Mines Malingerer
Posts: 50
Joined: Saturday, 26th April 2014, 18:09
Proposal: Replace Mummy 'unravelling' with rotting
On the other hand, Mummies are far more capable than Octopodes, Merfolk, Grey Draconians, or any other possible species with a food clock of simply sitting in deep water while spamming magic at enemies unable to reach them for a cheap victory against literally any enemy incapable of moving through water or attacking at a distance, no matter how dangerous otherwise. (Such as hydras with many heads, Hill Giants when you're first encountering them, or even some of the plainer Uniques!) Just removing the drowning behavior is a dangerous 'solution'. (which I'm guessing is at least part of why it hasn't been done)
The compromise that I propose is that Mummies rot if they spend too much time in deep water. This could be a small (5%?) percent chance per ten auts/per turn/whatever makes sense, or there could be some kind of meter tracking how much time your Mummy has spent underwater recently and rotting them if the meter is full, or some clever idea somebody else thinks of, but the general idea is that Mummies would be fine simply travelling through a patch or three of deep water (such as crossing a river) but any Mummy hiding in deep water and resting for 100+ turns would lose several permanent hit points. This would be thematically/realistically appropriate, as real mummies are preserved first and foremost by being dry, would allow Mummies to travel through deep water or even hide in a desperate emergency without allowing them to costlessly abuse deep water, and would slightly reduce the danger of Confusion without entirely trivializing it. (in the way that innate Clarity would)
Thoughts?