Zot Zealot
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Official tournaments, but also any competition, challenge of the week or other player initiative for competitive crawling.
Zot Zealot
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Tartarus Sorceror
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Zot Zealot
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Rast wrote:- Get rid of divisions.
- Make signups optional -- if you play a chosen combo during its window, you're automatically participating in the CSDC.
- Make the first few weeks last extra-long so latecomers have a better chance at fully participating.
- .14 instead of trunk so we don't have issues with changes and bugs affecting games.
Rast wrote: Crawl already has a decent score system, so use that...
Vaults Vanquisher
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Zot Zealot
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Location: AZ, USA
Zot Zealot
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Abyss Ambulator
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Ziggurat Zagger
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Zot Zealot
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Vaults Vanquisher
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Ziggurat Zagger
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WalkerBoh wrote:I'll post a new thread for season 2 this weekend, but I'll throw you on it when I do.
Shoals Surfer
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Ziggurat Zagger
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5. How about true sudden death? No second chances.
Shoals Surfer
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Cocytus Succeeder
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Sandman25 wrote:So maybe it can be set based of combo power, no second chance for TrXX, for example.
Cocytus Succeeder
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MrPlanck wrote:5. How about true sudden death? No second chances.
Shoals Surfer
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Magipi wrote:MrPlanck wrote:5. How about true sudden death? No second chances.
Why? If you check the results, only 7 participants had more than 2 wins. This does not suggest that the challenges were too easy.
Also, I would love to see more of the "easier" combos. No more CK or similar nonsense.
Cocytus Succeeder
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ackack wrote:At the top level, I would imagine there are many combos that essentially everybody should be able to win.
Ziggurat Zagger
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Magipi wrote:ackack wrote:At the top level, I would imagine there are many combos that essentially everybody should be able to win.
The actual results do not back up this statement. Take DEVM (a relatively "easy" combo): only 6 wins. In the top 2 divisions: 2 wins, 2 games with runes, 8 splats.
TrAM, an even easier combo: only 7 wins total. In the top 2 divisions: 5 wins, 1 game with runes, 5 splats.
Cocytus Succeeder
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Sandman25 wrote:Magipi wrote:ackack wrote:At the top level, I would imagine there are many combos that essentially everybody should be able to win.
The actual results do not back up this statement. Take DEVM (a relatively "easy" combo): only 6 wins. In the top 2 divisions: 2 wins, 2 games with runes, 8 splats.
TrAM, an even easier combo: only 7 wins total. In the top 2 divisions: 5 wins, 1 game with runes, 5 splats.
Some of the deaths were caused by going for bonuses.
Slime Squisher
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Shoals Surfer
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Sphara wrote:This competition forced you to go extended. I don't see anything wrong with that. What I would change would be the diffenrence in points between winning with 6 runes and 15 runes. Maybe one point for every 3rd rune in a winning game could be somewhat good.
Shoals Surfer
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Tedronai wrote:I think XL 4 was a good compromise. The early game can have big variances in difficulty. Sudden death should punish you for your own mistakes and not for having an elec dagger kobold lurking behind some corner on D:1.
Shoals Surfer
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ackack wrote:and to be clear, if most people participating in this tournament want it to be all extended, all the time, then that's fine. I'm just throwing out my thoughts based on how I felt about the first season.
Ziggurat Zagger
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MrPlanck wrote:Tedronai wrote:I think XL 4 was a good compromise. The early game can have big variances in difficulty. Sudden death should punish you for your own mistakes and not for having an elec dagger kobold lurking behind some corner on D:1.
I think so too, just a thought. Another possibility is to vary by division. I'd be happy to play in a division that was truly sudden death.
Ziggurat Zagger
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Zot Zealot
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ackack wrote:I also think that you need to have more going on as a scoring mechanism than just winning. Coming up with a good solution to that is tough, but qualitatively I think what I'd like to see is a system that satisfies these vaguely specified goals:
--- an average 3 rune game is worth less than an average 15 rune game
--- an average 15 rune game is worth less than an exceptional 3 rune game
Sphara wrote:This competition forced you to go extended. I don't see anything wrong with that. What I would change would be the diffenrence in points between winning with 6 runes and 15 runes. Maybe one point for every 3rd rune in a winning game could be somewhat good.
Sphara wrote:And no changing of rules during the challenge anymore, please. It was the first Challenge Competition of course and I enjoyed it but I was kinda disappointed when I heard no sudden death round would be played.
ackack wrote:EDIT: and to be clear, if most people participating in this tournament want it to be all extended, all the time, then that's fine. I'm just throwing out my thoughts based on how I felt about the first season.
Tedronai wrote:Just provide ways for people to score additional points without having to go to extended. The challenge here is to make it mutually exclusive with the other alternatives. Otherwise it just propagates doing it all combined.
Sandman25 wrote:Maybe give a bonus point if player warns in advance that he will play current round with true sudden death. All in
Dungeon Master
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Zot Zealot
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