I have Hoplite, it's a real blast, me and the friends I played it with loved it.
For those who don't know, here's how playing Hoplite works:
You are a Hoplite dude on a hexagonal grid.
Your move consists of one of the following:
1) Taking a step. You 'slash' anything if you are still adjacent to it after your step. If you have your spear, you also 'stab' anything you walk directly towards.
2) Taking a jump. This costs some 'energy' which can be refilled by abilities and killing things. A jump goes two tiles instead of one tile away. Then you do 'slash' and 'stab' same as taking a step.
3) Bashing with your shield. A shield bash knocks anything it hits back (and if it knocks into something that will be knocked back too and so on). An enemy knocked back into a wall or into a lava dies, and otherwise it just loses its turn.
4) Throwing your spear. It has range 1-2 and kills what it hits. The spear is then on the ground, and until you occupy that tile to pick it back up, you cannot do 'stab' kills.
Whereas the enemies are the following:
1) Melee dudes, who walk to you and give you a point of damage if they can walk onto you.
2) Archer dudes, who have a range of 2-5 tiles but only on straight (hexagonal) lines, can't melee and can shoot over their allies to get you.
3) Bomb throwing dudes, who can throw a bomb in any direction in (IIRC) 1-3 tile range to a (random?) tile next to you, as often as once every (IIRC) three turns. The bomb can be bashed like an enemy, and after you make your move, the bomb explodes, damaging anything (friend or foe) around it.
4) Fire mage dudes, who can shoot a bolt of fire with a constant length of 5 in any hexagonal-straight line, and who can't shoot the turn after they shot. The trick to these guys is that they will never fire if it would kill an ally of theirs.
You can already do some pretty cool tactical stuff just with your basic moveset. But it gets better. On ever floor there is an altar, which you can pray at to restore your HP to full, add a full heart container or select one of three abilities that improves your basic skillset (such as being able to throw your shield further, bash in three adjacent directions, do a 'deep lunge stab' which stabs the enemy behind what you stabbed as well and so on). As each floor adds more and more enemies, you become buffer and get more options for defense, recovery, offense and mobility based on how you decided to build and how well you are playing (= how many times you had to waste an altar to recover HP). The AI of the enemies can be followed with enough observation and practice, so even as the enemies pile up, if you're thoughtful enough, you can avoid all damage on a floor which feels REALLY cool. Every move you make you have to think 'How can I make sure I won't be trapped by those archers, those melee dudes next turn, am I ready for the next bombs, etc'
If this sounds like your kind of game, I recommend picking it up.
If you enjoy Hoplite, I also recommend the coffee-break-sized-puzzle-roguelike 868-HACK
https://itunes.apple.com/au/app/868-hac ... 49911?mt=8 (iOS only... for now)