find them. Wands is a good category.


It has chop! and +Fly. So nothing super-exciting, but still solid. (Also found vampiric trident; I am guessing vampiric does not make up for the fact it is a trident.)

What wands should I be particularly interested? I know you want to have the big triad (healing, haste, and teleport) and I already have two of the three (healing and teleport). Does that change my decision structure at all?
http://crawl.akrasiac.org/scoring/players/doubtofbuddha

Wins (on-line): DsAr, HaFi, DDEE, MfSk, GrMo, NaAs, VpEn, CeWr, MiDK, KoAK, DrSu, TeAE, FoAr, OgHu, HECj (Streak!), DgAM, DEIE (Streak!), VSNe, SpBe
Wins (off-line): FoFi

Sar

User avatar

Ziggurat Zagger

Posts: 6418

Joined: Friday, 6th July 2012, 12:48

Post Monday, 12th May 2014, 01:29

Re: Where I Try To Win With a Tengu Summoner

You definitely want haste in some form, and wand is one of best forms. Vamp trident - you can make that work, but you probably don't want to bother. Lajatangs are a great ~hybrid~ weapon and you have one.

Snake Sneak

Posts: 119

Joined: Sunday, 11th May 2014, 17:36

Post Monday, 12th May 2014, 02:10

Re: Where I Try To Win With a Tengu Summoner

Alright this is where I am at now:

Possible weapons include the Lajatang +2/+1 with the goal of building towards the endgame, the +2/+10 bardiche of chop + Fly, and this +2/+1 eveningstar of protection I got off of Donald.

I also found the books of spatial translocations, the Necronomicon, the Book of Annhilations, and the Book of Power. The only thing remotely Summoning related I have found is a book with Summon Mana Viper. Which I know nothing about... (off to research).

None of these really scream at me if I want to focus on a hybrid summoner at the moment, so my current plan is to go with whatever weapon that the good people decide is my best bet and then focus on fighting skills until I find a book that lets me expand my summoning skills. I am going to use the scroll of acquirement for a wand and then the potion of experience to train staves to get the lajatang (or whatever weapon I am directed to) where it needs to be.

Next step will be to dive down into the Dungeon until the Depths and then I am going to try to deal with the Dire Elephants in Lair: 8. Then maybe Swamp?


  Code:
 Dungeon Crawl Stone Soup version 0.14.1 (tiles) character file.

Dracus Sonus the Fighter (Grey Draconian Summoner) Turns: 44660, Time: 02:59:08

HP 130/130       AC 26     Str 10      XL: 14   Next:  7%
MP  27/27        EV 20     Int 19      God: Ashenzari [*****.]
Gold 2438        SH 14     Dex 14      Spells:  5 memorised, 11 levels left

rFire  + . .     SeeInvis +     r - +2,+1 eveningstar (protect)
rCold  . . .     Clarity  +     (armour unavailable)
rNeg   + . .     Conserve .     k - +1 buckler (curse)
rPois  .         rCorr    .     (helmet restricted)
rElec  .         rRot     .     (no cloak)
SustAb . .       Spirit   .     d - +2 pair of gloves "Ghain" {MR++}
rMut   .         Warding  +     (no boots)
Saprov . . .     Stasis   .     E - amulet of warding
MR     +++..                    A - cursed +5 ring of protection
                                p - cursed ring of protection from fire

@: extremely resistant to hostile enchantments, fairly stealthy
A: walk through water, unfitting armour, unbreathing, AC +13
a: Scrying, Transfer Knowledge, Renounce Religion


You are on level 4 of the Orcish Mines.
You worship Ashenzari.
Ashenzari is extremely pleased with you.
You are not hungry.

You have visited 3 branches of the dungeon, and seen 24 of its levels.
You have also visited: Bailey.

You have collected 2438 gold pieces.

Inventory:

Hand weapons
 r - a +2,+1 eveningstar of protection (weapon)
 T - a +3,+1 scimitar of flaming
Armour
 d - the cursed +2 pair of gloves "Ghain" (worn) {MR++}
   (You found it on level 8 of the Dungeon)   
   
   It affects your resistance to hostile enchantments.
   It has a curse placed upon it.
 k - a cursed +1 buckler (worn)
Magical devices
 g - a wand of heal wounds (3)
 m - a wand of digging {zapped: 2}
 y - a wand of fireball {zapped: 2}
 B - a wand of teleportation (5)
 C - a wand of lightning {zapped: 3}
 I - a wand of lightning {zapped: 2}
Comestibles
 f - 8 meat rations
 i - 4 rotting chunks of orc flesh
 u - a rotting chunk of orc flesh
 w - a chunk of ogre flesh
 z - 2 pears
Scrolls
 b - 2 scrolls of fear
 e - a scroll of curse weapon
 j - a scroll of magic mapping
 q - 2 scrolls of amnesia
Jewellery
 a - an uncursed ring of positive energy
 p - a cursed ring of protection from fire (left hand)
 s - an uncursed ring of wizardry
 t - an uncursed ring of sustenance
 A - a cursed +5 ring of protection (right hand)
 E - an amulet of warding (around neck)
Potions
 c - a potion of haste
 h - a potion of berserk rage
 l - a potion of might
 n - 3 potions of brilliance
 o - 3 potions of curing
 v - a potion of magic
 L - a potion of invisibility
Books
 H - a book of War Chants   
   
   Spells                             Type                      Level
   Fire Brand                         Charms/Fire                  2
   Freezing Aura                      Charms/Ice                   2
   Shroud of Golubria                 Charms/Translocation         2
   Repel Missiles                     Charms/Air                   2
   Poison Weapon                      Charms/Poison                3
   Regeneration                       Charms/Necromancy            3


   Skills:
 + Level 13.9 Fighting
 + Level 12.9 Dodging
 - Level 1.7 Stealth
 - Level 5.9(8.6) Shields
 - Level 6.1 Spellcasting
 - Level 12.0(14.3) Summonings
 - Level 6.1(8.9) Ice Magic


You have 11 spell levels left.
You know the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Summon Small Mammal   Summ           ####         1%          1    None
b - Call Imp              Summ           ######..     1%          2    None
c - Call Canine Familiar  Summ           ######..     1%          3    ##.....
d - Summon Ice Beast      Ice/Summ       ######..     1%          4    ####...
e - Summon Lightning Spi  Summ/Air       ####....     8%          4    ####...


Dungeon Overview and Level Annotations

Branches:
Dungeon (12/15)            Temple (0/1) D:6             Orc (4/4) D:12
    Elf (0/3) Orc:4          Lair (8/8) D:9           Swamp (0/5) Lair:5
 Spider (0/5) Lair:4     
 Slime: Lair:6-8   

Altars:
Ashenzari
Dithmenos
Fedhas
Trog
Yredelemnul
Zin
Lugonu

Shops:
D:8 *   D:12 (   Orc:1 }   Orc:2 [   Orc:4 ([*:

Annotations:
Lair:7 exclusion: 2 oklob plants


Innate Abilities, Weirdness & Mutations

You can walk through water.
Your dull iron-grey scales are very hard (AC +13).
Your body does not fit into most forms of armour.
Your cold-blooded metabolism reacts poorly to cold.
You can survive without breathing.


Message History

A goblin comes into view. It is wielding a club.
You barely miss the goblin. The goblin completely misses you. The goblin closely misses you.
You closely miss the goblin. The goblin misses you.
You barely miss the goblin. The goblin misses you.
You completely miss the goblin. The goblin hits you but does no damage. The goblin closely misses you.
You hit the goblin.
The goblin is moderately wounded.
You block the goblin's attack.
You closely miss the goblin.
You tail-slap the goblin, but do no damage.
The goblin is moderately wounded.
The goblin misses you.
You miss the goblin.
The goblin is moderately wounded.
The goblin closely misses you. You block the goblin's attack.
You hit the goblin.
You kill the goblin!
No target in view!
There is an entrance to Chask's Book Shop here.
Saving game... please wait.

..# #.........# #..#   #.....
..# #....(....# #..#   #.....
..# #.........# #..#   #.....
..# #.........# #..#   #.....
..###.......).###..#   #.....
...................##  #.....
....................## #.....
.....###)..###.......###.....
....##...#...##.......##.....
...##n..###..n##......##.....
..##n..## ##..@##.....##.....
########   #############[[[).
             ###########....#
             #......#........
             #.........[.....
            ##.˜˜˜˜˜˜˜˜˜.[...
            #).˜#######˜..)[.
            ##))#.....#˜.[[##
            #..%'.....#˜....#
        ### ##.)'.....#˜...#.


There are no monsters in sight!

Vanquished Creatures
  An orc warlord (Orc:4)
  An unseen horror (D:11)
  2 kobold demonologists (D:11)
  A fire drake (Lair:7)
  3 komodo dragons
  The ghost of Jalanthian Fury the Summoner, an experienced TeSu (D:5)
  A troll (D:12)
  2 basilisks
  9 yaks
  A wyvern (D:12)
  3 sharks
  A water elemental (D:12)
  11 ugly things
  7 hippogriffs
  4 wolves
  4 wargs
  An orc skeleton (Orc:4)
  A deep elf fighter (D:11)
  6 water moccasins
  4 sky beasts
  A phantom (D:4)
  19 orc warriors
  A black bear (Lair:6)
  8 porcupines
  8 centaurs
  An ice beast (Lair:1)
  2 giant goldfish
  4 ogres
  6 crocodiles
  Duvessa (D:8)
  10 giant slugs
  A big kobold (D:8)
  20 giant frogs
  2 hippogriff zombies
  3 scorpions
  A killer bee (D:11)
  A quasit (D:10)
  Dowan (D:8)
  4 wights
  20 orc priests
  5 crimson imps
  29 orc wizards
  A basilisk skeleton (D:12)
  A giant frog skeleton (D:11)
  11 hounds
  A big fish (D:12)
  28 worker ants
  3 iguanas
  11 sheep
  12 gnolls
  15 adders
  A worm zombie (D:9)
  An inept feature mimic (D:4)
  4 shadow imps
  2 giant mites (Lair:6)
  23 green rats
  An inept item mimic (D:6)
  3 worms
  An adder zombie (D:6)
  2 giant eyeballs
  4 giant geckos
  An ooze (D:7)
  131 orcs
  4 giant cockroaches
  20 hobgoblins
  28 kobolds
  11 quokkas
  17 bats
  4 giant newts
  23 goblins
  A hobgoblin zombie (D:6)
  21 jackals
  A jackal skeleton (D:8)
  6 orc zombies (Orc:4)
  22 rats
  A rat skeleton (D:4)
  9 ballistomycetes
  2 plants (Lair:8)
639 creatures vanquished.

Vanquished Creatures (collateral kills)
  Donald (Orc:3)
  An orc warlord (Orc:3)
  Fannar (Lair:1)
  Harold (Lair:1)
  6 hydras
  Erica (Lair:7)
  An anaconda (Lair:8)
  The ghost of Conar the Carver, an experienced DsGl of Makhleb (Lair:1)
  5 orc high priests
  Nergalle (D:12)
  An iron troll (Orc:3)
  An orb spider (Lair:4)
  Erolcha (D:9)
  Joseph (Lair:1)
  2 manticores (D:11)
  A hill giant (D:9)
  6 orc knights
  5 orc sorcerers (Orc:4)
  2 black mambas
  An orange demon (Orc:4)
  6 elephants (Lair:7)
  A queen ant (D:10)
  10 spiny frogs
  A kobold demonologist (D:11)
  A spriggan druid (Lair:6)
  5 komodo dragons
  2 fire drakes
  Grinder (D:4)
  3 trolls
  A polar bear (Lair:2)
  A two-headed ogre (D:9)
  3 grizzly bears
  12 blink frogs
  A basilisk (Lair:4)
  26 yaks
  5 ugly things (D:11)
  An elephant slug (Lair:8)
  3 sharks
  2 hungry ghosts
  A wyvern (Lair:6)
  2 hippogriffs
  4 porcupines
  4 soldier ants (D:10)
  5 wolves
  3 wargs
  2 mottled dragons
  11 water moccasins
  2 ice beasts
  2 sky beasts
  4 black bears
  4 ogres
  A giant goldfish (D:12)
  29 orc warriors
  5 crocodiles
  Sigmund (D:3)
  4 giant slugs
  Blork the orc (D:5)
  3 giant frogs
  A scorpion (D:4)
  An eye of draining (D:9)
  4 electric eels (D:12)
  2 killer bees (D:11)
  6 wights (D:12)
  3 goliath beetles
  2 crimson imps
  A gnoll shaman (D:7)
  2 lava snakes (D:12)
  3 iron imps (D:11)
  3 iguanas
  2 jellies
  A big fish (Lair:6)
  2 hounds
  15 orc wizards
  7 orc priests
  12 worker ants
  13 sheep
  39 green rats
  7 adders
  13 gnolls
  A white imp (D:11)
  A worm (D:2)
  A shadow imp (D:11)
  2 giant geckos
  An ooze (D:2)
  102 orcs
  6 hobgoblins
  8 jackals
  3 kobolds
  4 quokkas
  3 bats
  A giant cockroach (D:7)
  A giant newt (D:2)
  6 goblins
  A goblin skeleton (D:4)
  An orc skeleton (Orc:4)
  7 orc zombies (Orc:4)
  5 rats
  2 spectral orcs (D:12)
  A fungus (Lair:2)
  A plant (Lair:2)
510 creatures vanquished.

Vanquished Creatures (others)
  A warg (Lair:7)
  12 wolves
  164 ice beasts
  An ogre (Orc:4)
  19 crimson imps
  26 hounds
  An iron imp (D:8)
  6 lightning spires
  8 shadow imps
  20 white imps
  An orc (Orc:4)
  A bat (D:1)
  3 quokkas
  2 giant spores
  A rat (D:1)
  4 fungi
  5 plants
275 creatures vanquished.

Grand Total: 1424 creatures vanquished

Notes
Turn   | Place    | Note
--------------------------------------------------------------
     0 | D:1      | Dracus Sonus, the Draconian Summoner, began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 14/14 MP: 3/3
   407 | D:1      | Reached XP level 2. HP: 18/20 MP: 4/4
   412 | D:1      | Learned a level 2 spell: Call Imp
  1084 | D:2      | Reached skill level 5 in Summonings
  1084 | D:2      | Reached XP level 3. HP: 19/26 MP: 6/6
  1089 | D:2      | Learned a level 3 spell: Call Canine Familiar
  1631 | D:2      | Reached XP level 4. HP: 7/33 MP: 3/7
  2124 | D:2      | Found a blossoming altar of Fedhas.
  2430 | D:3      | HP: 1/33 [poisoned by a kobold]
  2898 | D:3      | Reached skill level 6 in Summonings
  3692 | D:3      | Reached XP level 5. HP: 33/38 MP: 3/9
  3775 | D:3      | Noticed Sigmund
  3820 | D:3      | Killed Sigmund
  3915 | D:3      | Reached skill level 7 in Summonings
  4284 | D:3      | Found a glowing silver altar of Zin.
  4415 | D:4      | Noticed Grinder
  4443 | D:4      | Killed Grinder
  4443 | D:4      | Reached XP level 6. HP: 43/45 MP: 0/10
  4682 | D:4      | Reached skill level 8 in Summonings
  4699 | D:4      | Paralysed by a giant eyeball for 3 turns
  5466 | D:4      | Your scales start taking on a dull iron-grey colour.
  5466 | D:4      | Gained mutation: You can survive without breathing. [draconian maturity]
  5466 | D:4      | Reached XP level 7. HP: 22/50 MP: 12/12
  5881 | D:4      | Found a basalt altar of Yredelemnul.
  5881 | D:4      | Found a shattered altar of Ashenzari.
  5899 | D:4      | Became a worshipper of Ashenzari the Shackled
  6007 | D:4      | Found a shadowy altar of Dithmenos.
  6106 | D:5      | Entered Level 5 of the Dungeon
  6197 | D:5      | Noticed Jalanthian Fury's ghost (experienced TeSu)
  6245 | D:5      | Killed Jalanthian Fury's ghost
  6245 | D:5      | Reached skill level 9 in Summonings
  7016 | D:5      | Noticed Blork the orc
  7030 | D:5      | Killed Blork the orc
  7560 | D:6      | Reached skill level 10 in Summonings
  7560 | D:6      | Reached XP level 8. HP: 44/57 MP: 7/13
  7585 | D:6      | Learned a level 4 spell: Summon Ice Beast
  7660 | D:6      | Found a staircase to the Ecumenical Temple.
  8009 | D:7      | Reached skill level 1 in Ice Magic
  8781 | D:8      | Noticed Duvessa
  8781 | D:8      | Noticed Dowan
  8894 | D:8      | Found Ojott's General Store.
  9276 | D:8      | Got the uncursed pair of gloves "Ghain" {MR++}
  9382 | D:7      | Identified the +2 pair of gloves "Ghain" {MR++} (You found it on level 8 of the Dungeon)
 10410 | D:8      | Killed Dowan
 10443 | D:8      | Killed Duvessa
 10883 | D:9      | Noticed Erolcha
 11267 | D:9      | Reached skill level 5 in Spellcasting
 11267 | D:9      | Reached XP level 9. HP: 62/62 MP: 19/21
 11318 | D:9      | Reached skill level 5 in Ice Magic
 11485 | D:9      | Noticed a two-headed ogre
 11497 | D:9      | Killed a two-headed ogre
 11574 | D:9      | Found a staircase to the Lair.
 11721 | D:9      | Killed Erolcha
 12051 | D:9      | Reached skill level 1 in Shields
 12232 | Lair:1   | Entered Level 1 of the Lair of Beasts
 12266 | Lair:1   | Noticed Conar's ghost (experienced DsGl)
 12321 | Lair:1   | Acquired Ashenzari's first power
 12342 | Lair:1   | Killed Conar's ghost
 12919 | Lair:1   | Noticed Fannar
 12922 | Lair:1   | Noticed a spiny frog
 12933 | Lair:1   | Killed a spiny frog
 12996 | Lair:2   | Identified a scroll of acquirement
 13138 | Lair:2   | Reached XP level 10. HP: 20/69 MP: 19/24
 13363 | Lair:2   | Noticed a spiny frog
 13373 | Lair:2   | Killed a spiny frog
 13430 | Lair:2   | Noticed a four-headed hydra
 13445 | Lair:2   | Killed a four-headed hydra
 13445 | Lair:2   | Reached skill level 5 in Dodging
 13445 | Lair:2   | Reached skill level 5 in Shields
 13919 | Lair:2   | Noticed a spiny frog
 13937 | Lair:2   | Killed a spiny frog
 14886 | Lair:1   | Noticed a four-headed hydra
 14902 | Lair:1   | Killed a four-headed hydra
 14998 | Lair:1   | Noticed a spiny frog
 15005 | Lair:1   | Noticed Joseph
 15006 | Lair:1   | Killed a spiny frog
 15015 | Lair:1   | Killed Joseph
 15179 | Lair:1   | Noticed Harold
 15290 | Lair:1   | Killed Harold
 15290 | Lair:1   | Reached XP level 11. HP: 40/74 MP: 14/25
 16944 | Lair:3   | Reached skill level 10 in Dodging
 17211 | Lair:3   | Reached skill level 1 in Fighting
 18426 | Lair:3   | Reached skill level 5 in Fighting
 18607 | Lair:3   | Noticed a seven-headed hydra
 18742 | Lair:3   | Killed a seven-headed hydra
 18890 | Lair:4   | Found a blossoming altar of Fedhas.
 19280 | Lair:4   | Found a hole to the Spider Nest.
 19280 | Lair:4   | Noticed an orb spider
 19301 | Lair:4   | Killed an orb spider
 19826 | Lair:4   | Acquired Ashenzari's second power
 20632 | Lair:5   | Found a glowing silver altar of Zin.
 20844 | Lair:5   | Noticed a six-headed hydra
 20864 | Lair:5   | Killed a six-headed hydra
 20864 | Lair:5   | Reached XP level 12. HP: 105/105 MP: 1/25
 21032 | Lair:5   | Found a staircase to the Swamp.
 21830 | Lair:5   | Reached skill level 10 in Fighting
 22604 | Lair:6   | Noticed a six-headed hydra
 22615 | Lair:6   | Killed a six-headed hydra
 22615 | Lair:6   | Reached skill level 11 in Summonings
 23671 | Lair:7   | Noticed a seven-headed hydra
 23677 | Lair:7   | Killed a seven-headed hydra
 23865 | Lair:7   | Acquired Ashenzari's third power
 24629 | Lair:7   | Reached skill level 12 in Summonings
 24641 | Lair:7   | Learned a level 4 spell: Summon Lightning Spire
 24961 | Lair:7   | Noticed Erica
 25006 | Lair:7   | Killed Erica
 25469 | Lair:8   | Entered Level 8 of the Lair of Beasts
 26319 | Lair:8   | Noticed an anaconda
 26337 | Lair:8   | Killed an anaconda
 26452 | Lair:8   | Noticed a dire elephant
 27335 | D:9      | Noticed a hill giant
 27343 | D:9      | Killed a hill giant
 27398 | D:10     | Entered Level 10 of the Dungeon
 29836 | D:11     | Reached XP level 13. HP: 116/116 MP: 11/27
 29965 | D:11     | Found a flagged portal.
 30127 | Bailey   | Entered a bailey
 30901 | D:11     | Acquired Ashenzari's fourth power
 31262 | D:11     | Found a corrupted altar of Lugonu.
 32027 | D:12     | Found Yrostre's Weapon Shop.
 32201 | Lair:1   | Killed Fannar
 33158 | D:12     | Found a staircase to the Orcish Mines.
 33860 | D:12     | Noticed Nergalle
 33886 | D:12     | Killed Nergalle
 34598 | Orc:1    | Entered Level 1 of the Orcish Mines
 34627 | Orc:1    | Found Zacrafri's Gadget Shoppe.
 34881 | Orc:1    | Found a bloodstained altar of Trog.
 35064 | Orc:2    | Found Loewn's Armour Shoppe.
 38225 | Orc:4    | Entered Level 4 of the Orcish Mines
 38958 | Orc:4    | Noticed Donald
 39021 | Orc:4    | Noticed an orc warlord
 39217 | Orc:3    | Killed Donald
 39462 | Orc:4    | Found a staircase to the Elven Halls.
 39487 | Orc:4    | Reached skill level 13 in Fighting
 40849 | Orc:4    | Killed an orc warlord
 41239 | Orc:4    | Noticed an orc warlord
 41659 | Orc:3    | Killed an orc warlord
 43203 | Orc:4    | Reached XP level 14. HP: 130/130 MP: 12/27
 44407 | Orc:4    | Found Stoud's Antique Armour Boutique.
 44408 | Orc:4    | Found Pnackoud's Antique Weapon Boutique.
 44410 | Orc:4    | Found Niba's General Store.
 44410 | Orc:4    | Found Chask's Book Shop.


Action                   |  1- 3 |  4- 6 |  7- 9 | 10-12 | 13-15 || total
-------------------------+-------+-------+-------+-------+-------++-------
Melee: Unarmed           |    25 |       |       |       |       ||    25
       Spear             |   141 |   332 |   173 |       |       ||   646
       War axe           |       |       |   377 |   796 |       ||  1173
       Scimitar          |       |       |       |   321 |   951 ||  1272
       Eveningstar       |       |       |       |       |   453 ||   453
 Cast: Summon Small Mamm |     7 |       |       |       |       ||     7
       Call Imp          |     8 |    18 |    38 |    24 |       ||    88
       Call Canine Famil |       |    14 |    33 |    11 |     3 ||    61
       Summon Ice Beast  |       |       |    25 |   220 |   183 ||   428
       Summon Lightning  |       |       |       |     1 |    32 ||    33
Evoke: Wand              |       |       |     2 |     6 |     8 ||    16
  Use: Scroll            |     2 |     2 |    27 |     9 |     7 ||    47
       Potion            |       |       |       |     6 |     5 ||    11
 Stab: Sleeping          |     2 |     5 |     4 |     6 |       ||    17
       Distracted        |       |       |     1 |     9 |     7 ||    17
       Invisible         |       |       |       |       |     1 ||     1
http://crawl.akrasiac.org/scoring/players/doubtofbuddha

Wins (on-line): DsAr, HaFi, DDEE, MfSk, GrMo, NaAs, VpEn, CeWr, MiDK, KoAK, DrSu, TeAE, FoAr, OgHu, HECj (Streak!), DgAM, DEIE (Streak!), VSNe, SpBe
Wins (off-line): FoFi

Vestibule Violator

Posts: 1601

Joined: Sunday, 14th July 2013, 16:36

Post Monday, 12th May 2014, 11:10

Re: Where I Try To Win With a Tengu Summoner

Mana Vipers are fast and seem to do a lot of damage. But as a caveat, I rarely summon (I find it unfun in crawl), so I don't have a fully fleshed out opinion on that. They have anti-magic too; I got caught by Gastronok at about half of his LOS and nowhere to hide... so I rushed him down with mana vipers and had no problem!

For this message the author Hurkyl has received thanks:
doubtofbuddha

Tomb Titivator

Posts: 832

Joined: Wednesday, 17th April 2013, 13:28

Post Monday, 12th May 2014, 11:34

Re: Where I Try To Win With a Tengu Summoner

I think that +10 vorpal bardiche is your best weapon, the kind of thing that would make me go "forget all that preconceived hybrid nonsense, I'll just melee everything to death from 2 squares away". Sometimes you just have to use what the game gives you.

Lajatang and eveningstar are both relatively low investment, high damage weapons, so if you plan to put lots of skill into the various magic schools, then these would be ideal. On the other hand, you'd need to invest significant time and resources (EW scrolls) to build either up to endgame quality, whereas that bardiche is already more than sufficient to win.

My personal preference would be to go the bardiche route. That won't leave a lot of spare skill points for spells, but IMO as long as you don't spread it too thin (by training too many schools) you should be ok. Ash's skill boost will be really helpful too.

For this message the author DracheReborn has received thanks:
doubtofbuddha

Snake Sneak

Posts: 119

Joined: Sunday, 11th May 2014, 17:36

Post Monday, 12th May 2014, 11:48

Re: Where I Try To Win With a Tengu Summoner

DracheReborn wrote:Lajatang and eveningstar are both relatively low investment, high damage weapons, so if you plan to put lots of skill into the various magic schools, then these would be ideal. On the other hand, you'd need to invest significant time and resources (EW scrolls) to build either up to endgame quality, whereas that bardiche is already more than sufficient to win.


I think what is going to really push me over the edge is the simple fact that I have not really found that many enchant weapon scrolls at this point. I only have 2 enchant weapon 1 scrolls and 1 enchant weapon 2 scrolls. (Also only 2 enchant armor scrolls, but as a draconian that is less relevant.)
http://crawl.akrasiac.org/scoring/players/doubtofbuddha

Wins (on-line): DsAr, HaFi, DDEE, MfSk, GrMo, NaAs, VpEn, CeWr, MiDK, KoAK, DrSu, TeAE, FoAr, OgHu, HECj (Streak!), DgAM, DEIE (Streak!), VSNe, SpBe
Wins (off-line): FoFi

Snake Sneak

Posts: 119

Joined: Sunday, 11th May 2014, 17:36

Post Monday, 12th May 2014, 12:08

Re: Where I Try To Win With a Tengu Summoner

...and I died. Found an Ice Cave filled with Blue Devils and Ice Devils and underestimated their threat level, because I have really only encountered them in the late game before. Used up all of my emergency buttons, and then when I went for the escape I thought they would not follow me out of the ice cave. I was wrong. I still managed to run/fight for a while, but eventually one of them got me.


Strategic mistakes I made:
1) I had two scrolls of recharging back in my stash. I had 3 charges in my Wand of Healing. Yeah, that should have been something that I did.
2) I forgot to use my scroll of acquirement to get a wand. Haste may have made me fast enough to flee from the situation.


  Code:
 Dungeon Crawl Stone Soup version 0.14.1 (tiles) character file.

81084 Dracus Sonus the Fighter (level 15, -6/137 HPs)
             Began as a Grey Draconian Summoner on May 11, 2014.
             Was a High Priest of Ashenzari.
             Mangled by a blue devil (19 damage)
             ... on Level 13 of the Dungeon on May 12, 2014.
             The game lasted 03:15:43 (45923 turns).

Dracus Sonus the Fighter (Grey Draconian Summoner) Turns: 45923, Time: 03:15:43

HP  -6/137       AC 22     Str 10      XL: 15   Next: 21%
MP  12/28        EV 20     Int 20      God: Ashenzari [*****.]
Gold 1395        SH  0     Dex 14      Spells:  5 memorised, 12 levels left

rFire  + . .     SeeInvis +     i - +3,+10 bardiche "Beastslayer" {chop, +Fly}
rCold  . . .     Clarity  +     (armour unavailable)
rNeg   + . .     Conserve .     (no shield)
rPois  .         rCorr    .     (helmet restricted)
rElec  .         rRot     .     (no cloak)
SustAb . .       Spirit   .     d - +2 pair of gloves "Ghain" {MR++}
rMut   .         Warding  +     (no boots)
Saprov . . .     Stasis   .     E - amulet of warding
MR     +++..                    A - cursed +5 ring of protection
                                p - cursed ring of protection from fire

@: extremely resistant to hostile enchantments, fairly stealthy
A: walk through water, unfitting armour, unbreathing, AC +14
a: Scrying, Transfer Knowledge, Renounce Religion, Evoke Flight


You were on level 13 of the Dungeon.
You worshipped Ashenzari.
Ashenzari was extremely pleased with you.
You were starving.

You visited 3 branches of the dungeon, and saw 25 of its levels.
You also visited: Bailey and Ice Cave.

You collected 2453 gold pieces.
You spent 1058 gold pieces at shops.

Inventory:

Hand weapons
 i - the cursed +3,+10 bardiche "Beastslayer" (weapon) {chop, +Fly}
   (You bought it in a shop on level 12 of the Dungeon)   
   
   It inflicts extra damage upon your enemies.
   
   It lets you fly.
   It has a curse placed upon it.
Armour
 d - the cursed +2 pair of gloves "Ghain" (worn) {MR++}
   (You found it on level 8 of the Dungeon)   
   
   It affects your resistance to hostile enchantments.
   It has a curse placed upon it.
Magical devices
 g - a wand of heal wounds (0)
 m - a wand of digging (20)
 y - a wand of fireball (1)
 B - a wand of teleportation (4)
 C - a wand of lightning (4)
Comestibles
 f - 8 meat rations
 r - 3 rotting chunks of orc flesh
 u - a rotting chunk of hill giant flesh
 z - a pear
Scrolls
 b - a scroll of fear
 j - a scroll of magic mapping
Jewellery
 a - an uncursed ring of positive energy
 e - an uncursed amulet of clarity {unknown}
 p - a cursed ring of protection from fire (left hand)
 s - an uncursed ring of wizardry
 t - an uncursed ring of sustenance
 A - a cursed +5 ring of protection (right hand)
 E - an amulet of warding (around neck)
Potions
 h - a potion of berserk rage
 n - 3 potions of brilliance
 o - 3 potions of curing
 v - a potion of magic


   Skills:
 - Level 13.9 Fighting
 + Level 7.8(12.9) Polearms
 - Level 12.9 Dodging
 - Level 1.7 Stealth
   Level 5.9 Shields
 - Level 6.1 Spellcasting
 - Level 12.0(14.3) Summonings
 - Level 6.1(8.9) Ice Magic


You had 12 spell levels left.
You knew the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Summon Small Mammal   Summ           ####         1%          1    None
b - Call Imp              Summ           ######..     1%          2    None
c - Call Canine Familiar  Summ           ######..     1%          3    ##.....
d - Summon Ice Beast      Ice/Summ       ######..     1%          4    ####...
e - Summon Lightning Spi  Summ/Air       #####...     8%          4    ####...


Dungeon Overview and Level Annotations

Branches:
Dungeon (13/15)            Temple (0/1) D:6             Orc (4/4) D:12
    Elf (0/3) Orc:4          Lair (8/8) D:9           Swamp (0/5) Lair:5
 Spider (0/5) Lair:4       Vaults (0/5) D:13       
 Slime: Lair:6-8   

Altars:
Ashenzari
Dithmenos
Fedhas
Trog
Yredelemnul
Zin
Lugonu

Shops:
D:8 *   D:12 (   Orc:1 }   Orc:2 [   Orc:4 ([*:

Annotations:
D:13 1 exclusion
Lair:7 exclusion: 2 oklob plants


Innate Abilities, Weirdness & Mutations

You can walk through water.
Your dull iron-grey scales are very hard (AC +14).
Your body does not fit into most forms of armour.
Your cold-blooded metabolism reacts poorly to cold.
You can survive without breathing.


Message History

Your ice beast hits the blue devil but does no damage.
Really walk into a travel-excluded area?
[Y]es or [N]o only, please.
Really walk into a travel-excluded area?
Things that are here:
an uncursed ring mail; an uncursed trident
Your ice beast hits the orc. Your ice beast freezes the orc!
The orc dies!
An orc warrior comes into view.
Ashenzari warns you: It is wielding a +0,+0 great sword and carrying a wand of draining.
Your ice beast closely misses the orc.
Things that are here:
a large rock; an orc skeleton
You see here a human skeleton.
A chill wind blows around you.
You are starving!
Your ice beast hits the blue devil but does no damage.
The blue devil swoops through the air toward you!
The blue devil hits you!
You die...

###########################
..(%.........................
{{{{{{{{...>..........(......
#####4{############..#######.
...,#..#          #..#     #.
....#%.#      #####..#     #.
....'..########....).#     #.
.{{.#...o..I..@4###..#######.
....#...####....#.#..........
... #...#  #.####'####.......
... #...#  #.#,,  #^{#.######
#####...#  #.#**   ###.#
..{.....#  #.#,,    {#.#
.#####..#  #.#* *  * #.#
.    #..#  #.# ,  * {#.#
.    #..#  #.# **  **#.#
     #..#       ,,, ,..#


You could see a blue devil, an orc and a friendly ice beast.

Vanquished Creatures
  An orc warlord (Orc:4)
  An unseen horror (D:11)
  2 ice devils (IceCv)
  A hill giant (D:13)
  A griffon (D:13)
  A cyclops (D:13)
  2 kobold demonologists (D:11)
  A fire drake (Lair:7)
  3 komodo dragons
  The ghost of Jalanthian Fury the Summoner, an experienced TeSu (D:5)
  A troll (D:12)
  3 basilisks
  9 yaks
  A shadow (D:13)
  A wraith (D:13)
  A wyvern (D:12)
  3 sharks
  A hill giant zombie (D:13)
  A water elemental (D:12)
  5 humans
  11 ugly things
  2 vampire mosquitoes (D:13)
  8 hippogriffs
  4 wolves
  4 wargs
  An orc skeleton (Orc:4)
  A deep elf fighter (D:11)
  6 water moccasins
  4 sky beasts
  A phantom (D:4)
  19 orc warriors
  A black bear (Lair:6)
  8 porcupines
  8 centaurs
  An ice beast (Lair:1)
  2 giant goldfish
  4 ogres
  6 crocodiles
  Duvessa (D:8)
  10 giant slugs
  A big kobold (D:8)
  21 giant frogs
  2 hippogriff zombies
  3 scorpions
  A killer bee (D:11)
  A quasit (D:10)
  Dowan (D:8)
  4 wights
  21 orc priests
  5 crimson imps
  29 orc wizards
  A basilisk skeleton (D:12)
  A giant frog skeleton (D:11)
  11 hounds
  A big fish (D:12)
  28 worker ants
  3 iguanas
  11 sheep
  12 gnolls
  15 adders
  A worm zombie (D:9)
  An inept feature mimic (D:4)
  4 shadow imps
  2 giant mites (Lair:6)
  23 green rats
  An inept item mimic (D:6)
  12 white imps (D:13)
  3 worms
  An adder zombie (D:6)
  2 giant eyeballs
  4 giant geckos
  An ooze (D:7)
  135 orcs
  4 giant cockroaches
  20 hobgoblins
  28 kobolds
  12 quokkas
  17 bats
  4 giant newts
  23 goblins
  A hobgoblin zombie (D:6)
  21 jackals
  A jackal skeleton (D:8)
  6 orc zombies (Orc:4)
  22 rats
  A rat skeleton (D:4)
  9 ballistomycetes
  2 plants (Lair:8)
675 creatures vanquished.

Vanquished Creatures (collateral kills)
  Donald (Orc:3)
  An orc warlord (Orc:3)
  Fannar (Lair:1)
  Harold (Lair:1)
  7 hydras
  Erica (Lair:7)
  An anaconda (Lair:8)
  The ghost of Conar the Carver, an experienced DsGl of Makhleb (Lair:1)
  5 orc high priests
  Nergalle (D:12)
  An iron troll (Orc:3)
  An orb spider (Lair:4)
  Erolcha (D:9)
  Joseph (Lair:1)
  2 manticores (D:11)
  A hill giant (D:9)
  7 orc knights
  5 orc sorcerers (Orc:4)
  2 black mambas
  An orange demon (Orc:4)
  6 elephants (Lair:7)
  A queen ant (D:10)
  10 spiny frogs
  A kobold demonologist (D:11)
  A spriggan druid (Lair:6)
  5 komodo dragons
  2 fire drakes
  Grinder (D:4)
  3 trolls
  A polar bear (Lair:2)
  A two-headed ogre (D:9)
  3 grizzly bears
  12 blink frogs
  2 basilisks
  26 yaks
  5 ugly things (D:11)
  A wraith (D:13)
  An elephant slug (Lair:8)
  3 sharks
  2 hungry ghosts
  A wyvern (Lair:6)
  2 hippogriffs
  A vampire mosquito (D:13)
  4 porcupines
  4 soldier ants (D:10)
  5 wolves
  3 wargs
  2 mottled dragons
  11 water moccasins
  2 ice beasts
  2 sky beasts
  4 black bears
  4 ogres
  A giant goldfish (D:12)
  29 orc warriors
  5 crocodiles
  Sigmund (D:3)
  4 giant slugs
  Blork the orc (D:5)
  3 giant frogs
  A scorpion (D:4)
  An eye of draining (D:9)
  4 electric eels (D:12)
  2 killer bees (D:11)
  6 wights (D:12)
  3 goliath beetles
  3 crimson imps
  A gnoll shaman (D:7)
  2 lava snakes (D:12)
  3 iron imps (D:11)
  3 iguanas
  3 jellies
  A big fish (Lair:6)
  2 hounds
  15 orc wizards
  7 orc priests
  12 worker ants
  13 sheep
  39 green rats
  7 adders
  13 gnolls
  A white imp (D:11)
  A worm (D:2)
  A shadow imp (D:11)
  2 giant geckos
  An ooze (D:2)
  103 orcs
  6 hobgoblins
  8 jackals
  3 kobolds
  4 quokkas
  3 bats
  A giant cockroach (D:7)
  A giant newt (D:2)
  6 goblins
  A goblin skeleton (D:4)
  An orc skeleton (Orc:4)
  7 orc zombies (Orc:4)
  5 rats
  2 spectral orcs (D:12)
  A fungus (Lair:2)
  A plant (Lair:2)
518 creatures vanquished.

Vanquished Creatures (others)
  A warg (Lair:7)
  12 wolves
  175 ice beasts
  An ogre (Orc:4)
  19 crimson imps
  26 hounds
  An iron imp (D:8)
  7 lightning spires
  8 shadow imps
  20 white imps
  An orc (Orc:4)
  A bat (D:1)
  3 quokkas
  2 giant spores
  A rat (D:1)
  4 fungi
  5 plants
287 creatures vanquished.

Grand Total: 1480 creatures vanquished

Notes
Turn   | Place    | Note
--------------------------------------------------------------
     0 | D:1      | Dracus Sonus, the Draconian Summoner, began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 14/14 MP: 3/3
   407 | D:1      | Reached XP level 2. HP: 18/20 MP: 4/4
   412 | D:1      | Learned a level 2 spell: Call Imp
  1084 | D:2      | Reached skill level 5 in Summonings
  1084 | D:2      | Reached XP level 3. HP: 19/26 MP: 6/6
  1089 | D:2      | Learned a level 3 spell: Call Canine Familiar
  1631 | D:2      | Reached XP level 4. HP: 7/33 MP: 3/7
  2124 | D:2      | Found a blossoming altar of Fedhas.
  2430 | D:3      | HP: 1/33 [poisoned by a kobold]
  2898 | D:3      | Reached skill level 6 in Summonings
  3692 | D:3      | Reached XP level 5. HP: 33/38 MP: 3/9
  3775 | D:3      | Noticed Sigmund
  3820 | D:3      | Killed Sigmund
  3915 | D:3      | Reached skill level 7 in Summonings
  4284 | D:3      | Found a glowing silver altar of Zin.
  4415 | D:4      | Noticed Grinder
  4443 | D:4      | Killed Grinder
  4443 | D:4      | Reached XP level 6. HP: 43/45 MP: 0/10
  4682 | D:4      | Reached skill level 8 in Summonings
  4699 | D:4      | Paralysed by a giant eyeball for 3 turns
  5466 | D:4      | Your scales start taking on a dull iron-grey colour.
  5466 | D:4      | Gained mutation: You can survive without breathing. [draconian maturity]
  5466 | D:4      | Reached XP level 7. HP: 22/50 MP: 12/12
  5881 | D:4      | Found a basalt altar of Yredelemnul.
  5881 | D:4      | Found a shattered altar of Ashenzari.
  5899 | D:4      | Became a worshipper of Ashenzari the Shackled
  6007 | D:4      | Found a shadowy altar of Dithmenos.
  6106 | D:5      | Entered Level 5 of the Dungeon
  6197 | D:5      | Noticed Jalanthian Fury's ghost (experienced TeSu)
  6245 | D:5      | Killed Jalanthian Fury's ghost
  6245 | D:5      | Reached skill level 9 in Summonings
  7016 | D:5      | Noticed Blork the orc
  7030 | D:5      | Killed Blork the orc
  7560 | D:6      | Reached skill level 10 in Summonings
  7560 | D:6      | Reached XP level 8. HP: 44/57 MP: 7/13
  7585 | D:6      | Learned a level 4 spell: Summon Ice Beast
  7660 | D:6      | Found a staircase to the Ecumenical Temple.
  8009 | D:7      | Reached skill level 1 in Ice Magic
  8781 | D:8      | Noticed Duvessa
  8781 | D:8      | Noticed Dowan
  8894 | D:8      | Found Ojott's General Store.
  9276 | D:8      | Got the uncursed pair of gloves "Ghain" {MR++}
  9382 | D:7      | Identified the +2 pair of gloves "Ghain" {MR++} (You found it on level 8 of the Dungeon)
 10410 | D:8      | Killed Dowan
 10443 | D:8      | Killed Duvessa
 10883 | D:9      | Noticed Erolcha
 11267 | D:9      | Reached skill level 5 in Spellcasting
 11267 | D:9      | Reached XP level 9. HP: 62/62 MP: 19/21
 11318 | D:9      | Reached skill level 5 in Ice Magic
 11485 | D:9      | Noticed a two-headed ogre
 11497 | D:9      | Killed a two-headed ogre
 11574 | D:9      | Found a staircase to the Lair.
 11721 | D:9      | Killed Erolcha
 12051 | D:9      | Reached skill level 1 in Shields
 12232 | Lair:1   | Entered Level 1 of the Lair of Beasts
 12266 | Lair:1   | Noticed Conar's ghost (experienced DsGl)
 12321 | Lair:1   | Acquired Ashenzari's first power
 12342 | Lair:1   | Killed Conar's ghost
 12919 | Lair:1   | Noticed Fannar
 12922 | Lair:1   | Noticed a spiny frog
 12933 | Lair:1   | Killed a spiny frog
 12996 | Lair:2   | Identified a scroll of acquirement
 13138 | Lair:2   | Reached XP level 10. HP: 20/69 MP: 19/24
 13363 | Lair:2   | Noticed a spiny frog
 13373 | Lair:2   | Killed a spiny frog
 13430 | Lair:2   | Noticed a four-headed hydra
 13445 | Lair:2   | Killed a four-headed hydra
 13445 | Lair:2   | Reached skill level 5 in Dodging
 13445 | Lair:2   | Reached skill level 5 in Shields
 13919 | Lair:2   | Noticed a spiny frog
 13937 | Lair:2   | Killed a spiny frog
 14886 | Lair:1   | Noticed a four-headed hydra
 14902 | Lair:1   | Killed a four-headed hydra
 14998 | Lair:1   | Noticed a spiny frog
 15005 | Lair:1   | Noticed Joseph
 15006 | Lair:1   | Killed a spiny frog
 15015 | Lair:1   | Killed Joseph
 15179 | Lair:1   | Noticed Harold
 15290 | Lair:1   | Killed Harold
 15290 | Lair:1   | Reached XP level 11. HP: 40/74 MP: 14/25
 16944 | Lair:3   | Reached skill level 10 in Dodging
 17211 | Lair:3   | Reached skill level 1 in Fighting
 18426 | Lair:3   | Reached skill level 5 in Fighting
 18607 | Lair:3   | Noticed a seven-headed hydra
 18742 | Lair:3   | Killed a seven-headed hydra
 18890 | Lair:4   | Found a blossoming altar of Fedhas.
 19280 | Lair:4   | Found a hole to the Spider Nest.
 19280 | Lair:4   | Noticed an orb spider
 19301 | Lair:4   | Killed an orb spider
 19826 | Lair:4   | Acquired Ashenzari's second power
 20632 | Lair:5   | Found a glowing silver altar of Zin.
 20844 | Lair:5   | Noticed a six-headed hydra
 20864 | Lair:5   | Killed a six-headed hydra
 20864 | Lair:5   | Reached XP level 12. HP: 105/105 MP: 1/25
 21032 | Lair:5   | Found a staircase to the Swamp.
 21830 | Lair:5   | Reached skill level 10 in Fighting
 22604 | Lair:6   | Noticed a six-headed hydra
 22615 | Lair:6   | Killed a six-headed hydra
 22615 | Lair:6   | Reached skill level 11 in Summonings
 23671 | Lair:7   | Noticed a seven-headed hydra
 23677 | Lair:7   | Killed a seven-headed hydra
 23865 | Lair:7   | Acquired Ashenzari's third power
 24629 | Lair:7   | Reached skill level 12 in Summonings
 24641 | Lair:7   | Learned a level 4 spell: Summon Lightning Spire
 24961 | Lair:7   | Noticed Erica
 25006 | Lair:7   | Killed Erica
 25469 | Lair:8   | Entered Level 8 of the Lair of Beasts
 26319 | Lair:8   | Noticed an anaconda
 26337 | Lair:8   | Killed an anaconda
 26452 | Lair:8   | Noticed a dire elephant
 27335 | D:9      | Noticed a hill giant
 27343 | D:9      | Killed a hill giant
 27398 | D:10     | Entered Level 10 of the Dungeon
 29836 | D:11     | Reached XP level 13. HP: 116/116 MP: 11/27
 29965 | D:11     | Found a flagged portal.
 30127 | Bailey   | Entered a bailey
 30901 | D:11     | Acquired Ashenzari's fourth power
 31262 | D:11     | Found a corrupted altar of Lugonu.
 32027 | D:12     | Found Yrostre's Weapon Shop.
 32201 | Lair:1   | Killed Fannar
 33158 | D:12     | Found a staircase to the Orcish Mines.
 33860 | D:12     | Noticed Nergalle
 33886 | D:12     | Killed Nergalle
 34598 | Orc:1    | Entered Level 1 of the Orcish Mines
 34627 | Orc:1    | Found Zacrafri's Gadget Shoppe.
 34881 | Orc:1    | Found a bloodstained altar of Trog.
 35064 | Orc:2    | Found Loewn's Armour Shoppe.
 38225 | Orc:4    | Entered Level 4 of the Orcish Mines
 38958 | Orc:4    | Noticed Donald
 39021 | Orc:4    | Noticed an orc warlord
 39217 | Orc:3    | Killed Donald
 39462 | Orc:4    | Found a staircase to the Elven Halls.
 39487 | Orc:4    | Reached skill level 13 in Fighting
 40849 | Orc:4    | Killed an orc warlord
 41239 | Orc:4    | Noticed an orc warlord
 41659 | Orc:3    | Killed an orc warlord
 43203 | Orc:4    | Reached XP level 14. HP: 130/130 MP: 12/27
 44407 | Orc:4    | Found Stoud's Antique Armour Boutique.
 44408 | Orc:4    | Found Pnackoud's Antique Weapon Boutique.
 44410 | Orc:4    | Found Niba's General Store.
 44410 | Orc:4    | Found Chask's Book Shop.
 44815 | D:12     | Bought the +3,+10 bardiche "Beastslayer" {chop, +Fly} for 1058 gold pieces
 44954 | Lair:3   | Reached XP level 15. HP: 137/137 MP: 28/28
 45089 | D:13     | Found a gate to the Vaults.
 45648 | D:13     | Found a frozen archway.
 45681 | IceCv    | Entered an ice cave
 45897 | D:13     | HP: 5/137 [blue devil (11)]
 45923 | D:13     | Mangled by a blue devil


Action                   |  1- 3 |  4- 6 |  7- 9 | 10-12 | 13-15 || total
-------------------------+-------+-------+-------+-------+-------++-------
Melee: Unarmed           |    25 |       |       |       |       ||    25
       Spear             |   141 |   332 |   173 |       |       ||   646
       War axe           |       |       |   377 |   796 |       ||  1173
       Scimitar          |       |       |       |   321 |   951 ||  1272
       Eveningstar       |       |       |       |       |   457 ||   457
       Bardiche          |       |       |       |       |   117 ||   117
 Cast: Summon Small Mamm |     7 |       |       |       |       ||     7
       Call Imp          |     8 |    18 |    38 |    24 |       ||    88
       Call Canine Famil |       |    14 |    33 |    11 |     3 ||    61
       Summon Ice Beast  |       |       |    25 |   220 |   205 ||   450
       Summon Lightning  |       |       |       |     1 |    33 ||    34
Evoke: Wand              |       |       |     2 |     6 |    12 ||    20
  Use: Scroll            |     2 |     2 |    27 |     9 |    10 ||    50
       Potion            |       |       |       |     6 |     7 ||    13
 Stab: Sleeping          |     2 |     5 |     4 |     6 |       ||    17
       Distracted        |       |       |     1 |     9 |     8 ||    18
       Invisible         |       |       |       |       |     1 ||     1

http://crawl.akrasiac.org/scoring/players/doubtofbuddha

Wins (on-line): DsAr, HaFi, DDEE, MfSk, GrMo, NaAs, VpEn, CeWr, MiDK, KoAK, DrSu, TeAE, FoAr, OgHu, HECj (Streak!), DgAM, DEIE (Streak!), VSNe, SpBe
Wins (off-line): FoFi

Cocytus Succeeder

Posts: 2229

Joined: Sunday, 18th December 2011, 13:31

Post Monday, 12th May 2014, 12:21

Re: Where I Try To Win With a Tengu Summoner

You also had a pot of berserk in your inventory - if used at right time it could probably have saved your life.
But yes going in a ice cave without rc+ is doable but require extra caution. Especially with a Dr without rc, because it's going to be slowed by ice attack
screw it I hate this character I'm gonna go melee Gastronok

For this message the author nago has received thanks:
doubtofbuddha

Snake Sneak

Posts: 119

Joined: Sunday, 11th May 2014, 17:36

Post Monday, 12th May 2014, 13:51

Re: Where I Try To Win With a Tengu Summoner

Yup, Draconian Summoners are doing way better for me then Tengu. Here is the latest one:



  Code:
 Dungeon Crawl Stone Soup version 0.14.1 (tiles) character file.

Draconis Eglis the Fighter (DrSu)                  Turns: 19429, Time: 01:10:55

HP 110/110       AC 13     Str 11      XL: 12   Next:  7%
MP  28/28        EV 17     Int 20      God: Kikubaaqudgha [***...]
Gold 976         SH  0     Dex 14      Spells:  6 memorised, 11 levels left

rFire  + . .     SeeInvis .     t - +3,+8 trident of the Lamprey {freeze, Dex+2}
rCold  . . .     Clarity  .     (armour unavailable)
rNeg   . . .     Conserve .     (no shield)
rPois  .         rCorr    .     (helmet restricted)
rElec  .         rRot     .     z - +0 cloak
SustAb . .       Spirit   .     u - +2 pair of gloves
rMut   .         Warding  .     D - +0 pair of boots
Saprov . . .     Stasis   .     (no amulet)
MR     .....                    G - ring of sustenance
                                g - ring of wizardry

@: drained, not resistant to hostile enchantments, fairly stealthy
A: breathe fire, unfitting armour, antennae 1, stinger 1, fire resistance 1, AC
+8
a: Breathe Fire, Receive Corpses, Renounce Religion


You are on level 5 of the Lair of Beasts.
You worship Kikubaaqudgha.
Kikubaaqudgha is most pleased with you.
You are not hungry.

You have visited 3 branches of the dungeon, and seen 14 of its levels.
You have also visited: Ossuary.

You have collected 976 gold pieces.

Inventory:

Hand weapons
 t - the +3,+8 trident of the Lamprey (weapon) {freeze, Dex+2}
   (You took it off a goblin on level 4 of the Dungeon)   
   
   It has been specially enchanted to freeze those struck by it, causing extra
   injury to most foes and up to double damage against particularly susceptible
   opponents. It can also slow down cold-blooded creatures.
   
   It affects your dexterity (+2).
Armour
 u - a +2 pair of gloves (worn)
 z - a +0 cloak (worn)
 D - a +0 pair of boots (worn)
Magical devices
 j - a wand of hasting {zapped: 1}
 y - a wand of fireball {zapped: 2}
 Q - a wand of teleportation {zapped: 1}
 S - a wand of lightning {zapped: 1}
Comestibles
 c - 4 bread rations
 i - a cheese
 m - an apple
 n - a choko
 A - 4 meat rations
 B - 15 strawberries
 H - 2 pears
Scrolls
 q - 2 scrolls of remove curse
 r - 2 scrolls of teleportation
 C - a scroll of fear
 F - a scroll of enchant armour
 J - 2 scrolls of blinking
Jewellery
 g - a ring of wizardry (left hand)
 G - a ring of sustenance (right hand)
 K - a runed emerald amulet
 L - an uncursed glowing garnet ring {tried}
Potions
 d - 5 potions of heal wounds
 e - 8 potions of curing
 h - a potion of invisibility
 k - a potion of agility
 l - a potion of flight
 p - 2 potions of might
 s - 3 potions of haste
 v - 3 potions of brilliance
 x - 3 potions of berserk rage
 M - a potion of resistance
Books
 a - a book of Death   
   
   Spells                             Type                      Level
   Corpse Rot                         Necromancy                   2
   Sublimation of Blood               Necromancy                   2
   Agony                              Necromancy                   5
   Dispel Undead                      Necromancy                   5
   Excruciating Wounds                Charms/Necromancy            5
   Bolt of Draining                   Conjuration/Necromancy       5
 b - a book of Callings   
   
   Spells                             Type                      Level
   *Summon Small Mammal               Summoning                    1
   *Call Imp                          Summoning                    2
   *Call Canine Familiar              Summoning                    3
   Summon Guardian Golem              Hexes/Summoning              4
   *Summon Lightning Spire            Summoning/Air                4
   *Summon Ice Beast                  Ice/Summoning                4
 f - a book of Fire   
   
   Spells                             Type                      Level
   Fire Brand                         Charms/Fire                  2
   Ignite Poison                      Fire/Transmutation           5
   Fireball                           Conjuration/Fire             5
   Bolt of Fire                       Conjuration/Fire             6
   Delayed Fireball                   Conjuration/Fire             7
   Ring of Flames                     Charms/Fire                  7
 o - Kikubaaqudgha's Papyrus of Necromancy
   (Kikubaaqudgha gifted it to you on level 7 of the Dungeon)   
   
   Spells                             Type                      Level
   Pain                               Necromancy                   1
   Lethal Infusion                    Charms/Necromancy            2
   Corpse Rot                         Necromancy                   2
   *Regeneration                      Charms/Necromancy            3
   Control Undead                     Necromancy                   4
 w - the Incunabulum of Snow
   (You found it on level 4 of the Dungeon)   
   
   Spells                             Type                      Level
   Throw Frost                        Conjuration/Ice              2
   Throw Icicle                       Conjuration/Ice              4
   *Summon Ice Beast                  Ice/Summoning                4
 E - a book of the Earth   
   
   Spells                             Type                      Level
   Leda's Liquefaction                Hexes/Earth                  4
   Bolt of Magma                      Conjuration/Fire/Earth       5
   Statue Form                        Transmutation/Earth          6
   Iron Shot                          Conjuration/Earth            6
   Shatter                            Earth                        9
 I - the Incunabulum of Venom
   (You found it on level 3 of the Lair of Beasts)   
   
   Spells                             Type                      Level
   Sting                              Conjuration/Poison           1
   Cure Poison                        Poison                       2
   Mephitic Cloud                     Conjuration/Poison/Air       3
   Spider Form                        Transmutation/Poison         3
   Alistair's Intoxication            Transmutation/Poison         4
 N - a book of the Tempests   
   
   Spells                             Type                      Level
   Static Discharge                   Conjuration/Air              3
   Lightning Bolt                     Conjuration/Air              5
   Fireball                           Conjuration/Fire             5
   Tornado                            Air                          9
   Shatter                            Earth                        9
 P - Kikubaaqudgha's Catalogue of Darkness
   (Kikubaaqudgha gifted it to you on level 5 of the Lair of Beasts)   
   
   Spells                             Type                      Level
   Bolt of Draining                   Conjuration/Necromancy       5
   Agony                              Necromancy                   5
   Dispel Undead                      Necromancy                   5
   Twisted Resurrection               Necromancy                   5
   Simulacrum                         Ice/Necromancy               6


   Skills:
 - Level 11.0(10.4) Fighting
 + Level 10.0(9.4) Dodging
 - Level 1.7(1.2) Stealth
 - Level 8.5(7.9) Spellcasting
 - Level 10.1(9.5) Summonings
 + Level 3.6(3.1) Necromancy


You have 11 spell levels left.
You know the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Summon Small Mammal   Summ           ####         1%          1    None
b - Call Imp              Summ           #####...     1%          2    None
c - Call Canine Familiar  Summ           #####...     1%          3    #......
d - Summon Ice Beast      Ice/Summ       ####....     6%          4    ###....
e - Summon Lightning Spi  Summ/Air       ####....     6%          4    ###....
f - Regeneration          Chrm/Necr      ##........   6%          3    #......


Dungeon Overview and Level Annotations

Branches:
Dungeon (8/15)             Temple (1/1) D:5            Lair (5/8) D:8
  Swamp (0/5) Lair:3     
Shoals: Lair:3-6     Snake: Lair:3-6    Spider: Lair:3-6   

Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
The Shining One


Innate Abilities, Weirdness & Mutations

You can breathe blasts of fire.
Your fiery red scales are hard (AC +8).
Your body does not fit into most forms of armour.
Your cold-blooded metabolism reacts poorly to cold.
Your flesh is heat resistant.
You have a pair of small antennae on your head.
Your tail ends in a poisonous barb.


Message History

You start resting.
Eat a chunk of crocodile flesh? (ye/n/q/i?)
This raw flesh tastes terrible.
You continue eating. x2
You start resting.
HP restored.
As you read the scroll labeled REDISU HIENOA, it crumbles to dust.
The scroll dissolves into smoke. It was a scroll of fog.
As you read the scroll labeled UCVONW EPIAMN, it crumbles to dust.
This is a scroll of acquirement!
[a] Weapon [b] Armour        [c] Jewellery [d] Book [e] Staff     
[f] Wand   [g] Miscellaneous [h] Food      [i] Gold [j] Ammunition
What kind of item would you like to acquire? (\ to view known items)
Something appears at your feet!
j - a wooden wand
Zapping: j - a wooden wand
Press: ? - help, Shift-Dir - straight line
Nothing appears to happen.
j - a wand of hasting {zapped: 1}
Saving game... please wait.

.............................
.............................
#............................
.............................
.............................
.#...........................
.............................
...P.........................
............%....#...##P.....
..........%..§§§.............
.............§@§.........P..#
............%.§§........#####
.......................).#.#
..........................##
..........................#
..........................#
........................#.#
...................P..#####
.....................##
..............f....#f#


There are no monsters in sight!

Vanquished Creatures
  2 hydras
  4 lindwurms (Lair:3)
  The ghost of Quith the Unyielding the Summoner, an experienced TeSu of Ashenzari (D:8)
  2 oklob plants (Lair:5)
  A black mamba (Lair:1)
  3 spiny frogs
  2 basilisks
  4 blink frogs
  7 wolves
  10 yaks
  A wyvern (Lair:4)
  2 hippogriffs
  6 porcupines
  7 water moccasins
  An ice beast (D:8)
  2 orc warriors (D:5)
  A giant goldfish (Lair:4)
  An ogre (D:8)
  A centaur (D:7)
  9 crocodiles
  3 giant slugs
  9 giant frogs
  3 killer bees
  2 crimson imps
  A goliath beetle (D:8)
  9 hounds
  7 iguanas
  2 jellies
  4 worker ants
  4 orange rats (Lair:5)
  An orc wizard (D:6)
  A crocodile zombie (D:5)
  5 mummies (Ossuary)
  A gnoll (D:4)
  3 orc zombies
  15 green rats
  10 adders
  3 giant mites
  An inept feature mimic (D:7)
  3 worms
  An adder zombie (D:5)
  2 giant eyeballs
  2 oozes
  13 orcs
  A giant cockroach (D:1)
  A gnoll zombie (Ossuary)
  8 goblins
  5 hobgoblins
  2 jackals (Lair:4)
  7 quokkas
  6 ball pythons
  18 bats
  3 giant geckos
  6 giant newts
  A hobgoblin zombie (Ossuary)
  8 kobolds
  An orc skeleton (D:5)
  15 rats
254 creatures vanquished.

Vanquished Creatures (collateral kills)
  Fannar (Lair:3)
  Joseph (D:7)
  An oklob plant (Lair:5)
  A black mamba (Lair:3)
  3 spiny frogs
  2 komodo dragons
  The ghost of Saladin the Exhumer, an average DsDK of Yredelemnul (Ossuary)
  3 yaks
  A hippogriff (Lair:3)
  4 wolves
  A water moccasin (D:6)
  2 porcupines (Lair:4)
  A mottled dragon (D:7)
  2 phantoms
  3 ice beasts
  A sky beast (D:6)
  An ogre (D:5)
  2 giant frogs (Lair:1)
  A giant slug (Lair:1)
  3 crocodiles
  2 killer bees (D:8)
  An electric eel (Lair:4)
  3 orc priests
  2 iguanas (D:4)
  A giant frog skeleton (D:8)
  A worker ant (D:5)
  A hound (D:4)
  2 orange rats (Lair:5)
  5 mummies (Ossuary)
  9 green rats
  2 adders
  2 gnolls (D:4)
  An inept feature mimic (D:4)
  3 orcs
  4 bats (D:1)
  2 giant cockroaches
  2 goblins
  4 hobgoblins
  A jackal (Lair:3)
  2 giant geckos (D:1)
  A giant newt (D:1)
  A gnoll zombie (Ossuary)
  2 hobgoblin zombies (Ossuary)
  3 kobolds (D:1)
  A kobold zombie (Ossuary)
  2 rats (D:1)
95 creatures vanquished.

Vanquished Creatures (others)
  7 wolves
  30 ice beasts
  13 crimson imps
  An iron imp (D:8)
  13 hounds
  A shadow imp (D:5)
  9 white imps
  5 bats
  3 quokkas
  2 rats
  2 plants (Lair:5)
86 creatures vanquished.

Grand Total: 435 creatures vanquished

Notes
Turn   | Place    | Note
--------------------------------------------------------------
     0 | D:1      | Draconis Eglis, the Draconian Summoner, began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 14/14 MP: 3/3
   319 | D:1      | Reached XP level 2. HP: 18/20 MP: 4/4
   825 | D:1      | Learned a level 2 spell: Call Imp
  1302 | D:2      | Reached skill level 5 in Summonings
  1302 | D:2      | Reached XP level 3. HP: 18/26 MP: 6/6
  1307 | D:2      | Learned a level 3 spell: Call Canine Familiar
  2476 | D:3      | Reached XP level 4. HP: 30/33 MP: 4/7
  3420 | D:4      | Reached skill level 6 in Summonings
  3823 | D:4      | Reached XP level 5. HP: 38/38 MP: 3/9
  3879 | D:4      | Got a fine trident {freeze}
  3880 | D:4      | Identified the cursed +3,+8 trident of the Lamprey {freeze, Dex+2} (You took it off a goblin on level 4 of the Dungeon)
  4150 | D:4      | Identified the Incunabulum of Snow
  4205 | D:4      | Found a bloodstained altar of Trog.
  4205 | D:4      | Found a shadowy altar of Dithmenos.
  4375 | D:4      | Paralysed by a giant eyeball for 3 turns
  4438 | D:4      | Noticed a phantom
  4460 | D:4      | Killed a phantom
  4460 | D:4      | Reached skill level 7 in Summonings
  4460 | D:4      | Reached XP level 6. HP: 15/45 MP: 7/10
  4751 | D:5      | Entered Level 5 of the Dungeon
  4794 | D:5      | Found a glowing silver altar of Zin.
  5477 | D:4      | Reached skill level 8 in Summonings
  6017 | D:5      | Found a staircase to the Ecumenical Temple.
  6026 | Temple   | Entered the Ecumenical Temple
  6166 | Temple   | Became a worshipper of Kikubaaqudgha
  6281 | D:5      | Paralysed by a giant eyeball for 2 turns
  6297 | D:5      | Found a deep blue altar of Sif Muna.
  6323 | D:5      | Found a sparkling altar of Nemelex Xobeh.
  6325 | D:5      | Found a glowing silver altar of Zin.
  6336 | D:5      | Found a shattered altar of Ashenzari.
  6343 | D:5      | Gained mutation: Your tail ends in a poisonous barb. [potion of beneficial mutation]
  6344 | D:5      | Gained mutation: You have a pair of small antennae on your head. [potion of beneficial mutation]
  6378 | D:5      | Your scales start taking on a fiery red colour.
  6378 | D:5      | Gained mutation: Your flesh is heat resistant. [draconian maturity]
  6378 | D:5      | Reached XP level 7. HP: 41/50 MP: 9/12
  6802 | D:6      | Reached skill level 9 in Summonings
  8424 | D:7      | Reached skill level 10 in Summonings
  8424 | D:7      | Reached XP level 8. HP: 47/57 MP: 13/13
  8785 | D:7      | Noticed Joseph
  8824 | D:7      | Found a burning altar of Makhleb.
  8825 | D:7      | Found a white marble altar of Elyvilon.
  8910 | D:7      | Killed Joseph
  9442 | D:8      | Found a sand-covered staircase.
  9564 | D:8      | Noticed Quith the Unyielding's ghost (experienced TeSu)
  9641 | D:7      | Acquired Kikubaaqudgha's first power
  9641 | D:7      | Received a gift from Kikubaaqudgha
  9642 | D:7      | Identified Kikubaaqudgha's Papyrus of Necromancy (Kikubaaqudgha gifted it to you on level 7 of the Dungeon)
  9853 | Ossuary  | Entered an ossuary
 10057 | Ossuary  | Noticed Saladin's ghost (average DsDK)
 10085 | Ossuary  | Killed Saladin's ghost
 10298 | D:7      | Learned a level 4 spell: Summon Ice Beast
 10432 | D:8      | Reached XP level 9. HP: 59/71 MP: 20/20
 10577 | D:8      | Found a staircase to the Lair.
 10828 | D:8      | Killed Quith the Unyielding's ghost
 10828 | D:8      | Reached skill level 5 in Spellcasting
 10928 | Lair:1   | Entered Level 1 of the Lair of Beasts
 10932 | Lair:1   | Reached skill level 5 in Fighting
 10962 | Lair:1   | Reached skill level 5 in Dodging
 10989 | Lair:1   | Noticed a black mamba
 11007 | Lair:1   | Killed a black mamba
 11894 | Lair:1   | Noticed a five-headed hydra
 12100 | Lair:1   | Killed a five-headed hydra
 12100 | Lair:1   | Reached XP level 10. HP: 84/84 MP: 3/24
 12381 | Lair:2   | Learned a level 4 spell: Summon Lightning Spire
 12385 | Lair:2   | Learned a level 3 spell: Regeneration
 12847 | Lair:2   | Acquired Kikubaaqudgha's second power
 13912 | Lair:3   | Found a staircase to the Swamp.
 14339 | Lair:3   | Identified the Incunabulum of Venom (You found it on level 3 of the Lair of Beasts)
 14362 | Lair:3   | Noticed a black mamba
 14370 | Lair:3   | Killed a black mamba
 14617 | Lair:3   | Noticed Fannar
 14863 | Lair:3   | Killed Fannar
 15061 | Lair:3   | Noticed a lindwurm
 15062 | Lair:3   | Noticed a lindwurm
 15063 | Lair:3   | Noticed a lindwurm
 15069 | Lair:3   | Noticed a lindwurm
 15074 | Lair:3   | Killed a lindwurm
 15074 | Lair:3   | Reached XP level 11. HP: 95/95 MP: 27/27
 15092 | Lair:3   | Killed a lindwurm
 15222 | Lair:3   | Killed a lindwurm
 15251 | Lair:3   | Killed a lindwurm
 15686 | Lair:3   | Reached skill level 1 in Necromancy
 16631 | Lair:4   | Reached skill level 10 in Fighting
 18333 | Lair:5   | Noticed a five-headed hydra
 18341 | Lair:5   | Killed a five-headed hydra
 18341 | Lair:5   | Reached skill level 11 in Fighting
 18779 | Lair:5   | Received a gift from Kikubaaqudgha
 18779 | Lair:5   | Reached XP level 12. HP: 65/110 MP: 8/28
 18782 | Lair:5   | Identified Kikubaaqudgha's Catalogue of Darkness (Kikubaaqudgha gifted it to you on level 5 of the Lair of Beasts)
 19160 | Lair:5   | Reached skill level 10 in Dodging
 19426 | Lair:5   | Identified a scroll of acquirement


Action                   |  1- 3 |  4- 6 |  7- 9 | 10-12 || total
-------------------------+-------+-------+-------+-------++-------
Melee: Unarmed           |    40 |       |       |       ||    40
       Short sword       |   122 |     4 |       |       ||   126
       War axe           |       |    59 |       |       ||    59
       Trident           |       |    97 |   380 |   461 ||   938
 Cast: Summon Small Mamm |    28 |     5 |       |       ||    33
       Call Canine Famil |       |     5 |    22 |       ||    27
       Call Imp          |       |    31 |    33 |       ||    64
       Summon Ice Beast  |       |       |    19 |    46 ||    65
       Summon Lightning  |       |       |       |     3 ||     3
Invok: Receive Corpses   |       |       |       |     1 ||     1
 Abil: Breathe Fire      |       |       |     5 |     5 ||    10
Evoke: Wand              |       |     1 |     2 |     5 ||     8
  Use: Scroll            |       |     4 |    17 |     8 ||    29
       Potion            |       |     2 |     6 |     4 ||    12
 Stab: Sleeping          |     2 |     2 |     5 |     3 ||    12
       Distracted        |       |     1 |     2 |     4 ||     7
       Invisible         |       |       |       |     2 ||     2


The artifact trident has been pretty fantastic to me, but I suspect it is not going to be an endgame weapon.

Scroll of acquirement got me a wand of hasting, which I appreciate. I am following kiku because the Temple options were between him and okawaru, and for some reason Okawaru still does not seem quite right. Am I improperly gauging how useful he is for a Summoner?

So I guess the big question I have here is where to skill. I am thinking with Kiku since I am not going to even think about going for more than 3-5 runes that I probably just want to drive up my necromancy and use that to complement my summoning skills and eventually throw the pain brand on the best/fast weapon I can find? Or should I be doing something else?

I also have found waaay more books this time around, but nothing particularly Summoning-focused. Considering my Fire aptitude and the fact I have gotten a Book of Fire I admit I am pretty tempted to just learn spells to blow things up, but that seems like it may ultimately be counter-productive. Alternatively I can just focus on defensive skills until I see what is on Orc 4 and make my mid to end game plan based on that.
http://crawl.akrasiac.org/scoring/players/doubtofbuddha

Wins (on-line): DsAr, HaFi, DDEE, MfSk, GrMo, NaAs, VpEn, CeWr, MiDK, KoAK, DrSu, TeAE, FoAr, OgHu, HECj (Streak!), DgAM, DEIE (Streak!), VSNe, SpBe
Wins (off-line): FoFi

Tomb Titivator

Posts: 832

Joined: Wednesday, 17th April 2013, 13:28

Post Monday, 12th May 2014, 14:34

Re: Where I Try To Win With a Tengu Summoner

It's a heck of a weapon for D:4, and it will probably last you for a very long time.

Oka is fine for Summoners. Previously he penalized you for letting allies die, but that's gone now. Not that he has any particular synergy with summoning though. I've seen some people recommend TSO instead, since TSO extends ally duration presumably.

doubtofbuddha wrote:So I guess the big question I have here is where to skill. I am thinking with Kiku since I am not going to even think about going for more than 3-5 runes that I probably just want to drive up my necromancy and use that to complement my summoning skills and eventually throw the pain brand on the best/fast weapon I can find? Or should I be doing something else?


That sounds fine, but I would describe it instead as going Necro for your main school with Summoning for support. You have a lot of good Necro spells already. Agony + melee to take care of living enemies, Dispel Undead for the unliving, eventually Simulacrum will carry you through Zot.

I don't recommend going the blasty route when you're already with Kiku. At most bolt of draining, probably.

For this message the author DracheReborn has received thanks:
doubtofbuddha

Snake Sneak

Posts: 119

Joined: Sunday, 11th May 2014, 17:36

Post Monday, 12th May 2014, 14:51

Re: Where I Try To Win With a Tengu Summoner

Yeah, I was pretty excited when I found it! Being able to hit people pretty damn hard over the heads of my minions has been very handy.

Should I hold off on weapon skills until I get an endgame weapon, or is it worth getting this trident to minimum delay? I know getting it to minimum delay will be (somewhat?) helpful now, but considering I do not know what sort of weapon I want to ultimately specialize in I would rather not waste experience on polearms.
http://crawl.akrasiac.org/scoring/players/doubtofbuddha

Wins (on-line): DsAr, HaFi, DDEE, MfSk, GrMo, NaAs, VpEn, CeWr, MiDK, KoAK, DrSu, TeAE, FoAr, OgHu, HECj (Streak!), DgAM, DEIE (Streak!), VSNe, SpBe
Wins (off-line): FoFi

Tomb Titivator

Posts: 832

Joined: Wednesday, 17th April 2013, 13:28

Post Monday, 12th May 2014, 14:55

Re: Where I Try To Win With a Tengu Summoner

I'd say go ahead. As you say, Polearms are useful for hitting stuff through your minions. That's going to be true all the way to end game. Plus Kiku gives you flexibility - you can choose what type of weapon to pain brand, so you're not reliant on RNG giving you the right type of weapon.

For this message the author DracheReborn has received thanks:
doubtofbuddha

Snake Sneak

Posts: 119

Joined: Sunday, 11th May 2014, 17:36

Post Monday, 12th May 2014, 15:02

Re: Where I Try To Win With a Tengu Summoner

What sort of polearm should I be looking for? A bardiche appears to be unreasonable for a 3-rune victory as Draconian. Should I be trying to find a demon trident of some sort?
http://crawl.akrasiac.org/scoring/players/doubtofbuddha

Wins (on-line): DsAr, HaFi, DDEE, MfSk, GrMo, NaAs, VpEn, CeWr, MiDK, KoAK, DrSu, TeAE, FoAr, OgHu, HECj (Streak!), DgAM, DEIE (Streak!), VSNe, SpBe
Wins (off-line): FoFi

Tomb Titivator

Posts: 832

Joined: Wednesday, 17th April 2013, 13:28

Post Monday, 12th May 2014, 15:21

Re: Where I Try To Win With a Tengu Summoner

To pain brand? A spear is ok. If you can hold off until you get a demon trident though, then sure. IMO, your artifact trident gives you that option. Nowadays you can reliably get demon weapons in Depths from hell knight packs. Don't rush Depths before you're ready though, it's a dangerous place!

Snake Sneak

Posts: 119

Joined: Sunday, 11th May 2014, 17:36

Post Monday, 12th May 2014, 15:35

Re: Where I Try To Win With a Tengu Summoner

So on Lair: 8 a wizard sent me to the Abyss. I am doing okay so far, but clearly this is a very dangerous situation for me. I am guessing I should just keep running and generate new terrain until I find a way out and going deeper is a bad idea?
http://crawl.akrasiac.org/scoring/players/doubtofbuddha

Wins (on-line): DsAr, HaFi, DDEE, MfSk, GrMo, NaAs, VpEn, CeWr, MiDK, KoAK, DrSu, TeAE, FoAr, OgHu, HECj (Streak!), DgAM, DEIE (Streak!), VSNe, SpBe
Wins (off-line): FoFi

Snake Sneak

Posts: 119

Joined: Sunday, 11th May 2014, 17:36

Post Monday, 12th May 2014, 15:48

Re: Where I Try To Win With a Tengu Summoner

And I died.
For some reason me attempting to activate scrolls and wands repeatedly resulted in my turn being passed over... and I do not know why. I was not slowed and I could not see any real reason that it should have.

I think the biggest problem (beyond getting an unlucky banishment), was that when I had activated a teleport in the Abyss to get out of a dangerous situation. Then I found an Abyss gate out. I left the Abyss gate, killed the wizard, and was resting when it teleported me right into the next room. With all the demons. I might have been okay, but for two turns I tried to activate my scroll of controlled blinking and nothing happened, so all the demons were able to surround me and beat me to death.

What was going on there? Am I missing something? This was demoralizing enough that I think I am going to take a break.

Edit: Looking over my character dump, it seems that it was probably a combination of the negative mutations from a starspawn that got me. Blurry vision and teleporitis probably combined in such a way that I ended up getting fairly unlucky. Not sure what I should have done after I got out of the Abyss besides rest. What I should have done in the Abyss is to activate my wand of haste as soon as I saw the Starspawn and gotten my scaly tail out of there.

  Code:
 Dungeon Crawl Stone Soup version 0.14.1 (tiles) character file.

32534 Draconis Eglis the Fighter (level 13, -1/104 HPs)
             Began as a Red Draconian Summoner on May 12, 2014.
             Was a High Priest of Kikubaaqudgha.
             Killed from afar by a hell hound (5 damage)
             ... with a blast of flame
             ... on Level 8 of the Lair of Beasts.
             The game lasted 01:44:19 (27918 turns).

Draconis Eglis the Fighter (DrSu)                  Turns: 27918, Time: 01:44:20

HP  -1/104       AC 13     Str 11      XL: 13   Next: 24%
MP   8/23        EV 17     Int 20      God: Kikubaaqudgha [*****.]
Gold 1329        SH  9     Dex 12      Spells:  8 memorised,  2 levels left

rFire  + . .     SeeInvis .     t - +3,+8 trident of the Lamprey {freeze, Dex+2}
rCold  . . .     Rnd*Rage +     (armour unavailable)
rNeg   . . .     Conserve +     O - +0 buckler
rPois  +         rCorr    .     (helmet restricted)
rElec  .         rRot     .     z - +0 cloak
SustAb . .       Spirit   .     u - +2 pair of gloves
rMut   .         Warding  .     D - +0 pair of boots
Saprov . . .     Rnd*Tele +     b - amulet of conservation {unknown}
MR     .....                    L - ring of poison resistance
                                g - ring of wizardry

@: not resistant to hostile enchantments, fairly stealthy
A: breathe fire, unfitting armour, antennae 1, stinger 1, berserk 1, blurry
vision 3, clumsy 1, deterioration 2, fire resistance 1, frail 1, low mp 2,
screaming 2, slow healing 2, teleportitis 1, AC +8
a: Breathe Fire, Receive Corpses, Torment, Renounce Religion


You were on level 8 of the Lair of Beasts.
You worshipped Kikubaaqudgha.
Kikubaaqudgha was extremely pleased with you.
You were not hungry.

You visited 3 branches of the dungeon, and saw 17 of its levels.
You visited the Abyss 1 time.
You also visited: Ossuary.

You collected 1329 gold pieces.

Inventory:

Hand weapons
 o - a +1,+2 quick blade
 t - the +3,+8 trident of the Lamprey (weapon) {freeze, Dex+2}
   (You took it off a goblin on level 4 of the Dungeon)   
   
   It has been specially enchanted to freeze those struck by it, causing extra
   injury to most foes and up to double damage against particularly susceptible
   opponents. It can also slow down cold-blooded creatures.
   
   It affects your dexterity (+2).
Armour
 u - a +2 pair of gloves (worn)
 z - a +0 cloak (worn)
 D - a +0 pair of boots (worn)
 O - a +0 buckler (worn)
Magical devices
 j - a wand of hasting (5)
 w - a wand of heal wounds (0)
 y - a wand of fireball (5)
 Q - a wand of teleportation (0)
 S - a wand of lightning (8)
Comestibles
 c - 7 bread rations
 U - 2 apricots
Scrolls
 a - a scroll of magic mapping {unknown}
 i - 2 scrolls of identify
 q - 4 scrolls of remove curse
 r - 2 scrolls of teleportation
 C - a scroll of fear
 J - a scroll of blinking
 R - 2 scrolls of fog
Jewellery
 b - an amulet of conservation (around neck) {unknown}
 g - a ring of wizardry (left hand)
 n - an uncursed ring of positive energy {unknown}
 G - an uncursed ring of sustenance
 K - an uncursed amulet of rage
 L - a ring of poison resistance (right hand)
Potions
 e - 10 potions of curing
 h - a potion of invisibility
 k - a potion of agility
 l - a potion of flight
 p - 2 potions of might
 s - a potion of haste
 v - 3 potions of brilliance
 x - 4 potions of berserk rage
 A - a potion of lignification {unknown}
 M - a potion of resistance
Books
 m - a book of Air   
   
   Spells                             Type                      Level
   Shock                              Conjuration/Air              1
   Swiftness                          Charms/Air                   2
   Repel Missiles                     Charms/Air                   2
   Flight                             Charms/Air                   3
   Static Discharge                   Conjuration/Air              3
   Lightning Bolt                     Conjuration/Air              5


   Skills:
 - Level 11.0 Fighting
 + Level 8.2 Polearms
 - Level 10.5 Dodging
 - Level 1.7 Stealth
 + Level 2.8 Shields
 - Level 8.5 Spellcasting
 - Level 10.1 Summonings
 - Level 7.5 Necromancy


You had 2 spell levels left.
You knew the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Summon Small Mammal   Summ           ####         1%          1    None
b - Call Imp              Summ           #####...     1%          2    None
c - Call Canine Familiar  Summ           #####...     1%          3    None
d - Summon Ice Beast      Ice/Summ       ####....     4%          4    ###....
e - Summon Lightning Spi  Summ/Air       ####....     4%          4    ###....
f - Regeneration          Chrm/Necr      ###.......   3%          3    None
g - Agony                 Necr           #####...     4%          5    ####...
h - Dispel Undead         Necr           #####...     4%          5    ####...


Dungeon Overview and Level Annotations

Branches:
Dungeon (8/15)             Temple (1/1) D:5            Lair (8/8) D:8
  Swamp (0/5) Lair:3        Snake (0/5) Lair:6        Slime (0/6) Lair:6

Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
The Shining One

Portals:
Hell: Lair:8


Innate Abilities, Weirdness & Mutations

You can breathe blasts of fire.
Your fiery red scales are hard (AC +8).
Your body does not fit into most forms of armour.
Your cold-blooded metabolism reacts poorly to cold.
Your flesh is heat resistant.
You have a pair of small antennae on your head.
Your tail ends in a poisonous barb.
[You tend to lose your temper in combat.]
[Your vision is extremely blurry.]
[You are clumsy. (Dex -2)]
[Your body is deteriorating.]
[You are frail (-10% HP).]
[Your magical capacity is very low (-20% MP).]
[You sometimes yell uncontrollably.]
[You do not heal naturally when monsters are visible.]
[Space occasionally distorts in your vicinity.]


Message History

You block the hell hound's attack. The orange demon completely misses you.
The orange demon stings you but does no damage.
The orange demon hits you but does no damage.
The sun demon hits you!
* * * LOW HITPOINT WARNING * * *
You are engulfed in flames! You resist.
* * * LOW HITPOINT WARNING * * *
One of your 5 scrolls of remove curse catches fire!
The orange demon stings you from afar.
* * * LOW HITPOINT WARNING * * *
The red devil barely misses you.
The writing blurs in front of your eyes.
The red devil hits you from afar with a demon trident of electrocution.
* * * LOW HITPOINT WARNING * * *
The orange demon stings you but does no damage.
The sixfirhy hits you but does no damage.
The hell hound breathes flames at you.
The blast of flame hits you! You resist.
You die...
Kikubaaqudgha rasps: "You have failed me! Welcome... death!"

    ˜ ˜˜˜˜  ˜
   §˜§§§§§§§˜
  ˜˜§§§§§§˜˜###########
 §§§˜§§§§§§§...#.......
 §§˜˜˜..4......#..8.8..
 ˜§§n.44444....+...8.8.
§§§§˜4434h.....#..8.8..
 §§§§§˜4@4.....#...8)8.
 ###############..8.8..
               +...8.8.
               #.......
               ########
                     ??
                     ??
                   ??..
                  ?...?
                  ...??


You could see a sun demon, 5 orange demons, a hellwing, a sixfirhy, 2 blue
devils, 2 red devils and a hell hound.

Vanquished Creatures
  A dire elephant (Lair:8)
  2 hydras
  2 death yaks
  A wizard (Lair:8)
  4 lindwurms (Lair:3)
  The ghost of Quith the Unyielding the Summoner, an experienced TeSu of Ashenzari (D:8)
  A griffon (Lair:6)
  2 oklob plants (Lair:5)
  A worldbinder (Abyss:1)
  2 elephants (Lair:6)
  A black mamba (Lair:1)
  6 spiny frogs
  3 fire drakes (Lair:8)
  A hellwing (Abyss:1)
  3 komodo dragons
  A boulder beetle (Lair:8)
  3 basilisks
  5 blink frogs
  12 wolves
  18 yaks
  A wyvern (Lair:4)
  A steam dragon (Lair:6)
  2 nagas (Lair:6)
  8 hippogriffs
  12 porcupines
  10 water moccasins
  An ice beast (D:8)
  3 small abominations (Abyss:1)
  2 orc warriors (D:5)
  A giant goldfish (Lair:4)
  An ogre (D:8)
  A centaur (D:7)
  12 crocodiles
  12 giant slugs
  13 giant frogs
  3 killer bees
  2 crimson imps
  A goliath beetle (D:8)
  10 hounds
  9 iguanas
  4 jellies
  4 worker ants
  7 orange rats
  An orc wizard (D:6)
  9 sheep (Lair:8)
  A crocodile zombie (D:5)
  5 mummies (Ossuary)
  A gnoll (D:4)
  3 orc zombies
  40 green rats
  16 adders
  A shadow imp (Abyss:1)
  3 giant mites
  An inept feature mimic (D:7)
  3 worms
  2 ufetubi (Abyss:1)
  An adder zombie (D:5)
  2 giant eyeballs
  5 oozes
  13 orcs
  A giant cockroach (D:1)
  A gnoll zombie (Ossuary)
  8 goblins
  5 hobgoblins
  2 jackals (Lair:4)
  13 quokkas
  6 ball pythons
  20 bats
  4 giant geckos
  6 giant newts
  A hobgoblin zombie (Ossuary)
  8 kobolds
  An orc skeleton (D:5)
  17 rats
390 creatures vanquished.

Vanquished Creatures (collateral kills)
  2 hydras
  Fannar (Lair:3)
  A death yak (Lair:5)
  Joseph (D:7)
  An oklob plant (Lair:5)
  3 black mambas
  A smoke demon (Abyss:1)
  4 spiny frogs
  7 komodo dragons
  2 blink frogs (Lair:7)
  The ghost of Saladin the Exhumer, an average DsDK of Yredelemnul (Ossuary)
  5 yaks
  A hippogriff (Lair:3)
  5 wolves
  A water moccasin (D:6)
  2 porcupines (Lair:4)
  A mottled dragon (D:7)
  2 phantoms
  3 ice beasts
  A sky beast (D:6)
  An ogre (D:5)
  2 giant frogs (Lair:1)
  2 giant slugs
  3 crocodiles
  2 killer bees (D:8)
  An electric eel (Lair:4)
  3 orc priests
  2 iguanas (D:4)
  A giant frog skeleton (D:8)
  A worker ant (D:5)
  2 hounds
  3 orange rats
  5 mummies (Ossuary)
  10 green rats
  2 adders
  2 gnolls (D:4)
  An inept feature mimic (D:4)
  3 orcs
  4 bats (D:1)
  2 giant cockroaches
  2 goblins
  4 hobgoblins
  A jackal (Lair:3)
  2 giant geckos (D:1)
  A giant newt (D:1)
  A gnoll zombie (Ossuary)
  2 hobgoblin zombies (Ossuary)
  3 kobolds (D:1)
  A kobold zombie (Ossuary)
  2 rats (D:1)
116 creatures vanquished.

Vanquished Creatures (others)
  7 wolves
  54 ice beasts
  13 crimson imps
  An iron imp (D:8)
  13 hounds
  A green rat (Lair:6)
  A shadow imp (D:5)
  9 white imps
  5 bats
  3 quokkas
  2 rats
  2 plants (Lair:5)
  A starspawn tentacle (Abyss:1)
  5 starspawn tentacle segments (Abyss:1)
117 creatures vanquished.

Grand Total: 623 creatures vanquished

Notes
Turn   | Place    | Note
--------------------------------------------------------------
     0 | D:1      | Draconis Eglis, the Draconian Summoner, began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 14/14 MP: 3/3
   319 | D:1      | Reached XP level 2. HP: 18/20 MP: 4/4
   825 | D:1      | Learned a level 2 spell: Call Imp
  1302 | D:2      | Reached skill level 5 in Summonings
  1302 | D:2      | Reached XP level 3. HP: 18/26 MP: 6/6
  1307 | D:2      | Learned a level 3 spell: Call Canine Familiar
  2476 | D:3      | Reached XP level 4. HP: 30/33 MP: 4/7
  3420 | D:4      | Reached skill level 6 in Summonings
  3823 | D:4      | Reached XP level 5. HP: 38/38 MP: 3/9
  3879 | D:4      | Got a fine trident {freeze}
  3880 | D:4      | Identified the cursed +3,+8 trident of the Lamprey {freeze, Dex+2} (You took it off a goblin on level 4 of the Dungeon)
  4150 | D:4      | Identified the Incunabulum of Snow
  4205 | D:4      | Found a bloodstained altar of Trog.
  4205 | D:4      | Found a shadowy altar of Dithmenos.
  4375 | D:4      | Paralysed by a giant eyeball for 3 turns
  4438 | D:4      | Noticed a phantom
  4460 | D:4      | Killed a phantom
  4460 | D:4      | Reached skill level 7 in Summonings
  4460 | D:4      | Reached XP level 6. HP: 15/45 MP: 7/10
  4751 | D:5      | Entered Level 5 of the Dungeon
  4794 | D:5      | Found a glowing silver altar of Zin.
  5477 | D:4      | Reached skill level 8 in Summonings
  6017 | D:5      | Found a staircase to the Ecumenical Temple.
  6026 | Temple   | Entered the Ecumenical Temple
  6166 | Temple   | Became a worshipper of Kikubaaqudgha
  6281 | D:5      | Paralysed by a giant eyeball for 2 turns
  6297 | D:5      | Found a deep blue altar of Sif Muna.
  6323 | D:5      | Found a sparkling altar of Nemelex Xobeh.
  6325 | D:5      | Found a glowing silver altar of Zin.
  6336 | D:5      | Found a shattered altar of Ashenzari.
  6343 | D:5      | Gained mutation: Your tail ends in a poisonous barb. [potion of beneficial mutation]
  6344 | D:5      | Gained mutation: You have a pair of small antennae on your head. [potion of beneficial mutation]
  6378 | D:5      | Your scales start taking on a fiery red colour.
  6378 | D:5      | Gained mutation: Your flesh is heat resistant. [draconian maturity]
  6378 | D:5      | Reached XP level 7. HP: 41/50 MP: 9/12
  6802 | D:6      | Reached skill level 9 in Summonings
  8424 | D:7      | Reached skill level 10 in Summonings
  8424 | D:7      | Reached XP level 8. HP: 47/57 MP: 13/13
  8785 | D:7      | Noticed Joseph
  8824 | D:7      | Found a burning altar of Makhleb.
  8825 | D:7      | Found a white marble altar of Elyvilon.
  8910 | D:7      | Killed Joseph
  9442 | D:8      | Found a sand-covered staircase.
  9564 | D:8      | Noticed Quith the Unyielding's ghost (experienced TeSu)
  9641 | D:7      | Acquired Kikubaaqudgha's first power
  9641 | D:7      | Received a gift from Kikubaaqudgha
  9642 | D:7      | Identified Kikubaaqudgha's Papyrus of Necromancy (Kikubaaqudgha gifted it to you on level 7 of the Dungeon)
  9853 | Ossuary  | Entered an ossuary
 10057 | Ossuary  | Noticed Saladin's ghost (average DsDK)
 10085 | Ossuary  | Killed Saladin's ghost
 10298 | D:7      | Learned a level 4 spell: Summon Ice Beast
 10432 | D:8      | Reached XP level 9. HP: 59/71 MP: 20/20
 10577 | D:8      | Found a staircase to the Lair.
 10828 | D:8      | Killed Quith the Unyielding's ghost
 10828 | D:8      | Reached skill level 5 in Spellcasting
 10928 | Lair:1   | Entered Level 1 of the Lair of Beasts
 10932 | Lair:1   | Reached skill level 5 in Fighting
 10962 | Lair:1   | Reached skill level 5 in Dodging
 10989 | Lair:1   | Noticed a black mamba
 11007 | Lair:1   | Killed a black mamba
 11894 | Lair:1   | Noticed a five-headed hydra
 12100 | Lair:1   | Killed a five-headed hydra
 12100 | Lair:1   | Reached XP level 10. HP: 84/84 MP: 3/24
 12381 | Lair:2   | Learned a level 4 spell: Summon Lightning Spire
 12385 | Lair:2   | Learned a level 3 spell: Regeneration
 12847 | Lair:2   | Acquired Kikubaaqudgha's second power
 13912 | Lair:3   | Found a staircase to the Swamp.
 14339 | Lair:3   | Identified the Incunabulum of Venom (You found it on level 3 of the Lair of Beasts)
 14362 | Lair:3   | Noticed a black mamba
 14370 | Lair:3   | Killed a black mamba
 14617 | Lair:3   | Noticed Fannar
 14863 | Lair:3   | Killed Fannar
 15061 | Lair:3   | Noticed a lindwurm
 15062 | Lair:3   | Noticed a lindwurm
 15063 | Lair:3   | Noticed a lindwurm
 15069 | Lair:3   | Noticed a lindwurm
 15074 | Lair:3   | Killed a lindwurm
 15074 | Lair:3   | Reached XP level 11. HP: 95/95 MP: 27/27
 15092 | Lair:3   | Killed a lindwurm
 15222 | Lair:3   | Killed a lindwurm
 15251 | Lair:3   | Killed a lindwurm
 15686 | Lair:3   | Reached skill level 1 in Necromancy
 16631 | Lair:4   | Reached skill level 10 in Fighting
 18333 | Lair:5   | Noticed a five-headed hydra
 18341 | Lair:5   | Killed a five-headed hydra
 18341 | Lair:5   | Reached skill level 11 in Fighting
 18779 | Lair:5   | Received a gift from Kikubaaqudgha
 18779 | Lair:5   | Reached XP level 12. HP: 65/110 MP: 8/28
 18782 | Lair:5   | Identified Kikubaaqudgha's Catalogue of Darkness (Kikubaaqudgha gifted it to you on level 5 of the Lair of Beasts)
 19160 | Lair:5   | Reached skill level 10 in Dodging
 19426 | Lair:5   | Identified a scroll of acquirement
 19487 | Lair:5   | Reached skill level 1 in Polearms
 19510 | Lair:5   | Noticed a death yak
 19515 | Lair:5   | Noticed a death yak
 19516 | Lair:5   | Noticed a death yak
 19521 | Lair:5   | Killed a death yak
 19958 | Lair:3   | Killed a death yak
 20047 | Lair:4   | Killed a death yak
 20249 | Lair:5   | Noticed a seven-headed hydra
 20258 | Lair:5   | Killed a seven-headed hydra
 21310 | Lair:2   | Learned a level 5 spell: Agony
 21316 | Lair:2   | Learned a level 5 spell: Dispel Undead
 21681 | Lair:6   | Acquired Kikubaaqudgha's third power
 22018 | Lair:6   | Found a staircase to the Slime Pits.
 22131 | Lair:6   | Found a staircase to the Snake Pit.
 22253 | Lair:6   | Reached skill level 5 in Necromancy
 22599 | Lair:6   | Reached skill level 5 in Polearms
 24377 | Lair:7   | Noticed an eight-headed hydra
 24504 | Lair:7   | Killed an eight-headed hydra
 25107 | Lair:8   | Entered Level 8 of the Lair of Beasts
 25401 | Lair:8   | Reached XP level 13. HP: 116/116 MP: 29/29
 26006 | Lair:8   | Acquired Kikubaaqudgha's fourth power
 26074 | Lair:8   | Noticed a dire elephant
 26818 | Lair:8   | Killed a dire elephant
 26818 | Lair:8   | Reached skill level 1 in Shields
 27168 | Lair:8   | Cast into the Abyss (wizard)
 27282 | Abyss:1  | Found an ancient bone altar of Kikubaaqudgha.
 27308 | Abyss:1  | Noticed a starcursed mass
 27315 | Abyss:1  | Paralysed by accursed screaming for 1 turns
 27316 | Abyss:1  | Noticed a tentacled starspawn
 27316 | Abyss:1  | Noticed a tentacled starspawn
 27378 | Abyss:1  | Noticed a starcursed mass
 27446 | Abyss:1  | HP: 2/92 [large abomination (15)]
 27837 | Abyss:1  | Noticed a lich
 27872 | Lair:8   | Escaped the Abyss
 27915 | Lair:8   | Found a burning altar of Makhleb.
 27915 | Lair:8   | Found a gateway to Hell.
 27916 | Lair:8   | HP: 5/104 [red devil/glowing demon trident (10)]
 27918 | Lair:8   | Killed from afar by a hell hound


Action                   |  1- 3 |  4- 6 |  7- 9 | 10-12 | 13-15 || total
-------------------------+-------+-------+-------+-------+-------++-------
Melee: Unarmed           |    40 |       |       |       |       ||    40
       Short sword       |   122 |     4 |       |       |       ||   126
       War axe           |       |    59 |       |       |       ||    59
       Trident           |       |    97 |   380 |   911 |   160 ||  1548
 Cast: Summon Small Mamm |    28 |     5 |       |       |       ||    33
       Call Canine Famil |       |     5 |    22 |       |       ||    27
       Call Imp          |       |    31 |    33 |       |       ||    64
       Summon Ice Beast  |       |       |    19 |   101 |    16 ||   136
       Summon Lightning  |       |       |       |     7 |       ||     7
       Regeneration      |       |       |       |     1 |       ||     1
       Agony             |       |       |       |       |     4 ||     4
Invok: Receive Corpses   |       |       |       |     1 |       ||     1
 Abil: Breathe Fire      |       |       |     5 |     5 |     1 ||    11
Evoke: Wand              |       |     1 |     2 |     7 |     9 ||    19
  Use: Scroll            |       |     4 |    17 |    10 |     5 ||    36
       Potion            |       |     2 |     6 |     4 |    10 ||    22
 Stab: Sleeping          |     2 |     2 |     5 |     5 |     1 ||    15
       Distracted        |       |     1 |     2 |     9 |     1 ||    13
       Invisible         |       |       |       |     2 |       ||     2
http://crawl.akrasiac.org/scoring/players/doubtofbuddha

Wins (on-line): DsAr, HaFi, DDEE, MfSk, GrMo, NaAs, VpEn, CeWr, MiDK, KoAK, DrSu, TeAE, FoAr, OgHu, HECj (Streak!), DgAM, DEIE (Streak!), VSNe, SpBe
Wins (off-line): FoFi

Tomb Titivator

Posts: 832

Joined: Wednesday, 17th April 2013, 13:28

Post Monday, 12th May 2014, 16:01

Re: Where I Try To Win With a Tengu Summoner

Yeah, it was the blurry vision 3 causing you to lose turns when reading scrolls. Wands should have worked though, but it looks like you were out of charges.

You also had teleportitis 1, which may have caused you to random teleport.

Resting won't cause temporary mutations to go away though, you'd need to gain XP for that.

If you'd realized you had blurry vision, probably you could have hasted to get away from the demons before they got you.

Getting banished could be in part bad luck, but as a summoner you could have used minions to block LOS.

Better luck next game. Unfortunately learning crawl basically means a series of incidents like this. Learn from your deaths, and move on.

For this message the author DracheReborn has received thanks:
doubtofbuddha

Snake Sneak

Posts: 119

Joined: Sunday, 11th May 2014, 17:36

Post Monday, 12th May 2014, 16:07

Re: Where I Try To Win With a Tengu Summoner

Yeah, unfortunately when I teleported into the demons, I was essentially surrounded by them. I think I had one step that I could have taken that would have gotten me into a position where I could have potentially escaped, but I thought the game was glitching on me rather than realizing that I was dealing with blurry vision. I think this is mostly a lack of familiarity with the later parts of the game than anything else.

If I had bothered to pay attention to my mutations (I checked once and then did not again until after I died), I probably would have ran for Lair:7 rather than just rested on Lair:8. Everything else was cleared out and this would have given me an opportunity to at least get to a place where I could heal up before I continued on. Or maybe quaff a cure mutation potion, despite it causing me to lose my antenna and poison stinger.

And with the wizard, I am used to them being push-overs. I am not sure one has ever banished me to the Abyss successfully so I figured I could just tab it to death. Summoning some ice beasts would have definitely made the encounter completely trivial, but I did not think I needed them.

Lots of good lessons from this death. On to DrSu #3.
http://crawl.akrasiac.org/scoring/players/doubtofbuddha

Wins (on-line): DsAr, HaFi, DDEE, MfSk, GrMo, NaAs, VpEn, CeWr, MiDK, KoAK, DrSu, TeAE, FoAr, OgHu, HECj (Streak!), DgAM, DEIE (Streak!), VSNe, SpBe
Wins (off-line): FoFi

Snake Sneak

Posts: 119

Joined: Sunday, 11th May 2014, 17:36

Post Monday, 12th May 2014, 20:55

Re: Where I Try To Win With a Tengu Summoner

Alright, here is the latest one. Finished Lair, though the last level of lair required me to use a bit more of my consumables than I liked.

Things working in favor of this one:
1) Ring of Slaying +0, +6
2) I have wands of invisibility, healing, and teleport
3) Found the book of the Warp, and I hear higher level Translocations can be good. This also gave me a convenient path to my next summoning spell (Summon ForesT)
4) Rod of Clouds and Rod of Ignition. Are these worth pushing hard into evocations for? They seem fun.
5) Some sort of artifact ring of poison resist +2 Str +5 Dex. Not sure yet if it has other egos.
6) Built in sustenance due to an early Potion of Beneficial Mutation

Downsides:
1) No weapon of real note. I was using a +3, +6 spear for a while, but switched to this +3, +4 Scimitar of Flaming (right choice?)
2) I have used up a lot of my potions and have pretty low stocks at this point.
3) I am a mottled draconian, which seems strictly worse than most of the other draconian types.

So any suggestions? I am thinking of going with my previous route of going through Orc and then seeing what the shops have to offer. Also of note: I found an antiques shop that have an unidentified halberd and an unidentified war axe, both artifact. Are either worth taking a chance on?

  Code:
 Dungeon Crawl Stone Soup version 0.14.1 (tiles) character file.

Draconis Ascendis the Fighter (DrSu)               Turns: 38563, Time: 02:10:55

HP 129/129       AC 13     Str 12      XL: 14   Next:  1%
MP  27/27        EV 22     Int 21      God: Ashenzari [***...]
Gold 1469        SH 13     Dex 17      Spells:  6 memorised,  6 levels left

rFire  . . .     SeeInvis +     J - +3,+4 scimitar (flame)
rCold  . . .     Clarity  +     (armour unavailable)
rNeg   . . .     Conserve .     x - +0 buckler (curse)
rPois  +         rCorr    +     (helmet restricted)
rElec  .         rRot     .     C - +0 cloak
SustAb . .       Spirit   .     R - +2 pair of gloves (curse)
rMut   .         Warding  .     d - +0 pair of boots
Saprov . . .     Stasis   .     B - amulet of resist corrosion
MR     +....                    I - cursed +0,+6 ring of slaying
                                o - ring of False Pretenses {tried, rPois Str+2 Dex+5}

@: somewhat resistant to hostile enchantments, fairly stealthy
A: breathe sticky flames, unfitting armour, slow metabolism 1, AC +8
a: Breathe Sticky Flame, Renounce Religion


You are on level 2 of the Lair of Beasts.
You worship Ashenzari.
Ashenzari is most pleased with you.
You are not hungry.

You have visited 3 branches of the dungeon, and seen 21 of its levels.
You have also visited: Labyrinth and Ice Cave.

You have collected 1469 gold pieces.

Inventory:

Hand weapons
 z - a +3,+6 spear
 J - a +3,+4 scimitar of flaming (weapon)
Armour
 d - a +0 pair of boots (worn)
 x - a cursed +0 buckler (worn)
 C - a +0 cloak (worn)
 R - a cursed +2 pair of gloves (worn)
Magical devices
 g - a wand of disintegration
 q - a wand of digging {zapped: 2}
 y - a wand of fireball {zapped: 1}
 N - a wand of heal wounds {zapped: 1}
 P - a wand of invisibility {zapped: 1}
 T - a wand of teleportation {zapped: 1}
Comestibles
 n - 4 bread rations
 A - 4 pears
Scrolls
 h - 6 scrolls of teleportation
 m - a scroll of enchant weapon II
 p - 2 scrolls of blinking
 t - a scroll of fog
 w - 3 scrolls of fear
 E - a scroll of magic mapping
Jewellery
 b - an uncursed ring of protection from fire
 f - an uncursed ring of protection from cold
 o - the ring of False Pretenses (left hand) {tried, rPois Str+2 Dex+5}
 u - an uncursed glass ring {tried}
 B - an amulet of resist corrosion (around neck)
 F - an uncursed ring of positive energy
 H - an uncursed amulet of warding
 I - a cursed +0,+6 ring of slaying (right hand)
 O - an uncursed large bone amulet {tried}
 W - an uncursed ring of magical power
Potions
 j - 2 potions of might
 l - a potion of magic
 r - 4 potions of heal wounds
 v - 2 potions of curing
 G - a potion of invisibility
 M - a potion of haste
 U - a potion of flight
 Z - a bubbling pink potion
Books
 X - a book of Control   
   
   Spells                             Type                      Level
   Control Teleport                   Charms/Translocation         4
   Control Undead                     Necromancy                   4
   Enslavement                        Hexes                        4
   Metabolic Englaciation             Hexes/Ice                    5
   Mass Confusion                     Hexes                        6
Rods
 s - a -2 rod of clouds (10/10)
   (You found it on level 8 of the Lair of Beasts)
 K - a +0 rod of ignition (12/12)
   (You found it on level 5 of the Dungeon)


   Skills:
 - Level 13.5 Fighting
 - Level 13.1 Dodging
 - Level 1.7 Stealth
 - Level 6.2(8.1) Shields
 - Level 6.1 Spellcasting
 - Level 10.1 Summonings
 + Level 4.5 Translocations
 - Level 4.0 Ice Magic
 + Level 6.9 Evocations


You have 6 spell levels left.
You know the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Summon Small Mammal   Summ           ####         1%          1    None
b - Call Imp              Summ           #####...     1%          2    None
c - Call Canine Familiar  Summ           #####...     1%          3    ##.....
d - Summon Ice Beast      Ice/Summ       #####...     6%          4    ####...
e - Summon Lightning Spi  Summ/Air       ####....     14%         4    ####...
f - Summon Forest         Summ/Tloc      #####.....   17%         5    #####..


Dungeon Overview and Level Annotations

Branches:
Dungeon (12/15)            Temple (1/1) D:6            Lair (8/8) D:8
  Swamp (0/5) Lair:6        Snake (0/5) Lair:5        Slime (0/6) Lair:6
   Orc: D:9-12     

Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
The Shining One

Shops:
D:4 =   D:8 *[   D:10 ?   D:11 (

Annotations:
D:10 Maurice
Lair:2 Nergalle


Innate Abilities, Weirdness & Mutations

You can spit globs of burning liquid.
You can ignite nearby creatures when you spit burning liquid.
Your weird mottled scales are hard (AC +8).
Your body does not fit into most forms of armour.
Your cold-blooded metabolism reacts poorly to cold.
You have a slow metabolism.


Message History

You slash the adder! You burn the adder.
You kill the adder!
No target in view!
There is a stone staircase leading down here.
You climb downwards.
Level annotation: Nergalle
There is a stone staircase leading up here.
Items here: ! %%%%%%%%%% )) ////////// ::::::: ===== ?????? | }
You drop 2 potions of agility.
You drop a potion of restore abilities.
You drop 2 potions of brilliance.
You drop 2 oranges.
You drop a wand of flame {zapped: 2}.
You drop a wand of flame.
You drop a wand of fire {zapped: 7}.
You drop a wand of flame.
You drop a wand of magic darts.
You drop 3 chokos.
You drop a +3 ring of evasion.
Saving game... please wait.

                   ###
    ###     ########.###
#####.#######..##....#P######
............................#
...........................##
............##.#.....[#.#..#
...........................#
...........................##
........##..#.#.#########...#
..%....##.#..##.##f.#####...#
..............@.............#
P..####.#.#.#..............##
#.##  ####.#...######.###..#
###  ### ###..##########...#
.#####.####...##.#.#.##.#..#
...........................#
...........................#
...##.#P#.#.....#..###.#...##
...########.#.<.#### ####..P#
...#      ##....#      #P..##


There are no monsters in sight!

Vanquished Creatures
  Rupert (Lair:8)
  The ghost of Glaber the Holy Warrior, a powerful MfGl of the Shining One (Lair:6)
  A minotaur (Lab)
  Josephine (D:11)
  Harold (Lair:2)
  A hydra (Lair:6)
  Erica (D:9)
  A necromancer (Lair:8)
  A wolf spider (Lair:8)
  4 elephants
  A manticore (D:11)
  2 griffons (Lair:4)
  A red wasp (Lair:8)
  4 gargoyles
  3 spiny frogs
  3 black mambas
  3 giant fireflies
  4 fire drakes
  2 two-headed ogres
  Sonja (D:12)
  7 komodo dragons
  A queen bee (Lair:6)
  A troll (D:9)
  A minotaur skeleton (Lab)
  2 deep elf magi
  3 trapdoor spiders
  A blink frog (Lair:1)
  2 brown oozes (Lair:6)
  5 basilisks
  2 shadows
  7 hippogriffs
  3 wyverns
  12 yaks
  A death yak simulacrum (IceCv)
  A naga (Lair:5)
  A vampire mosquito (Lair:6)
  2 hungry ghosts
  A steam dragon (Lair:8)
  A deep elf fighter (D:8)
  A tengu skeleton (D:12)
  13 water moccasins
  4 wolves
  A spiny frog zombie (Lair:8)
  2 porcupines
  A swamp drake (Lair:8)
  2 sky beasts
  3 black bears
  2 giant goldfish (Lair:4)
  5 orc warriors
  A boring beetle (Lair:7)
  3 spiders
  An alligator simulacrum (IceCv)
  2 phantoms
  A yellow wasp (Lair:8)
  2 ogres
  12 ice beasts
  A centaur (D:10)
  11 crocodiles
  2 big kobolds
  11 giant slugs
  18 giant frogs
  A giant slug zombie (Lair:8)
  A cyclops zombie (D:11)
  A cyclops skeleton (D:11)
  A scorpion (D:10)
  31 killer bees
  A swamp dragon simulacrum (IceCv)
  A yak skeleton (D:11)
  3 goliath beetles
  6 crimson imps
  8 hounds
  A centaur zombie (D:11)
  A quasit (D:9)
  A giant frog skeleton (D:6)
  2 orc priests (D:7)
  A black bear skeleton (D:6)
  8 iguanas
  An orange rat (D:9)
  3 yak simulacra (Lair:8)
  2 centaur skeletons
  4 orc wizards
  2 wolf simulacra (Lair:8)
  8 worker ants
  A polar bear simulacrum (Lair:8)
  A tengu simulacrum (D:11)
  5 sheep (Lair:8)
  Ijyb (D:4)
  A crocodile zombie (D:11)
  A mummy (D:10)
  24 adders
  A scorpion zombie (D:7)
  12 gnolls
  36 green rats
  4 orc skeletons
  6 shadow imps
  2 giant mites
  6 worms
  2 orc zombies (D:10)
  5 giant eyeballs
  10 giant geckos
  15 orcs
  A bat skeleton (D:4)
  6 giant cockroaches
  21 goblins
  9 hobgoblins
  36 jackals
  23 kobolds
  10 quokkas
  2 ball pythons
  26 bats
  A giant gecko zombie (D:6)
  A giant newt (D:3)
  4 green rat simulacra (Lair:8)
  A jackal skeleton (D:4)
  A jackal zombie (D:11)
  36 rats
  A rat zombie (D:8)
  A fungus (Lair:8)
591 creatures vanquished.

Vanquished Creatures (collateral kills)
  A fire dragon (Lair:8)
  Fannar (Lair:2)
  3 hydras
  Erolcha (D:10)
  A red wasp (Lair:8)
  2 griffons
  2 wolf spiders (Lair:8)
  3 elephants (Lair:6)
  A guardian serpent (Lair:8)
  2 gargoyles
  4 black mambas
  Psyche (D:10)
  9 spiny frogs
  A feature mimic (D:10)
  2 fire drakes (Lair:8)
  A two-headed ogre (D:8)
  2 giant fireflies (Lair:5)
  4 komodo dragons
  2 ravens (Lair:4)
  2 blink frogs (Lair:1)
  2 brown oozes (Lair:6)
  2 wyverns
  An elephant slug (Lair:8)
  A deep elf mage (D:9)
  14 yaks
  3 hippogriffs
  Edmund (D:7)
  A porcupine (Lair:4)
  A mottled dragon (Lair:8)
  A naga (Lair:5)
  2 orc warriors
  2 necrophages
  An ice beast (Lair:3)
  3 spiders (Lair:8)
  10 water moccasins
  4 ogres
  4 crocodiles
  A boring beetle (Lair:5)
  6 giant frogs
  A giant slug (Lair:1)
  A scorpion (D:5)
  A cyclops skeleton (D:9)
  12 killer bees
  A crimson imp (D:8)
  A jelly (D:6)
  3 electric eels
  An orc priest (D:9)
  4 hounds
  5 iguanas
  3 orc wizards
  11 worker ants
  A wolf simulacrum (Lair:8)
  A big kobold skeleton (D:7)
  9 gnolls
  8 green rats
  A giant mite (D:4)
  9 adders
  2 worms
  An orc skeleton (D:9)
  A giant gecko (D:6)
  An ooze (D:6)
  15 orcs
  4 bats
  15 hobgoblins
  3 jackals
  A giant newt (D:1)
  21 goblins (D:4)
  9 kobolds
  An orc simulacrum (D:9)
  2 quokkas
  7 rats (D:8)
  2 fungi
  3 plants (Lair:8)
266 creatures vanquished.

Vanquished Creatures (others)
  90 ice beasts
  6 wolves
  6 crimson imps
  6 hounds
  3 iron imps
  3 lightning spires
  A shadow imp (D:4)
  8 white imps
  A quokka (D:2)
  3 rats
  10 fungi
  20 plants
157 creatures vanquished.

Grand Total: 1014 creatures vanquished

Notes
Turn   | Place    | Note
--------------------------------------------------------------
     0 | D:1      | Draconis Ascendis, the Draconian Summoner, began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 14/14 MP: 3/3
   516 | D:1      | Reached XP level 2. HP: 20/20 MP: 4/4
   533 | D:1      | Learned a level 2 spell: Call Imp
   736 | D:1      | Gained mutation: You have a slow metabolism. [potion of beneficial mutation]
  1295 | D:2      | Found a white marble altar of Elyvilon.
  1322 | D:2      | Reached skill level 5 in Summonings
  1322 | D:2      | Reached XP level 3. HP: 16/26 MP: 4/6
  1514 | D:2      | Learned a level 3 spell: Call Canine Familiar
  2253 | D:3      | Reached XP level 4. HP: 25/33 MP: 3/7
  2523 | D:3      | Reached skill level 6 in Summonings
  2723 | D:3      | HP: 1/33 [poisoned by an adder]
  3347 | D:3      | Reached XP level 5. HP: 38/38 MP: 6/9
  3584 | D:4      | Noticed Ijyb
  3593 | D:4      | Killed Ijyb
  3992 | D:4      | Noticed a phantom
  4025 | D:4      | Killed a phantom
  4025 | D:4      | Reached skill level 7 in Summonings
  4105 | D:4      | Found Smiugiah's Jewellery Emporium.
  4186 | D:4      | Reached XP level 6. HP: 45/45 MP: 8/10
  5249 | D:5      | Entered Level 5 of the Dungeon
  5260 | D:5      | Reached skill level 8 in Summonings
  5612 | D:5      | Identified a +0 rod of ignition (12/12) (You found it on level 5 of the Dungeon)
  5942 | D:5      | Your scales start taking on a weird mottled pattern.
  5942 | D:5      | Reached XP level 7. HP: 50/50 MP: 7/12
  6168 | D:6      | Found a staircase to the Ecumenical Temple.
  6228 | Temple   | Entered the Ecumenical Temple
  6245 | Temple   | Became a worshipper of Ashenzari the Shackled
  6348 | D:6      | Reached skill level 9 in Summonings
  6578 | D:6      | Paralysed by a giant eyeball for 2 turns
  7089 | D:6      | Learned a level 4 spell: Summon Ice Beast
  7603 | D:6      | Reached skill level 10 in Summonings
  7603 | D:6      | Reached XP level 8. HP: 45/57 MP: 13/13
  7944 | D:7      | Reached skill level 1 in Shields
  7973 | D:7      | Noticed Edmund
  7984 | D:7      | Killed Edmund
  8866 | D:7      | Found an iron altar of Okawaru.
  8866 | D:7      | Found a bloodstained altar of Trog.
  9579 | D:7      | Reached XP level 9. HP: 62/62 MP: 20/20
 10068 | D:8      | Found Tepoqa's Armour Boutique.
 10087 | D:8      | Found Eneewes' Assorted Antiques.
 10252 | D:8      | Reached skill level 5 in Spellcasting
 10269 | D:8      | Reached skill level 5 in Dodging
 10327 | D:8      | Reached skill level 5 in Shields
 10601 | D:8      | Found a staircase to the Lair.
 11110 | Lair:1   | Entered Level 1 of the Lair of Beasts
 11231 | Lair:1   | Reached XP level 10. HP: 38/69 MP: 24/24
 11752 | Lair:1   | Reached skill level 1 in Fighting
 11752 | Lair:1   | Reached skill level 1 in Ice Magic
 11957 | Lair:1   | Noticed a spiny frog
 11969 | Lair:1   | Killed a spiny frog
 13088 | Lair:2   | Learned a level 4 spell: Summon Lightning Spire
 13129 | Lair:2   | Identified a scroll of acquirement
 14244 | Lair:2   | Reached skill level 5 in Fighting
 14332 | Lair:2   | Noticed Fannar
 14357 | Lair:2   | Noticed Harold
 15035 | Lair:2   | Noticed Nergalle
 15063 | Lair:2   | Noticed a spectral orc warlord
 15233 | Lair:2   | Killed Harold
 15336 | Lair:3   | Reached XP level 11. HP: 60/89 MP: 25/25
 15567 | Lair:3   | Found a frozen archway.
 15862 | IceCv    | Entered an ice cave
 15882 | IceCv    | HP: 1/91 [death yak simulacrum (9)]
 16987 | Lair:3   | Noticed a black mamba
 16991 | Lair:3   | Killed a black mamba
 17533 | Lair:2   | Acquired Ashenzari's first power
 17751 | Lair:2   | Killed Fannar
 18421 | Lair:4   | HP: 4/95 [electric eel/bolt of electricity (4)]
 18429 | Lair:4   | HP: 4/95 [poisoned by an adder]
 19355 | Lair:5   | Noticed a five-headed hydra
 19622 | Lair:4   | Reached skill level 10 in Dodging
 21009 | Lair:5   | Killed a five-headed hydra
 21009 | Lair:5   | Reached XP level 12. HP: 106/106 MP: 14/25
 21093 | Lair:5   | Found a staircase to the Snake Pit.
 21108 | Lair:5   | Reached skill level 10 in Fighting
 22119 | Lair:6   | Found a staircase to the Swamp.
 22971 | Lair:6   | Noticed Glaber's ghost (powerful MfGl)
 23234 | Lair:6   | Found a staircase to the Slime Pits.
 23358 | Lair:6   | Acquired Ashenzari's second power
 23629 | Lair:6   | Killed Glaber's ghost
 23629 | Lair:6   | Reached skill level 11 in Dodging
 24289 | Lair:6   | Noticed a five-headed hydra
 24298 | Lair:6   | Killed a five-headed hydra
 26434 | Lair:8   | Entered Level 8 of the Lair of Beasts
 26575 | Lair:8   | Reached skill level 12 in Fighting
 27956 | Lair:8   | Reached XP level 13. HP: 25/119 MP: 8/27
 30278 | Lair:8   | Noticed Rupert
 30979 | Lair:8   | Reached skill level 13 in Fighting
 31095 | Lair:8   | Killed Rupert
 31780 | Lair:8   | Noticed a fire dragon
 31843 | Lair:8   | Killed a fire dragon
 32919 | Lair:2   | Identified a -2 rod of clouds (10/10) (You found it on level 8 of the Lair of Beasts)
 33258 | D:8      | Reached skill level 1 in Evocations
 33532 | D:9      | Got an uncursed brightly glowing amber ring
 34239 | D:9      | Learned a level 5 spell: Summon Forest
 34742 | D:10     | Entered Level 10 of the Dungeon
 34868 | D:10     | Noticed Erolcha
 34883 | D:10     | Reached skill level 1 in Translocations
 34900 | D:10     | Killed Erolcha
 35203 | D:10     | Noticed Psyche
 35208 | D:10     | Killed Psyche
 35710 | D:10     | Noticed Erica
 35722 | D:10     | Found Hytoid's Magic Scroll Emporium.
 35729 | D:10     | Noticed Maurice
 35763 | D:9      | Killed Erica
 35763 | D:9      | Reached skill level 5 in Evocations
 35979 | D:10     | Found a blossoming altar of Fedhas.
 36107 | D:11     | Found Pitegg's Antique Weapon Boutique.
 36157 | D:11     | Found a labyrinth entrance.
 36171 | Lab      | Entered a labyrinth
 36993 | D:11     | Paralysed by a giant eyeball for 2 turns
 37000 | D:11     | Paralysed by a giant eyeball for 2 turns
 37352 | D:11     | Noticed Josephine
 37390 | D:11     | Killed Josephine
 37781 | D:11     | Acquired Ashenzari's third power
 38060 | D:12     | Noticed Sonja
 38078 | D:12     | Killed Sonja
 38248 | D:12     | Reached XP level 14. HP: 89/129 MP: 14/27
 38395 | D:11     | Paralysed by a giant eyeball for 4 turns
 38402 | D:11     | Paralysed by a giant eyeball for 2 turns


Action                   |  1- 3 |  4- 6 |  7- 9 | 10-12 | 13-15 || total
-------------------------+-------+-------+-------+-------+-------++-------
Melee: Unarmed           |    72 |       |       |       |       ||    72
       Spear             |   119 |   240 |   443 |  1088 |   585 ||  2475
       Rod               |       |       |     5 |    26 |       ||    31
       Scimitar          |       |       |       |       |   216 ||   216
 Cast: Summon Small Mamm |     8 |       |       |       |     2 ||    10
       Call Imp          |     3 |    32 |    11 |       |     4 ||    50
       Call Canine Famil |       |     5 |    14 |     7 |       ||    26
       Summon Ice Beast  |       |       |       |   136 |   125 ||   261
       Summon Lightning  |       |       |       |     4 |     2 ||     6
 Abil: Breathe Sticky Fl |       |       |     2 |       |       ||     2
Evoke: Wand              |       |     1 |       |     7 |     8 ||    16
       Rod               |       |       |     1 |     5 |       ||     6
  Use: Scroll            |     4 |     3 |    15 |    17 |     5 ||    44
       Potion            |     1 |       |       |     6 |     1 ||     8
 Stab: Sleeping          |     2 |     3 |     3 |     4 |     7 ||    19
       Distracted        |       |     3 |       |     8 |     4 ||    15
http://crawl.akrasiac.org/scoring/players/doubtofbuddha

Wins (on-line): DsAr, HaFi, DDEE, MfSk, GrMo, NaAs, VpEn, CeWr, MiDK, KoAK, DrSu, TeAE, FoAr, OgHu, HECj (Streak!), DgAM, DEIE (Streak!), VSNe, SpBe
Wins (off-line): FoFi

Snake Sneak

Posts: 119

Joined: Sunday, 11th May 2014, 17:36

Post Monday, 12th May 2014, 21:42

Re: Where I Try To Win With a Tengu Summoner

Some more general comments:
1) Thanks for everyone's feedback and input. It has actually made this whole experience a lot more fun and I really appreciate the advice I have been given. :)
2) I am actually quite enjoying the Summoner playstyle, and like it more than say my recent attempts at playing an Air Elementalist. I had not played one until I started this thread and learning the vagaries of the various summonables has been enjoyable so far. I still haven't used the golem though. What situations make it worthwhile?
3) Draconians have also been pretty fun so far. I appreciate the flexibility inherent in them with their fairly neutral affinities though I think I would be hesitant to play an Elementalist as it seems too easy for the RNG to just randomly screw you. (Oh, you are an Ice Elementalist? lolz, you get to be a Fire Draconian).
4) I suspect I will be able to pull a win out of this character type eventually, once I get past making some of these mistakes I have been making. Playing the same character over and over again seems to be working from a get better at the game perspective, before I had a large number of splats and only a handful of characters that made the mid-to-late-game. Now I am making it to the mid-game pretty much every time. Its nice.
http://crawl.akrasiac.org/scoring/players/doubtofbuddha

Wins (on-line): DsAr, HaFi, DDEE, MfSk, GrMo, NaAs, VpEn, CeWr, MiDK, KoAK, DrSu, TeAE, FoAr, OgHu, HECj (Streak!), DgAM, DEIE (Streak!), VSNe, SpBe
Wins (off-line): FoFi

Tomb Titivator

Posts: 832

Joined: Wednesday, 17th April 2013, 13:28

Post Monday, 12th May 2014, 21:54

Re: Where I Try To Win With a Tengu Summoner

Flaming Scimitar is fine. Your potions look ok to me? Consumables are meant to be consumed. Mottled breath is really good, it's basically free sticky flame. You should be abusing it every fight.

Sure, do Orc next. Personally I wouldn't bother with those randarts - war axe and halberd aren't good base types. It's possible though that one of them is +10 or something which would make it worth using, so if you really don't have anything else to spend on, you could gamble on those.

I haven't quite figured out guardian golem either. Draconians are good all around, and stuff like DrIE turning out to be red isn't as bad as it sounds. -2 apt isn't that awful, your breath damages things which are cold-resistant and vice versa, and it's easy enough to shift to melee most of the time.

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Barkeep

Posts: 1788

Joined: Saturday, 29th June 2013, 16:52

Post Monday, 12th May 2014, 21:58

Re: Where I Try To Win With a Tengu Summoner

How can I ctrl-f "Sif" and not see anything in this thread outside of buddha's morgues? Sif is a great summoning god. I think the only time I wouldn't want to go Sif is if I was feeling like I wanted to build a "hybrid" summoner who spends as much time on the front lines with summons as backup, and while I think that's a cool and viable way to play the character, it isn't straight forward as summoning bros, channeling magic behind them, and summoning more bros, and repeating until you win the game.

That said,

doubtofbuddha wrote:So any suggestions? I am thinking of going with my previous route of going through Orc and then seeing what the shops have to offer. Also of note: I found an antiques shop that have an unidentified halberd and an unidentified war axe, both artifact. Are either worth taking a chance on?

Going through Orc seems like a grand idea. I would probably wait until after Orc:4 to take a chance on either of those artifacts, just so you can see what all your shop options are before you go splurging on artifacts that are probably crap. But, despite all the crap I just said about Sif, this character has a good shot at hybrid-y fun.

Those rods are fun, but you can probably stop training evocations at 10 or so and never touch it again. I'd spend Orc getting Summon Forest online and putting some more levels in Air, because Lightning Spire is amazing. After Orc:4, which you might have to approach with ridiculous and extreme caution, if at all, at first, I'd give some serious thought about melee weapon selection. You have no melee weapon skill, and it might be a nice thing to pick up, what with your slaying ring and Ash helping you along; pick the most likely weapon and train the skill.

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doubtofbuddha

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Posts: 4055

Joined: Tuesday, 10th January 2012, 19:49

Post Monday, 12th May 2014, 22:10

Re: Where I Try To Win With a Tengu Summoner

How can I ctrl-f "Sif" and not see anything in this thread outside of buddha's morgues? Sif is a great summoning god.

To be fair, these summoners are almost all worshipping Ashenzari, who is also a great summoning god, and they do seem to be hitting things, which is specifically the direction you would go with an Ash summoner.

Basically the gods who actually do something for summoners are very limited: Ash, Sif, TSO (and you can make a few others work, like Nemelex or Fedhas or Gozag, but they don't offer anything specifically good for summoner)

2) I am actually quite enjoying the Summoner playstyle, and like it more than say my recent attempts at playing an Air Elementalist. I had not played one until I started this thread and learning the vagaries of the various summonables has been enjoyable so far. I still haven't used the golem though. What situations make it worthwhile?

It is mainly useful for characters who summon things and then just sit there behind summons while they kill the monsters. It does a great job of making all your summons last longer, which is quite useful when it is your summons that are taking damage.

It is not so useful if you are up there next to monsters pressing tab, since 1) you will be taking more damage instead of your summons and 2) it might blow up in your face (literally).

kind of off topic but it deserves a comment:
3) Draconians have also been pretty fun so far. I appreciate the flexibility inherent in them with their fairly neutral affinities though I think I would be hesitant to play an Elementalist as it seems too easy for the RNG to just randomly screw you. (Oh, you are an Ice Elementalist? lolz, you get to be a Fire Draconian).

Red drac IE is actually quite strong since you're still a draconian, your conj apt is still just fine (red DrIE has better apts than DsIE, which is perfectly fine), and you get a breath that wrecks everything. The only combination that would actually annoy me is white DrFE because white breath is underwhelming and boring.

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archaeo, doubtofbuddha, duvessa, Sar

Snake Sneak

Posts: 119

Joined: Sunday, 11th May 2014, 17:36

Post Monday, 12th May 2014, 22:16

Re: Where I Try To Win With a Tengu Summoner

Drache, I am always concerned that the splash is going to hit my dudes. But I will follow your advice and start using it more.

Also, I just picked up the game again after getting your advice and got the Book of Summonings. I am pleased. Now to decide to go for Shadow Creatures, which I can cast now with a 4% fail rate or should I wait a level and get Monstrous Menagerie, which has a much higher fail rate and probably needs a few more levels in Summoning (which I probably should be getting anyway, since I now have some better Summonings available.) And the Book of the Beasts. So I am pretty set. Any suggestions on which higher level Summoning spells are worth investing in?

archeo, that is a fair suggestion and does decrease the odds you will not end up with the higher level Summoning spells. I think noone mentioned it because I specifically mentioned my desire to play it as a hybrid. Besides Ash has been pretty awesome so far. I really like the extra information being provided and the curses haven't been nearly as annoying as I was concerned.

I plan on picking a weapon to train after I get through orc and see what my best available option is. I like to see what is available on Orc:4 before I make a final decision on caster characters who have some level of flexibility, like my Draconian. The only exception is if I end up with a good artifact or highly enchanted weapon earlier in the game.
http://crawl.akrasiac.org/scoring/players/doubtofbuddha

Wins (on-line): DsAr, HaFi, DDEE, MfSk, GrMo, NaAs, VpEn, CeWr, MiDK, KoAK, DrSu, TeAE, FoAr, OgHu, HECj (Streak!), DgAM, DEIE (Streak!), VSNe, SpBe
Wins (off-line): FoFi

Snake Sneak

Posts: 119

Joined: Sunday, 11th May 2014, 17:36

Post Monday, 12th May 2014, 22:50

Re: Where I Try To Win With a Tengu Summoner

On the plus side I was able to create some pretty fantastic kill zones on Orc: 4 which let me utterly destroy any and all attackers. The Summon Forest spell is everything I could hope and dream for (I did not realize Dryads were so bad-ass), and their were narrow corridors in the main base, which let me use combinations of the Summon Lightning Spire and Rod of Clouds to devastate the clumped orc groups, including some of the higher level ones. Anything that was able to get through this got hit by my sticky flame breath and died as I ran away from it. So yeah, not using my breath weapon much before was a pretty silly mistake.

On the down side Orc: 4 only had 2 spellbook shops, with nothing more interesting than what I ever have, a food shop, and a gadgets shop, with the only things of interest being a +6 rod of the swarm and a +0 rod of striking.

So I think my next step is probably just going to check out those two randarts and see if they have anything good. Beyond that I am not sure what to do about weapons training? Maybe finish out the Dungeon levels and see if there is anything interesting?
http://crawl.akrasiac.org/scoring/players/doubtofbuddha

Wins (on-line): DsAr, HaFi, DDEE, MfSk, GrMo, NaAs, VpEn, CeWr, MiDK, KoAK, DrSu, TeAE, FoAr, OgHu, HECj (Streak!), DgAM, DEIE (Streak!), VSNe, SpBe
Wins (off-line): FoFi
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Barkeep

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Post Monday, 12th May 2014, 23:00

Re: Where I Try To Win With a Tengu Summoner

Well, use ctrl-f with, say, "sword && ego" or "mace && ego" and the like until you find something good, basically. I'm sure something nice has popped up by now, especially since you're using shields and want a good one-hander; if nothing better shows up, just focusing long blades may be the way to go, since you already have a branded scimitar that will do. On the other hand, with a rod of striking showing up, it's possible you should just start leveling staves, since you've already got a lot of evocations and could easily get more. An evo-focused staves guy may be just what the doctor ordered, especially with good summoning support and Ash boosting your skills.

Snake Sneak

Posts: 119

Joined: Sunday, 11th May 2014, 17:36

Post Monday, 12th May 2014, 23:39

Re: Where I Try To Win With a Tengu Summoner

Cool. What sort of staff should I push for (rod of striking needs mace & flails right)?

I have found earth, death, summoning, and air.

ego swords are mostly mostly long swords and great swords of holy wraths plus various short swords. The Scimitar of Flame is probably the best one I have found so far in the dungeon.
ego maces are just maces and flails of crushing
For axes we have a vampiric hand axe, a battle axe of freezing, and a war axe of crushing.

The two randarts were pretty bad, unfortunately. The halberd had good slaying but was pain and had teleportitis which is not worth dealing with.

So yeah, pretty suboptimal all around.

Also: Finished down to D:15 (which was much harder than D:14 and pretty much everything else since Lair:8). Now I need to decide between Depths (Haha! No.), Snake, Swamp, and the first few levels of Elf. I am guessing I should start with Swamp? The change in monsters from older versions is kind of throwing me for a loop with the lair branches to be honest. I remember Swamp < Snake < Spider < Shoal. Is that still true?
Last edited by doubtofbuddha on Monday, 12th May 2014, 23:55, edited 1 time in total.
http://crawl.akrasiac.org/scoring/players/doubtofbuddha

Wins (on-line): DsAr, HaFi, DDEE, MfSk, GrMo, NaAs, VpEn, CeWr, MiDK, KoAK, DrSu, TeAE, FoAr, OgHu, HECj (Streak!), DgAM, DEIE (Streak!), VSNe, SpBe
Wins (off-line): FoFi

Snake Sneak

Posts: 119

Joined: Sunday, 11th May 2014, 17:36

Post Monday, 12th May 2014, 23:54

Re: Where I Try To Win With a Tengu Summoner

And because I have not done one in a while, here is a character dump:

  Code:
 Dungeon Crawl Stone Soup version 0.14.1 (tiles) character file.

Draconis Ascendis the Fighter (DrSu)               Turns: 55945, Time: 03:23:58

HP 136/136       AC 14     Str 12      XL: 15   Next: 49%
MP  29/29        EV 22     Int 22      God: Ashenzari [****..]
Gold 2197        SH 13     Dex 17      Spells:  7 memorised,  1 level left

rFire  . . .     SeeInvis +     J - +3,+4 scimitar (flame)
rCold  . . .     Clarity  +     (armour unavailable)
rNeg   . . .     Conserve .     x - +0 buckler (curse)
rPois  +         rCorr    +     (helmet restricted)
rElec  .         rRot     .     C - +0 cloak
SustAb . .       Spirit   .     R - +2 pair of gloves (curse)
rMut   .         Warding  .     d - +0 pair of boots
Saprov . . .     Stasis   .     B - amulet of resist corrosion
MR     +....                    I - cursed +0,+6 ring of slaying
                                o - ring of False Pretenses {rPois Str+2 Dex+5}

@: somewhat resistant to hostile enchantments, fairly stealthy
A: breathe sticky flames, unfitting armour, slow metabolism 1, AC +9
a: Breathe Sticky Flame, Scrying, Renounce Religion


You are on level 4 of the Orcish Mines.
You worship Ashenzari.
Ashenzari is greatly pleased with you.
You are not hungry.

You have visited 4 branches of the dungeon, and seen 28 of its levels.
You have also visited: Labyrinth and Ice Cave.

You have collected 3014 gold pieces.
You have spent 817 gold pieces at shops.

Inventory:

Hand weapons
 J - a +3,+4 scimitar of flaming (weapon)
Armour
 d - a +0 pair of boots (worn)
 x - a cursed +0 buckler (worn)
 C - a +0 cloak (worn)
 R - a cursed +2 pair of gloves (worn)
Magical devices
 g - a wand of disintegration
 q - a wand of digging {zapped: 2}
 y - a wand of fireball {zapped: 1}
 N - a wand of heal wounds {zapped: 1}
 P - a wand of invisibility (3)
 T - a wand of teleportation {zapped: 1}
Comestibles
 i - a rambutan
 k - 2 apples
 w - 6 rotting chunks of centaur flesh
 A - 4 pears
 L - 2 chunks of yak flesh
Scrolls
 h - 2 scrolls of teleportation
 n - a scroll of enchant weapon I
 p - a scroll of blinking
 t - a scroll of fog
 D - a scroll of enchant weapon II
 E - 3 scrolls of magic mapping
 Q - a scroll of remove curse
Jewellery
 b - an uncursed ring of protection from fire
 f - an uncursed ring of protection from cold
 m - the ring "Mniosixka" {rC+ MP+9}
   (You found it on level 14 of the Dungeon)   
   
   [ring of magical power]
   It protects you from cold.
 o - the ring of False Pretenses (left hand) {rPois Str+2 Dex+5}
   (You found it on level 9 of the Dungeon)   
   
   [ring of poison resistance]
   It affects your strength (+2).
   It affects your dexterity (+5).
 u - an uncursed glass ring {tried}
 B - an amulet of resist corrosion (around neck)
 F - an uncursed ring of positive energy
 H - an uncursed amulet of warding
 I - a cursed +0,+6 ring of slaying (right hand)
 O - an uncursed large bone amulet {tried}
Potions
 e - 2 potions of agility
 l - a potion of magic
 r - a potion of heal wounds
 v - 5 potions of curing
 z - a potion of porridge
 G - a potion of invisibility
 M - a potion of haste
 S - a potion of berserk rage
 U - a potion of flight
 Z - a potion of resistance
Books
 a - a book of Summonings   
   
   Spells                             Type                      Level
   Abjuration                         Summoning                    3
   Recall                             Summoning/Translocation      3
   Summon Elemental                   Summoning                    4
   Shadow Creatures                   Summoning                    5
   Summon Demon                       Summoning                    5
   *Monstrous Menagerie               Summoning                    6
 c - a book of Beasts   
   
   Spells                             Type                      Level
   Summon Butterflies                 Summoning                    1
   *Call Canine Familiar              Summoning                    3
   *Summon Ice Beast                  Ice/Summoning                4
   Summon Mana Viper                  Hexes/Summoning              5
   *Monstrous Menagerie               Summoning                    6
   Summon Hydra                       Summoning                    7
 X - a book of Control   
   
   Spells                             Type                      Level
   Control Teleport                   Charms/Translocation         4
   Control Undead                     Necromancy                   4
   Enslavement                        Hexes                        4
   Metabolic Englaciation             Hexes/Ice                    5
   Mass Confusion                     Hexes                        6
Rods
 s - a -2 rod of clouds (10/10)
   (You found it on level 8 of the Lair of Beasts)
 K - a +0 rod of ignition (12/12)
   (You found it on level 5 of the Dungeon)


   Skills:
 - Level 13.5 Fighting
 - Level 13.1 Dodging
 - Level 1.7 Stealth
 - Level 6.2(8.5) Shields
 - Level 6.1 Spellcasting
 + Level 13.3 Summonings
 - Level 7.0 Translocations
 - Level 4.0 Ice Magic
 - Level 3.6 Air Magic
 - Level 11.2 Evocations


You have one spell level left.
You know the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Summon Small Mammal   Summ           ####         1%          1    None
b - Call Imp              Summ           ######..     1%          2    None
c - Call Canine Familiar  Summ           ######..     1%          3    ##.....
d - Summon Ice Beast      Ice/Summ       #####...     2%          4    ###....
e - Summon Lightning Spi  Summ/Air       #####...     2%          4    ###....
f - Summon Forest         Summ/Tloc      ######....   4%          5    #####..
g - Monstrous Menagerie   Summ           ######....   8%          6    ######.


Dungeon Overview and Level Annotations

Branches:
Dungeon (15/15)            Temple (1/1) D:6             Orc (4/4) D:12
    Elf (0/3) Orc:4          Lair (8/8) D:8           Swamp (0/5) Lair:6
  Snake (0/5) Lair:5        Slime (0/6) Lair:6       Vaults (0/5) D:13
 Depths (0/5) D:15       

Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
The Shining One

Shops:
D:4 =   D:8 *[   D:10 ?   D:11 (   D:12 [   D:15 (   Orc:3 ?   Orc:4 ::%}

Annotations:
D:10 Maurice
D:13 Dracus Sonus' ghost, powerful DrSu


Innate Abilities, Weirdness & Mutations

You can spit globs of burning liquid.
You can ignite nearby creatures when you spit burning liquid.
Your weird mottled scales are hard (AC +9).
Your body does not fit into most forms of armour.
Your cold-blooded metabolism reacts poorly to cold.
You have a slow metabolism.


Message History

an uncursed war axe of chopping; an uncursed robe; an uncursed chain mail; an uncursed dire flail
an uncursed chain mail
Things that are here:
an uncursed chain mail; an uncursed long sword
Things that are here:
an uncursed robe; an uncursed dagger
You see here an uncursed dagger.
There is an entrance to Igugut's Gadget Boutique here.
Saving game... please wait.
Welcome back, Draconis Ascendis the Mottled Draconian Summoner.
Ashenzari says: Partake of my vision. Partake of my curse.
Press ? for a list of commands and other information.
Search for what [? for help]? sword && ego
Search for what [Enter for "sword && ego", or ? for help]? mace && ego
Search for what [Enter for "mace && ego", or ? for help]? axe && ego
Search for what [Enter for "axe && ego", or ? for help]? randart
Can't find anything matching that.
Search for what [Enter for "randart", or ? for help]? art
Search for what [Enter for "art", or ? for help]? artifact
Saving game... please wait.

,  #####)######..###.........
 ###...#.#...###..##.......##
##.....#.#.....##.##........#
#....%[#.#......#.##....##...
...##.......##..)[##.....#...
..##.........##).#####....#..
..#.......[...#..#   ###.###.
.................#     ### ##
..##.........##..#
#...##.....##...##
*#n...##.##...@##
 ###n.......n###
   ###########


There are no monsters in sight!

Vanquished Creatures
  Rupert (Lair:8)
  Frances (D:15)
  The ghost of Glaber the Holy Warrior, a powerful MfGl of the Shining One (Lair:6)
  A minotaur (Lab)
  An ettin (Orc:4)
  Josephine (D:11)
  2 vault guards (D:13)
  Harold (Lair:2)
  A rakshasa (D:15)
  2 hydras
  Erica (D:9)
  An orc high priest (Orc:4)
  2 tengu warriors
  6 centaur warriors
  Nergalle (Lair:2)
  A skeletal warrior (D:13)
  2 unseen horrors
  5 hill giants
  A necromancer (Lair:8)
  3 orc knights
  A wolf spider (Lair:8)
  4 elephants
  2 manticores
  3 orc sorcerers
  3 griffons
  A red wasp (Lair:8)
  2 cyclopes
  5 gargoyles
  3 spiny frogs
  A kobold demonologist (D:13)
  3 black mambas
  3 giant fireflies
  A merfolk (shapeshifter) (D:14)
  4 fire drakes
  3 two-headed ogres
  A freezing wraith (D:15)
  Sonja (D:12)
  8 komodo dragons
  A queen bee (Lair:6)
  6 trolls
  A minotaur skeleton (Lab)
  4 deep elf magi
  4 trapdoor spiders
  A blink frog (Lair:1)
  A raven (shapeshifter) (D:13)
  3 ravens (D:12)
  2 brown oozes (Lair:6)
  7 basilisks
  A griffon skeleton (D:12)
  2 wraiths
  2 shadows
  A hill giant zombie (D:13)
  9 hippogriffs
  22 ugly things
  6 wyverns
  17 yaks
  A death yak simulacrum (IceCv)
  A naga (Lair:5)
  7 vampire mosquitoes
  2 hungry ghosts
  A hill giant skeleton (D:14)
  A steam dragon (Lair:8)
  2 mottled dragons
  A deep elf fighter (D:8)
  A tengu skeleton (D:12)
  14 water moccasins
  2 ogre zombies
  3 wargs (Orc:2)
  A soldier ant (D:14)
  6 wolves
  A spiny frog zombie (Lair:8)
  A human skeleton (D:12)
  2 porcupines
  A swamp drake (Lair:8)
  4 sky beasts
  3 black bears
  3 giant goldfish
  28 orc warriors
  A boring beetle (Lair:7)
  3 spiders
  An alligator simulacrum (IceCv)
  2 phantoms
  A yellow wasp (Lair:8)
  3 manticore zombies
  2 ogres
  13 ice beasts
  17 centaurs
  13 crocodiles
  2 big kobolds
  A brain worm (D:13)
  11 giant slugs
  21 giant frogs
  A giant slug zombie (Lair:8)
  3 cyclops zombies
  A cyclops skeleton (D:11)
  3 scorpions
  A tengu zombie (D:14)
  A troll zombie (D:13)
  33 killer bees
  A swamp dragon simulacrum (IceCv)
  A yak skeleton (D:11)
  An electric eel (D:14)
  5 jellies
  A wight (D:12)
  4 goliath beetles
  A big fish (D:14)
  9 crimson imps
  11 hounds
  A centaur zombie (D:11)
  2 quasits
  A giant frog skeleton (D:6)
  22 orc priests
  A black bear skeleton (D:6)
  10 iguanas
  An orange rat (D:9)
  3 yak simulacra (Lair:8)
  2 centaur skeletons
  31 orc wizards
  2 wolf simulacra (Lair:8)
  8 worker ants
  A polar bear simulacrum (Lair:8)
  A tengu simulacrum (D:11)
  5 sheep (Lair:8)
  Ijyb (D:4)
  A crocodile zombie (D:11)
  A mummy (D:10)
  26 adders
  A scorpion zombie (D:7)
  12 gnolls
  36 green rats
  4 orc skeletons
  8 shadow imps
  2 giant mites
  7 worms
  4 orc zombies
  6 giant eyeballs
  10 giant geckos
  148 orcs
  A bat skeleton (D:4)
  6 giant cockroaches
  30 goblins
  11 hobgoblins
  36 jackals
  23 kobolds
  11 quokkas
  2 ball pythons
  26 bats
  A giant gecko zombie (D:6)
  A giant newt (D:3)
  A giant spore (D:14)
  4 green rat simulacra (Lair:8)
  A jackal skeleton (D:4)
  A jackal zombie (D:11)
  36 rats
  A rat zombie (D:8)
  4 ballistomycetes (D:14)
  2 fungi
984 creatures vanquished.

Vanquished Creatures (collateral kills)
  Snorg (Orc:2)
  2 vault guards (D:13)
  3 fire dragons
  An ettin (D:15)
  Fannar (Lair:2)
  3 hydras
  Nessos (D:15)
  An ogre mage (D:15)
  A tengu warrior (D:13)
  2 orc high priests (Orc:4)
  A soul eater (D:15)
  A deep elf knight (D:15)
  4 skeletal warriors (D:13)
  A centaur warrior (D:15)
  2 unseen horrors (D:15)
  Erolcha (D:10)
  2 orc knights (Orc:4)
  3 orc sorcerers
  Joseph (Orc:1)
  A red wasp (Lair:8)
  2 griffons
  2 wolf spiders (Lair:8)
  3 elephants (Lair:6)
  A guardian serpent (Lair:8)
  2 gargoyles
  4 black mambas
  Psyche (D:10)
  9 spiny frogs
  A feature mimic (D:10)
  2 fire drakes (Lair:8)
  A freezing wraith (D:15)
  A two-headed ogre (D:8)
  2 giant fireflies (Lair:5)
  4 komodo dragons
  A blue devil (Orc:4)
  2 ravens (Lair:4)
  A brown ooze (shapeshifter) (D:15)
  2 blink frogs (Lair:1)
  2 brown oozes (Lair:6)
  2 wyverns
  An elephant slug (Lair:8)
  An ugly thing (D:12)
  A deep elf mage (D:9)
  14 yaks
  3 hippogriffs
  Edmund (D:7)
  A porcupine (Lair:4)
  A vampire mosquito (D:12)
  2 mottled dragons
  A naga (Lair:5)
  A wolf (Orc:2)
  5 orc warriors
  2 necrophages
  2 orc zombies (Orc:4)
  4 wargs
  7 ice beasts
  3 spiders (Lair:8)
  10 water moccasins
  5 ogres
  4 crocodiles
  A boring beetle (Lair:5)
  6 giant frogs
  A giant slug (Lair:1)
  A scorpion (D:5)
  A cyclops skeleton (D:9)
  15 killer bees
  A crimson imp (D:8)
  5 jellies
  3 electric eels
  4 orc priests
  4 hounds
  5 iguanas
  8 orc wizards
  11 worker ants
  A wolf simulacrum (Lair:8)
  A big kobold skeleton (D:7)
  9 gnolls
  8 green rats
  A giant mite (D:4)
  An inept item mimic (Orc:2)
  9 adders
  2 worms
  2 orc skeletons
  A giant gecko (D:6)
  An ooze (D:6)
  42 orcs
  4 bats
  17 hobgoblins
  3 jackals
  A giant newt (D:1)
  26 goblins
  9 kobolds
  An orc simulacrum (D:9)
  2 quokkas
  7 rats (D:8)
  2 fungi
  3 plants (Lair:8)
366 creatures vanquished.

Vanquished Creatures (others)
  3 dryads
  127 ice beasts
  6 wolves
  6 crimson imps
  6 hounds
  3 iron imps
  8 lightning spires
  A shadow imp (D:4)
  8 white imps
  A giant eyeball (D:14)
  A quokka (D:2)
  3 rats
  10 fungi
  20 plants
  5 snaplasher vines
  966 snaplasher vine segments
1174 creatures vanquished.

Grand Total: 2524 creatures vanquished

Notes
Turn   | Place    | Note
--------------------------------------------------------------
     0 | D:1      | Draconis Ascendis, the Draconian Summoner, began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 14/14 MP: 3/3
   516 | D:1      | Reached XP level 2. HP: 20/20 MP: 4/4
   533 | D:1      | Learned a level 2 spell: Call Imp
   736 | D:1      | Gained mutation: You have a slow metabolism. [potion of beneficial mutation]
  1295 | D:2      | Found a white marble altar of Elyvilon.
  1322 | D:2      | Reached skill level 5 in Summonings
  1322 | D:2      | Reached XP level 3. HP: 16/26 MP: 4/6
  1514 | D:2      | Learned a level 3 spell: Call Canine Familiar
  2253 | D:3      | Reached XP level 4. HP: 25/33 MP: 3/7
  2523 | D:3      | Reached skill level 6 in Summonings
  2723 | D:3      | HP: 1/33 [poisoned by an adder]
  3347 | D:3      | Reached XP level 5. HP: 38/38 MP: 6/9
  3584 | D:4      | Noticed Ijyb
  3593 | D:4      | Killed Ijyb
  3992 | D:4      | Noticed a phantom
  4025 | D:4      | Killed a phantom
  4025 | D:4      | Reached skill level 7 in Summonings
  4105 | D:4      | Found Smiugiah's Jewellery Emporium.
  4186 | D:4      | Reached XP level 6. HP: 45/45 MP: 8/10
  5249 | D:5      | Entered Level 5 of the Dungeon
  5260 | D:5      | Reached skill level 8 in Summonings
  5612 | D:5      | Identified a +0 rod of ignition (12/12) (You found it on level 5 of the Dungeon)
  5942 | D:5      | Your scales start taking on a weird mottled pattern.
  5942 | D:5      | Reached XP level 7. HP: 50/50 MP: 7/12
  6168 | D:6      | Found a staircase to the Ecumenical Temple.
  6228 | Temple   | Entered the Ecumenical Temple
  6245 | Temple   | Became a worshipper of Ashenzari the Shackled
  6348 | D:6      | Reached skill level 9 in Summonings
  6578 | D:6      | Paralysed by a giant eyeball for 2 turns
  7089 | D:6      | Learned a level 4 spell: Summon Ice Beast
  7603 | D:6      | Reached skill level 10 in Summonings
  7603 | D:6      | Reached XP level 8. HP: 45/57 MP: 13/13
  7944 | D:7      | Reached skill level 1 in Shields
  7973 | D:7      | Noticed Edmund
  7984 | D:7      | Killed Edmund
  8866 | D:7      | Found an iron altar of Okawaru.
  8866 | D:7      | Found a bloodstained altar of Trog.
  9579 | D:7      | Reached XP level 9. HP: 62/62 MP: 20/20
 10068 | D:8      | Found Tepoqa's Armour Boutique.
 10087 | D:8      | Found Eneewes' Assorted Antiques.
 10252 | D:8      | Reached skill level 5 in Spellcasting
 10269 | D:8      | Reached skill level 5 in Dodging
 10327 | D:8      | Reached skill level 5 in Shields
 10601 | D:8      | Found a staircase to the Lair.
 11110 | Lair:1   | Entered Level 1 of the Lair of Beasts
 11231 | Lair:1   | Reached XP level 10. HP: 38/69 MP: 24/24
 11752 | Lair:1   | Reached skill level 1 in Fighting
 11752 | Lair:1   | Reached skill level 1 in Ice Magic
 11957 | Lair:1   | Noticed a spiny frog
 11969 | Lair:1   | Killed a spiny frog
 13088 | Lair:2   | Learned a level 4 spell: Summon Lightning Spire
 13129 | Lair:2   | Identified a scroll of acquirement
 14244 | Lair:2   | Reached skill level 5 in Fighting
 14332 | Lair:2   | Noticed Fannar
 14357 | Lair:2   | Noticed Harold
 15035 | Lair:2   | Noticed Nergalle
 15063 | Lair:2   | Noticed a spectral orc warlord
 15233 | Lair:2   | Killed Harold
 15336 | Lair:3   | Reached XP level 11. HP: 60/89 MP: 25/25
 15567 | Lair:3   | Found a frozen archway.
 15862 | IceCv    | Entered an ice cave
 15882 | IceCv    | HP: 1/91 [death yak simulacrum (9)]
 16987 | Lair:3   | Noticed a black mamba
 16991 | Lair:3   | Killed a black mamba
 17533 | Lair:2   | Acquired Ashenzari's first power
 17751 | Lair:2   | Killed Fannar
 18421 | Lair:4   | HP: 4/95 [electric eel/bolt of electricity (4)]
 18429 | Lair:4   | HP: 4/95 [poisoned by an adder]
 19355 | Lair:5   | Noticed a five-headed hydra
 19622 | Lair:4   | Reached skill level 10 in Dodging
 21009 | Lair:5   | Killed a five-headed hydra
 21009 | Lair:5   | Reached XP level 12. HP: 106/106 MP: 14/25
 21093 | Lair:5   | Found a staircase to the Snake Pit.
 21108 | Lair:5   | Reached skill level 10 in Fighting
 22119 | Lair:6   | Found a staircase to the Swamp.
 22971 | Lair:6   | Noticed Glaber's ghost (powerful MfGl)
 23234 | Lair:6   | Found a staircase to the Slime Pits.
 23358 | Lair:6   | Acquired Ashenzari's second power
 23629 | Lair:6   | Killed Glaber's ghost
 23629 | Lair:6   | Reached skill level 11 in Dodging
 24289 | Lair:6   | Noticed a five-headed hydra
 24298 | Lair:6   | Killed a five-headed hydra
 26434 | Lair:8   | Entered Level 8 of the Lair of Beasts
 26575 | Lair:8   | Reached skill level 12 in Fighting
 27956 | Lair:8   | Reached XP level 13. HP: 25/119 MP: 8/27
 30278 | Lair:8   | Noticed Rupert
 30979 | Lair:8   | Reached skill level 13 in Fighting
 31095 | Lair:8   | Killed Rupert
 31780 | Lair:8   | Noticed a fire dragon
 31843 | Lair:8   | Killed a fire dragon
 32919 | Lair:2   | Identified a -2 rod of clouds (10/10) (You found it on level 8 of the Lair of Beasts)
 33258 | D:8      | Reached skill level 1 in Evocations
 33532 | D:9      | Got an uncursed brightly glowing amber ring
 34239 | D:9      | Learned a level 5 spell: Summon Forest
 34742 | D:10     | Entered Level 10 of the Dungeon
 34868 | D:10     | Noticed Erolcha
 34883 | D:10     | Reached skill level 1 in Translocations
 34900 | D:10     | Killed Erolcha
 35203 | D:10     | Noticed Psyche
 35208 | D:10     | Killed Psyche
 35710 | D:10     | Noticed Erica
 35722 | D:10     | Found Hytoid's Magic Scroll Emporium.
 35729 | D:10     | Noticed Maurice
 35763 | D:9      | Killed Erica
 35763 | D:9      | Reached skill level 5 in Evocations
 35979 | D:10     | Found a blossoming altar of Fedhas.
 36107 | D:11     | Found Pitegg's Antique Weapon Boutique.
 36157 | D:11     | Found a labyrinth entrance.
 36171 | Lab      | Entered a labyrinth
 36993 | D:11     | Paralysed by a giant eyeball for 2 turns
 37000 | D:11     | Paralysed by a giant eyeball for 2 turns
 37352 | D:11     | Noticed Josephine
 37390 | D:11     | Killed Josephine
 37781 | D:11     | Acquired Ashenzari's third power
 38060 | D:12     | Noticed Sonja
 38078 | D:12     | Killed Sonja
 38248 | D:12     | Reached XP level 14. HP: 89/129 MP: 14/27
 38395 | D:11     | Paralysed by a giant eyeball for 4 turns
 38402 | D:11     | Paralysed by a giant eyeball for 2 turns
 38705 | D:12     | Found a staircase to the Orcish Mines.
 38707 | D:12     | Found Thoivuiw's Armour Shoppe.
 38935 | D:12     | Reached skill level 5 in Translocations
 40199 | Orc:1    | Entered Level 1 of the Orcish Mines
 40343 | Orc:1    | Noticed Joseph
 40350 | Orc:1    | Killed Joseph
 40852 | Orc:2    | Paralysed by an orc sorcerer for 5 turns
 42013 | Orc:3    | Noticed Snorg
 42086 | Orc:2    | Killed Snorg
 42086 | Orc:2    | Reached skill level 1 in Air Magic
 43385 | Orc:3    | Found Pha Chaf's Magic Scroll Emporium.
 43539 | Orc:4    | Entered Level 4 of the Orcish Mines
 44570 | Orc:4    | Found a staircase to the Elven Halls.
 44794 | Orc:4    | Paralysed by an orc sorcerer for 4 turns
 45679 | Orc:4    | Found Ixivievi's Book Boutique.
 45703 | Orc:4    | Found Igugut's Gadget Boutique.
 45703 | Orc:4    | Found Plaunun's Food Shoppe.
 45703 | Orc:4    | Found Shycumm's Book Shoppe.
 45872 | Orc:3    | Bought a scroll of identify for 30 gold pieces
 45873 | Orc:3    | Identified the ring of False Pretenses {rPois Str+2 Dex+5} (You found it on level 9 of the Dungeon)
 45987 | D:11     | Bought a twisted war axe for 314 gold pieces
 45987 | D:11     | Bought a polished halberd for 333 gold pieces
 45988 | D:11     | Identified the -2,+1 war axe of Greed {holy, rElec rC+} (You bought it in a shop on level 11 of the Dungeon)
 46148 | D:8      | Bought a tubular agate ring for 140 gold pieces
 46303 | Lair:2   | Killed Nergalle
 46303 | Lair:2   | Reached skill level 10 in Evocations
 48129 | D:13     | Noticed Dracus Sonus' ghost (powerful DrSu)
 48747 | D:13     | Reached XP level 15. HP: 69/136 MP: 16/29
 49002 | D:13     | Found a gate to the Vaults.
 50234 | D:14     | Identified the ring "Mniosixka" {rC+ MP+9}
 51906 | D:14     | Paralysed by a giant eyeball for 4 turns
 51912 | D:14     | Paralysed by a giant eyeball for 4 turns
 52298 | D:15     | Entered Level 15 of the Dungeon
 52309 | D:15     | Noticed Nessos
 52338 | D:15     | Noticed Frances
 52340 | D:15     | Killed Nessos
 52354 | D:15     | Killed Frances
 52678 | D:15     | Found a white marble altar of Elyvilon.
 54621 | D:15     | Found Tithix's Weapon Emporium.
 55100 | D:15     | Found a staircase to the Depths.
 55681 | D:15     | Learned a level 6 spell: Monstrous Menagerie


Action                   |  1- 3 |  4- 6 |  7- 9 | 10-12 | 13-15 || total
-------------------------+-------+-------+-------+-------+-------++-------
Melee: Unarmed           |    72 |       |       |       |       ||    72
       Spear             |   119 |   240 |   443 |  1088 |   585 ||  2475
       Rod               |       |       |     5 |    26 |    83 ||   114
       Scimitar          |       |       |       |       |  1330 ||  1330
 Cast: Summon Small Mamm |     8 |       |       |       |     2 ||    10
       Call Imp          |     3 |    32 |    11 |       |     4 ||    50
       Call Canine Famil |       |     5 |    14 |     7 |       ||    26
       Summon Ice Beast  |       |       |       |   136 |   189 ||   325
       Summon Lightning  |       |       |       |     4 |    17 ||    21
       Summon Forest     |       |       |       |       |    14 ||    14
 Abil: Breathe Sticky Fl |       |       |     2 |       |    25 ||    27
Evoke: Wand              |       |     1 |       |     7 |    10 ||    18
       Rod               |       |       |     1 |     5 |    11 ||    17
  Use: Scroll            |     4 |     3 |    15 |    17 |     8 ||    47
       Potion            |     1 |       |       |     6 |     4 ||    11
 Stab: Sleeping          |     2 |     3 |     3 |     4 |    11 ||    23
       Distracted        |       |     3 |       |     8 |     5 ||    16
http://crawl.akrasiac.org/scoring/players/doubtofbuddha

Wins (on-line): DsAr, HaFi, DDEE, MfSk, GrMo, NaAs, VpEn, CeWr, MiDK, KoAK, DrSu, TeAE, FoAr, OgHu, HECj (Streak!), DgAM, DEIE (Streak!), VSNe, SpBe
Wins (off-line): FoFi

Ziggurat Zagger

Posts: 5382

Joined: Friday, 25th November 2011, 07:36

Post Tuesday, 13th May 2014, 00:29

Re: Where I Try To Win With a Tengu Summoner

Rod of striking uses staves skill, but also relies heavily on evocations. I think min delay is 12 staves or so, double check that, but definitely stop at whatever min delay is, and then train evocations. You'd eventually want all the way up to 27, but that's obviously a huge investment, and is why the rod of striking isn't really used very often. Unless you're really trying to use the rod of striking, you might want something cheaper to get online. That said, you already have 11 evocations, and no other weapon skill, so if you have one (I don't see it in your inventory) it could be useful to you. Keep a quarterstaff/lajatang around for when the rod runs out of mana, which it can and will.

Lair branch order depends on your build and personal preferences. I love running spider with my mostly melee characters, and generally do that first, but I think most people here would say swamp is easiest. I can't really disagree with that, although I don't really like the new thorn hunters and floating lotus-whatever things. Between snake and swamp, they're about the same, I'd probably do swamp first, but either way you're probably fine.

Ziggurat Zagger

Posts: 8786

Joined: Sunday, 5th May 2013, 08:25

Post Tuesday, 13th May 2014, 00:37

Re: Where I Try To Win With a Tengu Summoner

rod of striking does not use staves skill

For this message the author duvessa has received thanks:
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