Friday, 2nd May 2014, 15:24 by Midpoint
enchant scrolls (like most of the limited resources) are a balancing act. You need to use them often enough to survive, and they can have a big impact in the early dungeon, so saving is rarely the best idea. Also, after +4 enchantment on weapons, they start to fail with increasing %age. You may be better off enchanting an earlier decent weapon and living longer, than blowing 8 ?EW II on an exe axe after you've killed the big threats and only getting it to +5 anyway.
So, for instance, if I'm using M&F I'll enchant up an early whip of foo (preferably elec, but other egos work fine too) between +2 to +5 if I find some scrolls early on. Then I'll start banking for an eventual demon whip/eveningstargreat mace. Enchantment has a big effect on launchers too, and vorpal is a great launcher brand, so if I'm using ranged I'll start piling on enchantment as soon as I find them.
?EArmour is a bit of a trickier call. You want to enchant something you are going to hold as long as possible (early boots/cloaks/helmets are good) until you have something 'nice'. Plate armour of MR isn't bad and if nothing else was turning up, I'd enchant it. Plate of rF is acceptable too if you need the resistance (whereas my last splat I found something like 5 +2 Plate of rC and no other egos). Gold dragons aren't especially common; they are late game when you should already have good armour; they may not drop a corpse; the corpse may not drop a hide. That's why a lot of folks use ice/fire dragon armour instead. It drops earlier, allows easier casting, and has a workable malus.
Still, I tend to hold onto ?EA & ?EW with Trog/Oka and with a faith amulet. It's still bad play on my part, but I can expect a good gift eventually.
Re LCS: Yeah, don't get hit and kill the source faster. Silence is useful for foo annihilators and ancient liches in general and LCS is one reason why. So EV helps. I think AC technically helps, but the damage is potential huge (from say an ancient lich) so it only helps shave your doom by a bit. You basically earn an extra round to run, slaughter or get slaughtered. You aren't going to be standing there taking hits from LCS over and over again.
Edit: so, yeah, what XuaXua said but longer
10 Wins: NaGl* (15) MuCj (15) DsFE* (4) DsWn*+ (5,8) HaBe (3) DECj (15) SpAK (5) GrBe+ (4) HoCK+ (15)
* on CAO; + on CZO
- For this message the author Midpoint has received thanks: 2
- sau, XuaXua