and into wrote:A stab at the psionic god:
Imariuen the Psychic
The strength of all abilities is tied to invocations skill.
Upon joining:
You can begin training invocations.
Psychic Network. Passive. All non-mindless enemies that spawn have a chance to be psychically linked to you. You get perfect knowledge of the identity and approximate knowledge of the location of these enemies—but no knowledge of the terrain around them.
Mental Overload. Active ability. No piety cost. Instantly kill target ally.
* Mind Control. Active ability. Very small piety and hunger cost. Checks HD to resist. Control the mind of target enemy. They become an ally. Can only target an enemy that is psychically linked to you. You can only control one enemy at a time in this manner. These minions are permanently your ally, even if you attack them or perform other hostile actions.
Mind over Magic. Passive ability. All of your mind-controlled allies are immune to hostile enchantments. (This includes polymorphs from you.)
** No new abilities.
*** You may control up to two targets at a time via mind control.
Empathy. Active ability. Moderate piety and hunger cost. For a period of time, a portion of the damage you suffer is redirected to all of your mind-controlled allies.
**** Psionic Blast. Active ability. Considerable piety and hunger cost. Exhausts you, but deals damage to all non-allied, psychically linked enemies in LOS, and may inflict short-term paralysis, slow, confuse, or frenzy. Cannot be used while exhausted.
***** You may control up to three targets at a time via mind control.
Mind over Matter. Active ability. Very large piety and hunger cost. Target mind-controlled minion undergoes polymorph without becoming hostile.
****** No new abilities.
Most of this god's abilities revolve around gaining and managing minions. This looks an awful lot like Beogh...or being a summoner. Granted, your abilities will stay relevant a lot longer than Beogh's because you can always get new minions and they scale with dlvl.
I like the psychic network idea and the psionic blast, and there's nothing wrong with minions, but there should be more. I'll try to incorporate as many of the ideas in this thread as possible into my own proposal.
I've been tinkering with the idea of a god that gives somewhat random abilities, so I'll incorporate that too.
God proposal: Ideron
Ideron isn't a god so much as it is a concept that opens your mind up to the universe. As long as you "Worship" Ideron, a portion of your experience gain goes into piety instead. Piety decays over time. As you grow in XL, it takes more experience to gain piety. When you begin the game, a list of abilities will be chosen from a set that determines what abilities Ideron gives. All of Ideron's abilities scale on invocations and cost mp, food and piety. Many pieces of this god are shamelessly stolen from posts in this thread.
...... - Psychic Network. Passive. All non-mindless enemies that spawn have a chance to be psychically linked to you. You get perfect knowledge of the identity and approximate knowledge of the location of these enemies—but no knowledge of the terrain around them.
*..... - Gain a random activated psionic ability from the following list:
1. Ensnare: generates a psionic equivalent of a throwing net around a target. Can be resisted by an HD check.
2. Disorient: confuses a target that is psychically linked to you. Checks HD to resist.
3. Mind Blast: irresistible damage to a target that is psychically linked to you.
4. Pierce Defense: for a period of time, your attacks are augmented with psionic force and ignore a certain percentage of enemy armor, HD and MR.
**.... - Gain a random passive ability from the following list:
1. Add 1/3 of your intelligence score to strength.
2. Add 1/3 of your intelligence score to dexterity.
3. Add your intelligence score to MR.
4. Add 1/5 of your intelligence score to AC.
***... - Gain a random activated psionic ability from the following list:
1. Psionic Construct: creates an orb of psionic energy that moves randomly and occasionally blasts enemies, like battlesphere but completely independent.
2. Domination: target creature that is psychically linked to you becomes a permanent ally. Checks HD to resist.
3. Sympathetic network: while active, a certain percentage of damage dealt to you is also dealt to psychically linked creatures in LoS.
4. Psionic Beam: fires a piercing blast of psychic energy that has a chance of slowing targets.
****.. - Gain active ability - Nirvana: when this ability is activated, you go into a temporary state of higher awareness. In this state, your abilities receive a power boost but cost additional piety.
*****. - Gain a random activated ability from the following list:
1. Astral Projection: creates a short-lived psionic copy of yourself. While this ability is active, you control the copy and your own body is encased in a psychic cocoon that increases defenses. The copy has your equipped items and spells, but cannot use items. Has half your current mp and hp.
2. Mental Overload: every psychically linked enemy in LoS takes irresistible damage and must make an HD check or lose the ability to use special attacks.
3. Psionic Storm: creates a storm of chaotic psychic energy around you. All enemies in LoS are damaged. Creates chaos vortices that move randomly and damage enemies they touch.
4. Corruption: warps reality around a target, causing irresistible damage and a possibility of: brain drain, permanent confusion, permanent blindness, and, rarely, polymorph. Checks HD to resist.
****** - Gain activated ability - Psychic Shift: you reroll all of your granted abilities. Costs half of your piety.
Because Ideron isn't an actual god, it should be non-ecumenical. Perhaps there could be a portal vault containing psionic enemies and an altar.