YAVP MuWz 15 runes + 13 zig wins (including some advice)


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Snake Sneak

Posts: 123

Joined: Monday, 3rd January 2011, 14:47

Post Sunday, 17th April 2011, 01:13

YAVP MuWz 15 runes + 13 zig wins (including some advice)

It's amusing looking back at the game log, here's the highlights:
1.I reached level 8 on floor 3 after killing Grinder and Sigmund, Luckily I found a book of power on level 2.
2. I killed 498 demon lords, only 2 more for 500. :(
3.The most demon lords I killed in one go was 30 on lvl 27 of a zig, I also killed 26 on another lvl 27 of a zig.
4. The toughest level was on lvl 22 an angel level, but through keeping my distance and firestorm/tornado including 2 charges of a wand of healing just for safety, it wasn't really a problem. (ashame I never got a 27 angel level, could have been fun)
5.I only killed 8 orbs of fire (bad luck here after 14 zigs you would think it would be more.)
6.The last few zigs were quite boring, I got so many spider/snake levels it was pretty much, go forward everything dies. (not to mention getting no decent loot.)
7.I was never reduced to single digit hps, even though I only found my first wand of healing on level 18 of my first zig. (I bailed at level 22 just because I felt it was time to convert to Makhleb.)
8. Apparently the game doesn't keep track of zig levels very well, according to it I finished 10 zigs and only 250 levels, when I actually finished 13 zigs with 373 levels, this is based on the log.

A bit about strategy:
With mummies it's even more important to train fighting as early as you can, my practice is to search for a venom weapon and enchant it as much as I can, next, I stop using magic arrow and only use mephic. (I never found one in this game so I used a short sword of freezing).
It's worth it using any enchant scroll as soon as you get it, anyway you will switch to staff of air when you find it, never needing to enchant another weapon.
Learn to use blink, don't wait until you have low life, use it immediately if you are too close to a dangerous enemy to get away. (if you have any doubt about your ability to handle a certain foe, use blink and get to safety, return after you have a plan.)
Once you have swiftness, deflect missiles and poisonous cloud it's safe to take on elf 5, you can also do it without deflect missiles but swiftness/boots of running are a must. (Be careful of master archers.)
I like victory dancing air when I can, so I can cast poisonous cloud as soon as it's available, in this game I had it usable on dungeon floor 7, it makes lair/orc and hive easy, use mystic blast/wands on snakes/hydras and spined toads.
Vault 8 is just as safe, just go up and down the stairs killing everything slowly with poisonus cloud.
I leave snake 5 and swamp 5 until after I can cast tornado or freezing cloud/refrigeration and after elf 5 and vault 8, the risk is not worth the reward of doing them earlier.
Once I can cast tornado at great without Vehumet's bonus, I switch as soon as I can to Makhleb, which makes the character pretty much invincible. (leading to a stupid death, ie. Spammed hellfire after attacking for 10 turns with a staff of channeling, R.I.P mighty and ancient mummy)
Wait for tornado to take on Mara/Menna's/Borris the rest can be killed with Poisonous cloud/Mephic but do not take on Nikola without resist lightning no matter how powerful you are, learn insulation if you must.
To beat Zigs without real risk you need: Tornado,Haste, Deflect missiles, Swiftness, Makhleb and sustain ability for the mummy levels, you can add in Darkness for over kill.
Do not call your character Liri in a fit of boredom, it's a stupid name for a mummy and you will regret it later on...

About Mummies:
Not being able to use potions is easier than I expected,
They are by far the best late game characters, their natural resistances mean they can load up on evasion/ac/stats modifiers (as can be seen with my character) and their lack of hunger means they can skip using staff of energy and instead use staff of air. (giving them another resistance)
Necromutation does the same, but refreshing it all the time is annoying and it running out in the midst of battle can lead to death.
If you find refrigeration in the early game it's worth pumping ice to about 12 as soon as you can, just because it makes most of the game pathetically easy.

Oh and a list of my stupid Mummy deaths:
Killed on Shoals 5 by a javeliner with silver javelins ater taking around 75 damage from one javelin because I forgot to refresh deflect missiles after clearing all the shoals. (had the best item I ever found: +5 +3 Crossbow with lightning, ++res fire, ++res cold, Res poison, res lightning and MR, I just bought it for 3200 gold or so... :( )
Killed on lair 8 by a spriggan druid, with an elemental staff and cloak of flash, never met them before and two sunlights and a bunch of tree slaps made short work of the unfortunate mummy.
Killed by a spriggan berserker on enchantress level after taking 50 damage in a turn, last enemy in the forest and was playing on auto pilot.
Killed in pan by a pit fiend. (was just a bit weaker than this character, had max res, tornado and ice storm and a demon whip of speed with around +10 damage, not to mention around 40 evasion/ac, attacked with a staff of channeling and tornado in a tight corridor, a few hellfires later all that was left was ashes)

  Code:

4922466 Liri the Meteorologist (level 27, 265/265 HPs)
             Began as a Mummy Wizard on Apr 12, 2011.
             Was the Champion of Makhleb.
             Escaped with the Orb
             ... and 15 runes (of 15 types) on Apr 17, 2011!
             
             The game lasted 21:52:02 (515844 turns).

Liri the Meteorologist (Mummy Wizard)                             Turns: 515844, Time: 21:52:02

HP 265/265       AC 51     Str 14      Exp: 27/8999999 (76762)
MP  49/49        EV 46     Int 32      God: Makhleb [******]
Gold 4852        SH 51     Dex 21      Spells: 13 memorised,  0 levels left

Res.Fire  : + + +   See Invis. : +    Y - staff of air
Res.Cold  : + + +   Warding    : . .  a - +10 pearl dragon armour
Life Prot.: + + +   Conserve   : .    X - +3 large shield {rF+}
Res.Acid. : . . .   Res.Corr.  : .    N - +0 helmet of Qauqapt {Dex+5 Acc+1}
Res.Poison: +       Clarity    : .    r - +6 cloak of Ciplis {Str+4 Int+2}
Res.Elec. : +       Spirit.Shd : .    i - +2 pair of Fencer's gloves {EV+3 Dex+3 Acc
Sust.Abil.: . .     Stasis     : .    c - +2 pair of boots {run}
Res.Mut.  : +       Ctrl.Telep.: .    A - amulet of Suspected Treachery {rMut rF+ rC
Res.Rott. : +       Levitation : .    U - ring "Claimp" {Wiz rElec rF++ SInv}
Saprovore : . . .   Ctrl.Flight: .    K - ring of the Nightingale {EV+3 Dex+3 Int+4}

@: deflect missiles, phasing, very slightly glowing, hasted, very quick, extremely resistant to
hostile enchantments, incredibly stealthy
A: strongly in touch with death, cold resistance 1, life protection 3, poison resistance,
torment resistance, unbreathing
a: Self-Restoration, Minor Destruction, Lesser Servant of Makhleb, Major Destruction, Greater
Servant of Makhleb, Renounce Religion


You escaped.
You worshipped Makhleb.
Makhleb was exalted by your worship.
You were not hungry.

You visited 19 branches of the dungeon, and saw 114 of its levels.
You visited Pandemonium 29 times, and saw 263 of its levels.
You visited the Abyss 5 times.
You visited 1 Labyrinth.
You visited 10 Ziggurats, and saw 250 of their levels.
You visited 5 portal chambers: ossuary, ice cave, bailey, wizlab, trove.

You collected 59029 gold pieces.
You spent 2387 gold pieces at shops.
You used 51810 gold pieces for miscellaneous purposes.

Inventory:

Hand weapons
 y - the +4,+4 Staff of Dispater
   (You took it off Dispater on level 7 of the Iron City of Dis)
 z - the cursed +6,+6 Sword of Cerebov {unknown, flame,}
   (You took it off Cerebov in Pandemonium)   
   
   It emits flame when wielded, causing extra injury to most foes and up to
   double damage against particularly susceptible opponents. Big, fiery blades
   are also staple armaments of hydra-hunters.
   It has a curse placed upon it.
Armour
 a - a +10 pearl dragon armour (worn)
 c - a +2 pair of boots of running (worn)
 i - the +2 pair of Fencer's gloves (worn) {EV+3 Dex+3 Acc+5}
   (You found it on level 19 of a ziggurat)   
   
   
   It affects your evasion (+3).
   It affects your dexterity (+3).
   It affects your accuracy (+5).
 r - the +6 cloak of Ciplis (worn) {Str+4 Int+2}
   (You found it on level 22 of a ziggurat)   
   
   
   It affects your strength (+4).
   It affects your intelligence (+2).
 B - the +2 shield of the Ecumenical Temple {rF+ MR Dex+3 Stlth++}
   (You acquired it in Pandemonium)   
   
   
   It affects your dexterity (+3).
   It protects you from fire.
   It increases your resistance to enchantments.
   It makes you much more stealthy.
 J - the +3 pair of boots "Jadasia" {rC++ Dam+4}
   (You found it on level 26 of a ziggurat)   
   
   
   It affects your damage-dealing abilities (+4).
   It greatly protects you from cold.
 L - the +5 leather armour "Strufeti" {MR Str+3 Int+3 SInv}
   (You took it off a merfolk on level 23 of a ziggurat)   
   
   
   It affects your strength (+3).
   It affects your intelligence (+3).
   It increases your resistance to enchantments.
   It enhances your eyesight.
 N - the +0 helmet of Qauqapt (worn) {Dex+5 Acc+1}
   (You found it on level 26 of a ziggurat)   
   
   
   It affects your dexterity (+5).
   It affects your accuracy (+1).
 X - a +3 large shield of fire resistance (worn)
Magical devices
 e - a wand of disintegration (15)
 g - a wand of healing (9)
 n - a wand of healing (9)
 F - a wand of teleportation (8)
Jewellery
 j - the amulet of Yrirahadgh {rCorr Dex+3}
   (You found it on level 27 of a ziggurat)   
   
   [amulet of resist corrosion]
   
   It affects your dexterity (+3).
 t - the ring of Leodai {SustAb +Inv rElec Str+4}
   (You found it on level 22 of a ziggurat)   
   
   [ring of sustain abilities]
   
   It affects your strength (+4).
   It insulates you from electricity.
   It lets you turn invisible.
 A - the amulet of Suspected Treachery (around neck) {rMut rF+ rC++ rN+}
   (You found it in a Labyrinth)   
   
   [amulet of resist mutation]
   
   It protects you from fire.
   It greatly protects you from cold.
   It protects you from negative energy.
 K - the ring of the Nightingale (left hand) {EV+3 Dex+3 Int+4}
   (You found it on level 14 of a ziggurat)   
   
   [ring of evasion]
   It affects your evasion (+3).
   
   It affects your intelligence (+4).
   It affects your dexterity (+3).
 U - the ring "Claimp" (right hand) {Wiz rElec rF++ SInv}
   (You found it on level 14 of a ziggurat)   
   
   [ring of wizardry]
   
   It greatly protects you from fire.
   It insulates you from electricity.
   It enhances your eyesight.
Magical staves
 H - a staff of channeling
 Y - a staff of air (weapon)
Orbs of Power
 h - the Orb of Zot
Miscellaneous
 b - a demonic rune of Zot
 d - a fiery rune of Zot
 f - a golden rune of Zot
 k - the horn of Geryon
 l - a bone rune of Zot
 m - an icy rune of Zot
 o - an iron rune of Zot
 p - a magical rune of Zot
 q - an obsidian rune of Zot
 s - a serpentine rune of Zot
 u - a silver rune of Zot
 v - an abyssal rune of Zot
 w - a slimy rune of Zot
 x - a decaying rune of Zot
 S - a dark rune of Zot
 T - a glowing rune of Zot


 You had 76762 experience left.

   Skills:
 * Level 27 Fighting
 - Level 6 Short Blades
 * Level 27 Staves
 * Level 27 Armour
 * Level 27 Dodging
 * Level 27 Stealth
 - Level 5 Stabbing
 * Level 27 Shields
 * Level 27 Traps & Doors
 * Level 27 Spellcasting
 * Level 27 Conjurations
 + Level 22 Hexes
 * Level 27 Charms
 * Level 27 Summonings
 * Level 27 Necromancy
 * Level 27 Translocations
 + Level 5 Transmutations
 * Level 27 Fire Magic
 + Level 22 Ice Magic
 * Level 27 Air Magic
 * Level 27 Earth Magic
 + Level 24 Poison Magic
 * Level 27 Evocations


You couldn't memorise any spells.
You knew the following spells:

 Your Spells              Type           Power        Success   Level  Hunger
a - Fire Storm            Fire/Conj      #########.   Excellent   9    N/A
b - Summon Dragon         Summ           #########.   Excellent   9    N/A
c - Tornado               Air            #########.   Excellent   9    N/A
d - Controlled Blink      Tloc           N/A          Excellent   7    N/A
f - Blink                 Tloc           N/A          Perfect     2    N/A
g - Haste                 Chrm           #########    Perfect     6    N/A
h - Phase Shift           Tloc           #########.   Perfect     5    N/A
i - Deflect Missiles      Air/Chrm       #########.   Perfect     6    N/A
l - Shatter               Erth           ########..   Excellent   9    N/A
s - Swiftness             Air/Chrm       #########.   Perfect     2    N/A
v - Dig                   Erth/Trmt      #######..    Perfect     4    N/A
x - Ice Storm             Ice/Conj       #########.   Excellent   9    N/A
Z - Abjuration            Summ           #########.   Perfect     3    N/A


Dungeon Overview and Level Annotations

Branches:
Dungeon (27/27)            Temple (1/1) D:6             Orc (4/4) D:7
    Elf (5/5) Orc:4          Lair (8/8) D:13          Swamp (5/5) Lair:3
  Slime (6/6) Lair:6        Snake (5/5) Lair:5         Hive (2/2) D:13
  Vault (8/8) D:16          Blade (1/1) Vault:6       Crypt (5/5) Vault:3
   Tomb (3/3) Crypt:3         Dis (7/7) Hell            Geh (7/7) Hell
    Coc (7/7) Hell            Tar (7/7) Hell            Zot (5/5) D:27

Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
The Shining One
Trog
Vehumet
Xom
Yredelemnul
Zin
Beogh
Jiyva

Shops:
D:5: =  D:6: (  D:15: [  D:19: !  D:24: [![**  Orc:4: [=%%[  Elf:1: /  Elf:4: =  Snake:2: !
Vault:1: /  Vault:2: !  Vault:3: ?  Vault:6: %

Portals:
Hell: D:21 D:22 D:23 D:24 D:25 D:26 D:27 Dis:1*** Dis:2 Dis:3 Dis:4* Dis:5 Dis:6** Dis:7** Geh:1 Geh:2 Geh:3 Geh:4 Geh:5 Geh:6* Geh:7 Coc:1 Coc:2 Coc:3* Coc:5* Coc:6 Coc:7** Tar:1** Tar:2 Tar:3 Tar:4** Tar:6 Tar:7
Abyss: D:3 D:21 D:24 D:25
Pan: D:24 D:25

Annotations
Elf:3 exclusion: ice statue
Lair:4 exclusion: oklob plant


                    Innate Abilities, Weirdness & Mutations

Your flesh is vulnerable to fire.
You are strongly in touch with the powers of death.
You can restore your body by infusing magical energy.
Your flesh is cold resistant.
You are immune to negative energy.
Your system is resistant to poisons.
You are immune to unholy pain and torment.
You do not need to breathe.


Message History

You channel some magical energy.
Nothing appears to happen.
Nothing appears to happen. You block the ufetubus' attack. The ufetubus completely misses you.
Wield which item (- for none, * to show all)? (? for menu, Esc to quit)
Y - a staff of air (weapon)
Are you sure you want to leave the Dungeon?
You have escaped!

For this message the author tazoz has received thanks: 11
Baldurino, Happy Corner, joellercoaster, MADDOGmjb, mageykun, ohmi, pratamawirya, slowcar, smeej, tehsnarf and one more user
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Barkeep

Posts: 1458

Joined: Sunday, 19th December 2010, 05:45

Location: New England

Post Sunday, 17th April 2011, 05:01

Re: YAVP MuWz 15 runes + 13 zig wins (including some advice)

13 zigs? This is practically the definition of ridiculous right here.

Congrats, man. You pretty much kicked the game's ass, took its lunch money, and then made fun of it while driving off with its girlfriend. :lol:

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tazoz
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Barkeep

Posts: 1533

Joined: Thursday, 16th December 2010, 20:52

Post Sunday, 17th April 2011, 05:58

Re: YAVP MuWz 15 runes + 13 zig wins (including some advice)

Zoinkers.

Snake Sneak

Posts: 125

Joined: Saturday, 19th February 2011, 13:39

Post Sunday, 17th April 2011, 12:47

Re: YAVP MuWz 15 runes + 13 zig wins (including some advice)

Do you feel that level 27 traps and doors is important to this build.
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Barkeep

Posts: 1060

Joined: Tuesday, 21st December 2010, 17:22

Location: United Kingdom

Post Sunday, 17th April 2011, 13:06

Re: YAVP MuWz 15 runes + 13 zig wins (including some advice)

Some times, all you can do is applaud!

Not making it to 500 demon lords, though... I really don't think your work is done yet.
I am sure I played flawflessly. This was an utmost unfair death. -- gorbeh

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tazoz
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Tartarus Sorceror

Posts: 1799

Joined: Monday, 20th December 2010, 04:22

Location: Surabaya, Indonesia

Post Sunday, 17th April 2011, 13:44

Re: YAVP MuWz 15 runes + 13 zig wins (including some advice)

You are a MANIAC....

Congrats! :)

Snake Sneak

Posts: 123

Joined: Monday, 3rd January 2011, 14:47

Post Sunday, 17th April 2011, 13:54

Re: YAVP MuWz 15 runes + 13 zig wins (including some advice)

FlyingPants- no, traps are actually less dangerous for mummies because of their resistance to the most deadly effect of zot traps, glow, leaving it on is enough, the level 27 traps came from a manual, notice that nearly all the skills are maxed. :)

I'll talk a bit about skill progression, for those who want to try the build.

Spellcasting/fighting/dodging/shield/air/traps and stealth I leave on the entire game, all are important for survival.

My skill progression is:

conjuration on until level 3 or 4 and then off for the entire game.
Once I have get mephic cloud I start pumping air using repel missiles, with charms off.

Once I find poisonous cloud I pump air and spellcasting until it's at great.

I usually put charms on again once I have tornado at great or excellent at that time I'll quickly get it to 10 or so to have haste at very good. Putting charms on ealier can be useful if you need it for deflect missiles.

I train fighting from the beggining with all weapon skills turned off until I get to around 12 fighting at that time I focus completely on air/spellcasting. (Over time pumping fighting to level 15)

With around 200 hp I ignore melee and start taking on zigs waiting to get a manual of fighting.

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Snake Sneak

Posts: 123

Joined: Monday, 3rd January 2011, 14:47

Post Monday, 18th April 2011, 14:38

Re: YAVP MuWz 15 runes + 13 zig wins (including some advice)

Just for fun I decided to test the build I wrote down here.

The results a streak of two 15 rune full zig runs.

I could have probably broken the record of 498 pan lords, but I lost patience and finished the game woth only one zig win. :)

I have to admit my luck with artefacts was amazing, some of the best items I've found, at full power he would have easily beaten the character listed in the original post, in shear power.

  Code:
Dungeon Crawl Stone Soup version 0.9.0-a0-83-gf49d20a character file.

9015043 Og the Meteorologist (level 27, 172/172 (179) HPs)
             Began as a Mummy Wizard on Apr 17, 2011.
             Was the Champion of Makhleb.
             Escaped with the Orb
             ... and 15 runes (of 15 types) on Apr 18, 2011!
             
             The game lasted 07:57:24 (191376 turns).

Og the Meteorologist (Mummy Wizard)                               Turns: 191376, Time: 07:57:24

HP 172/172 (179) AC 40     Str 19      Exp: 27/3627078 (31482)
MP  44/45        EV 29     Int 42      God: Makhleb [******]
Gold 23242       SH 31     Dex 22      Spells: 12 memorised, 12 levels left

Res.Fire  : + + .   See Invis. : +    I - staff of air
Res.Cold  : + + .   Warding    : . .  m - +7 swamp dragon armour
Life Prot.: + + +   Conserve   : .    g - +0 shield of Repulsion {rF+ Str+4 Int+4 St
Res.Acid. : . . .   Res.Corr.  : .    R - +3 helmet of the Alphagorgon {rElec rF+ rC
Res.Poison: +       Clarity    : .    q - +3 cloak of Fedhas' Righteous Fury {Dex+4
Res.Elec. : +       Spirit.Shd : .    E - +3 pair of gloves of Qucur {+Inv Str+1 SIn
Sust.Abil.: . .     Stasis     : .    O - +2 pair of boots {run}
Res.Mut.  : +       Ctrl.Telep.: .    z - amulet of resist mutation
Res.Rott. : +       Levitation : .    a - ring of the Mage {Wiz MR Int+3}
Saprovore : . . .   Ctrl.Flight: .    L - ring of the Jolly Suns {rF+ Str+4 Dex+5 In

@: quick, extraordinarily resistant to hostile enchantments, extraordinarily stealthy
A: strongly in touch with death, cold resistance 1, life protection 3, poison resistance,
torment resistance, unbreathing
a: Self-Restoration, Minor Destruction, Lesser Servant of Makhleb, Major Destruction, Greater
Servant of Makhleb, Renounce Religion, Evoke Invisibility


You escaped.
You worshipped Makhleb.
Makhleb was exalted by your worship.
You were not hungry.

You visited 19 branches of the dungeon, and saw 114 of its levels.
You visited Pandemonium 3 times, and saw 15 of its levels.
You visited the Abyss 1 time.
You visited 1 Ziggurat, and saw 27 of its levels.
You visited 4 portal chambers: sewer, bailey, volcano, trove.

You collected 31078 gold pieces.
You spent 4626 gold pieces at shops.
You used 3230 gold pieces for miscellaneous purposes.

Inventory:

Hand weapons
 G - the +4,+4 Staff of Dispater {unknown}
   (You took it off Dispater on level 7 of the Iron City of Dis)
 H - the +7,+7 Sceptre of Asmodeus {unknown}
   (You took it off Asmodeus on level 7 of Gehenna)
 J - the cursed +6,+6 Sword of Cerebov {flame,}
   (You took it off Cerebov in Pandemonium)   
   
   It emits flame when wielded, causing extra injury to most foes and up to
   double damage against particularly susceptible opponents. Big, fiery blades
   are also staple armaments of hydra-hunters.
   It has a curse placed upon it.
Armour
 g - the +0 shield of Repulsion (worn) {rF+ Str+4 Int+4 Stlth++}
   (You found it on level 4 of the Lair of Beasts)   
   
   
   It affects your strength (+4).
   It affects your intelligence (+4).
   It protects you from fire.
   It makes you much more stealthy.
 j - the cursed -4 troll leather armour of Ekhlow {unknown, Str+2 Int+3}
   (You found it on level 7 of Tartarus)   
   
   
   It affects your strength (+2).
   It affects your intelligence (+3).
   It has a curse placed upon it.
 m - a +7 swamp dragon armour (worn)
 q - the +3 cloak of Fedhas' Righteous Fury (worn) {Dex+4 Int+4}
   (You found it on level 26 of the Dungeon)   
   
   
   It affects your intelligence (+4).
   It affects your dexterity (+4).
 E - the cursed +3 pair of gloves of Qucur (worn) {+Inv Str+1 SInv Curse}
   (You found it on level 3 of the Tomb of the Ancients)   
   
   
   It affects your strength (+1).
   It enhances your eyesight.
   It lets you turn invisible.
   It may recurse itself.
   It has a curse placed upon it.
 O - a +2 pair of boots of running (worn)
 R - the +3 helmet of the Alphagorgon (worn) {rElec rF+ rC+ Dex+3 Dam-2}
   (You found it on level 5 of the Elven Halls)   
   
   
   It affects your dexterity (+3).
   It affects your damage-dealing abilities (-2).
   It protects you from fire.
   It protects you from cold.
   It insulates you from electricity.
Magical devices
 f - a wand of healing (8)
 n - a wand of teleportation (7)
 w - a wand of healing (9)
 S - a wand of teleportation (7)
 Y - a wand of disintegration (20)
Scrolls
 k - a scroll of fog
 B - a scroll of recharging
 M - a scroll of fear {unknown}
 T - 2 scrolls of blinking
Jewellery
 a - the ring of the Mage (right hand) {Wiz MR Int+3}
   (You bought it in a shop on level 4 of the Dungeon)   
   
   [ring of wizardry]
   
   It affects your intelligence (+3).
   It increases your resistance to enchantments.
 c - an uncursed amulet of resist corrosion
 i - the ring of Pischofuo {SustAb rF+ rC+}
   (You found it on level 2 of a ziggurat)   
   
   [ring of sustain abilities]
   
   It protects you from fire.
   It protects you from cold.
 p - an uncursed ring of teleport control
 v - an uncursed ring of teleportation
 z - an amulet of resist mutation (around neck)
 L - the ring of the Jolly Suns (left hand) {rF+ Str+4 Dex+5 Int+5}
   (You found it on level 7 of the Vaults)   
   
   [ring of protection from fire]
   
   It affects your strength (+4).
   It affects your intelligence (+5).
   It affects your dexterity (+5).
Books
 P - a manual of Stealth
Magical staves
 I - a staff of air (weapon)
 W - a staff of channeling
Orbs of Power
 b - the Orb of Zot
Miscellaneous
 e - a bone rune of Zot
 l - a fiery rune of Zot
 o - a golden rune of Zot
 r - a magical rune of Zot
 s - an abyssal rune of Zot
 t - an obsidian rune of Zot
 u - an iron rune of Zot
 x - a dark rune of Zot
 y - an icy rune of Zot
 A - a serpentine rune of Zot
 C - a glowing rune of Zot
 D - a silver rune of Zot
 F - a barnacled rune of Zot
 N - a slimy rune of Zot
 Q - a demonic rune of Zot


 You had 31482 experience left.

   Skills:
 + Level 11 Fighting
 - Level 1 Short Blades
 - Level 5 Maces & Flails
 + Level 7 Staves
 + Level 22 Armour
 + Level 19 Dodging
 + Level 16 Stealth
 - Level 2 Stabbing
 + Level 18 Shields
 + Level 5 Traps & Doors
 + Level 19 Spellcasting
 - Level 6 Conjurations
 + Level 9 Charms
 + Level 5 Translocations
 - Level 11 Transmutations
 * Level 27 Air Magic
 - Level 1 Earth Magic
 - Level 4 Poison Magic
 + Level 15 Evocations


You had 12 spell levels left.
You knew the following spells:

 Your Spells              Type           Power        Success   Level  Hunger
a - Airstrike             Air            ##########   Perfect     4    N/A
b - Blink                 Tloc           N/A          Excellent   2    N/A
c - Phase Shift           Tloc           #######...   Excellent   5    N/A
d - Lightning Bolt        Air/Conj       #########.   Excellent   5    N/A
e - Summon Butterflies    Summ           #######..    Excellent   1    N/A
f - Deflect Missiles      Air/Chrm       #########.   Excellent   6    N/A
h - Abjuration            Summ           #######...   Excellent   3    N/A
i - Haste                 Chrm           ########.    Excellent   6    N/A
q - Poisonous Cloud       Pois/Air/Conj  #########.   Excellent   5    N/A
s - Swiftness             Air/Chrm       #########.   Perfect     2    N/A
v - Dig                   Erth/Trmt      #######..    Excellent   4    N/A
x - Tornado               Air            ##########   Excellent   9    N/A


Dungeon Overview and Level Annotations

Branches:
Dungeon (27/27)            Temple (1/1) D:5             Orc (4/4) D:9
    Elf (5/5) Orc:4          Lair (8/8) D:8          Shoals (5/5) Lair:5
  Slime (6/6) Lair:7        Snake (5/5) Lair:3         Hive (2/2) D:14
  Vault (8/8) D:15          Blade (1/1) Vault:5       Crypt (5/5) Vault:3
   Tomb (3/3) Crypt:2         Dis (7/7) Hell            Geh (7/7) Hell
    Coc (7/7) Hell            Tar (7/7) Hell            Zot (5/5) D:27

Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
The Shining One
Trog
Vehumet
Xom
Yredelemnul
Zin
Jiyva
Lugonu

Shops:
D:4: +%=(%  D:10: !+/(  D:13: *  D:16: =  D:18: [*[[/  Orc:4: [[!(  Elf:1: !  Elf:3: *
Elf:4: ?  Elf:5: /  Shoals:1: +  Shoals:2: %***?  Vault:4: /  Vault:5: ?

Portals:
Hell: D:22 D:23 D:25 D:27 Dis:1 Dis:2 Dis:3** Dis:4** Dis:5 Dis:6** Dis:7** Geh:1** Geh:2 Geh:3 Geh:4 Geh:5* Geh:6 Geh:7 Coc:1 Coc:2* Coc:3* Coc:4 Coc:5 Coc:7** Tar:1 Tar:2 Tar:3 Tar:4 Tar:5* Tar:6 Tar:7*
Abyss: D:23 D:25 Elf:2
Pan: D:24
1259 creatures vanquished.

Grand Total: 8803 creatures vanquished

Notes
Turn   | Place   | Note
--------------------------------------------------------------
     0 | D:1     | Og, the Mummy Wizard, began the quest for the Orb.
     0 | D:1     | Reached XP level 1. HP: 9/9 MP: 5/5
    19 | D:1     | Reached skill level 1 in Conjurations
   495 | D:1     | Reached XP level 2. HP: 14/14 MP: 3/7
   645 | D:1     | Learned a level 2 spell: Blink
  1278 | D:1     | Reached XP level 3. HP: 20/20 MP: 8/9
  1454 | D:2     | Learned a level 3 spell: Mephitic Cloud
  1582 | D:2     | Reached skill level 1 in Translocations
  1807 | D:2     | Noticed Ijyb
  1836 | D:2     | Defeated Ijyb
  2036 | D:2     | Reached XP level 4. HP: 21/25 MP: 10/11
  2047 | D:2     | Learned a level 2 spell: Repel Missiles
  2930 | D:3     | HP: 1/25 [snake (3)]
  3901 | D:3     | Reached skill level 1 in Charms
  3989 | D:3     | Reached skill level 1 in Air Magic
  4093 | D:4     | Found Preq's Jewellery Boutique.
  4188 | D:4     | Found Ghunax's Food Emporium.
  4354 | D:4     | Found Clolauf's Book Boutique.
  4430 | D:4     | Reached XP level 5. HP: 31/31 MP: 2/12
  4823 | D:4     | Reached skill level 4 in Spellcasting
  5072 | D:4     | Got a steaming ring mail
  5482 | D:4     | Noticed Menkaure
  5572 | D:3     | HP: 1/31 [orc wizard/runed orcish dagger (1)]
  5916 | D:3     | Reached XP level 6. HP: 36/36 MP: 6/16
  6583 | D:3     | Learned a level 2 spell: Call Imp
  6857 | D:4     | Learned a level 1 spell: Sting
  7192 | D:4     | Found Bojila's Food Shoppe.
  7218 | D:4     | Found Afeat's Weapon Boutique.
  7589 | D:3     | Found a glowing golden altar of the Shining One.
  7822 | D:4     | Defeated Menkaure
  7822 | D:4     | Reached XP level 7. HP: 42/42 MP: 9/18
  8001 | D:4     | Reached skill level 1 in Short Blades
  8302 | D:4     | Noticed Crazy Yiuf
  8313 | D:4     | Defeated Crazy Yiuf
  8548 | D:4     | Reached skill level 1 in Fighting
  8597 | D:4     | Learned a level 5 spell: Lightning Bolt
  8631 | D:5     | Entered Level 5 of the Dungeon
  8696 | D:5     | Found a staircase to the Ecumenical Temple.
  8714 | Temple  | Entered the Ecumenical Temple
  8816 | Temple  | Reached skill level 5 in Spellcasting
  8840 | Temple  | Became a worshipper of Vehumet
  9275 | D:5     | Reached skill level 1 in Maces & Flails
  9345 | D:5     | Found a sparkling altar of Nemelex Xobeh.
  9492 | D:6     | Reached XP level 8. HP: 31/48 MP: 10/20
  9720 | D:5     | Identified the +0 ring mail of Beogh's Approval (You found it on level 4 of the Dungeon)
  9881 | D:6     | Found a glowing silver altar of Zin.
 10061 | D:6     | Reached skill level 1 in Poison Magic
 10399 | D:6     | Got a polished whip
 10599 | D:6     | Acquired Vehumet's first power
 10816 | D:6     | Identified the whip "Plick" {venom, rElec} (You took it off a gnoll on level 6 of the Dungeon)
 11146 | D:6     | Found a glowing drain.
 11162 | sewer   | Entered the sewers
 11266 | sewer   | Reached XP level 9. HP: 41/56 MP: 21/21
 11286 | sewer   | Found a white marble altar of Elyvilon.
 11341 | D:6     | Found a sparkling altar of Nemelex Xobeh.
 11672 | D:6     | Acquired Vehumet's second power
 12205 | D:6     | Reached skill level 6 in Spellcasting
 12206 | D:6     | Reached skill level 5 in Dodging
 13492 | D:6     | Acquired Vehumet's third power
 13574 | D:6     | Noticed a centaur warrior
 13582 | D:6     | Defeated a centaur warrior
 14311 | D:7     | Reached skill level 1 in Shields
 15361 | D:8     | Reached XP level 10. HP: 52/64 MP: 23/23
 15970 | D:8     | Reached skill level 1 in Stabbing
 15990 | D:8     | Found a staircase to the Lair.
 15991 | D:8     | Noticed an elephant
 16010 | D:8     | Reached skill level 5 in Air Magic
 16053 | D:8     | Defeated an elephant
 16053 | D:8     | Acquired Vehumet's fourth power
 17193 | D:8     | Got an iridescent mace
 17215 | D:8     | Identified the mace "Mos Omp" {flame, Stlth++} (You took it off an orc on level 8 of the Dungeon)
 17544 | Lair:1  | Entered Level 1 of the Lair of Beasts
 17678 | D:8     | Found a deep blue altar of Sif Muna.
 19265 | Lair:1  | Learned a level 1 spell: Summon Butterflies
 19876 | D:4     | Bought a cursed -2 ring of protection for 1 gold piece
 20207 | D:8     | Reached skill level 7 in Spellcasting
 20425 | D:8     | Reached skill level 5 in Shields
 20758 | D:9     | Reached XP level 11. HP: 72/72 MP: 25/26
 21139 | D:9     | Noticed Joseph
 21154 | D:9     | Defeated Joseph
 21164 | D:9     | Found a staircase to the Orcish Mines.
 21261 | D:9     | Reached skill level 5 in Fighting
 21583 | D:9     | Found a blossoming altar of Fedhas.
 21961 | D:10    | Entered Level 10 of the Dungeon
 21968 | D:10    | Noticed Jozef
 21978 | D:10    | Noticed Psyche
 22000 | D:10    | Defeated Psyche
 22054 | D:10    | Found Acrihugi's Weapon Shop.
 22060 | D:10    | Found Cliubib's Magical Wand Shop.
 22067 | D:10    | Noticed Grum
 22094 | D:10    | Defeated Grum
 22334 | D:10    | Found Wuynafi's Book Shop.
 22569 | D:10    | Bought a wand of healing (5) for 420 gold pieces
 22598 | D:10    | Found Emantiets' Distillery.
 22661 | D:9     | Defeated Jozef
 23049 | D:10    | Learned a level 4 spell: Airstrike
 23234 | D:10    | Reached skill level 5 in Stealth
 23768 | Orc:1   | Entered Level 1 of the Orcish Mines
 23858 | Orc:1   | Noticed Harold
 24414 | Orc:1   | Defeated Harold
 24651 | Orc:2   | Reached skill level 8 in Dodging
 24802 | Orc:1   | Noticed Maurice
 24806 | Orc:1   | Noticed Erolcha
 24807 | Orc:1   | Noticed Josephine
 24808 | Orc:1   | Found a flagged portal.
 24816 | bailey  | Entered the bailey
 25324 | Orc:2   | Found a dark tunnel.
 25333 | Volcano | Entered a volcano
 25622 | Volcano | Reached XP level 12. HP: 64/81 MP: 17/28
 25778 | Orc:2   | Reached skill level 5 in Conjurations
 27015 | D:4     | Bought a book of Air for 420 gold pieces
 27019 | D:4     | Learned a level 2 spell: Swiftness
 27250 | Lair:1  | You are cast into the Abyss!
 27250 | Lair:1  | Cast into the Abyss (distortion unwield)
 27250 | Abyss   | Entered The Abyss
 27593 | Abyss   | Noticed an ice beast
 27599 | Abyss   | Defeated an ice beast
 27684 | Abyss   | Got an abyssal rune of Zot
 27786 | Abyss   | Noticed a naga warrior
 27874 | Abyss   | Noticed a deep dwarf
 27925 | Abyss   | Noticed a sky beast
 27960 | Abyss   | Noticed a death drake
 27988 | Abyss   | Noticed a dwarven morningstar
 28001 | Abyss   | Noticed an iron golem
 28035 | Lair:1  | You pass through the gate.
 31820 | Lair:2  | Noticed a yellow wasp
 31822 | Lair:2  | Defeated a yellow wasp
 32335 | Lair:2  | Reached skill level 9 in Air Magic
 33489 | Lair:2  | Received a gift from Vehumet
 33605 | Lair:2  | Learned a level 5 spell: Poisonous Cloud
 34157 | Orc:3   | Noticed a two-headed ogre
 34170 | Orc:3   | Defeated a two-headed ogre
 34891 | Orc:1   | Defeated Erolcha
 34906 | Orc:1   | Defeated Josephine
 35175 | Orc:1   | Defeated Maurice
 35676 | D:4     | Bought the ring of the Mage {Wiz MR Int+3} for 695 gold pieces
 35938 | Lair:3  | Identified a scroll of acquirement
 36181 | Lair:3  | Found a staircase to the Snake Pit.
 36332 | Lair:3  | Received a gift from Vehumet
 36593 | Lair:4  | Got a brightly glowing shield
 36731 | Lair:4  | Reached skill level 10 in Air Magic
 37379 | Lair:4  | Reached XP level 13. HP: 91/91 MP: 29/29
 37603 | Lair:5  | Found a staircase to the Shoals.
 38176 | Lair:5  | Got a steaming iron ring
 38177 | Lair:5  | Identified the ring "Feotoudu" (You found it on level 5 of the Lair of Beasts)
 39499 | Lair:6  | Reached skill level 11 in Air Magic
 39541 | Lair:6  | Received a gift from Vehumet
 40376 | Lair:7  | Found a staircase to the Slime Pits.
 40499 | Lair:7  | Reached skill level 10 in Dodging
 40663 | Lair:7  | Noticed a wandering mushroom
 40666 | Lair:7  | Defeated a wandering mushroom
 40788 | Lair:7  | Noticed a wandering mushroom
 40863 | Lair:6  | Reached skill level 10 in Spellcasting
 41327 | Lair:7  | Noticed a wandering mushroom
 41335 | Lair:7  | Defeated a wandering mushroom
 41364 | Lair:7  | Reached skill level 12 in Air Magic
 41366 | Lair:7  | Defeated a wandering mushroom
 41771 | Lair:1  | Identified the +0 shield of Repulsion (You found it on level 4 of the Lair of Beasts)
 41866 | D:11    | Noticed Sonja
 41876 | D:11    | Defeated Sonja
 41943 | D:11    | Reached XP level 14. HP: 88/96 MP: 28/31
 42236 | D:11    | Found a blossoming altar of Fedhas.
 42688 | D:12    | Received a gift from Vehumet
 43516 | D:12    | Reached skill level 5 in Maces & Flails
 44195 | D:13    | Noticed a queen bee
 44205 | D:13    | Defeated a queen bee
 44328 | D:13    | Found Leymeo's General Store.
 45263 | Lair:8  | Entered Level 8 of the Lair of Beasts
 45442 | Lair:8  | Noticed Erica
 45453 | Lair:8  | Defeated Erica
 46212 | Lair:8  | Reached skill level 13 in Air Magic
 46251 | Lair:8  | Received a gift from Vehumet
 46964 | Lair:8  | Reached XP level 15. HP: 94/105 MP: 29/33
 47481 | Orc:4   | Entered Level 4 of the Orcish Mines
 47560 | Orc:4   | Found a deep blue altar of Sif Muna.
 47773 | Orc:4   | Found a staircase to the Elven Halls.
 48076 | Orc:4   | Found Jish's Antique Armour Emporium.
 48076 | Orc:4   | Found Veunojo's Armour Emporium.
 48076 | Orc:4   | Found Noocw's Distillery.
 48076 | Orc:4   | Noticed an orc high priest
 48085 | Orc:4   | Defeated an orc high priest
 48248 | Orc:4   | Found Idaum's Antique Weapon Shoppe.
 48303 | Orc:4   | Bought a +1 pair of boots of levitation for 184 gold pieces
 48953 | D:14    | Noticed Snorg
 48975 | D:14    | Noticed Nessos
 48980 | D:14    | Defeated Snorg
 49430 | D:14    | Defeated Nessos
 49748 | D:14    | Noticed Agnes
 49751 | D:14    | Found a staircase to the Hive.
 49770 | D:14    | Defeated Agnes
 49771 | D:14    | Reached skill level 1 in Evocations
 50090 | D:14    | Noticed a boulder beetle
 50098 | D:14    | Noticed Urug
 50125 | D:14    | Defeated Urug
 50376 | D:14    | Defeated a boulder beetle
 50853 | D:14    | Noticed a storm dragon
 50876 | D:14    | A storm dragon changed into a siren
 51222 | Hive:1  | Entered Level 1 of the Hive
 51402 | Hive:2  | Entered Level 2 of the Hive
 51409 | Hive:2  | Got a shimmering pewter ring
 52454 | Lair:1  | Identified the ring "Clui" (You found it on level 2 of the Hive)
 52669 | D:12    | Got a smoking dagger
 52854 | Lair:1  | Identified the dagger of Evisceration {freeze, SInv Stlth++} (You found it on level 12 of the Dungeon)
 52955 | Elf:1   | Entered Level 1 of the Elven Halls
 52960 | Elf:1   | Reached skill level 14 in Air Magic
 53222 | Elf:1   | Found Enoem's Distillery.
 54085 | Elf:2   | Reached skill level 1 in Traps & Doors
 54756 | Elf:2   | Found a corrupted altar of Lugonu.
 54771 | Elf:2   | Found a one-way gate to the infinite horrors of the Abyss.
 54838 | Elf:2   | Reached XP level 16. HP: 80/110 MP: 32/34
 55869 | Elf:3   | Noticed Aizul
 56795 | Elf:3   | Found Neqaxe's Assorted Antiques.
 56803 | Elf:3   | Bought a smoking flail for 238 gold pieces
 56804 | Elf:3   | Identified the flail of Sudden Death {flame, Dex+2} (You bought it in a shop on level 3 of the Elven Halls)
 56938 | Elf:4   | Noticed Kirke
 56956 | Elf:4   | Defeated Kirke
 57984 | Elf:4   | Found Neuklo Maga's Magic Scroll Boutique.
 58056 | Elf:4   | Bought a scroll of enchant armour for 67 gold pieces
 58654 | Snake:1 | Entered Level 1 of the Snake Pit
 62377 | Snake:4 | Reached XP level 17. HP: 97/119 MP: 8/36
 63689 | Shoals: | Entered Level 1 of the Shoals
 64283 | Shoals: | Found Ypaynudgh's Book Emporium.
 64765 | Shoals: | Found Oteij's General Store.
 64967 | Shoals: | Found Opuitw Lomm's Assorted Antiques.
 64977 | Shoals: | Found Qionwapp's Assorted Antiques.
 64985 | Shoals: | Bought a shiny crested helmet for 52 gold pieces
 65006 | Shoals: | Found Khieh's Food Boutique.
 66006 | Shoals: | Found Osoaxt's Magic Scroll Shop.
 66165 | Shoals: | Reached skill level 10 in Shields
 66228 | Shoals: | Bought a scroll of acquirement for 780 gold pieces
 66272 | Shoals: | Reached skill level 15 in Air Magic
 67242 | Shoals: | Noticed Polyphemus
 67644 | Shoals: | Defeated Polyphemus
 69384 | D:15    | Entered Level 15 of the Dungeon
 69394 | D:15    | Noticed Nikola
 69924 | Lair:1  | Learned a level 6 spell: Deflect Missiles
 70534 | D:15    | Found a staircase to the Vaults.
 70562 | D:15    | Defeated Nikola
 70680 | D:15    | Reached skill level 1 in Staves
 71854 | D:16    | Found Plunny's Jewellery Emporium.
 72355 | D:16    | Reached XP level 18. HP: 111/125 MP: 27/36
 72777 | D:16    | Noticed Louise
 72795 | D:16    | Defeated Louise
 73591 | D:16    | Bought the ring of Robustness {AC+8} for 1050 gold pieces
 75951 | D:17    | Reached skill level 5 in Evocations
 76738 | D:18    | Found Sovadedo's Magical Wand Shoppe.
 77149 | D:18    | Found Xeaves' Antique Armour Shoppe.
 77158 | D:18    | Bought a runed elven robe for 33 gold pieces
 77190 | D:18    | Found Plog's Antique Armour Shoppe.
 77197 | D:18    | Bought a blue mask for 240 gold pieces
 77206 | D:18    | Identified the +0 mask of the Dragon (You bought it in a shop on level 18 of the Dungeon)
 77296 | D:18    | Found Gius' General Store.
 77388 | D:18    | Noticed a guardian serpent
 77395 | D:18    | Defeated a guardian serpent
 77548 | D:18    | Found Xadema's Antique Armour Boutique.
 77556 | D:18    | Bought a glowing robe for 25 gold pieces
 77556 | D:18    | Bought a crude robe for 205 gold pieces
 77556 | D:18    | Bought a smoking cloak for 216 gold pieces
 77577 | D:18    | Identified the +0 cloak of Love and Death (You bought it in a shop on level 18 of the Dungeon)
 77583 | D:18    | Identified the +0 robe of the Moon (You bought it in a shop on level 18 of the Dungeon)
 78268 | Elf:5   | Entered Level 5 of the Elven Halls
 78354 | Elf:3   | Defeated Aizul
 80039 | Elf:5   | Found Blazuipa's Magical Wand Shop.
 80249 | Elf:5   | Noticed a deep elf master archer
 80266 | Elf:5   | Defeated a deep elf master archer
 80374 | Elf:5   | Noticed a deep elf blademaster
 80509 | Elf:5   | Defeated a deep elf blademaster
 80524 | Elf:5   | Reached XP level 19. HP: 81/131 MP: 13/37
 80807 | Elf:5   | Reached skill level 16 in Air Magic
 81254 | Elf:5   | Noticed a deep elf master archer
 81714 | Elf:5   | Defeated a deep elf master archer
 82070 | Elf:5   | Got a jewelled spear
 82070 | Elf:5   | Got a black robe
 82425 | Elf:5   | Noticed a deep elf blademaster
 82425 | Elf:5   | Got a smoking plate mail
 82454 | Elf:5   | Defeated a deep elf blademaster
 82589 | Elf:5   | Noticed a deep elf blademaster
 82619 | Elf:5   | Defeated a deep elf blademaster
 82787 | Elf:5   | Got an ancient long sword
 83274 | Elf:5   | Got a wavering bone amulet
 83300 | Elf:5   | Got a brightly glowing turquoise ring
 83331 | Elf:5   | Got a shimmering helmet
 83365 | Elf:5   | Got an encrusted helmet
 83386 | Elf:5   | Got an ancient quarterstaff
 84085 | Lair:1  | Identified the quarterstaff of Spring {pain, Str+4} (You found it on level 5 of the Elven Halls)
 84087 | Lair:1  | Identified the cursed long sword of the Sky {slice, SInv} (You took it off a deep elf annihilator on level 5 of the Elven Halls)
 84090 | Lair:1  | Identified the amulet of Schein (You found it on level 5 of the Elven Halls)
 84092 | Lair:1  | Identified the ring "Tuzais" (You found it on level 5 of the Elven Halls)
 84110 | Lair:1  | Identified the +2 plate mail of the Eternal Fruit (You took it off a deep elf mage on level 5 of the Elven Halls)
 84125 | Lair:1  | Identified the +4 robe of Night (You took it off a deep elf conjurer on level 5 of the Elven Halls)
 84129 | Lair:1  | Identified the +3 helmet of the Alphagorgon (You found it on level 5 of the Elven Halls)
 84132 | Lair:1  | Identified the +1 helmet of Curiosity (You found it on level 5 of the Elven Halls)
 84737 | Vault:1 | Entered Level 1 of the Vaults
 84737 | Vault:1 | Noticed a fire elemental
 84763 | Vault:1 | Noticed Azrael
 84763 | Vault:1 | Noticed a fire elemental
 84768 | D:15    | Defeated a fire elemental
 84909 | D:15    | Defeated Azrael
 84959 | Vault:1 | Defeated a fire elemental
 85310 | Vault:1 | Noticed Roxanne
 86537 | Vault:1 | Defeated Roxanne
 86802 | Vault:2 | Noticed Saint Roka
 86823 | Vault:2 | Defeated Saint Roka
 87144 | Vault:2 | Noticed Wiglaf
 87184 | Vault:2 | Defeated Wiglaf
 87935 | Vault:3 | Found an ancient bone altar of Kikubaaqudgha.
 87935 | Vault:3 | Found a staircase to the Crypt.
 87935 | Vault:3 | Found a basalt altar of Yredelemnul.
 87986 | Vault:3 | Reached XP level 20. HP: 137/137 MP: 38/38
 88500 | Vault:3 | Found an iron altar of Okawaru.
 89061 | Vault:4 | Found Piesitz's Magical Wand Emporium.
 89298 | Vault:4 | Found a white marble altar of Elyvilon.
 90534 | Vault:5 | Noticed a fire elemental
 90556 | Vault:5 | Defeated a fire elemental
 90878 | Vault:5 | Found a staircase to the Hall of Blades.
 91358 | Vault:5 | Reached skill level 17 in Air Magic
 91658 | Vault:5 | Found Ocwa Cle's Magic Scroll Shop.
 91894 | Blade   | Entered the Hall of Blades
 93654 | Vault:5 | Reached XP level 21. HP: 73/142 MP: 6/38
 95274 | Vault:7 | Noticed a deep elf priest
 95286 | Vault:7 | Defeated a deep elf priest
 95514 | Vault:7 | Noticed a deep elf mage
 95515 | Vault:7 | Noticed a deep elf conjurer
 95524 | Vault:7 | Defeated a deep elf mage
 95527 | Vault:7 | Defeated a deep elf conjurer
 95602 | Vault:7 | Got a twitching turquoise ring
 95603 | Vault:7 | Identified the ring of the Jolly Suns (You found it on level 7 of the Vaults)
 97083 | Lair:1  | Learned a level 9 spell: Tornado
 97463 | Vault:8 | Entered Level 8 of the Vaults
 97739 | Vault:8 | Reached skill level 18 in Air Magic
 98059 | Vault:8 | A sea snake changed into a pulsating lump
 98062 | Vault:8 | A pulsating lump changed into an ice dragon
 98069 | Vault:8 | Defeated a deep elf high priest
 98121 | Vault:8 | Reached XP level 22. HP: 146/146 MP: 13/39
 98465 | Vault:8 | Got a dazzling dagger
 98474 | Vault:8 | Got a pair of pitted gloves
 98486 | Vault:8 | Got a droning book
 98492 | Vault:8 | Got a silver rune of Zot
 98498 | Vault:8 | Got a rare book
 98539 | Vault:8 | Noticed a deep elf high priest
 98627 | Vault:8 | Defeated a deep elf high priest
 98918 | Vault:8 | Noticed Margery
 98925 | Vault:8 | Defeated Margery
 99082 | Vault:8 | Noticed Boris
 99758 | Vault:7 | Reached skill level 19 in Air Magic
 99931 | Vault:8 | Defeated Boris
100206 | Vault:8 | Reached XP level 23. HP: 135/151 MP: 31/40
100218 | Vault:8 | Got a tiny blowgun
100293 | Vault:8 | A merfolk changed into a shining eye
100295 | Vault:8 | Defeated a shining eye
100384 | Vault:8 | Got a smoking brass ring
100512 | Vault:8 | Got a pitted iron amulet
100536 | Vault:8 | Got a glistering book
101200 | Vault:8 | Got a fine flail
101364 | Vault:8 | Got a polished scale mail
101390 | Vault:7 | An alligator snapping turtle changed into a quicksilver dragon
101395 | Vault:7 | Defeated a quicksilver dragon
101717 | Lair:1  | Identified the blowgun of the Assassin {+Inv Stlth++} (You found it on level 8 of the Vaults)
101735 | Lair:1  | Identified the +2 pair of gloves of Misanthropy (You found it on level 8 of the Vaults)
101740 | Lair:1  | Identified the ring "Soefo" (You found it on level 8 of the Vaults)
101741 | Lair:1  | Identified the amulet of Zove (You found it on level 8 of the Vaults)
101753 | Lair:1  | Identified the Volume of the Mushroom (You found it on level 8 of the Vaults)
101753 | Lair:1  | Identified Feare's Incunabulum of Ghastly Transformation (You found it on level 8 of the Vaults)
101753 | Lair:1  | Identified Sif Muna's Reference Book on Harmful Air (You found it on level 8 of the Vaults)
101757 | Lair:1  | Learned a level 3 spell: Abjuration
101764 | Lair:1  | Learned a level 6 spell: Haste
101769 | Lair:1  | Reached skill level 5 in Charms
101941 | Snake:5 | Entered Level 5 of the Snake Pit
102961 | Snake:5 | Got a jade ring
103422 | Snake:5 | Got a serpentine rune of Zot
103734 | Shoals: | Entered Level 5 of the Shoals
103757 | Shoals: | Noticed Ilsuiw
103760 | Shoals: | Reached skill level 20 in Air Magic
103776 | Shoals: | Defeated Ilsuiw
104066 | Shoals: | Reached XP level 24. HP: 155/155 MP: 36/41
104079 | Shoals: | Got a barnacled rune of Zot
104410 | Shoals: | Got a vibrating tin ring
104454 | Shoals: | Identified the ring "Picurogu" (You acquired it on level 5 of the Shoals)
104840 | Lair:1  | Identified the ring of Shaolin (You found it on level 5 of the Snake Pit)
105121 | D:19    | Noticed a deep elf mage
105121 | D:19    | Noticed a deep elf priest
105127 | D:19    | Defeated a deep elf priest
105127 | D:19    | Defeated a deep elf mage
105654 | D:20    | Entered Level 20 of the Dungeon
105879 | D:20    | Reached skill level 15 in Spellcasting
105903 | D:20    | Got an ichor-stained great sword
106950 | D:21    | Noticed Xtahua
106956 | D:21    | Defeated Xtahua
106978 | D:21    | Noticed Boris
106986 | D:21    | Defeated Boris
107484 | D:22    | Found a gateway to Hell.
107642 | D:22    | Found a portal to a secret trove of treasure.
107965 | Hell    | Entered the Vestibule of Hell
107965 | Hell    | Noticed Geryon
107977 | Hell    | Defeated Geryon
108036 | trove   | Entered a treasure trove
108292 | D:23    | Noticed Frances
108320 | D:23    | Defeated Frances
108337 | D:23    | Noticed a naga warrior
108346 | D:23    | Got a red leather armour
108625 | D:23    | Defeated a naga warrior
108858 | D:23    | Reached skill level 21 in Air Magic
109008 | D:23    | Got a pitted ring mail
109144 | D:24    | Reached XP level 25. HP: 156/160 MP: 31/42
109201 | D:24    | Found a one-way gate leading to the halls of Pandemonium.
109300 | D:24    | Found a radiant altar of Vehumet.
109675 | D:24    | Reached skill level 10 in Stealth
110354 | D:25    | Entered Level 25 of the Dungeon
110915 | D:25    | Found a basalt altar of Yredelemnul.
111135 | D:26    | Noticed the Enchantress
111139 | D:26    | Defeated the Enchantress
111194 | D:26    | Got a faerie dragon armour
111201 | D:26    | Got a steaming cloak
111262 | D:26    | Got a pair of transparent gloves
111271 | D:26    | Got a bloodstained short sword
111511 | D:26    | Found a bloodstained altar of Trog.
111845 | D:26    | Reached skill level 22 in Air Magic
112915 | Lair:1  | Identified the cursed -5 pair of gloves "Rypecus" (You found it on level 26 of the Dungeon)
112915 | Lair:1  | Identified the cursed short sword "Psoas" {freeze, rF++} (You found it on level 26 of the Dungeon)
112927 | Lair:1  | Identified the +3 cloak of Fedhas' Righteous Fury (You found it on level 26 of the Dungeon)
112937 | Lair:1  | Identified the +4 faerie dragon armour (You took it off the Enchantress on level 26 of the Dungeon)
112948 | Lair:1  | Identified the +3 salamander hide armour (You acquired it on level 23 of the Dungeon)
112958 | Lair:1  | Identified the +5 ring mail of Unambiguity (You acquired it on level 23 of the Dungeon)
113044 | Lair:1  | Learned a level 4 spell: Dig
113220 | Temple  | Fell from the grace of Vehumet
113220 | Temple  | Was placed under penance by Vehumet
127543 | Temple  | Was forgiven by Vehumet
127611 | Temple  | Became a worshipper of Makhleb the Destroyer
128116 | Hive:2  | Reached skill level 10 in Fighting
128413 | Hell    | Reached XP level 26. HP: 124/169 MP: 24/42
128415 | Hell    | Noticed a guardian serpent
128415 | Hell    | A guardian serpent changed into an eye of draining
128860 | D:27    | Entered Level 27 of the Dungeon
129066 | D:27    | Acquired Makhleb's first power
129816 | D:27    | Acquired Makhleb's second power
129839 | D:27    | Got a scintillating jade ring
130251 | D:27    | Identified the ring "Tousaj" (You found it on level 27 of the Dungeon)
130672 | Crypt:1 | Entered Level 1 of the Crypt
131127 | Crypt:2 | Noticed Mara
131135 | Crypt:2 | Defeated Mara
131182 | Crypt:2 | Reached skill level 5 in Staves
131184 | Crypt:2 | Noticed Donald
131194 | Crypt:2 | Defeated Donald
131383 | Crypt:2 | Reached skill level 23 in Air Magic
131552 | Crypt:2 | Acquired Makhleb's third power
131594 | Crypt:2 | Found a staircase to the Tomb.
132273 | Crypt:5 | Entered Level 5 of the Crypt
132292 | Crypt:5 | Acquired Makhleb's fourth power
132374 | Crypt:5 | Got a polished splint mail
132403 | Crypt:5 | Reached XP level 27. HP: 174/174 MP: 35/43
132565 | Crypt:5 | Noticed a lich
132571 | Crypt:5 | Defeated a lich
132585 | Crypt:5 | Noticed an ancient lich
132591 | Crypt:5 | Found a basalt altar of Yredelemnul.
132591 | Crypt:5 | Defeated an ancient lich
132607 | Crypt:5 | Noticed a lich
132609 | Crypt:5 | Defeated a lich
132624 | Crypt:5 | Acquired Makhleb's fifth power
133102 | Crypt:5 | Got a fine jade amulet
133107 | Crypt:5 | Got an iridescent lajatang
134206 | Lair:1  | Identified the +3 splint mail of Intuition (You found it on level 5 of the Crypt)
134233 | Lair:1  | Identified the amulet of the Country (You found it on level 5 of the Crypt)
134233 | Lair:1  | Identified the +6,+3 lajatang "Shraqoado" (You found it on level 5 of the Crypt)
134358 | Slime:1 | Entered Level 1 of the Pits of Slime
134384 | Slime:1 | Found a viscous altar of Jiyva.
134502 | Slime:2 | Reached skill level 24 in Air Magic
134843 | Slime:5 | Found a blossoming altar of Fedhas.
135120 | Slime:6 | Entered Level 6 of the Pits of Slime
135141 | Slime:6 | Noticed the royal jelly
135142 | Slime:6 | Noticed Dissolution
135148 | Slime:6 | Defeated the royal jelly
135158 | Slime:6 | Defeated Dissolution
135458 | Slime:6 | Got a flickering pewter ring
135467 | Slime:6 | Got a slimy rune of Zot
135510 | Slime:6 | Got a black book
135511 | Slime:6 | Identified the Compendium of Creative Stolen Souls (You found it on level 6 of the Pits of Slime)
135514 | Slime:6 | Got a jewelled triple sword
135574 | Slime:6 | Learned a level 5 spell: Phase Shift
135609 | Slime:6 | Reached skill level 1 in Transmutations
135631 | Slime:6 | Got a heavily runed marble ring
136463 | Lair:1  | Identified the ring "Ibrirghu" (You found it on level 6 of the Pits of Slime)
136466 | Lair:1  | Identified the cursed ring "Tri Hy Bru" (You found it on level 6 of the Pits of Slime)
136930 | Zot:1   | Entered Level 1 of the Realm of Zot
137205 | Zot:1   | Reached skill level 25 in Air Magic
137441 | Zot:1   | Noticed an orb of fire
137453 | Zot:1   | Defeated an orb of fire
138056 | Zot:2   | Reached skill level 15 in Dodging
139190 | Dis:1   | Entered Level 1 of the Iron City of Dis
139598 | Dis:7   | Entered Level 7 of the Iron City of Dis
139669 | Dis:7   | Noticed a Fiend
139674 | Dis:7   | Defeated a Fiend
139692 | Dis:7   | Noticed an iron dragon
139694 | Dis:7   | Noticed an iron dragon
139699 | Dis:7   | Defeated an iron dragon
139699 | Dis:7   | Defeated an iron dragon
139875 | Dis:7   | Got a crystal demon whip
140061 | Dis:7   | Noticed a Fiend
140063 | Dis:7   | Noticed Dispater
140069 | Dis:7   | Defeated a Fiend
140076 | Dis:7   | Noticed a Fiend
140080 | Dis:7   | Defeated a Fiend
140081 | Dis:7   | Defeated Dispater
140083 | Dis:7   | Noticed an iron dragon
140090 | Dis:7   | Defeated an iron dragon
140097 | Dis:7   | Got a golden staff
140114 | Dis:7   | Got an iron rune of Zot
140141 | Dis:7   | Reached skill level 26 in Air Magic
140148 | Dis:7   | Noticed a Fiend
140155 | Dis:7   | Defeated a Fiend
140167 | Dis:7   | Got a shimmering copper ring
141101 | Lair:1  | Identified the ring "Gydumn" (You found it on level 7 of the Iron City of Dis)
141103 | Lair:1  | Identified the cursed +3,+1 demon whip of Shetepp (You found it on level 7 of the Iron City of Dis)
142204 | Pan     | Entered Pandemonium
142583 | Pan     | Noticed Kloheuhu the pandemonium lord
142586 | Pan     | Defeated Kloheuhu the pandemonium lord
142732 | Pan     | Noticed Gientag the pandemonium lord
142754 | Pan     | Defeated Gientag the pandemonium lord
143111 | Pan     | Entered the realm of Lom Lobon.
143262 | Pan     | Noticed Lom Lobon
143275 | Pan     | Defeated Lom Lobon
143331 | Pan     | Got a magical rune of Zot
143498 | Pan     | Noticed Yhaloniy the pandemonium lord
143504 | Pan     | Defeated Yhaloniy the pandemonium lord
144148 | Pan     | Entered the realm of Cerebov.
144547 | Pan     | Reached skill level 27 in Air Magic
144553 | Pan     | Noticed Cerebov
144597 | Pan     | Defeated Cerebov
144662 | Pan     | Got a fiery rune of Zot
144671 | Pan     | Got a great serpentine sword
144746 | Pan     | Got a fine pewter amulet
144755 | Pan     | Got a torn book
144912 | Pan     | Got an inconspicuous book
145033 | Pan     | Identified the amulet "Roiqyas" (You found it in Pandemonium)
145033 | Pan     | Identified the cursed +6,+6 Sword of Cerebov (You took it off Cerebov in Pandemonium)
146340 | Pan     | Entered the realm of Gloorx Vloq.
146372 | Pan     | Noticed Gloorx Vloq
146403 | Pan     | Defeated Gloorx Vloq
146442 | Pan     | Got a dark rune of Zot
147268 | Pan     | Noticed Totetid the pandemonium lord
147274 | Pan     | Defeated Totetid the pandemonium lord
147843 | Pan     | Noticed Rufihont the pandemonium lord
147856 | Pan     | Defeated Rufihont the pandemonium lord
147864 | Pan     | Reached skill level 15 in Shields
148057 | D:24    | You pass through the gate.
149879 | Zot:5   | Entered Level 5 of the Realm of Zot
150354 | Zot:5   | Noticed an ancient lich
150355 | Zot:5   | Noticed an ancient lich
150361 | Zot:5   | Defeated an ancient lich
150362 | Zot:5   | Defeated an ancient lich
150366 | Zot:5   | Noticed an ancient lich
150378 | Zot:5   | Noticed an orb of fire
150380 | Zot:5   | Noticed an ancient lich
150382 | Zot:5   | Noticed an ancient lich
150382 | Zot:5   | Noticed an orb of fire
150384 | Zot:5   | Noticed an orb of fire
150384 | Zot:5   | Defeated an orb of fire
150385 | Zot:5   | Defeated an ancient lich
150385 | Zot:5   | Defeated an ancient lich
150387 | Zot:5   | Defeated an orb of fire
150391 | Zot:5   | Defeated an orb of fire
150412 | Zot:5   | Noticed an orb of fire
150417 | Zot:5   | Noticed an orb of fire
150427 | Zot:5   | Defeated an orb of fire
150427 | Zot:5   | Defeated an orb of fire
150475 | Zot:5   | Defeated an ancient lich
154978 | Geh:1   | Entered Level 1 of Gehenna
155516 | Geh:7   | Entered Level 7 of Gehenna
155546 | Geh:7   | Noticed a Fiend
155556 | Geh:7   | Defeated a Fiend
155680 | Geh:7   | Noticed a Fiend
155684 | Geh:7   | Defeated a Fiend
155686 | Geh:7   | Noticed a Fiend
155687 | Geh:7   | Noticed a Fiend
155697 | Geh:7   | Defeated a Fiend
155697 | Geh:7   | Defeated a Fiend
155712 | Geh:7   | Noticed a Fiend
155718 | Geh:7   | Defeated a Fiend
155780 | Geh:7   | Noticed a Fiend
155784 | Geh:7   | Defeated a Fiend
155899 | Geh:7   | Noticed Asmodeus
155904 | Geh:7   | Noticed a Pit Fiend
155913 | Geh:7   | Defeated a Pit Fiend
155923 | Geh:7   | Noticed a Pit Fiend
155923 | Geh:7   | Noticed a Pit Fiend
155923 | Geh:7   | Noticed a Pit Fiend
155924 | Geh:7   | Defeated Asmodeus
155927 | Geh:7   | Defeated a Pit Fiend
155928 | Geh:7   | Defeated a Pit Fiend
155930 | Geh:7   | Defeated a Pit Fiend
155937 | Geh:7   | Got an obsidian rune of Zot
155941 | Geh:7   | Got a ruby sceptre
156179 | Coc:1   | Entered Level 1 of Cocytus
156536 | Coc:7   | Entered Level 7 of Cocytus
156728 | Coc:7   | Noticed Antaeus
156801 | Coc:7   | Defeated Antaeus
156824 | Coc:7   | Got an icy rune of Zot
157866 | Pan     | Found a gateway to a ziggurat.
158088 | Pan     | You paid a toll of 3230 gold to enter a ziggurat.
158088 | Zig:1   | Entered level 1 of a ziggurat
158099 | Zig:2   | Entered level 2 of a ziggurat
158105 | Zig:2   | Got a crude wooden ring
158133 | Zig:3   | Entered level 3 of a ziggurat
158160 | Zig:4   | Entered level 4 of a ziggurat
158185 | Zig:5   | Entered level 5 of a ziggurat
158440 | Zig:6   | Entered level 6 of a ziggurat
158472 | Zig:6   | Got a shimmering graven amulet
158633 | Zig:7   | Entered level 7 of a ziggurat
158634 | Zig:7   | Noticed Uqatasas the pandemonium lord
158635 | Zig:7   | Noticed Joetz the pandemonium lord
158643 | Zig:7   | Defeated Uqatasas the pandemonium lord
158647 | Zig:7   | Defeated Joetz the pandemonium lord
158862 | Zig:8   | Entered level 8 of a ziggurat
158895 | Zig:8   | Got a crystal amulet
159150 | Zig:9   | Entered level 9 of a ziggurat
166820 | Zig:10  | Entered level 10 of a ziggurat
166855 | Zig:10  | Got a torn book
166938 | Zig:10  | Reached skill level 10 in Evocations
168799 | Zig:10  | Reached skill level 15 in Evocations
169100 | Zig:11  | Entered level 11 of a ziggurat
169157 | Zig:11  | Got a blood-stained necklace
169162 | Zig:11  | Got a twitching tin ring
169348 | Zig:12  | Entered level 12 of a ziggurat
169501 | Zig:13  | Entered level 13 of a ziggurat
169556 | Zig:13  | Got a sparkling book
169560 | Zig:13  | Got a fine bone ring
169740 | Zig:14  | Entered level 14 of a ziggurat
169939 | Zig:15  | Entered level 15 of a ziggurat
169986 | Zig:15  | Got a flickering copper ring
170303 | Zig:16  | Entered level 16 of a ziggurat
170400 | Zig:16  | Got a fine leather armour
170411 | Zig:16  | Got a warped short sword
170607 | Zig:17  | Entered level 17 of a ziggurat
170817 | Zig:18  | Entered level 18 of a ziggurat
170894 | Zig:18  | Got a pitted tin ring
170919 | Zig:18  | Got a crude ivory amulet
171086 | Zig:18  | Reached skill level 10 in Armour
171102 | Zig:19  | Entered level 19 of a ziggurat
171120 | Zig:19  | Noticed Buokk the pandemonium lord
171132 | Zig:19  | Defeated Buokk the pandemonium lord
171149 | Zig:19  | Got a scintillating platinum ring
171156 | Zig:19  | Got a tattered cloak
171178 | Zig:19  | Got a bloodstained leather armour
171206 | Zig:19  | Got an ancient diamond amulet
171207 | Zig:19  | Identified the cursed ring of Pischofuo (You found it on level 2 of a ziggurat)
171207 | Zig:19  | Identified the amulet of Eternity (You found it on level 19 of a ziggurat)
171207 | Zig:19  | Identified the amulet of Xounops (You found it on level 18 of a ziggurat)
171350 | Zig:20  | Entered level 20 of a ziggurat
171467 | Zig:20  | Got a sparkling marble ring
171535 | Zig:20  | Got a slimy wizard hat
171649 | Zig:21  | Entered level 21 of a ziggurat
171927 | Zig:21  | Reached skill level 5 in Translocations
171931 | Zig:22  | Entered level 22 of a ziggurat
172030 | Zig:22  | Got a shield-shaped amulet
172042 | Zig:22  | Got a transparent graven amulet
172301 | Zig:23  | Entered level 23 of a ziggurat
172434 | Zig:23  | Identified the cursed +5 leather armour "Qoti" (You acquired it on level 19 of a ziggurat)
172438 | Zig:23  | Identified the cursed +3 hat of Pondering (You found it on level 20 of a ziggurat)
172441 | Zig:23  | Identified the cursed +1 cloak of the Thief (You found it on level 19 of a ziggurat)
172522 | Zig:23  | Identified the cursed ring "Khasch" (You found it on level 18 of a ziggurat)
172524 | Zig:23  | Identified the cursed amulet of Blul (You found it on level 6 of a ziggurat)
172530 | Zig:23  | Identified the cursed amulet of Cicejug (You found it on level 22 of a ziggurat)
172532 | Zig:23  | Identified the cursed ring "Plog" (You found it on level 20 of a ziggurat)
172533 | Zig:23  | Identified the cursed ring of Saviour (You found it on level 15 of a ziggurat)
172547 | Zig:23  | Got a smoking brass ring
172552 | Zig:23  | Got a shimmering bronze ring
172554 | Zig:23  | Got a fine garnet amulet
172557 | Zig:23  | Got a flickering golden ring
172568 | Zig:23  | Identified a +0 pair of boots of running (You acquired it on level 23 of a ziggurat)
173391 | Zig:24  | Entered level 24 of a ziggurat
173469 | Zig:24  | Got a black ring
173474 | Zig:24  | Identified the cursed ring of Xydghepo (You found it on level 19 of a ziggurat)
173679 | Zig:25  | Entered level 25 of a ziggurat
173720 | Zig:25  | Noticed an ancient lich
173728 | Zig:25  | Defeated an ancient lich
173828 | Zig:25  | Got a smoking turquoise ring
174004 | Zig:26  | Entered level 26 of a ziggurat
174330 | Zig:27  | Entered level 27 of a ziggurat
174419 | Zig:27  | Got a scintillating silver ring
174898 | Pan     | Reached skill level 1 in Earth Magic
174917 | Pan     | Noticed Itoeq the pandemonium lord
174935 | Pan     | Defeated Itoeq the pandemonium lord
175013 | Pan     | Got a demonic rune of Zot
175176 | Pan     | Entered the realm of Mnoleg.
175203 | Pan     | Noticed Mnoleg
175365 | Pan     | Got a glowing rune of Zot
175419 | Pan     | Defeated Mnoleg
175528 | Pan     | Identified the ring of Levity (You found it on level 25 of a ziggurat)
175542 | Pan     | Identified the ring "Amiuwnip" (You found it on level 11 of a ziggurat)
175843 | Pan     | Noticed Peigiyfi the pandemonium lord
175858 | Pan     | Defeated Peigiyfi the pandemonium lord
175903 | Pan     | Identified the ring "Ladyarr" (You found it on level 23 of a ziggurat)
175994 | Pan     | Identified the amulet "Yzex" (You found it on level 23 of a ziggurat)
176203 | D:24    | You pass through the gate.
176664 | Lair:1  | Identified the cursed -2 leather armour of the Maze (You found it on level 16 of a ziggurat)
176674 | Lair:1  | Identified the cursed ring of Perehum (You found it on level 13 of a ziggurat)
176676 | Lair:1  | Identified the ring of Bluom (You found it on level 27 of a ziggurat)
176678 | Lair:1  | Identified the ring "Farghag" (You found it on level 23 of a ziggurat)
176679 | Lair:1  | Identified the ring of Creplo (You found it on level 23 of a ziggurat)
176712 | Lair:1  | Identified the ring of Shadows (You found it on level 24 of a ziggurat)
177062 | Tomb:1  | Entered Level 1 of the Tomb of the Ancients
177147 | Tomb:1  | Got a transparent robe
177177 | Tomb:1  | Noticed Khufu
177185 | Tomb:1  | Defeated Khufu
177560 | Tomb:2  | Reached skill level 5 in Traps & Doors
179021 | Tomb:3  | Entered Level 3 of the Tomb of the Ancients
179301 | Tomb:3  | Got a scintillating turquoise ring
179303 | Tomb:3  | Got a glittering platinum ring
179347 | Tomb:3  | Got a graven book
179350 | Tomb:3  | Got a crude lajatang
179355 | Tomb:3  | Got a brightly glowing mace
179357 | Tomb:3  | Got a weird-looking armour
179441 | Tomb:3  | Got a golden rune of Zot
179475 | Tomb:3  | Got a pair of twisted gloves
180168 | Lair:1  | Identified the cursed +3 pair of gloves of Qucur (You found it on level 3 of the Tomb of the Ancients)
180171 | Lair:1  | Identified the cursed ring "Dajutsurph" (You found it on level 3 of the Tomb of the Ancients)
180173 | Lair:1  | Identified the cursed ring of Thegarch (You found it on level 3 of the Tomb of the Ancients)
180173 | Lair:1  | Identified the cursed +15 Maxwell's patent armour (You found it on level 3 of the Tomb of the Ancients)
180185 | Lair:1  | Identified the cursed +0 robe of Lilacs (You found it on level 1 of the Tomb of the Ancients)
188430 | Lair:1  | Reached skill level 15 in Stealth
188811 | Tar:1   | Entered Level 1 of Tartarus
189135 | Tar:7   | Entered Level 7 of Tartarus
189202 | Tar:7   | Noticed the Serpent of Hell
189206 | Tar:7   | Defeated the Serpent of Hell
189239 | Tar:7   | Noticed Ereshkigal
189254 | Tar:7   | Defeated Ereshkigal
189299 | Tar:7   | Got a conspicuous book
189304 | Tar:7   | Got a bone rune of Zot
189312 | Tar:7   | Got an encrusted troll leather armour
190376 | Zot:5   | Got the Orb of Zot
190594 | D:23    | Noticed Ivitsung the pandemonium lord
190617 | D:23    | Defeated Ivitsung the pandemonium lord
191190 | D:7     | Noticed Zistarhela the pandemonium lord
191196 | D:7     | Defeated Zistarhela the pandemonium lord
191376 | D:$     | Escaped with the Orb!
           
User avatar

Halls Hopper

Posts: 58

Joined: Friday, 17th December 2010, 23:29

Location: Castle Shadowgate

Post Tuesday, 19th April 2011, 04:31

Re: YAVP MuWz 15 runes + 13 zig wins (including some advice)

This build is really fun and not at all difficult. Wow. I'll take any more tips. <3 Not sure there's much more to know though. I think I'm just being savaged by the RNG. Like, not having access to Vehumet until D:9 three times in a row, if at all (who surrounds an altar with trees?). Not to mention all the potion shops.

Last attempt got a staff of air off an acquirement before falling 6 stories into a Saint Roka / Norris party. D:
IT'S A SAD THING THAT YOUR ADVENTURES HAVE ENDED HERE!!
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Vaults Vanquisher

Posts: 482

Joined: Thursday, 16th December 2010, 21:08

Location: Savannah, Ga.

Post Wednesday, 20th April 2011, 01:44

Re: YAVP MuWz 15 runes + 13 zig wins (including some advice)

I've tried this build 15 times in the last three days and made it to the lair once.

Only once in those 15 times have I found a weapon of real worth.. every other time I'm still pummeling away with hammers and basic staves.

The worst part - the one time I did get to the Lair, I still had my starting spell book and no other spells. Hydras, spiked frogs and mambas are damn near impossible to kill with mephitic cloud + magic dart.
  Code:
Jory screams, "No, no!" before exploding into a cloud of blood!

Snake Sneak

Posts: 123

Joined: Monday, 3rd January 2011, 14:47

Post Wednesday, 20th April 2011, 05:02

Re: YAVP MuWz 15 runes + 13 zig wins (including some advice)

Smeej, I'm glad you are enjoying the build and Savannah, sorry to hear of your misfortunes, I'll try to add some more tips that will help you guys get to the end game. the first few floors: at the start victory dance magic arrow, this will bring conjurations to around level 2 allowing you to take out most enemies before they get to melee range. I find that small blades work well for the build as they combine well with mephic because of their high speed (allowing you to escape in time if needed) and the stabbing bonus(even if it's 1/2). Also whips are decent because of the fast speed and potential venom/electric brands. I also test maces/flails for protection. The slower weapons are dangerous because of the lack of weapon skill.

Staff of air is a bad early weapon as it's reliant on evocations to be effective, I usually only use staff of air when I get tornado. In general staffs are terrible for the build(before tornado), it's highly important to get your defense skills to high levels and to use shields because of your lack of healing sources so using a two handed weapon is not a good idea.
Because mummies have no hunger and can't use potions it's important to run to the stairs up after getting seriously damaged, go up and rest and then come down again, thus avoiding ramping up the difficulty of wandering monsters on your current floor, it also gives you the option to easily escape if enemies interrupt your healing by just going back down the stairs.

When you find a buckler it's a good idea to pump your shield skill up to 5 as soon as you can to get rid of the penalty, just turn off dodging and stand by a bat or rat when you have some xp free. After this down turn it off you will want to move up to larger shields and for that you need very high shield skill.

About the first spell book, Conjure flame is fantastic, but comes at a high cost because you get gifted book of conjurations ice first if you have no fire skill (getting lightning bolt, which is the best blaster spell for the build until tornado), it can also lead to death as if you've cast a few of them, you won't be able to blink safely. Memorize it, but use it very selectively and hopefully when you have no xp.

Mephic cloud is the most important early spell as you guys probably know, in corridors it loses it's effectiveness as confused creatures have a 50% chance or so to attack you if you are standing adjutant to them, this is the ideal situation to use conjure flame, it allows you to take out orc warriors very easily. just take a few steps back and cast the spell between you and the enemy. In general it's a good idea to keep ogres, giants and trolls well away from you and ping them to death with magic dart.

Magic dart is good on the first four or so floors but quickly loses its effectiveeness and shouldn't really be used much by the time you get to the lair, remember, that turning off conjurations also weakens it's effectiveness. The less you use it the better, as the experience can be better used towards becoming more resilient, increasing dodging and shield, by the time I have poisonous cloud I usually have around level 7 or 8 fighting and 10 dodging and shield, and weapon skill 4 or so, on average 14 ac 16 evasion and 16 shield, enough to take out with a +4 +4 weapon spined toads. (it's still a risk and i would use wands if I have any) This is the key, balancing fighting and defensive skills with pumping air magic and spellcasting.

Once you have lightning bolt and poisonous cloud, try to move towards becoming a pure caster as quickly as you can. Lightning bolt takes out hydras, skeleton warriors and green slimes quite nicely especially when you bounce bolts. While poisonous cloud takes out most other creatures, undead can be taken out with melee or spell, as most aren't really threatening.

Mystic blast isn't good because of your low conjurations, use lightning bolt which has the same cost instead and if you ever find air strike you have all you ever need in fire power until tornado. Mystic blast is mostly good if you get it early and can't cast lightning bolt yet.

The only spell books I ever buy are: very early book of ice (if I have another book of ice that will allow me to train ice to prepare myself), book of air/burglary for swiftness and book of clouds/tempest for tornado if I haven't found it by the time I have air at 18 or so and rarely book of the sky for deflect missiles/ air strike. Haste is common and is needed quite late.

The character is not at all reliant on finding spell books in the early game as vehumets spellbooks contain the two main spells. Just do the first few levels of orc using mephic cloud and your weapon of choice. until the first book is gifted then go back to do the rest of the lair, and get the second book and poisonous cloud.

To do elf you should have at least one source of resist fire and one of MR, I like doing the first few levels before snake and swamp/shoals because of their vulnarbility to poison.

For this message the author tazoz has received thanks: 4
mageykun, smeej, sxoz, tcjsavannah
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Vaults Vanquisher

Posts: 482

Joined: Thursday, 16th December 2010, 21:08

Location: Savannah, Ga.

Post Wednesday, 20th April 2011, 12:26

Re: YAVP MuWz 15 runes + 13 zig wins (including some advice)

That's a good point about weapon speed - I just assumed if I found a random staff, using it would help train staves and give me a leg up once I do get a staff of air. Daggers and whips it is, then.

And I can't believe I've never thought of mephitic + conjure flame for corridor control before.
  Code:
Jory screams, "No, no!" before exploding into a cloud of blood!

Mines Malingerer

Posts: 32

Joined: Friday, 25th March 2011, 12:37

Post Wednesday, 20th April 2011, 22:36

Re: YAVP MuWz 15 runes + 13 zig wins (including some advice)

Trying one of these and I was lucky enough to snag a trident of venom and a book with Lightning Bolt from Orc early on, plus a ring of control tele in the dungeon so if I die it'll be entirely my fault (unless I get a shaft trap onto a fire drake that 2shots me like my last mummy). Feels really weird just using meph + melee so much, having total crap for skills and still being able to spam higher level spells pre-lair due to Vehumet's boost and no hunger. Quite a clever way of getting around those really slow building skills.
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Halls Hopper

Posts: 58

Joined: Friday, 17th December 2010, 23:29

Location: Castle Shadowgate

Post Thursday, 21st April 2011, 07:24

Re: YAVP MuWz 15 runes + 13 zig wins (including some advice)

Got one off the ground tonight. Pretty much flying. Only real scare I've had so far was when a spriggan druid shot some holy crap at me in Lair:7. Pretty much annihilated Orc and now I'm just building up Air and taking my time. Poisonous Cloud is ridiculously fun to spam.

  Code:
 Dungeon Crawl Stone Soup version 0.8.0-a1-164-ge41dd81 character file.

Set the Cloud Mage (Mummy Wizard)                                          Turns: 34316, Time: 02:46:35

HP 105/105       AC 12     Str 10      Exp: 14/97349 (1), need: 6250
MP  32/32        EV 12     Int 21      God: Vehumet [******]
Gold 1359        SH 20     Dex 10      Spells:  8 memorised, 10 levels left

Res.Fire  : x . .   See Invis. : +    h - +5,+7 dagger (venom)
Res.Cold  : + . .   Warding    : . .  D - +2 orc robe
Life Prot.: + + +   Conserve   : .    A - +2 shield
Res.Acid. : . . .   Res.Corr.  : .    x - +2 spiked helmet
Res.Poison: +       Clarity    : .    q - +0 cloak
Res.Elec. : .       Spirit.Shd : .    y - +0 pair of gloves
Sust.Abil.: . .     Stasis     : .    m - +2 pair of boots
Res.Mut.  : +       Ctrl.Telep.: .    C - amulet of resist mutation
Res.Rott. : +       Levitation : .    t - ring of see invisible
Saprovore : . . .   Ctrl.Flight: .    d - ring "Koapa" {Wiz Acc+2}

@: quite resistant to hostile enchantments, stealthy
A: in touch with death, cold resistance 1, life protection 3, poison resistance, torment resistance,
unbreathing
a: Self-Restoration, Renounce Religion


You are on level 15 of the Dungeon.
You worship Vehumet.
Vehumet is exalted by your worship.
You are not hungry.

You have visited 5 branches of the dungeon, and seen 31 of its levels.
You have visited 1 bazaar.
You have visited 1 portal chamber: ice cave.

You have collected 2729 gold pieces.
You have spent 1390 gold pieces at shops.

Inventory:

Hand weapons
 h - a +5,+7 dagger of venom (weapon)
Armour
 i - a +1 buckler
 m - a +2 pair of boots (worn)
 q - a +0 cloak (worn)
 x - a +2 spiked helmet (worn)
 y - a +0 pair of gloves (worn)
 A - a +2 shield (worn)
 D - a +2 orcish robe (worn)
Magical devices
 c - a wand of frost {zapped: 4}
 f - a wand of confusion
 k - a wand of digging
 u - a wand of confusion {zapped: 5}
 F - a wand of digging {zapped: 2}
 I - a wand of lightning (2)
 J - a wand of disintegration (8)
 M - a wand of frost
 R - a wand of paralysis {zapped: 3}
Scrolls
 a - a scroll of identify
 e - 2 scrolls of teleportation
 g - 2 scrolls of fog
 l - a scroll of magic mapping
 w - 2 scrolls of fear
 z - a scroll of blinking
Jewellery
 b - an uncursed ring of protection from fire
 d - the ring "Koapa" (left hand) {Wiz Acc+2}
   (You found it on level 16 of the Dungeon)   
   
   [ring of wizardry]
   
   It affects your accuracy (+2).
 j - a +3,+5 ring of slaying
 t - a ring of see invisible (right hand)
 B - an uncursed ring of fire
 C - an amulet of resist mutation (around neck)
 K - the ring "Ryewn" {+Inv MR Dex-2}
   (You found it on level 14 of the Dungeon)   
   
   [ring of dexterity]
   It affects your dexterity (-2).
   
   It increases your resistance to enchantments.
   It lets you turn invisible.
 L - an uncursed ring of protection from magic


 You have 1 experience left.

   Skills:
 + Level 10 Fighting
 - Level 5 Short Blades
 - Level 6 Dodging
 - Level 4 Stealth
 - Level 3 Stabbing
 + Level 7 Shields
 - Level 1 Traps & Doors
 + Level 11 Spellcasting
 - Level 5 Conjurations
 - Level 3 Charms
 + Level 2 Translocations
 + Level 13 Air Magic
 - Level 3 Poison Magic
 - Level 1 Evocations


You have 10 spell levels left.
You know the following spells:

 Your Spells              Type           Power        Success   Level  Hunger
a - Magic Dart            Conj           #####        Excellent   1    N/A
b - Lightning Bolt        Air/Conj       #######...   Excellent   5    N/A
c - Mephitic Cloud        Pois/Air/Conj  ######....   Excellent   3    N/A
d - Poisonous Cloud       Pois/Air/Conj  ######....   Excellent   5    N/A
e - Conjure Flame         Fire/Conj      #####....    Excellent   3    N/A
f - Repel Missiles        Air/Chrm       #######...   Excellent   2    N/A
g - Flight                Air/Chrm       #######...   Excellent   4    N/A
h - Blink                 Tloc           N/A          Excellent   2    N/A


Dungeon Overview and Level Annotations

Branches:
Dungeon (16/27)            Temple (1/1) D:6             Orc (4/4) D:11
    Elf (0/5) Orc:4          Lair (8/8) D:8          Shoals (0/5) Lair:3
  Slime (0/6) Lair:7        Snake (0/5) Lair:4         Hive (2/2) D:15
 Vault: D:14-19     

Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
The Shining One
Trog
Vehumet
Xom
Yredelemnul
Zin

Shops:
D:4: %  D:10: *  D:11: [  Orc:3: *  Orc:4: ?/(!


                    Innate Abilities, Weirdness & Mutations

You do not eat or drink.
Your flesh is vulnerable to fire.
You are in touch with the powers of death.
You can restore your body by infusing magical energy.
Your flesh is cold resistant.
You are immune to negative energy.
Your system is resistant to poisons.
You are immune to unholy pain and torment.
You do not need to breathe.


Message History

(D) Dungeon        (T) Temple         (O) Orcish Mines   (E) Elven Halls   
(L) Lair           (A) Shoals         (M) Slime Pits     (P) Snake Pit     
(H) Hive           
Where to? (Enter - D:17, ? - help)
There is a stone staircase leading up here.
You climb upwards.
There is a stone staircase leading down here.

         ¦¦¦
     ¦¦¦¦¦·¦¦
    ¦¦·¦¦···¦
    ¦······¦¦
  ¦¦¦¦·¦··¦·¦¦  ¦¦¦      ¦
 ¦¦·¦¦¦······¦ ¦¦·¦¦    ¦¦
 ¦···¦¦¦····¦¦ ¦···¦    ¦·
¦¦·····¦····¦ ¦¦¦··¦¦¦¦¦¦¦
¦··········¦¦¦¦·¦···¦¦·¦¦·
¦¦·······¦·¦¦¦·····¦······
¦¦·¦·¦··(···¦@····¦·······
¦·(·······················
¦¦························
¦··········!··············
······>···················
¦·························
·······(··················
¦···¦·····················
¦···¦·····················
·····¦····················
¦·¦·¦¦···¦················


There are no monsters in sight!

Vanquished Creatures
  A stone giant (D:16)
  Jozef (Lair:3)
  3 hydras
  3 death yaks (Lair:4)
  A spriggan druid (Lair:7)
  A stone giant zombie (D:16)
  4 orc high priests (Orc:4)
  3 centaur warriors
  A griffon (Lair:7)
  4 skeletal warriors (D:16)
  4 hill giants
  An unseen horror (D:13)
  Pikel (D:5)
  7 orc knights
  A giant amoeba (D:16)
  A guardian serpent (D:16)
  A red wasp zombie (D:15)
  3 cyclopes
  A griffon zombie (D:16)
  A trapdoor spider (D:16)
  A trapdoor spider zombie (D:15)
  An elephant slug (Lair:4)
  2 black mambas
  An elephant (D:8)
  2 wolf spiders
  7 spiny frogs
  A yaktaur (D:16)
  A rock troll (D:16)
  Psyche (D:11)
  An orange demon (Orc:4)
  3 komodo dragons
  10 trolls
  A giant toad skeleton (D:15)
  16 ugly things
  2 two-headed ogres
  4 grizzly bears
  6 giant toads
  14 blink frogs
  17 yaks
  2 wraiths
  A merfolk (Orc:4)
  A fire drake (Lair:5)
  4 hippogriffs
  A fire crab zombie (D:13)
  4 hungry ghosts
  A deep elf fighter (Orc:4)
  9 war dogs
  A giant slug zombie (D:12)
  A wyvern zombie (D:13)
  A soldier ant (D:12)
  3 manticores
  A yellow wasp (D:12)
  A komodo dragon skeleton (D:15)
  A necrophage (D:12)
  A slave (D:5)
  4 ice beasts
  5 centaurs
  3 sky beasts
  13 ogres
  Menkaure (D:6)
  25 orc warriors
  2 phantoms
  A swamp drake (D:11)
  2 giant goldfish (Lair:6)
  2 gila monsters
  2 wargs
  14 crocodiles
  2 wolves
  A soldier ant zombie (D:14)
  5 giant slugs
  A big kobold (D:11)
  A boring beetle zombie (D:14)
  A two-headed ogre zombie (D:16)
  3 agate snails
  15 giant frogs
  7 water moccasins
  2 water moccasin skeletons
  7 jellyfish
  4 wights (D:15)
  2 killer bee zombies (D:16)
  77 killer bees
  A mottled dragon zombie (D:11)
  2 big kobold zombies
  3 imps
  A gila monster zombie (D:15)
  3 big fish
  A big kobold skeleton (D:12)
  A vampire bat (Orc:1)
  4 scorpions
  4 goliath beetles
  13 hounds
  A shadow (D:10)
  Crazy Yiuf (D:7)
  A mottled dragon skeleton (D:16)
  24 orc priests
  25 orc wizards
  8 iguanas
  4 worker ants
  A worker ant zombie (D:13)
  4 sheep
  8 porcupines
  Ijyb (D:2)
  4 jellies
  A goliath beetle zombie (D:7)
  9 gnolls
  23 green rats
  14 snakes
  4 giant centipedes
  A snake skeleton (D:9)
  12 white imps (Orc:1)
  A giant mite (D:2)
  6 worms
  2 spectral bats (Orc:1)
  3 bat skeletons (Orc:1)
  A bat zombie (Orc:1)
  4 giant eyeballs
  A megabat skeleton (D:4)
  7 giant geckos
  177 orcs
  2 fire bats (Orc:1)
  15 goblins
  15 hobgoblins
  17 jackals
  15 kobolds
  15 quokkas
  4 small snakes
  7 bats (Orc:1)
  A bat simulacrum (Orc:1)
  8 giant cockroaches
  6 giant newts
  2 giant spores
  A jackal skeleton (D:6)
  20 killer bee larvae
  23 megabats
  4 orc skeletons (Orc:4)
  A quokka zombie (D:7)
  20 rats
  A rat zombie (D:7)
  3 ballistomycetes
  A fungus (Lair:5)
  19 toadstools
950 creatures vanquished.

Vanquished Creatures (collateral kills)
  An orc high priest (Orc:4)
  A skeletal warrior (D:16)
  A hill giant (D:11)
  A yak (Lair:7)
  11 orc warriors (Orc:4)
  2 centaurs (D:13)
  An ogre (Orc:1)
  A wolf (Lair:7)
  2 giant frogs
  A big kobold (D:13)
  An agate snail (Lair:7)
  8 killer bees
  15 orc priests
  An iguana (D:12)
  A sheep (D:15)
  4 orc wizards
  A snake (D:12)
  3 gnolls
  A green rat (Lair:3)
  65 orcs
  A fire bat (Orc:1)
  2 giant cockroaches
  A jackal (D:9)
  4 kobolds (D:13)
  3 orc skeletons
  A toadstool (Orc:4)
134 creatures vanquished.

Vanquished Creatures (others)
  3 ugly things (D:16)
  A small abomination (Lair:7)
  An orc wizard (D:10)
  6 orcs
  A hobgoblin (Orc:3)
  A kobold (D:7)
  A giant gecko (D:8)
  A giant spore (D:15)
  A killer bee larva (Hive:2)
  A rat (D:9)
  A small snake (D:5)
  204 toadstools
222 creatures vanquished.

Grand Total: 1306 creatures vanquished

Notes
Turn   | Place   | Note
--------------------------------------------------------------
     0 | D:1     | Set, the Mummy Wizard, began the quest for the Orb.
     0 | D:1     | Reached XP level 1. HP: 9/9 MP: 5/5
   178 | D:1     | Reached skill level 1 in Conjurations
   893 | D:1     | Reached XP level 2. HP: 14/14 MP: 3/7
   944 | D:1     | Learned a level 2 spell: Repel Missiles
   947 | D:1     | Learned a level 2 spell: Blink
  1267 | D:2     | Found a snail-covered altar of Cheibriados.
  1569 | D:2     | Reached XP level 3. HP: 20/20 MP: 6/9
  1576 | D:2     | Learned a level 3 spell: Mephitic Cloud
  1629 | D:2     | Noticed Ijyb
  1643 | D:2     | Defeated Ijyb
  2568 | D:3     | Reached XP level 4. HP: 18/25 MP: 7/11
  3124 | D:3     | Reached skill level 1 in Poison Magic
  3462 | D:3     | Reached skill level 1 in Air Magic
  3490 | D:3     | Reached XP level 5. HP: 31/31 MP: 9/12
  3594 | D:4     | Reached skill level 1 in Short Blades
  3876 | D:4     | Reached XP level 6. HP: 33/36 MP: 1/14
  4178 | D:4     | Reached skill level 4 in Spellcasting
  4268 | D:4     | Reached skill level 1 in Charms
  4752 | D:4     | Found Ygiuj's Food Shoppe.
  5400 | D:4     | Found a glowing silver altar of Zin.
  5416 | D:5     | Entered Level 5 of the Dungeon
  5416 | D:5     | Noticed Pikel
  5686 | D:5     | Defeated Pikel
  5686 | D:5     | Reached XP level 7. HP: 23/42 MP: 8/18
  5862 | D:5     | Reached skill level 1 in Fighting
  5998 | D:5     | Found an ancient bone altar of Kikubaaqudgha.
  6458 | D:6     | Found a shimmering altar of Xom.
  6504 | D:6     | Found a staircase to the Ecumenical Temple.
  6508 | D:6     | Reached XP level 8. HP: 48/48 MP: 16/19
  6517 | Temple  | Entered the Ecumenical Temple
  6557 | Temple  | Became a worshipper of Vehumet
  6651 | D:6     | Found a bloodstained altar of Trog.
  6686 | D:6     | Learned a level 3 spell: Conjure Flame
  6769 | D:6     | Noticed Menkaure
  6784 | D:6     | Defeated Menkaure
  7141 | D:6     | Reached skill level 1 in Stabbing
  7252 | D:6     | Reached skill level 1 in Translocations
  7656 | D:7     | Reached skill level 5 in Spellcasting
  7825 | D:7     | Found a blossoming altar of Fedhas.
  8074 | D:7     | Acquired Vehumet's first power
  8190 | D:7     | Noticed Crazy Yiuf
  8199 | D:7     | Defeated Crazy Yiuf
  8466 | D:7     | Reached XP level 9. HP: 54/58 MP: 19/21
  8766 | D:8     | Acquired Vehumet's second power
  9005 | D:8     | Paralysed by a giant eyeball for 4 turns
  9047 | D:8     | Found a staircase to the Lair.
  9055 | D:8     | Reached skill level 6 in Spellcasting
  9414 | D:8     | Found a sparkling altar of Nemelex Xobeh.
 10147 | D:9     | Reached skill level 5 in Air Magic
 10168 | D:9     | Acquired Vehumet's third power
 10987 | D:9     | Found a blossoming altar of Fedhas.
 11187 | D:9     | Reached skill level 7 in Spellcasting
 11201 | D:9     | Reached XP level 10. HP: 23/66 MP: 19/24
 11863 | D:10    | Entered Level 10 of the Dungeon
 12166 | D:10    | Found Opiu's Assorted Antiques.
 12450 | D:10    | Reached skill level 5 in Fighting
 13109 | D:11    | Found a staircase to the Orcish Mines.
 13234 | D:11    | Got an engraved book
 13235 | D:11    | Identified Prez's Incunabulum of the Oath (You found it on level 11 of the Dungeon)
 13278 | D:11    | Reached skill level 5 in Dodging
 13386 | D:11    | Found Weenwulu's Antique Armour Shop.
 13791 | D:11    | Reached skill level 1 in Shields
 14134 | D:11    | Noticed Psyche
 14150 | D:11    | Defeated Psyche
 14399 | D:11    | Acquired Vehumet's fourth power
 14486 | D:11    | Reached skill level 8 in Spellcasting
 14491 | D:11    | Reached XP level 11. HP: 50/77 MP: 14/27
 14567 | Orc:1   | Entered Level 1 of the Orcish Mines
 15256 | Orc:1   | Found a frozen archway.
 15273 | IceCv   | Entered an ice cave
 15289 | Orc:1   | Reached skill level 5 in Conjurations
 15703 | Orc:3   | Found Uroah's Assorted Antiques.
 15830 | Orc:3   | Reached skill level 1 in Traps & Doors
 16245 | Orc:4   | Entered Level 4 of the Orcish Mines
 16337 | Orc:4   | Noticed an orc high priest
 16401 | Orc:4   | Defeated an orc high priest
 16516 | Orc:4   | Reached skill level 1 in Evocations
 16902 | Orc:4   | Found a staircase to the Elven Halls.
 16942 | Orc:4   | Noticed an orc high priest
 16949 | Orc:4   | Reached skill level 9 in Spellcasting
 16954 | Orc:4   | Noticed an orc high priest
 17572 | D:12    | Received a gift from Vehumet
 17584 | D:12    | Learned a level 5 spell: Lightning Bolt
 18386 | Orc:4   | Defeated an orc high priest
 18386 | Orc:4   | Reached XP level 12. HP: 85/85 MP: 21/28
 18777 | Orc:4   | Noticed an orc high priest
 18812 | Orc:4   | Defeated an orc high priest
 18844 | Orc:3   | Reached skill level 10 in Air Magic
 19093 | Orc:4   | Noticed an orc high priest
 19120 | Orc:4   | Defeated an orc high priest
 19185 | Orc:4   | Defeated an orc high priest
 19437 | Orc:4   | Reached skill level 10 in Spellcasting
 19708 | Orc:4   | Found Jelun's Magical Wand Shop.
 19708 | Orc:4   | Found Ijasuulang's Antique Weapon Boutique.
 19708 | Orc:4   | Found Smewnoeg's Distillery.
 19709 | Orc:4   | Found Qenotty's Magic Scroll Shop.
 19715 | Orc:4   | Bought a scroll of enchant weapon I for 67 gold pieces
 19715 | Orc:4   | Bought a scroll of blinking for 42 gold pieces
 19715 | Orc:4   | Bought a scroll of curse weapon for 1 gold piece
 19715 | Orc:4   | Bought a scroll of blinking for 42 gold pieces
 19723 | Orc:4   | Bought a fine short sword for 262 gold pieces
 19724 | Orc:4   | Identified the cursed short sword "Killer Bee's Doom" {antimagic, Str+4} (You bought it in a shop on level 4 of the Orcish Mines)
 20669 | D:12    | Found a basalt altar of Yredelemnul.
 20845 | D:13    | Reached skill level 5 in Short Blades
 21031 | D:13    | Reached skill level 11 in Air Magic
 21059 | D:13    | Found a radiant altar of Vehumet.
 21724 | D:13    | Received a gift from Vehumet
 21989 | D:13    | Learned a level 5 spell: Poisonous Cloud
 22360 | D:14    | Got a sparkling iron ring
 22363 | D:14    | Identified the cursed ring "Ryewn" {+Inv Dex-2} (You found it on level 14 of the Dungeon)
 22423 | D:14    | Reached XP level 13. HP: 82/96 MP: 12/30
 22948 | D:15    | Entered Level 15 of the Dungeon
 23691 | D:15    | Found a flickering gateway to a bazaar.
 23696 | bazaar  | Entered a bazaar
 23708 | bazaar  | Found Zuabro's Magical Wand Boutique.
 23722 | bazaar  | Found Pilocs' Jewellery Shop.
 23760 | bazaar  | Found Fepaq's Jewellery Boutique.
 23774 | bazaar  | Found Boataw's Weapon Shop.
 23796 | bazaar  | Bought an uncursed amulet of inaccuracy for 1 gold piece
 23850 | bazaar  | Bought an uncursed ring of protection from fire for 231 gold pieces
 23850 | bazaar  | Bought an uncursed ring of protection from magic for 308 gold pieces
 23850 | bazaar  | Bought a cursed ring of hunger for 1 gold piece
 24057 | D:15    | Reached skill level 12 in Air Magic
 24157 | D:15    | Found a staircase to the Hive.
 24345 | Hive:1  | Entered Level 1 of the Hive
 24578 | Hive:2  | Entered Level 2 of the Hive
 24874 | Hive:2  | Received a gift from Vehumet
 24995 | Hive:2  | Reached skill level 5 in Shields
 25459 | Lair:1  | Entered Level 1 of the Lair of Beasts
 26837 | Lair:3  | Found a staircase to the Shoals.
 26898 | Lair:3  | Received a gift from Vehumet
 26910 | Lair:3  | Noticed Jozef
 26926 | Lair:3  | Defeated Jozef
 27661 | Lair:4  | You fall through a shaft!
 28379 | Lair:4  | Reached XP level 14. HP: 102/102 MP: 29/32
 28590 | Lair:4  | Found a staircase to the Snake Pit.
 28841 | Lair:6  | Reached skill level 13 in Air Magic
 29554 | Lair:7  | Received a gift from Vehumet
 30141 | Lair:7  | Reached skill level 10 in Fighting
 30535 | Lair:7  | Found a staircase to the Slime Pits.
 31093 | Lair:8  | Entered Level 8 of the Lair of Beasts
 31467 | Orc:3   | Bought a leatherbound book for 435 gold pieces
 31636 | Hive:2  | Learned a level 4 spell: Flight
 31706 | D:16    | Found a burning altar of Makhleb.
 31854 | D:16    | Noticed a stone giant
 31873 | D:16    | Defeated a stone giant
 33236 | D:16    | Noticed a guardian serpent
 33239 | D:16    | Defeated a guardian serpent
 33433 | D:16    | Got a twitching marble ring
 33577 | D:16    | Identified the ring "Koapa" (You found it on level 16 of the Dungeon)

IT'S A SAD THING THAT YOUR ADVENTURES HAVE ENDED HERE!!

Halls Hopper

Posts: 88

Joined: Wednesday, 16th February 2011, 06:33

Post Thursday, 21st April 2011, 15:27

Re: YAVP MuWz 15 runes + 13 zig wins (including some advice)

Oh my. This combo is awesome. I got my second one right off the ground. (First one found a lajatang of electricty on d2 and promply got overconfident and splattered by the next ogre to show up). Probably could have taken this one deep into the game if she didn't auto explore into that narrow vault with the guaranteed shaft on d15. I found myself on d18 running for my life. I made it to floor 16 where I found Rupert who refused to succumb to confusion and took just enough damage from my clouds to go berserk and kill me before my Tele could kick in.

  Code:
 Dungeon Crawl Stone Soup version 0.8.0-a0-5941-g5831c72 character file.

87644 Cleopatra the Cloud Mage (level 15, -22/90 HPs)
             Began as a Mummy Wizard on Apr 20, 2011.
             Was a High Priest of Vehumet.
             Annihilated by Rupert
             ... wielding a +1,+2 great sword of electrocution
              (26 damage)
             ... on Level 16 of the Dungeon on Apr 21, 2011.
             The game lasted 04:08:03 (47830 turns).

Cleopatra the Cloud Mage (Mummy Wizard)                            Turns: 47830, Time: 04:08:03

HP -22/90        AC 10     Str 13      Exp: 15/123061 (1), need: 24638
MP  22/34        EV 14     Int 22      God: Vehumet [*****.]
Gold 1502        SH  0     Dex 10      Spells:  9 memorised,  9 levels left

Res.Fire  : + . .   See Invis. : .    I - staff of air
Res.Cold  : + + .   Warding    : . .  z - +1 robe {rC+}
Life Prot.: + + +   Conserve   : .    (no shield)
Res.Acid. : . . .   Res.Corr.  : .    h - +2 wizard hat
Res.Poison: +       Clarity    : .    n - +1 cloak (curse)
Res.Elec. : +       Spirit.Shd : .    N - +0 pair of gloves {Str+3}
Sust.Abil.: . .     Stasis     : .    t - +1 pair of boots
Res.Mut.  : .       Ctrl.Telep.: .    (no amulet)
Res.Rott. : +       Levitation : .    b - ring of protection from fire
Saprovore : . . .   Ctrl.Flight: .    j - ring of protection from fire

@: about to teleport, quite resistant to hostile enchantments, stealthy
A: in touch with death, cold resistance 1, life protection 3, poison resistance, torment
resistance, unbreathing
a: Self-Restoration, Renounce Religion


You were on level 16 of the Dungeon.
You worshipped Vehumet.
Vehumet was exalted by your worship.
You were not hungry.

You visited 3 branches of the dungeon, and saw 27 of its levels.
You visited 1 portal chamber: ossuary.

You collected 1483 gold pieces.
You spent 1 gold pieces at shops.

Inventory:

Hand weapons
 f - a +1,+1 orcish short sword
 B - the +9,+4 sling of Earthquakes {velocity, rF+}
   (You found it on level 9 of the Dungeon)   
   Any stone fired from it inflicts extra damage.
   It protects you from fire.
 C - the +4,+3 dagger of Ikusy (quivered) {unknown, holy, Int+4}
   (You took it off a kobold on level 8 of the Dungeon)   
   It has been blessed by the Shining One to cause great damage to the undead
   and demons.
   It affects your intelligence (+4).
 S - the +2,+2 quarterstaff "Shouq" {crush, rElec rPois rC+}
   (You found it on level 3 of the Lair of Beasts)   
   It inflicts extra damage upon your enemies.
   It protects you from cold.
   It insulates you from electricity.
   It protects you from poison.
Missiles
 E - 12 +0 sling bullets
Armour
 a - a +0 robe
 h - a +2 wizard hat (worn)
 n - a cursed +1 cloak (worn)
 t - a +1 pair of boots (worn)
 v - a +0 buckler
 z - a +1 robe of cold resistance (worn)
 N - a +0 pair of gloves of strength (worn)
Magical devices
 e - a wand of cold (12)
 l - a wand of disintegration (11)
 p - a wand of magic darts (14)
 q - a wand of fireball (10)
 u - a wand of magic darts (13)
 y - a wand of draining (6)
 F - a wand of fire (11)
 J - a wand of random effects (14)
 L - a wand of fireball (8)
 M - a wand of polymorph other (5) {unknown}
 R - a wand of magic darts (10)
Scrolls
 d - 4 scrolls of detect curse
 g - 4 scrolls of recharging
 i - 4 scrolls of remove curse
 k - a scroll of teleportation
 x - 4 scrolls of enchant weapon II
 A - 2 scrolls of enchant armour
 G - 2 scrolls of enchant weapon I
 O - 2 scrolls of fog
 P - 4 scrolls of identify
 Q - 3 scrolls of amnesia
Jewellery
 b - a ring of protection from fire (right hand)
 j - a ring of protection from fire (left hand)
 r - a cursed ring of teleportation
 K - a +1 ring of evasion
 W - an uncursed ring of wizardry {unknown}
Books
 c - a book of Minor Magic   
   Spells                             Type                      Level
   *Magic Dart                        Conjuration                  1
   Blink                              Translocation                2
   Call Imp                           Summoning                    2
   *Repel Missiles                    Charms/Air                   2
   Slow                               Hexes                        2
   *Conjure Flame                     Conjuration/Fire             3
   *Mephitic Cloud                    Conjuration/Poison/Air       3
   
 m - a book of Burglary   
   Spells                             Type                      Level
   Apportation                        Translocation                1
   *Swiftness                         Charms/Air                   2
   Passwall                           Transmutation/Earth          3
   Control Teleport                   Charms/Translocation         4
   Lee's Rapid Deconstruction         Earth                        5
   Passage of Golubria                Translocation                4
   Darkness                           Hexes                        7
   
 w - a book of Conjurations [ice+air] {god gift}   
   Spells                             Type                      Level
   *Magic Dart                        Conjuration                  1
   Throw Frost                        Conjuration/Ice              2
   *Mephitic Cloud                    Conjuration/Poison/Air       3
   Static Discharge                   Conjuration/Air              4
   *Lightning Bolt                    Conjuration/Air              5
   Bolt of Cold                       Conjuration/Ice              6
   
 H - a book of Hinderance   
   Spells                             Type                      Level
   Confusing Touch                    Hexes                        1
   Slow                               Hexes                        2
   Confuse                            Hexes                        3
   Petrify                            Transmutation/Earth          4
   Leda's Liquefaction                Transmutation/Earth          4
   
 T - a book of Annihilations   
   WARNING: If you fail in an attempt to memorise a spell from this book, the
   book will lash out at you.
   Spells                             Type                      Level
   Poison Arrow                       Conjuration/Poison           6
   Orb of Destruction                 Conjuration                  7
   Chain Lightning                    Conjuration/Air              8
   Lehudib's Crystal Spear            Conjuration/Earth            8
   Ice Storm                          Conjuration/Ice              9
   Fire Storm                         Conjuration/Fire             9
   
 U - a book of Power {god gift}   
   Spells                             Type                      Level
   Teleport Other                     Translocation                3
   Animate Dead                       Necromancy                   4
   Iskenderun's Mystic Blast          Conjuration                  4
   Venom Bolt                         Conjuration/Poison           5
   *Poisonous Cloud                   Conjuration/Poison/Air       5
   Iron Shot                          Conjuration/Earth            6
   Mass Confusion                     Hexes                        6
   Orb of Destruction                 Conjuration                  7
   
 X - a book of War Chants   
   Spells                             Type                      Level
   Fire Brand                         Charms/Fire                  2
   Freezing Aura                      Charms/Ice                   2
   *Repel Missiles                    Charms/Air                   2
   Berserker Rage                     Charms                       3
   Regeneration                       Charms/Necromancy            3
   Silence                            Charms/Air                   5
   
Magical staves
 I - a staff of air (weapon)


 You had 1 experience left.

   Skills:
 + Level 3 Fighting
 - Level 1 Short Blades
 - Level 2 Staves
 + Level 6 Dodging
 + Level 5 Stealth
 + Level 13 Spellcasting
 - Level 6 Conjurations
 - Level 4 Charms
 - Level 2 Fire Magic
 + Level 11 Ice Magic
 + Level 14 Air Magic
 - Level 2 Poison Magic
 + Level 1 Evocations


You had 9 spell levels left.
You knew the following spells:

 Your Spells              Type           Power        Success   Level  Hunger
a - Magic Dart            Conj           #####        Excellent   1    N/A
b - Mephitic Cloud        Pois/Air/Conj  #######...   Excellent   3    N/A
c - Conjure Flame         Fire/Conj      #####....    Excellent   3    N/A
d - Repel Missiles        Air/Chrm       #######...   Excellent   2    N/A
e - Swiftness             Air/Chrm       #######...   Excellent   2    N/A
f - Throw Icicle          Ice/Conj       #######..    Excellent   4    N/A
g - Freezing Cloud        Ice/Air/Conj   #######...   Excellent   6    N/A
h - Lightning Bolt        Air/Conj       #######...   Excellent   5    N/A
i - Poisonous Cloud       Pois/Air/Conj  #######...   Excellent   5    N/A


Dungeon Overview and Level Annotations

Branches:
Dungeon (18/27)            Temple (1/1) D:5             Orc (0/4) D:8
   Lair (8/8) D:8          Shoals (0/5) Lair:5        Slime (0/6) Lair:7
  Snake (0/5) Lair:6         Hive (0/2) D:14       
 Vault: D:14-19     

Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
The Shining One
Trog
Vehumet
Xom
Yredelemnul
Zin

Shops:
D:7: =%(


                    Innate Abilities, Weirdness & Mutations

Your flesh is vulnerable to fire.
You are in touch with the powers of death.
You can restore your body by infusing magical energy.
Your flesh is cold resistant.
You are immune to negative energy.
Your system is resistant to poisons.
You are immune to unholy pain and torment.
You do not need to breathe.


Message History

As you read the scroll of teleportation, it crumbles to dust.
You feel strangely unstable. Rupert is engulfed in noxious fumes.
Rupert hits you with a glowing great sword!
* * * LOW HITPOINT WARNING * * *
Rupert is engulfed in noxious fumes.
Rupert hits you with a glowing great sword!
You die...

####.#........###.##
   # #........# #.#
     ##..###.## #.#
      #### #.#  #.#
      #### #.#  #.#
      #### #%#   .#
      #### #.#   .
      #### #.#     .
 ###.###@###.### ...
 #......@......#....
......(............!
 #.........f...#....
 #......$)........##
 ....^..............
  .........#........
   ........#).......
    .......#.......
      ....##......


You could see Rupert (berserk).


On a related note this is my third straight post lair death were I croaked waiting for tele to kick in. I may finally getting good at recognizing deadly situations... now if only I could do it a few turn earlier...

Also Freezing cloud is just awesome. Found it before Vhemut gave me poison cloud.

Halls Hopper

Posts: 80

Joined: Friday, 14th January 2011, 18:32

Post Thursday, 21st April 2011, 18:30

Re: YAVP MuWz 15 runes + 13 zig wins (including some advice)

I too had what was for me good success after several D:1 splats. +4+3 hand axe of Electrocution made getting Fighting going easy.

I didn't get the Temple before being surrounded out in the open away from stair on D:7(tele sent me a whopping 2 squares away), but still I can see how good this guy can be.
I had just gotten a Necro book with Sublimation of Blood in it. Would that have been useful given I hadn't found Vehumet yet? What other necro spells of opportunity might be useful?

Should I turn Poison and Translocation off immediately?

Snake Sneak

Posts: 123

Joined: Monday, 3rd January 2011, 14:47

Post Thursday, 21st April 2011, 21:50

Re: YAVP MuWz 15 runes + 13 zig wins (including some advice)

Ohmi,sublimation of blood is a great spell but not really useful for this build, the spells are extremely mana efficient and in situations that you run out of mana and need it, I would anyway advocate running instead of casting sublimation of blood. sublimation becomes useless in the later game as Mummies can't cast sublimation without chunks of meat.

As for necromancy, Animate dead synergizes well with poisonous cloud, if you are struggling it is probably a decent choice (and you get it with book of power), give it a go and let me know how it went, cast it and let poisonous cloud do the work while you stand back amused, Necromancy is pretty much worthless once you have tornado, so if you do go necromancy turn it off once you get animate dead to around great. (probably immediatly)

Unfortunately summons come at a cost, because of poisonous clouds gradual effect summons will steal alot of xp, the build as it is only gets tornado usable quite late. (usually after vault 8 and elf 5) with the xp loss of the summons, it will probably be much later, risking not having it when all that's left are slime and the hells and tomb, and you don't want to take those levels on without tornado. Otherwise I would say, get summon elemental at 15 air, it's perfect for this build as it resists, poison and tornado and they are very ressiliant and deal good damage. (I used to use it and i was taking out dragons and giants with the spell alone.)

I've never turned off translocations, just let it train naturally and you will be able to cast the important spells when you need to, blink in the begining, Phase shift in the middle and controlled blink by the end. (Phase shift is fantastic in Zigs)
Poison magic should be turned off immediatly. (poison cloud doesn't really need the extra boost in damage, also I would train conjurations before poison if you do decide that you want higher damage.)

Muahahaha- there is a reason why I advocate getting high dodging, fighting and shields, freezing cloud and poisonous cloud and even tornado can take a while to kill and later on you will die in that time if you can't take a few hits. Those points into ice would have been much better placed into fighting and dodging/shields and why didn't you have a buckler?, you won't use staff of air for melee anyway without evocations and a buckler gives you another chance to survive. (if you can't find one by the time you have poisonous cloud and at least one resist fire source take on the first level of elf for the sole purpose of finding one)

The only real reason to pump ice with this build is if you have refrigeration and refrigeration is so good that at level 3 ice and 12 or so spellcasting, it will be powerful enough to start using and training ice with as you can pretty much kill everything with it.

It's usually worthwhile taking on Orc as soon as you have poisonous cloud, Orc has become great because of the guaranteed shops on level 4. I've nearly always found a decent item that made the late game easier. (just take the level slowly and run when needed and remember that you can use abjuration versus demon summoners.) The same goes for hive just because it's easy xp and sometimes has good items.


One thing I have to mention is the use of blink to take on enemies in certain situations, from time to time you will face an enemy that you can't outrun, you could teleport but in certain areas it can be very dangerous to do so, Elf is one of them. What you do is cast a poison spell on yourself and if you have time on surounding areas and blink when enemies get to you, this buys you time as poisonous cloud can take a while to kill and certain creatures will kill you faster, because of the cost effectiveness of cloud spells you have mana to spare so learn to use blink, it will save your life often. (be careful of conjure fire, never blink when you have a cloud of fire in sight unless you have no other choice.)

Another thing to remember is that unlike most builds having huge crowds of enemies in sight can be better as the spells become more mana efficient, so blinks biggest draw back of blinking to dangerous areas can be a boon as long as you remember to blink again to get to a more favorable place, so you can run and watch the poor mass of enemies die a slow and amusing death. (remember blinking before you get hit, not after and only in situations when running isn't an option, this character can take a few blows from most creatures but you can also have bad luck and get a chain of bad blinks, assume that you will).

Smeej, wonderful character, hopefully this will be a 15 runer, just remember to put on dodging at some time, dodging is more important than shields, not that shields are bad. (I don't really know the algorythm but I find that I get damaged more often with bull's eye than with highly enchanted shields or bucklers, I suspect that it's because evasion depends on the monsters accuracy and you can dodge most spells while a shield will never protect you from a bolt of fire and has a set chance to block, dodging also combines well with repel missiles, I might be wrong here. In a way it makes sense as shields are desgnined for heavy armour users who will have bad dodging no matter how much you pump into the skill while dodging is designed for light armour users)


I'm glad you are all enjoying the build, have fun and I hope I helped. :)

For this message the author tazoz has received thanks:
ohmi
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Vaults Vanquisher

Posts: 482

Joined: Thursday, 16th December 2010, 21:08

Location: Savannah, Ga.

Post Saturday, 23rd April 2011, 16:14

Re: YAVP MuWz 15 runes + 13 zig wins (including some advice)

I finally have one of these up and running - but in a delicious bit of irony, I found an early spell book with Tornado, but still haven't gotten a spellbook to give me either Airstrike or Deflect Missiles. And that includes getting the Wizlab with the Cloud Mage - the books in his treasure vault had two others Books that had Tornado but no AS or DM.

Still, I was able to progress enough that Tornado is now at Good, and I'm having a blast with it through the later Lair stages, and I also feel like I've gotten the hang of multi-zap using Lightning Bolt.

Two quick questions: is Chain Lightning worth it if I already have Lightning Bolt and Tornado? Same with Ball Lightning? Both sound cool but I don't have a ton of levels and I don't want to invest in them if they're going to be a one-in-a-while cast.

Also: is Tornado good enough to take out the Vault:8 guards?
  Code:
Jory screams, "No, no!" before exploding into a cloud of blood!

Snake Sneak

Posts: 123

Joined: Monday, 3rd January 2011, 14:47

Post Saturday, 23rd April 2011, 17:48

Re: YAVP MuWz 15 runes + 13 zig wins (including some advice)

Great to hear Savanah. Deflect missiles isn't really rare and you will find it someime, airstrike is a bit harder to find as it appears only in book of the sky. Tornado will eat up the guards and spit them out, but the problem is that you will wake the entire level up which can lead to sticky situations, Tornado is loud.

I prefer using poisonous cloud to take them out, what you do is blink to a tight corridor and if there isn't one, go to one of the four corridors out in the open and run to the edges, the outer levels of the vault are only two spaces long so casting a poisonous cloud will cover around 3 on 2 squares, two of those are enough to poison all the guards that follow you. You should be ok. (if you have tornado it should be easier, just be careful to not over extend yourself) After taking care of the first wave of enmies, wait around the stairs and slowly take out creatures as they approach you, running away to vault 7 when needed. (remember that controlled teleport works in vault 8)

Chain lightning is fantastic, learn it and see if you like it, it deals great damage to single targets and is also really fun to use.

One thing I forgot to mention is dig's utility for this build. Tornado's biggest weakness is that it deals much lower damage in corridors, in such situations, especially in Pan you can cast dig when adjustant to the creature to create a space big enough for tornado to do its job, so in other words get dig.


Good luck.

Blades Runner

Posts: 554

Joined: Tuesday, 25th January 2011, 14:24

Post Monday, 25th April 2011, 15:45

Re: YAVP MuWz 15 runes + 13 zig wins (including some advice)

OK, so I've been trying this out (but with low-blood vampires instead, so as to have some access to potions) and of the ones that didn't die to general low-level RNG factors, most have gotten splatted ~D10-12 or so (including one spectacular splat sandwiched between a pack of Death Yaks and Orc Warriors/Wizards on D10 when ?tele didn't work quickly enough.)

Some questions:

1) Why not just go full out Air Elementalist vs. Wizard?
2) How quickly do you expect fighting to train with this build? Doing mostly stabby fighting in the Mephitic cloud, it's still only to level 2 maybe 3 by this point. This is the one area (other than total XP) that vampires have slightly worse aptitudes than mummies, so is this normal?
3) How do you deal with Vehumet piety decay due to all the extra resting? Maybe this is just taking longer for me due to reduced heal rate at "Thirsty" or less.
4) When do you memorize Blink? ASAP, or when you've got enough XP (and safeguarding spellcasting skill) to victory dance Translocations?
5) I notice you don't train Summoning - just using damage spells to clear summon spam?

Snake Sneak

Posts: 123

Joined: Monday, 3rd January 2011, 14:47

Post Monday, 25th April 2011, 18:48

Re: YAVP MuWz 15 runes + 13 zig wins (including some advice)

Interesting questions.

1. Air elementalist (and ice conjurers) would work quite well, I prefer wizards because of the easier start and higher intelligence. The spells are also more conductive of a melee style of play. blink gets you out of trouble immediatly no matter how fast the enemy is if you over extend yourself, while swiftness depends on the enemies speed and takes a turn to be active. Conjure flame can take out the nastier enemies in situations where magic dart doesn't cut it. (heavily armoured foes.)

2. It depends on how fast you can find a decent weapon, if I find one on the first or second floor I usually have around 7-8 fighting at the start of the lair. i usually don't go much lower than this, Minimum of 6. With vampires it's a bit more problematic, Mummies have great fighting, and vampires take valuable xp away from fighting training unarmed combat.
Turn off stabbing if you haven't done so. Focus completely on fighting until you get it to decent levels.
When playing the character, treat it as a fighter with some tools to overcome the lower fighting skills. (This shifts once you get poisonous cloud)

3.You gave the answer, vampires lack of healing is the problem, with vampires I wouldn't go vehumet I would go makhleb immediatly. In the past I actually didn't take vehumet and used makhleb, at one point I realized that abandoning vehumet isn't really that bad so I switched to starting with vehumet because with vehumet the game less depends on lucky drops and tornado is usable earlier. If you want to go vehumet, stay saturated until you get the books.

4. ASAP, blink at good is better than no blink at all, just victory dance it to level 2 or three when you have some xp in the pool. Blink is one of your most important tools and should be used frequently to minimize risks. the order goes -1. magic dart 2. blink 3. mephic cloud 4.repel missiles (start victory dancing air) 5. conjure flame

5.I use abjuration to clear demonic spam, I just cast it a few times instead of once, I never really use abjuration once I get tornado as tornado eats up summons and the summoner. using other summons is inadvisable as they don't really work very well with the build

I like the idea of you using a vampire as you are exploring new grounds, I hope with these suggestions the build will work a bit better. In general you will have to play as a melee character for longer than when playing a mummy for the build to work, but makhleb should help with that and I would aim to get to around 12 fighting just because of vampires lower base hp. It should be interesting seeing the synergy between bat form and the poison spells, and even tornado.

Blades Runner

Posts: 554

Joined: Tuesday, 25th January 2011, 14:24

Post Monday, 25th April 2011, 19:30

Re: YAVP MuWz 15 runes + 13 zig wins (including some advice)

Actually, base HP (according to the Wiki entries, so they may not be accurate) should be the same. Staying satiated is problematic for meleeing in Mephetic clouds until you find some rPois, but it's not too hard to dance on the edge of thirsty/satiated once you get access to bottle blood (although the piety decay can be problematic as noted above if you rest until thirsty again.) Bat form is nice for running away, but not really an option if you're trying to melee anything to train fighting. Should (theoretically) be useful later once switched to full-on clouds of death mode, though.

I'll try emphasizing melee a bit more (although I expect that to inflate my early splat rate a bit...) I should have caveated that my best characters are still only getting to the high teens in character levels, so probably not playing "optimally" yet in any case :-)

Thanks for the build suggestion!

Snake Sneak

Posts: 125

Joined: Saturday, 19th February 2011, 13:39

Post Friday, 29th April 2011, 00:14

Re: YAVP MuWz 15 runes + 13 zig wins (including some advice)

Just discovered that poisonous cloud in rod form is smite targetted, perfect for killing those pesky orc priests :>

edit: well not smite, but it lets you place it whereever you want, and it nicely shows you how the clouds will spread too.

Abyss Ambulator

Posts: 1196

Joined: Friday, 17th December 2010, 13:59

Location: Maryland, USA

Post Friday, 29th April 2011, 14:07

Re: YAVP MuWz 15 runes + 13 zig wins (including some advice)

Colloquially that's smite targeting -- the target spot just needs to be within your field of vision, as opposed to requiring an unblocked path from you to it. (Strict smite targeting would require an occupied square, unless you are in the habit of smiting or airstriking empty spaces. Of course, if you're up against an invisible opponent without SInv...)

Many thanks to whichever dev implemented the display of how the cloud will spread!
You fall off the wall. You have a feeling of ineptitude.

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Snake Sneak

Posts: 121

Joined: Tuesday, 11th January 2011, 20:02

Post Friday, 29th April 2011, 15:50

Re: YAVP MuWz 15 runes + 13 zig wins (including some advice)

There will be less people casting freezing cloud on themselves for sure.

Dungeon Dilettante

Posts: 1

Joined: Thursday, 5th May 2011, 04:26

Post Thursday, 5th May 2011, 04:29

Re: YAVP MuWz 15 runes + 13 zig wins (including some advice)

Great guide tazoz. Once I got tornado castable the game was pretty smooth. After doing Tomb I just decided to finish it. Went Lugonu at the end when I got Abyss'd at D:3 with the orb.
  Code:
  Dungeon Crawl Stone Soup version 0.9.0-a0-83-gf49d20a character file.

2213557 Xanadune the Meteorologist (level 27, 177/177 (190) HPs)
             Began as a Mummy Wizard on May 3, 2011.
             Was an Initiate of Lugonu.
             Escaped with the Orb
             ... and 5 runes (of 5 types) on May 5, 2011!
             
             The game lasted 06:10:51 (146870 turns).

Xanadune the Meteorologist (Mummy Wizard)                                             Turns: 146870, Time: 06:10:51

HP 177/177 (190) AC 17     Str 10      Exp: 27/2520526 (493565)
MP  39/44        EV 27     Int 28      God: Lugonu [......]
Gold 6823        SH 24     Dex 17      Spells: 11 memorised, 10 levels left

Res.Fire  : + . .   See Invis. : +    a - staff of air
Res.Cold  : + + +   Warding    : . .  U - +1 animal skin of Pantheism {rF+ rC++}
Life Prot.: + + +   Conserve   : .    A - +2 dwarf buckler {AC+3}
Res.Acid. : . . .   Res.Corr.  : .    k - +1 helmet of the Slorg {rElec Int+1 SInv}
Res.Poison: +       Clarity    : .    m - +3 cloak of the Eternal Void {MR Dam+1}
Res.Elec. : +       Spirit.Shd : .    P - +2 pair of Fencer's gloves {EV+3 Dex+3 Acc
Sust.Abil.: + .     Stasis     : .    z - +1 pair of boots of the King {Dex+4 Int+1
Res.Mut.  : +       Ctrl.Telep.: +    i - amulet of resist mutation
Res.Rott. : +       Levitation : .    p - ring of Ubucaex {SustAb rF+}
Saprovore : . . .   Ctrl.Flight: .    q - ring of teleport control

@: very slightly glowing, incredibly resistant to hostile enchantments, quite stealthy
A: strongly in touch with death, cold resistance 1, life protection 3, poison resistance, torment resistance,
unbreathing
a: Self-Restoration, Renounce Religion


You escaped.
You worshipped Lugonu.
Lugonu was noncommittal.
You were not hungry.

You visited 12 branches of the dungeon, and saw 78 of its levels.
You visited the Abyss 4 times.
You visited 1 Labyrinth.
You visited 3 portal chambers: spiders nest, trove, wizlab.

You collected 11078 gold pieces.
You spent 4275 gold pieces at shops.

Inventory:

Armour
 b - the +3 animal skin of Nemelex Xobeh's Hope {Int+3}
   (You found it in a treasure trove)   
   
   
   It affects your intelligence (+3).
 c - the +3 cloak of the End {Stlth++}
   (You bought it in a shop on level 14 of the Dungeon)   
   
   
   It makes you much more stealthy.
 d - the -4 helmet of Leaves {Int-3 Stlth-- Curse}
   (You acquired it on level 7 of the Lair of Beasts)   
   
   
   It affects your intelligence (-3).
   It may recurse itself.
   It makes you much less stealthy.
 e - the +0 robe of Creativity {Acc+4 Dam+4}
   (You found it on level 3 of the Tomb of the Ancients)   
   
   
   It affects your accuracy (+4).
   It affects your damage-dealing abilities (+4).
 f - the cursed +3 helmet of the Morning Star {SInv Stlth-- Curse}
   (You acquired it on level 1 of the Elven Halls)   
   
   
   It enhances your eyesight.
   It may recurse itself.
   It makes you much less stealthy.
   It has a curse placed upon it.
 k - the +1 helmet of the Slorg (worn) {rElec Int+1 SInv}
   (You bought it in a shop on level 14 of the Dungeon)   
   
   
   It affects your intelligence (+1).
   It insulates you from electricity.
   It enhances your eyesight.
 l - the cursed -1 leather armour of Modesty {Int+3 Dam+2}
   (You bought it in a shop on level 11 of the Dungeon)   
   
   
   It affects your intelligence (+3).
   It affects your damage-dealing abilities (+2).
   It has a curse placed upon it.
 m - the +3 cloak of the Eternal Void (worn) {MR Dam+1}
   (You bought it in a shop on level 1 of the Vaults)   
   
   
   It affects your damage-dealing abilities (+1).
   It increases your resistance to enchantments.
 n - the +1 leather armour of the Monkey's Uncle {Str-3 Int+5}
   (You found it in a treasure trove)   
   
   
   It affects your strength (-3).
   It affects your intelligence (+5).
 r - a +1 robe of fire resistance
 s - the cursed +2 cloak of Thrifoom {Stlth--}
   (You found it on level 3 of the Tomb of the Ancients)   
   
   
   It makes you much less stealthy.
   It has a curse placed upon it.
 t - a +2 pair of dwarven gauntlets of strength
 u - the +3 robe of Clouds {+Lev rElec}
   (You took it off a wizard in The Chambers of Wikhuysi the Cloud Mage)   
   
   
   It insulates you from electricity.
   It lets you levitate.
 v - the +0 robe of the Maze {MR}
   (You bought it in a shop on level 1 of the Vaults)   
   
   
   It increases your resistance to enchantments.
 w - the +3 wizard hat of Qohas {rPois rN+ Curse}
   (You bought it in a shop on level 14 of the Dungeon)   
   
   
   It protects you from poison.
   It protects you from negative energy.
   It may recurse itself.
 z - the +1 pair of boots of the King (worn) {Dex+4 Int+1 Acc+2}
   (You bought it in a shop on level 14 of the Dungeon)   
   
   
   It affects your intelligence (+1).
   It affects your dexterity (+4).
   It affects your accuracy (+2).
 A - a +2 dwarven buckler of protection (worn)
 D - the +2 buckler of Pluegg {+Rage Acc+2 SInv}
   (You acquired it on level 4 of the Elven Halls)   
   
   
   It affects your accuracy (+2).
   It enhances your eyesight.
   It lets you go berserk.
 F - the +0 pair of gloves of Defiance {Acc-2 Dam+4}
   (You found it on level 23 of the Dungeon)   
   
   
   It affects your accuracy (-2).
   It affects your damage-dealing abilities (+4).
 G - the +2 robe "Nakuo" {Str+3 Int+3}
   (You found it in a treasure trove)   
   
   
   It affects your strength (+3).
   It affects your intelligence (+3).
 P - the +2 pair of Fencer's gloves (worn) {EV+3 Dex+3 Acc+5}
   (You found it in a treasure trove)   
   
   
   It affects your evasion (+3).
   It affects your dexterity (+3).
   It affects your accuracy (+5).
 Q - the +0 helmet "Skeclij" {+Inv rC+ rN+ Acc+3}
   (You found it in a treasure trove)   
   
   
   It affects your accuracy (+3).
   It protects you from cold.
   It protects you from negative energy.
   It lets you turn invisible.
 R - the -1 pair of boots of the Moon {Dex+3}
   (You acquired it on level 8 of the Lair of Beasts)   
   
   
   It affects your dexterity (+3).
 U - the +1 animal skin of Pantheism (worn) {rF+ rC++}
   (You found it in a treasure trove)   
   
   
   It protects you from fire.
   It greatly protects you from cold.
 W - a cursed +1 pair of boots of running
 Y - the +3 pair of gauntlets of War {Acc+3 Dam+3}
   (You found it in a treasure trove)   
   
   
   It affects your accuracy (+3).
   It affects your damage-dealing abilities (+3).
Magical devices
 g - a wand of healing (9)
 h - a wand of teleportation (3)
 Z - a wand of teleportation (6)
Jewellery
 i - an amulet of resist mutation (around neck)
 p - the ring of Ubucaex (right hand) {SustAb rF+}
   (You bought it in a shop on level 1 of the Vaults)   
   
   [ring of sustain abilities]
   
   It protects you from fire.
 q - a ring of teleport control (left hand)
 x - the amulet "Itaalu" {Faith Str+5 Dex+3}
   (You found it in a spider's nest)   
   
   [amulet of faith]
   
   It affects your strength (+5).
   It affects your dexterity (+3).
 y - the ring "Cepeat" {Str+4 Dam-2}
   (You found it on level 3 of the Lair of Beasts)   
   
   [ring of strength]
   It affects your strength (+4).
   
   It affects your damage-dealing abilities (-2).
 B - the ring "Iptua" {EV+3 Dex+2 Int-5}
   (You found it on level 5 of the Elven Halls)   
   
   [ring of evasion]
   It affects your evasion (+3).
   
   It affects your intelligence (-5).
   It affects your dexterity (+2).
 C - the ring "Kohautes" {AC+2 Dex+4 Int+1}
   (You found it on level 3 of the Tomb of the Ancients)   
   
   [ring of protection]
   It affects your AC (+2).
   
   It affects your intelligence (+1).
   It affects your dexterity (+4).
 E - the ring "Onkichel" {Fire Str+4 Int-1}
   (You found it on level 3 of the Tomb of the Ancients)   
   
   [ring of fire]
   
   It affects your strength (+4).
   It affects your intelligence (-1).
 H - the ring "Sossich" {+Inv rPois Stlth++}
   (You found it on level 5 of the Elven Halls)   
   
   [ring of invisibility]
   
   It protects you from poison.
   It makes you much more stealthy.
 I - the ring of Interdependent Arising {*TELE rElec rF++}
   (You found it on level 5 of the Shoals)   
   
   [ring of teleportation]
   
   It greatly protects you from fire.
   It insulates you from electricity.
 K - the ring of Sin {Hunger +Blink Dam+3}
   (You found it on level 23 of the Dungeon)   
   
   [ring of hunger]
   
   It affects your damage-dealing abilities (+3).
   It lets you blink.
 L - an uncursed ring of levitation
 N - an uncursed ring of protection from fire
 X - the ring "Liafiept" {Str+2 MP+9}
   (You found it on level 8 of the Vaults)   
   
   [ring of magical power]
   
   It affects your strength (+2).
Magical staves
 a - a staff of air (weapon)
Orbs of Power
 O - the Orb of Zot
Miscellaneous
 j - a golden rune of Zot
 o - a decaying rune of Zot
 J - a barnacled rune of Zot
 M - a silver rune of Zot
 S - an abyssal rune of Zot


 You had 493565 experience left.

   Skills:
 + Level 13 Fighting
 - Level 1 Short Blades
 - Level 5 Maces & Flails
 + Level 13 Staves
 + Level 16 Dodging
 + Level 6 Stealth
 - Level 2 Stabbing
 + Level 14 Shields
 + Level 7 Traps & Doors
 + Level 16 Spellcasting
 - Level 7 Conjurations
 + Level 11 Charms
 - Level 3 Summonings
 + Level 5 Translocations
 * Level 27 Air Magic
 - Level 4 Poison Magic
 - Level 10 Evocations


You had 10 spell levels left.
You knew the following spells:

 Your Spells              Type           Power        Success   Level  Hunger
a - Iskenderun's Mystic   Conj           #######..    Excellent   4    N/A
b - Call Imp              Summ           ######....   Excellent   2    N/A
c - Mephitic Cloud        Pois/Air/Conj  ########..   Excellent   3    N/A
d - Deflect Missiles      Air/Chrm       #########.   Excellent   6    N/A
e - Blink                 Tloc           N/A          Excellent   2    N/A
f - Airstrike             Air            #########.   Perfect     4    N/A
g - Lightning Bolt        Air/Conj       #########.   Excellent   5    N/A
h - Tornado               Air            #########.   Great       9    N/A
i - Haste                 Chrm           #######..    Excellent   6    N/A
j - Swiftness             Air/Chrm       #########.   Perfect     2    N/A
w - Poisonous Cloud       Pois/Air/Conj  ########..   Excellent   5    N/A


Dungeon Overview and Level Annotations

Branches:
Dungeon (27/27)            Temple (1/1) D:7             Orc (4/4) D:11
    Elf (5/5) Orc:4          Lair (8/8) D:12          Swamp (5/5) Lair:3
 Shoals (5/5) Lair:3        Slime (0/6) Lair:8         Hive (2/2) D:14
  Vault (8/8) D:18          Blade (0/1) Vault:5       Crypt (5/5) Vault:4
   Tomb (3/3) Crypt:2         Zot (5/5) D:27       

Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
The Shining One
Trog
Vehumet
Xom
Yredelemnul
Zin
Beogh
Lugonu

Shops:
D:11: !%?%[  D:14: ([[*[  D:22: =?[=%  Orc:4: *[[(  Elf:3: (  Vault:1: =[([[  Vault:4: *  Vault:5: *
Vault:8: %

Portals:
Hell: D:17 D:21 D:22 D:23 D:24 D:25 D:26 D:27
Abyss: D:21 D:22 D:25
Pan: D:21 D:22 D:23 D:24 D:25 D:27
Ziggurat: D:21 (5610 gp)  D:24 (3700 gp)

Annotations
Elf:1 exclusion: 4 statues
Elf:2 exclusion: ice statue
Lair:8 exclusion: 4 oklob plants
Vault:5 exclusion: statue


                    Innate Abilities, Weirdness & Mutations

Your flesh is vulnerable to fire.
You are strongly in touch with the powers of death.
You can restore your body by infusing magical energy.
Your flesh is cold resistant.
You are immune to negative energy.
Your system is resistant to poisons.
You are immune to unholy pain and torment.
You do not need to breathe.


Message History

You start resting.
You may choose your destination (press '.' or delete to select).
Expect minor deviation.
You are very lightly contaminated with residual magic.
There is a staircase leading out of the dungeon here.
Are you sure you want to leave the Dungeon?
You have escaped!

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There were no monsters in sight!

Vanquished Creatures
  5 orbs of fire
  9 ancient liches
  36 greater mummies
  Saint Roka (Orc:4)
  Boris (Crypt:5)
  2 curse toes
  Norris (Elf:2)
  Mara (Vault:7)
  Margery (Swamp:5)
  5 Killer Klowns
  7 golden dragons
  An illusory Mara (Vault:7)
  2 Fiends (Abyss)
  3 electric golems (Zot:5)
  Frederick (Crypt:1)
  4 Pit Fiends
  21 Orb Guardians (Zot:5)
  Nikola (Orc:3)
  4 liches
  2 curse skulls
  6 wizards
  2 deep elf blademasters (Elf:5)
  17 shadow dragons
  14 storm dragons
  Kirke (Orc:3)
  2 krakens
  Rupert (Elf:1)
  5 sphinxes (Tomb:1)
  Agnes (Elf:1)
  Frances (Crypt:5)
  4 draconian monks
  Roxanne (Orc:3)
  Ilsuiw (Shoals:5)
  Aizul (Orc:3)
  15 ghouls
  2 Ice Fiends (Abyss)
  Donald (Swamp:4)
  2 Balrugs
  6 frost giants
  7 Executioners
  12 bone dragons
  4 draconian scorchers
  3 iron dragons (Vault:8)
  A quicksilver dragon zombie (Abyss)
  12 draconian knights
  Wiglaf (Swamp:4)
  18 tentacled monstrosities
  2 draconian zealots
  Maud (Shoals:1)
  4 draconian annihilators
  An Angel (Abyss)
  An orc warlord (Orc:3)
  48 stone giants
  4 fire giants
  6 draconian shifters
  4 Cacodemons
  6 grey draconians
  3 draconian callers
  9 deep elf annihilators
  12 purple draconians
  9 green draconians
  5 deep elf sorcerers (Elf:5)
  4 black draconians
  3 mottled draconians
  2 Blue Deaths (Abyss)
  6 white draconians
  2 vampire knights (Crypt:5)
  5 red draconians (D:25)
  7 Green Deaths
  7 deep elf death magi (Elf:5)
  5 pale draconians
  9 yellow draconians
  3 dire elephants (Lair:8)
  2 deep elf master archers (Elf:5)
  51 yaktaur captains
  7 ettins
  24 vault guards (Vault:8)
  A storm dragon zombie (Abyss)
  12 dragons
  2 sirens
  A minotaur (shapeshifter) (D:18)
  A minotaur (Lab)
  29 mummy priests
  7 great orbs of eyes
  6 death cobs
  12 ogre magi
  Josephine (Orc:3)
  A storm dragon skeleton (Crypt:4)
  2 golden dragon zombies
  3 merfolk javelineers (Shoals:5)
  Erica (Lair:1)
  4 merfolk aquamancers (Shoals:5)
  Harold (Lair:1)
  2 anaconda zombies (Abyss)
  A quicksilver dragon simulacrum (Tomb:1)
  18 hydras
  An ice dragon (shapeshifter) (D:27)
  15 ice dragons
  13 deep elf demonologists
  A shadow dragon zombie (Zot:4)
  5 dancing weapons
  A sphinx zombie (Tomb:1)
  2 anaconda skeletons
  2 golden dragon skeletons
  9 death yaks
  An iron dragon zombie (Crypt:4)
  4 alligators
  3 deep elf high priests
  A shadow dragon skeleton (Zot:5)
  3 draconian zombies
  6 merfolk impalers (Shoals:5)
  A sphinx skeleton (Abyss)
  10 very ugly things
  A stone giant zombie (D:19)
  Nergalle (Vault:1)
  18 centaur warriors
  A frost giant zombie (Vault:4)
  3 fire giant zombies
  A deep troll (shapeshifter) (Vault:8)
  An emperor scorpion (shapeshifter) (Vault:8)
  4 hell hogs (Abyss)
  2 iron dragon skeletons (Abyss)
  4 rakshasas
  17 deep trolls
  3 fire giant skeletons
  7 stone giant skeletons
  3 frost giant skeletons
  3 ghost moths (Zot:5)
  2 sun demons
  3 iron golems (Crypt:5)
  12 soul eaters
  2 griffons (shapeshifter) (Vault:8)
  An alligator snapping turtle zombie (Crypt:3)
  2 emperor scorpions (Port)
  30 deep elf knights
  22 hell knights
  97 skeletal warriors
  11 vapours
  A death drake (shapeshifter) (Vault:8)
  2 dire elephant skeletons
  A grey draconian zombie (Crypt:1)
  2 red draconian zombies
  12 death drakes
  12 shadow wraiths
  2 white draconian zombies
  2 ice devils
  5 yellow draconian zombies (Abyss)
  A storm dragon simulacrum (Crypt:2)
  2 naga warriors (Abyss)
  2 mottled draconian zombies (Abyss)
  13 hill giants
  10 necromancers
  An iron troll zombie (Abyss)
  6 iron trolls
  A deep dwarf death knight (Abyss)
  5 griffons
  7 sea snakes
  A black draconian zombie (Abyss)
  2 black draconian skeletons
  A giant orange brain (Abyss)
  20 flayed ghosts
  An ice statue (D:27)
  4 giant amoebae
  4 orc sorcerers
  2 purple draconian zombies
  2 pale draconian zombies
  21 harpies
  A vampire mage (Crypt:4)
  8 lindwurms (D:25)
  4 yellow draconian skeletons
  3 death drake zombies
  A hill giant (shapeshifter) (D:25)
  A green draconian skeleton (Crypt:2)
  5 pale draconian skeletons
  2 sphinx simulacra (Tomb:1)
  A mottled draconian skeleton (Abyss)
  A sea snake skeleton (Abyss)
  A hydra zombie (Abyss)
  13 flaming corpses
  A white draconian skeleton (Abyss)
  A guardian serpent (shapeshifter) (Vault:8)
  A golden dragon simulacrum (Zot:4)
  Urug (Elf:1)
  3 minotaur zombies
  3 siren zombies
  3 crystal golems (Crypt:5)
  21 orc knights
  5 elves (shapeshifter)
  2 iron troll skeletons
  2 red wasps (shapeshifter)
  An oklob plant (Shoals:2)
  2 red draconian skeletons
  2 harpy zombies
  4 red wasps
  15 cyclopes
  4 statues (Elf:1)
  8 hellions
  20 phantasmal warriors
  29 moths of wrath
  2 dragon zombies
  2 draconians (shapeshifter)
  3 spiny worms
  9 sixfirhies
  A hydra skeleton (Crypt:4)
  2 siren skeletons (Abyss)
  An ice dragon zombie (Crypt:3)
  5 black mambas
  A death drake skeleton (Tomb:1)
  19 trapdoor spider zombies
  A griffon zombie (D:13)
  A door mimic (Vault:1)
  6 red wasp zombies
  A fire crab (shapeshifter) (Vault:8)
  6 weapon mimics
  A stone giant simulacrum (Tomb:3)
  An elephant slug (Lair:8)
  2 Lorocyprocas (Abyss)
  59 slime creatures
  31 elephants
  A wolf spider zombie (Crypt:1)
  An ettin zombie (Tomb:1)
  A griffon skeleton (Tomb:1)
  10 tormentors
  An alligator skeleton (Crypt:1)
  A trapdoor spider (D:13)
  35 large large abominations (Abyss)
  14 reapers
  A yaktaur (shapeshifter) (Vault:8)
  3 portal mimics
  3 wolf spiders
  66 hellwings
  An ettin skeleton (Crypt:5)
  54 orange demons
  3 ice dragon skeletons
  A spiny worm zombie (Abyss)
  2 queen ants
  A spriggan zombie (Crypt:4)
  12 mermaids
  A black mamba zombie (Crypt:1)
  2 hill giant zombies
  An emperor scorpion zombie (Crypt:4)
  7 spiny frogs
  98 guardian mummies
  A black mamba skeleton (Crypt:3)
  114 yaktaurs
  A hill giant skeleton (D:20)
  A queen ant zombie (Abyss)
  A dragon skeleton (Abyss)
  86 ugly things
  2 black draconian simulacra
  8 rock trolls
  A silent spectre (Crypt:2)
  A yellow draconian simulacrum (Zot:5)
  14 trolls
  12 komodo dragons
  5 efreeti (Abyss)
  A spriggan (shapeshifter) (Vault:2)
  A polar bear (Lair:7)
  2 queen bees
  A troll (shapeshifter) (Vault:8)
  A brown ooze (Lair:8)
  18 snapping turtles
  27 giant toads
  4 human zombies (Abyss)
  An agate snail zombie (Abyss)
  19 hydra simulacra (Swamp:5)
  4 bog mummies
  A deep dwarf necromancer (Abyss)
  2 rock troll zombies
  4 iron devils
  A human (shapeshifter) (Vault:8)
  58 smoke demons
  28 two-headed ogres
  18 blink frogs
  A minotaur simulacrum (Crypt:2)
  A raven (shapeshifter) (Vault:8)
  6 rock troll skeletons
  An ettin simulacrum (Tomb:1)
  7 deep troll skeletons
  6 redbacks
  12 baby alligators
  A baby alligator (shapeshifter) (D:15)
  A giant toad (shapeshifter) (Vault:8)
  A deep dwarf artificer (Abyss)
  A lindwurm zombie (Abyss)
  An iron troll simulacrum (Abyss)
  4 hairy devils
  2 demonic crawlers (Abyss)
  2 elephant zombies (Abyss)
  2 baby alligator skeletons (Crypt:2)
  3 merfolk zombies (Abyss)
  A rotting hulk (Crypt:3)
  2 snapping turtle skeletons
  2 swamp dragon zombies
  A blink frog zombie (D:18)
  3 sharks (Shoals:5)
  54 ynoxinuls
  5 beasts
  A bumblebee (shapeshifter) (Vault:8)
  46 yaks
  22 vampires
  Edmund (D:9)
  4 blue devils
  20 deep elf conjurers
  A blink frog skeleton (Tomb:1)
  2 fire drakes
  A lindwurm skeleton (Abyss)
  19 trapdoor spider simulacra
  4 bumblebees (Vault:6)
  6 wyverns
  3 elephant skeletons
  13 hippogriffs
  Eustachio (D:7)
  2 merfolk (shapeshifter) (Vault:8)
  25 air elementals
  3 war dogs (Lair:5)
  3 swamp dragon skeletons
  31 wraiths
  A fire elemental (D:22)
  A hippogriff (shapeshifter) (Vault:3)
  4 hogs (Orc:3)
  3 chaos spawn (Abyss)
  2 fire crab zombies (D:18)
  A shadow demon (Abyss)
  A clay golem (Vault:2)
  34 merfolk
  A wood golem (Abyss)
  14 deep elf summoners
  20 hungry ghosts
  A komodo dragon zombie (Tomb:1)
  19 golden eyes (Abyss)
  7 water elementals (Shoals:5)
  14 manticores
  4 rock worms
  A hog skeleton (Tomb:3)
  3 yaktaur zombies
  47 neqoxecs
  A steam dragon (D:10)
  36 deep elf fighters
  12 hell hounds
  29 vampire mosquitoes
  A gargoyle (D:19)
  A cyclops zombie (Crypt:2)
  A rock troll simulacrum (Vault:3)
  A mottled dragon (D:20)
  A giant slug zombie (Crypt:4)
  21 swamp worms
  A manticore zombie (Tomb:1)
  An orange crystal statue (D:24)
  A deep troll simulacrum (Abyss)
  28 necrophages
  2 jumping spiders (Port)
  9 deep elf priests
  5 yaktaur skeletons
  17 giant goldfish
  54 insubstantial wisps
  2 yellow wasps (D:12)
  A cyclops skeleton (Crypt:2)
  31 freezing wraiths
  56 orc warriors
  30 soldier ants
  7 deep dwarves (Abyss)
  7 phantoms
  A yak zombie (D:18)
  22 swamp drakes
  5 red devils
  3 manticore skeletons
  A queen bee zombie (D:18)
  6 sky beasts
  A snapping turtle simulacrum (Tomb:3)
  7 gila monsters
  6 ice beasts
  A troll zombie (Orc:3)
  A grizzly bear skeleton (Tomb:1)
  32 centaurs
  11 nagas (Abyss)
  A fire drake simulacrum (Tomb:1)
  A draconian skeleton (Crypt:5)
  4 lava worms
  A troll skeleton (D:14)
  6 rotting devils
  5 boring beetles
  58 ogres
  39 small abominations
  9 wargs
  A war dog skeleton (Crypt:2)
  10 crocodiles
  6 giant leeches
  A giant slug (shapeshifter) (Elf:2)
  A boring beetle zombie (D:21)
  2 boulder beetle zombies
  23 deep elf magi
  14 water moccasins
  10 giant slugs
  2 brain worms
  5 centaur zombies
  25 giant frogs
  A silver statue (Elf:1)
  A water moccasin zombie (D:25)
  8 agate snails
  An earth elemental (Abyss)
  22 elf zombies
  2 yellow wasp zombies
  Blork the orc (D:9)
  A black bear zombie (Crypt:4)
  A two-headed ogre zombie (Crypt:2)
  A water moccasin skeleton (Tomb:3)
  A warg skeleton (Tomb:1)
  6 grizzly bear simulacra (D:13)
  8 jellyfish
  145 killer bees
  An eye of draining (Abyss)
  A polar bear simulacrum (Tomb:1)
  A warg zombie (Crypt:5)
  5 electric eels
  2 giant leech zombies
  52 wights
  2 killer bee zombies
  A troll simulacrum (Tomb:1)
  4 boulder beetles
  2 giant goldfish simulacra (Swamp:5)
  2 swamp worm simulacra (Swamp:5)
  A deep dwarf skeleton (Tomb:1)
  A felid skeleton (Crypt:5)
  3 gila monster zombies
  18 imps
  A goliath beetle (D:12)
  38 orc priests
  13 big fish
  2 brain worm zombies (D:13)
  A crocodile zombie (Crypt:4)
  A gila monster skeleton (D:12)
  An ogre zombie (Orc:3)
  A demigod skeleton (Crypt:3)
  32 iron imps
  13 hounds
  Crazy Yiuf (D:5)
  41 shadows
  9 iguanas
  3 lava snakes (D:19)
  36 worker ants
  15 orange rats
  48 deep elf soldiers
  A hound skeleton (D:16)
  A hound zombie (Crypt:3)
  A naga zombie (Tomb:1)
  7 scorpions
  A swamp drake zombie (Crypt:3)
  A naga skeleton (Crypt:4)
  22 orc wizards
  A worker ant zombie (Crypt:5)
  20 spiders
  A big kobold simulacrum (Crypt:2)
  A sheep (shapeshifter) (Vault:8)
  15 sheep
  A swamp drake skeleton (Crypt:4)
  8 porcupines
  A steam dragon skeleton (Tomb:2)
  2 hound simulacra (D:13)
  19 jellies
  13 boggarts
  63 mummies
  A steam dragon simulacrum (Tomb:1)
  74 flying skulls
  77 green rats
  54 midges
  A giant centipede zombie (D:15)
  56 lemures
  3 giant mites
  A scorpion zombie (D:9)
  4 giant centipedes
  A giant mite (shapeshifter) (Vault:8)
  10 shadow imps
  A sheep skeleton (Crypt:5)
  14 snakes
  57 white imps
  An iguana skeleton (Tomb:1)
  A porcupine skeleton (Tomb:1)
  164 ufetubi
  6 worms
  4 electric eel simulacra (Swamp:5)
  3 sheep simulacra (D:13)
  17 grey rats
  A bat skeleton (Crypt:2)
  A bat zombie (Crypt:1)
  2 giant eyeballs
  A gnoll zombie (Crypt:4)
  2 megabat skeletons
  9 giant geckos
  2 giant mite zombies (Crypt:1)
  A green rat zombie (Crypt:1)
  An orc (shapeshifter) (Vault:8)
  225 orcs
  6 giant cockroaches
  A giant cockroach (shapeshifter) (Vault:8)
  25 goblins
  20 hobgoblins
  21 kobolds
  8 quokkas
  20 ant larvae
  2 giant gecko skeletons
  11 giant newts
  A giant spore (D:10)
  A grey rat skeleton (Crypt:2)
  2 hobgoblin zombies
  9 illusory rakshasas (Abyss)
  15 jackals
  A jackal skeleton (Crypt:1)
  53 killer bee larvae
  A kobold skeleton (Tomb:1)
  71 megabats
  3 orc skeletons
  13 orc zombies
  2 quokka zombies
  61 rats
  A rat skeleton (D:4)
  2 rat zombies (Crypt:1)
  A spectral orc (Vault:1)
  A ballistomycete (D:10)
  5 butterflies
  51 fungi
  185 plants
  5 tentacles
  185 toadstools
5652 creatures vanquished.

Vanquished Creatures (collateral kills)
  Psyche (D:8)
  A two-headed ogre (D:19)
  4 bog mummies
  2 yaks (D:12)
  A manticore (D:11)
  7 war dogs (Lair:5)
  A necrophage (D:11)
  A soldier ant (Lair:5)
  A swamp worm (Swamp:4)
  A giant goldfish (Swamp:4)
  5 ogres
  2 orc warriors (D:8)
  An ice beast (D:6)
  3 phantoms
  4 giant frogs
  An agate snail (Lair:5)
  A giant frog zombie (D:8)
  A water moccasin zombie (D:5)
  5 killer bees
  2 hounds
  6 imps
  A gila monster skeleton (D:6)
  4 wights (D:8)
  A big kobold skeleton (D:12)
  A goliath beetle (D:7)
  2 orc priests
  A jelly (D:6)
  2 orc wizards (D:4)
  5 worker ants
  A porcupine (Lair:2)
  3 sheep (D:12)
  3 snakes
  A giant mite (D:6)
  3 white imps
  A worm (D:9)
  Terence (D:2)
  A giant gecko (D:6)
  A gnoll zombie (D:5)
  36 orcs
  6 goblins
  2 hobgoblins (D:5)
  2 megabats
  4 quokkas
  2 ant larvae (Lair:5)
  A giant cockroach (D:8)
  A giant newt (D:5)
  A rat (D:5)
  2 small snakes
  3 butterflies (D:4)
  A fungus (D:12)
144 creatures vanquished.

Vanquished Creatures (others)
  A shadow dragon (Vault:8)
  2 black draconians
  A death cob (Zot:2)
  A shadow dragon zombie (Abyss)
  An alligator (Swamp:4)
  A draconian zombie (Zot:1)
  9 ball lightnings
  An ice devil (Elf:5)
  A grey draconian zombie (Zot:1)
  An orc knight (Vault:7)
  A black draconian skeleton (Abyss)
  A red wasp (Swamp:5)
  A spiny worm (D:19)
  A sixfirhy (Abyss)
  A moth of wrath (Zot:2)
  An orange demon (Tomb:1)
  17 slime creatures
  A portal mimic (Swamp:4)
  A black mamba zombie (Lair:5)
  A hellwing (Abyss)
  An ugly thing (D:21)
  A redback (Port)
  2 trapdoor spider simulacra (Tomb:1)
  An agate snail zombie (Lair:5)
  A hydra simulacrum (Swamp:5)
  2 baby alligators
  An air elemental (Abyss)
  A deep troll skeleton (Tomb:2)
  A redback zombie (Vault:4)
  6 golden eyes (Abyss)
  A deep elf conjurer (Elf:5)
  A fire drake zombie (Orc:3)
  3 vampire mosquitoes (Swamp:4)
  2 neqoxecs (Abyss)
  A deep troll simulacrum (Tomb:1)
  A yaktaur skeleton (Crypt:2)
  A swamp worm (Swamp:5)
  A deep elf priest (Elf:3)
  4 small abominations
  An orc warrior (Orc:3)
  A swamp drake (Swamp:3)
  An ogre (D:23)
  A gila monster (Lair:4)
  2 war dog zombies (Lair:5)
  A warg (D:24)
  2 centaurs
  A giant leech (Swamp:5)
  A wight (Tomb:2)
  3 iron imps
  A spider (Port)
  27 imps
  2 orc wizards
  A hound (Lair:2)
  An orange rat (Tomb:1)
  A sheep (shapeshifter) (Vault:8)
  A deep elf soldier (Elf:4)
  3 flying skulls (Abyss)
  3 mummies
  2 green rats
  A human (Orc:3)
  A lemure (Abyss)
  A giant centipede (Lair:1)
  2 snakes
  15 white imps
  A giant mite (Lair:1)
  6 shadow imps
  A snake skeleton (Tomb:1)
  4 ufetubi
  2 megabat zombies
  10 orcs
  2 hobgoblins
  A goblin (D:20)
  A goblin zombie (D:5)
  A kobold zombie (D:8)
  An orc skeleton (Orc:3)
  An orc zombie (D:16)
  A quokka zombie (D:6)
  5 rats
  20 fungi
  15 plants
  10 tentacles
  202 tentacle segments
  785 toadstools
1222 creatures vanquished.

Grand Total: 7018 creatures vanquished

Notes


146762 | Abyss   | Fell from the grace of Makhleb
146762 | Abyss   | Was placed under penance by Makhleb
146762 | Abyss   | Became a worshipper of Lugonu the Unformed
146762 | Abyss   | Acquired Lugonu's first power
146763 | D:5     | You pass through the gate.
146857 | D:2     | Noticed Tackeor the pandemonium lord
146870 | D:$     | Escaped with the Orb!

Vaults Vanquisher

Posts: 454

Joined: Friday, 11th February 2011, 17:13

Post Thursday, 5th May 2011, 17:21

Re: YAVP MuWz 15 runes + 13 zig wins (including some advice)

Best randart ever:

d - the -4 helmet of Leaves {Int-3 Stlth-- Curse}
(You acquired it on level 7 of the Lair of Beasts)


It affects your intelligence (-3).
It may recurse itself.
It makes you much less stealthy.

Blades Runner

Posts: 554

Joined: Tuesday, 25th January 2011, 14:24

Post Thursday, 5th May 2011, 17:45

Re: YAVP MuWz 15 runes + 13 zig wins (including some advice)

mrbobbyg wrote:Best randart ever:

d - the -4 helmet of Leaves {Int-3 Stlth-- Curse}


Best/Worst Artifacts Thread.

Mines Malingerer

Posts: 31

Joined: Monday, 4th April 2011, 08:09

Post Wednesday, 11th May 2011, 08:09

Re: YAVP MuWz 15 runes + 13 zig wins (including some advice)

Hey Tazoz

I know this is a bit late but

I am wondering about your god choice with Mahkleb. Sure he has good hp/mp regen. But what was your reasoning behind this choice? For me it is hard to say because:

Vehumet also gives you HP/MP and also reduced cost spells

Sif's channeling is great when you run out of mana...but i guess the point of Mahkleb is that you don't run out of mana?

Snake Sneak

Posts: 123

Joined: Monday, 3rd January 2011, 14:47

Post Wednesday, 11th May 2011, 09:32

Re: YAVP MuWz 15 runes + 13 zig wins (including some advice)

It's never too late, I'm quite happy to answer questions.

Vehumet doesn't give hps per kill.

Tornado is an amazing spell but has a huge draw back it takes a few turns for you to reach the enemy and kill him and during that time you will be hit with hell fires, smites, arrows etc. Makhleb allows you to heal during long battles, reducing the risk. You take Makhleb just for the healing, his other abilities are useless for this chracter.

At the core I designed this character as a Zig runner and Makhleb is the ideal god for taking on Zigs.

Take for example a dwarf level, death knights cast reflect damage and because of Tornado's massive damage it becomes frightening. In an earlier patch the damage was culculated all at once at the end of the turn, I nearly died a couple of times because of them being reduced to single digits, once it was fixed the true power of makhleb was revealed, suddenly my life barely moved in similar encounters because I was healing so fast from the hordes of dead dwarves.

I can't even imagine taking on a late angel zig level without Makhleb, you can take up to a hundred damage from smite in a single turn. (I lost a character after underestimating how dangerous angels can really be.)

Because of Makhlebs awesomeness, I've been paralized by floating eyes during pan lord levels and survived because tornado was still active and I was healing faster than they can damage me.

Blades Runner

Posts: 554

Joined: Tuesday, 25th January 2011, 14:24

Post Wednesday, 11th May 2011, 13:19

Re: YAVP MuWz 15 runes + 13 zig wins (including some advice)

Note: in latest 0.9 trunk, Mahkleb has had MP for kills removed (now it's just HP). So you probably want to invest in some evocation and bring along a staff of channeling or some other alternative for MP regain for this build after dropping Vehumet.

Mines Malingerer

Posts: 31

Joined: Monday, 4th April 2011, 08:09

Post Wednesday, 11th May 2011, 18:45

Re: YAVP MuWz 15 runes + 13 zig wins (including some advice)

Ah of course. The "hyper modern" theory of HP regen.

I was still thinking along the neo classical lines of MP regen on a caster XD

Thanks for the rapid response. This is a cool build

Blades Runner

Posts: 599

Joined: Thursday, 28th April 2011, 07:47

Post Thursday, 12th May 2011, 07:39

Re: YAVP MuWz 15 runes + 13 zig wins (including some advice)

Your tips regarding the begin of them game will surely reduce the number of dead casters in my games, i am currently trying this build with great success (after a few deaths, of course), but the basic rules would be the same for a high elf etc.
Check out my characters at Spielersofa (in German)

Blades Runner

Posts: 599

Joined: Thursday, 28th April 2011, 07:47

Post Tuesday, 17th May 2011, 08:34

Re: YAVP MuWz 15 runes + 13 zig wins (including some advice)

How high do you need spellcasting and air to cast tornado? I have spellcasting 13 and air 16 with my mummy, but still only very poor. wearing elven leather armour and an elven buckler, with the appropriate skills.
those -2 aptitudes are quite annoying if you play high elf casters otherwise :)
Check out my characters at Spielersofa (in German)

Snake Sneak

Posts: 123

Joined: Monday, 3rd January 2011, 14:47

Post Friday, 20th May 2011, 17:51

Re: YAVP MuWz 15 runes + 13 zig wins (including some advice)

At around 18 air tornado becomes usable with vehumet and a ring of wizadry and at around 21 air you can usually shift to Makhleb (depending on your gear).Be very careful when you first get tornado as it's so easy to overestemate your power and get three shotted by a nasty missile user or to run out of mana after waking the entire level, Mummies can't heal so if you take too much damage the chances of getting out of the situation are much lower than other races.

About the nerf to Makhleb in 0.9: Most of the builds spells will most likely be nerfed in 0.9 as the build uses and is reliant on all the spells that are considered overpowered by the dev team. I designed and tested the build in 0.8 and it should be considered a 0.8 build, I don't know if I will have time to test and tweak the build for 0.9 as I have very little free time.

Snake Sneak

Posts: 123

Joined: Monday, 3rd January 2011, 14:47

Post Friday, 27th May 2011, 12:03

Re: YAVP MuWz 15 runes + 13 zig wins (including some advice)

Fnwc's death at the hands of angels on Zig 24 made me curious on how to defeat the angel level safely. My recent character was in a situation to test it, so I copied the game folder and strated redoing it a few times. First thing I did was beat it naturally with my main save using ice storm and tornado, didn't go as smoothly as I hoped but I managed to beat the level using a few charges of healing.

I tried various strategies, they were all inconsistant and lead to my death around 50% of the time. At this point I started thinking of the way the ai acts. Because they avoid entering the tornado they stand at the edge and all they can do is smite the character, quickly leading to the characters death. The solution to this is freezing cloud and this is the key to beating the battle without using a single charge of healing: Once you see the first angel cast a freezing cloud in the middle and move back two steps, cast a second cloud after the first and move back two steps cast a third cloud and wait for the advance troups, cast tornado killing the angels that followed and whenever a daeva appears at the edge of the screen, cast freezing cloud and move back a space, eventually the ranks of the angels will be dwindled down enough for you to take on the remaining angels head on without risk. Using this strategy my character won 10 battles in a row without using a charge of healing.

Taking on the ghost moth level: Cast tornado once the first spider is in range, move foward watching your mana, when it rises above 9 cast tornado.

Taking on a mummy level: if you can and have a scroll of remove curse, put on two rings of sustain abilities, to minimize the risk of stat death, there is no problem engaging them head, just remember to refresh haste if it runs out.

A late game guide to taking on Pan: There are a few major threats that can lead to your death if you don't pay attention.
Pit fiends and fiends and hellion cast hell fire, never stand in a long corridor with the hellfire users at a range, retreat to a larger room and hide until they come into view. if you have more than two not in the range of tornado, play very carefully, four bursts of hellfire can take out most characters. There is a level with around 20 hellions in the middle of an island, skip the level once you see the first three hellions. (or one if you recognize it.) If you are like me and hate skipping levels, cast freezing cloud on the edge and run away allowing the cloud to kill a few, rinse and repeat.

Pan Lords: most lords are harmless, there are four types that can be very dangerous, the first drains your mana using anti magic, use teleport when that happens, the second is a fire storm user, stay close to the lord so if he cases storm he dies. The third casts silence, evoke a wand of teleport if he casts silence before you cast tornado. The fourth summons eyes, make sure the eyes are in range of your tornado or cast freezing cloud.

Shadow fiends: they cast destroy undead so can be dangerous just act cautiously when engaging them.

The unique pan lords:

Cerebov: his most dangerous attack is fire storm, try and stay two steps away from him, out of melee range but if he casts fire storm it will damage him as well, once he casts it on you, heal immediatly if you can, if not cast teleport, you don't want to risk dying because he decides to cast two more storms one after the other. Keep an eye on your mana, you don't want to run out of mana and be helpless while he pounds away at you, the second you run out of mana cast teleport, the last tornado will still have a chance to kill him as it takes a few turns for the teleport to work. He regenerates slower than you can heal, if you have a ring of regeneration and a staff of channeling, even better, don't wait after you finish healing, rush back and kill him. (try and get three resist fire)

Gloorx Vloq: He casts destroy undead, making him very dangerous, His level can be one of two, the easy one is when he surunds himself with exectioners, all you need to do is rush in and cast tornado, the exectioners will heal you enough to mitigate the damage destroyundead deals. The second one where he resides in a small room with two corridors, is really dangerous, I like casting a few summon elementals before engaging him and when your life is reduced bellow half, teleport away.

Lom Lobon: engage him with resist lightning and at least two resist cold, stay close to him to reduce the risk of ice storm, he should die quickly enough. when taking on the level have a source or two of magic resistance, the wizaards have a tendency to banish you making you miss the rune.

Mnoleg: stay away from him, he has an anti magic attack that can make an easy battle deadly, try to get a few sources of MR he can summon eyes which can paralyze and confuse you, try to kill them as soon as they appear, casting a freezing cloud when you first see him can help kill the fragile eyes.
User avatar

Dungeon Master

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Location: France

Post Friday, 27th May 2011, 12:38

Re: YAVP MuWz 15 runes + 13 zig wins (including some advice)

Let me know what you think of the tornado nerf ;)
Also, if you still have it, keep that Angel Zig save of yours. I plan to improve the AI regarding clouds, can be interesting to test it out with this save.
<+Grunt> You dereference an invalid pointer! Ouch! That really hurt! The game dies...

Snake Sneak

Posts: 123

Joined: Monday, 3rd January 2011, 14:47

Post Friday, 27th May 2011, 19:58

Re: YAVP MuWz 15 runes + 13 zig wins (including some advice)

Galehar: Your wish is my command. ;)

I tested it out with my only active character, an overpowered Mummy with 30 AC 39 Evasion and 38 shield, so the test only covers the spells effectiveness with a maxed out character.

My impressions: It was an interesting and fun ride and the spell feels balanced, I had to get used to both the no mana per kill of Makhleb and the severly nerfed Tornado. On the first minute of play i met the new unique which went down quickly before he could do any real damage, but it was fun seeing a new unique. certain enemies were much harder, i severly underestimated the hell fire users, it took me a few turns to take them out with tornado and they dealt massive damage in a short amount of time, i changed my tactics a bit and dealt with them much faster once I combined melee with tornado.

The first few battles I had with Pan lords were epic, one summoned a horde of enemies and cast silence, blinking whenever I came close, and I met him in a tight corridor, in my arrogance I failed to dig to create a wider space and was stuck barely dealing any damage with tornado, eventually I managed to dig out his lair ending the battle quickly once I got tornado running again.

one or two levels later I had an ice storm spammer who attacked me after 3 fiends hell fired me down to dangerous levels, I had to use quite a bit of charges of healing to survive that encounter. At this point i shifted to playing seriously. Nothing really threatened me after that until I found a portal to a Zig.

Most of the zig went smoothly, I had a few ghost moth levels which I took out with ice storm's and tornado's but I could have easily melee'd them.

The Mummy levels weren't really a challenge as I could stand in the middle of a pack and take very little damage as tornado killed them slowly, healing me enoughin the process.

Everything went smoothly until I got to a lvl 24 Pan lord level, this was tricky, as I was testing tornado I decided against using ice storm, I rushed into a pack and a few things happened, my tornado killed nothing, a bunch of eyes were summoned draining my mana, one of the lords cast silence. An ice storm was cast by one of the lords. This is not the situation one wants to be in as a caster... I used a wand of teleport, got to a safe distance and recharged enough of my mana to cast tornado, I abjured a large chunk of the summons, killed the silencer with one or two tornado's and started a long fight of attrition using abjuration to take out the constant flow of summons and tornado to kill the lords. Eventually they all fell.

The last levels were slime and undead levels, and I dealt with them without too much problems and officially managed to beat a Zig in 0.9. (with an overpowered 0.8 character) :D

Unfortunately my angel save is not compatible with 0.9 as all I get is a black screen with stairs at the edge and going down them leads to nothing. I don't think a tornado user without one of the storm spells could take out an angel level after the nerf, the level really needs to be revamped and the new holy beings should be added. (not that it would make it easier but at least it wouldn't be as straightfoward as a chain of endless smites killing you in one turn if you are unlucky) I can't even imagine trying to deal with an angel level with an evil melee character.

I look foward to testing out the new cloud ai, but for now I'll stick to 0.8 until I decide to retire my fun nearly maxed out mummy of extreme awesomeness. :)

hxy

Slime Squisher

Posts: 418

Joined: Friday, 11th February 2011, 13:09

Post Saturday, 28th May 2011, 12:37

Re: YAVP MuWz 15 runes + 13 zig wins (including some advice)

Maybe we just need a few more "Holy" type monsters to add to the mix, so that we don't end up with a room full of smiters...?

Snake Sneak

Posts: 123

Joined: Monday, 3rd January 2011, 14:47

Post Tuesday, 6th September 2011, 00:53

Re: YAVP MuWz 15 runes + 13 zig wins (including some advice)

0.10 YAVP MuFe 15 runes and 3 Zigs

0.9 and 0.10 have brought quite a few changes to the game, the original build I used is not really effective anymore as makhleb, poisonous cloud and Tornado have been nerfed, but Mummies are still amazing and I created a new build, the Mummy - fire and ice build. Cross training is slow but as fire and ice have nice synergy in the hells, giving you a solution to all types of fiends and all the levels, it's worth the additional cost especially considering the fact that the combination of ice and fire can take out Zigs without breaking a sweat. Mummies- fire, Angels- fire, orbs of fire -ice etc.

Just before Pan and the hells I managed to get ice storm and fire storm to excellent with a ring of wizardry. Luckily I found a very early Zig in Pan which gave me everything I needed to cruise along until I was pretty much invincible. I have to admit that taking on the Zigs was even easier than the original Tornado build (ie. less fun), you stick with vehumet and just cast fire storm after firestorm, ice storm after ice storm whenever you see anything at the edge of the screen, nothing can attack you as the fire pillars block the enemies line of fire.

In the early game, unlike 0.10 you have no real reason to melee creatures, you get fighting really quickly and once you do so, you can focus on spells and missile weapons. Pick up a sling as soon as you can, enchant it and use it often, they combine well with the level 1 spell and fantastically with conjure flame as you can fire happily, while the creature stares at you helplessly behind the flames, refreshing the conjured flame when needed.

Conjure flame also works well with inner flame, just be sure to take a step away from the fire, so the enemy doesn't take a step forward and die, killing you in the process.

Poisonous cloud is replaced with ignite flame (or combined with in 0.9, as in 0.10 poisonous cloud is level 6), it can easily take out swamp, lair, hive and snake pit, just walk forward, cast it a few times and everything dies. Eventually you will have fire storm and combined with bolt of fire and orb of destruction you will be able to take out Tomb, vault, slime and zot, by this time you should start training ice magic until it gets to level 15 or so and then the fun begins as you alternate between the two polar opposites, changing staffs when needed or just using a staff of conjuration.

  Code:
Dungeon Crawl Stone Soup version 0.10-a0-429-gcf837b3 character file.

7656823 Rarias the Mummy Barricade (level 27, 247/247 HPs)
             Began as a Mummy Fire Elementalist on Sept 3, 2011.
             Was a High Priest of Vehumet.
             Escaped with the Orb
             ... and 15 runes on Sept 6, 2011!
             
             The game lasted 15:30:20 (245907 turns).

Rarias the Mummy Barricade (MuFE)                 Turns: 245907, Time: 15:30:21

HP 247/247       AC 45     Str 14      XL: 27
MP  49/49        EV 30     Int 31      God: Vehumet [*****.]
Gold 8748        SH 53     Dex 12      Spells: 14 memorised,  1 level left

Res.Fire  : + . .   See Invis. : +    g - staff of fire
Res.Cold  : + + .   Warding    : . .  W - +10 pearl dragon armour
Life Prot.: + + +   Conserve   : .    c - +3 large shield {rF+}
Res.Acid. : . . .   Res.Corr.  : .    F - +3 crown of Dyrovepreva {Hunger rElec Int+
Res.Poison: +       Clarity    : .    j - +0 cloak of Starlight {rElec rC+ EV+4 Stlt
Res.Elec. : +       Spirit.Shd : .    E - +3 pair of gloves of Whack-A-Mole {Str+3 I
Sust.Abil.: . .     Stasis     : .    H - +2 pair of boots {run}
Res.Mut.  : +       Ctrl.Telep.: x    N - amulet "Himmus" {rMut Stlth++}
Res.Rott. : +       Levitation : .    D - ring of the Mage {Wiz MR Int+3}
Saprovore : . . .   Ctrl.Flight: .    q - ring of Shaolin {EV+8}

@: delayed fireball, quick, extraordinarily resistant to hostile enchantments,
extraordinarily stealthy
A: no food or potions, fire vulnerability, strongly in touch with death, cold
resistance 1, life protection 3, poison resistance, torment resistance,
unbreathing
a: Self-Restoration, Renounce Religion, Release Delayed Fireball
}: 15/15 runes: serpentine, barnacled, slimy, silver, golden, iron, obsidian,
icy, bone, abyssal, demonic, glowing, magical, fiery, dark


You escaped.
You worshipped Vehumet.
Vehumet was exalted by your worship.
You were not hungry.

You visited 18 branches of the dungeon, and saw 112 of its levels.
You visited Pandemonium 7 times, and saw 47 of its levels.
You visited the Abyss 3 times.
You visited 1 Labyrinth.
You visited 1 bazaar.
You completed 3 Ziggurats, and saw 81 of their levels.
You visited 4 portal chambers: ice cave, bailey, trove, wizlab.

You collected 25466 gold pieces.
You spent 3998 gold pieces at shops.
You used 12740 gold pieces for miscellaneous purposes.

Inventory:

Hand weapons
 C - a cursed +3,+1 lajatang of distortion
Armour
 c - a +3 large shield of fire resistance (worn)
 j - the +0 cloak of Starlight (worn) {rElec rC+ EV+4 Stlth--}
   (You found it on level 23 of a ziggurat)   
   
   
   It affects your evasion (+4).
   It protects you from cold.
   It insulates you from electricity.
   It makes you much less stealthy.
   
   A cloak woven of pure light beams.
 E - the +3 pair of gloves of Whack-A-Mole (worn) {Str+3 Int+3}
   (You acquired it on level 3 of the Vaults)   
   
   
   It affects your strength (+3).
   It affects your intelligence (+3).
 F - the +3 crown of Dyrovepreva (worn) {Hunger rElec Int+2 SInv}
   (You found it on level 3 of the Tomb of the Ancients)   
   
   
   It affects your intelligence (+2).
   It insulates you from electricity.
   It enhances your eyesight.
   It speeds your metabolism.
 H - a +2 pair of boots of running (worn)
 Q - the +1 pair of gloves "Votahul" {rF+ Int-2 Curse}
   (You found it on level 14 of a ziggurat)   
   
   
   It affects your intelligence (-2).
   It protects you from fire.
   It may recurse itself.
 W - a +10 pearl dragon armour (worn)
Magical devices
 a - a wand of healing (8)
 m - a wand of teleportation (5)
 w - a wand of healing (9)
Jewellery
 b - the ring of Ujome {rElec rC+ Acc+1}
   (You found it on level 19 of a ziggurat)   
   
   [ring of protection from cold]
   
   It affects your accuracy (+1).
   It insulates you from electricity.
 d - the ring of Robustness {AC+8}
   (You found it on level 3 of the Tomb of the Ancients)   
   
   [ring of protection]
   It affects your AC (+8).
 h - the ring "Ghipiun" {SustAb rPois Int+3 Dam-1}
   (You found it on level 6 of the Pits of Slime)   
   
   [ring of sustain abilities]
   
   It affects your intelligence (+3).
   It affects your damage-dealing abilities (-1).
   It protects you from poison.
 p - an uncursed ring of regeneration
 q - the ring of Shaolin (left hand) {EV+8}
   (You found it on level 27 of a ziggurat)   
   
   [ring of evasion]
   It affects your evasion (+8).
 u - the ring of Lies {rF+ MR Dam+3}
   (You found it on level 8 of a ziggurat)   
   
   [ring of protection from fire]
   
   It affects your damage-dealing abilities (+3).
   It increases your resistance to enchantments.
 v - the ring of Thrusifa {rC++ Str-3}
   (You found it on level 23 of a ziggurat)   
   
   [ring of strength]
   It affects your strength (-3).
   
   It greatly protects you from cold.
 B - the amulet of Hyfeymat {Stasis Dex+1 Int+3}
   (You found it on level 7 of Tartarus)   
   
   [amulet of stasis]
   
   It affects your intelligence (+3).
   It affects your dexterity (+1).
 D - the ring of the Mage (right hand) {Wiz MR Int+3}
   (You found it on level 20 of a ziggurat)   
   
   [ring of wizardry]
   
   It affects your intelligence (+3).
   It increases your resistance to enchantments.
 J - an uncursed ring of teleport control
 K - the cursed ring of Niosedie {*TELE +Blink rElec rN+ MR}
   (You found it in a treasure trove)   
   
   [ring of teleportation]
   
   It insulates you from electricity.
   It protects you from negative energy.
   It increases your resistance to enchantments.
   It lets you blink.
   It has a curse placed upon it.
 M - the amulet of the Magpie {rCorr rF+}
   (You found it on level 8 of a ziggurat)   
   
   [amulet of resist corrosion]
   
   It protects you from fire.
 N - the amulet "Himmus" (around neck) {rMut Stlth++}
   (You found it on level 3 of the Elven Halls)   
   
   [amulet of resist mutation]
   
   It makes you much more stealthy.
 O - the ring of Cusiejutz {rC+ Dex+2 Dam+2}
   (You found it on level 4 of the Elven Halls)   
   
   [ring of dexterity]
   It affects your dexterity (+2).
   
   It affects your damage-dealing abilities (+2).
   It protects you from cold.
 R - the amulet of Striocre {Stasis Dex+5 Int+3}
   (You found it on level 16 of a ziggurat)   
   
   [amulet of stasis]
   
   It affects your intelligence (+3).
   It affects your dexterity (+5).
 T - the ring "Rila" {rF+ Str+2 Dex+3 Acc+2}
   (You found it on level 23 of a ziggurat)   
   
   [ring of protection from fire]
   
   It affects your strength (+2).
   It affects your dexterity (+3).
   It affects your accuracy (+2).
 Y - the amulet of Naeceug {Clar Str+4 Acc-1}
   (You found it on level 21 of a ziggurat)   
   
   [amulet of clarity]
   
   It affects your strength (+4).
   It affects your accuracy (-1).
Books
 e - a manual of Crossbows
 U - a manual of Staves
Magical staves
 f - a staff of cold
 g - a staff of fire (weapon)
 i - a staff of conjuration
 x - a staff of channeling
 G - a staff of earth
Orbs of Power
 k - the Orb of Zot
Miscellaneous
 L - a crystal ball of energy


   Skills:
 O Level 27 Fighting
 - Level 1 Short Blades
 - Level 12 Staves
 - Level 1 Slings
 - Level 25 Armour
 - Level 21 Dodging
 + Level 22 Stealth
 - Level 1 Stabbing
 O Level 27 Shields
 - Level 7 Traps & Doors
 O Level 27 Spellcasting
 O Level 27 Conjurations
 - Level 12 Charms
 - Level 4 Summonings
 - Level 1 Necromancy
 - Level 11 Translocations
 - Level 1 Transmutations
 - Level 22 Fire Magic
 - Level 15 Ice Magic
 - Level 1 Air Magic
 - Level 16 Earth Magic
 - Level 1 Poison Magic
 - Level 22 Evocations


You had one spell level left.
You knew the following spells:

 Your Spells              Type           Power        Success   Level  Hunger
a - Bolt of Fire          Fire/Conj      #########.   Excellent   6    N/A
b - Blink                 Tloc           N/A          Perfect     2    N/A
c - Haste                 Chrm           ########.    Excellent   6    N/A
d - Fireball              Fire/Conj      #########.   Perfect     5    N/A
e - Controlled Blink      Tloc           N/A          Excellent   7    N/A
f - Ice Storm             Ice/Conj       #######...   Excellent   9    N/A
g - Fire Storm            Fire/Conj      #########.   Excellent   9    N/A
h - Flight                Air/Chrm       #######...   Excellent   4    N/A
i - Dig                   Erth/Trmt      #######..    Excellent   4    N/A
l - Abjuration            Summ           #######...   Excellent   3    N/A
q - Bolt of Cold          Ice/Conj       #######...   Excellent   6    N/A
x - Poison Arrow          Pois/Conj      ########..   Excellent   6    N/A
z - Deflect Missiles      Air/Chrm       #######...   Excellent   6    N/A
Z - Demonic Horde         Summ           #######...   Excellent   6    N/A


Dungeon Overview and Level Annotations

Branches:
Dungeon (27/27)            Temple (1/1) D:6             Orc (4/4) D:11
    Elf (5/5) Orc:4          Lair (8/8) D:13         Shoals (5/5) Lair:6
  Slime (6/6) Lair:6        Snake (5/5) Lair:4         Hive (0/2) D:14
  Vault (8/8) D:17          Blade (1/1) Vault:5       Crypt (5/5) Vault:3
   Tomb (3/3) Crypt:2         Dis (7/7) Hell            Geh (7/7) Hell
    Coc (7/7) Hell            Tar (7/7) Hell            Zot (5/5) D:27

Altars:
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
The Shining One
Trog
Vehumet
Xom
Yredelemnul
Zin
Beogh

Shops:
D:5: [  D:9: (?*[=  D:13: +  D:17: *(  D:19: [  D:24: [  D:26: (  Orc:4: ([*=  Shoals:1: !
Shoals:4: *  Snake:1: =  Vault:1: (  Vault:3: /  Vault:5: (

Portals:
Hell: D:22 D:23 D:24 D:25 D:26 D:27 Dis:1*** Dis:2** Dis:3** Dis:4** Dis:5** Dis:6* Dis:7** Geh:1 Geh:2* Geh:3** Geh:4 Geh:5* Geh:6* Geh:7* Coc:1*** Coc:2 Coc:3 Coc:4 Coc:5 Coc:6 Coc:7** Tar:1* Tar:2 Tar:3* Tar:4 Tar:5 Tar:6 Tar:7**
Abyss: D:22 D:25
Pan: D:21 D:22 D:24 D:25


                    Innate Abilities, Weirdness & Mutations

You do not eat or drink.
Your flesh is vulnerable to fire.
You are strongly in touch with the powers of death.
You can restore your body by infusing magical energy.
Your flesh is cold resistant.
You are immune to negative energy.
Your system is resistant to poisons.
You are immune to unholy pain and torment.
You do not need to breathe.


Message History

There is a stone staircase leading up here.
You climb upwards.
You sense a powerful magical force warping space.
There is a stone staircase leading down here.
A hellwing comes into view.
You hit the hellwing. You burn the hellwing!
The hellwing is moderately wounded.
You block the hellwing's attack.
You hit the hellwing. You burn the hellwing!
The hellwing is severely wounded.
You block the hellwing's attack.
The hellwing hits you but does no damage.
You hit the hellwing. You burn the hellwing!
You kill the hellwing!
Why would you want to do that?
There is a staircase leading out of the dungeon here.
Wear which item? (? for menu, Esc to quit)
Okay, then.
Are you sure you want to win?
You have escaped!
     0 | D:1      | Rarias, the Mummy Fire Elementalist, began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 13/13 MP: 3/3
   227 | D:1      | Reached XP level 2. HP: 19/19 MP: 0/4
   272 | D:1      | Learned a level 2 spell: Throw Flame
   320 | D:1      | Reached skill level 1 in Conjurations
  1045 | D:2      | Reached XP level 3. HP: 24/24 MP: 3/6
  1053 | D:2      | Learned a level 3 spell: Conjure Flame
  1808 | D:3      | Noticed Jessica
  1826 | D:3      | Defeated Jessica
  1826 | D:3      | Reached skill level 1 in Slings
  1826 | D:3      | Reached XP level 4. HP: 25/30 MP: 0/8
  2470 | D:3      | Reached skill level 4 in Fire Magic
  2761 | D:4      | Learned a level 3 spell: Inner Flame
  3410 | D:5      | Entered Level 5 of the Dungeon
  3459 | D:5      | Found Schis' Armour Shop.
  3501 | D:5      | Reached XP level 5. HP: 32/35 MP: 8/10
  4060 | D:5      | Reached XP level 6. HP: 38/41 MP: 5/14
  4421 | D:6      | Found a staircase to the Ecumenical Temple.
  4430 | Temple   | Entered the Ecumenical Temple
  4455 | Temple   | Became a worshipper of Vehumet
  4869 | D:6      | Found a glowing golden altar of the Shining One.
  4906 | D:6      | Reached skill level 1 in Traps & Doors
  4906 | D:6      | Reached skill level 5 in Fire Magic
  4906 | D:6      | Reached XP level 7. HP: 37/46 MP: 11/16
  5463 | D:7      | Found a white marble altar of Elyvilon.
  5946 | D:7      | Acquired Vehumet's first power
  5947 | D:7      | Found a burning altar of Makhleb.
  5966 | D:7      | Reached skill level 5 in Spellcasting
  6114 | D:7      | Learned a level 4 spell: Sticky Flame
  6597 | D:7      | Reached XP level 8. HP: 52/52 MP: 16/19
  6980 | D:8      | Found a white marble altar of Elyvilon.
  7002 | D:8      | Reached skill level 1 in Evocations
  7418 | D:8      | Reached skill level 1 in Staves
  7537 | D:8      | Acquired Vehumet's second power
  7575 | D:8      | Noticed Blork the orc
  7585 | D:8      | Noticed Grum
  7587 | D:8      | Defeated Blork the orc
  7587 | D:8      | Reached skill level 1 in Fighting
  7587 | D:8      | Reached skill level 1 in Shields
  7602 | D:8      | Defeated Grum
  7602 | D:8      | Reached skill level 6 in Fire Magic
  7828 | D:8      | Reached XP level 9. HP: 58/58 MP: 15/20
  8224 | D:9      | Found an iron altar of Okawaru.
  8592 | D:9      | Noticed Psyche
  8600 | D:9      | Defeated Psyche
  8641 | D:9      | Found Laumecoo's Weapon Boutique.
  8745 | D:9      | Found Phynkot's Antique Armour Shop.
  8761 | D:9      | Bought a pair of glowing gauntlets for 36 gold pieces
  8761 | D:9      | Bought a fine cloak for 180 gold pieces
  8765 | D:9      | Identified the +1 cloak of the Shining Light (You bought it in a shop on level 9 of the Dungeon)
  9217 | D:9      | Learned a level 5 spell: Fireball
  9217 | D:9      | Found Siesishuof's Magic Scroll Shoppe.
  9225 | D:9      | Bought a scroll of blinking for 66 gold pieces
  9236 | D:9      | Found Prumio Nigi's General Store.
  9364 | D:9      | Found Eqin's Jewellery Emporium.
  9396 | D:9      | Identified a scroll of acquirement
  9400 | D:9      | Identified a +2 pair of boots of running (You acquired it on level 9 of the Dungeon)
  9529 | D:10     | Entered Level 10 of the Dungeon
  9536 | D:10     | Acquired Vehumet's third power
  9718 | D:10     | Found a bloodstained altar of Trog.
  9756 | D:10     | Reached skill level 5 in Conjurations
  9756 | D:10     | Reached XP level 10. HP: 66/66 MP: 22/22
  9954 | D:10     | Reached skill level 7 in Fire Magic
 10240 | D:10     | Found a white marble altar of Elyvilon.
 10379 | D:10     | Found a portal to a secret trove of treasure.
 10654 | D:10     | Learned a level 2 spell: Evaporate
 10656 | D:10     | Learned a level 1 spell: Fulsome Distillation
 11442 | D:11     | Acquired Vehumet's fourth power
 11717 | D:11     | Found a staircase to the Orcish Mines.
 11787 | D:11     | Reached skill level 1 in Necromancy
 12031 | D:12     | Reached skill level 5 in Fighting
 12031 | D:12     | Reached skill level 1 in Transmutations
 12041 | D:12     | Reached skill level 5 in Shields
 12525 | D:12     | Reached XP level 11. HP: 74/74 MP: 2/25
 12758 | D:12     | Reached skill level 8 in Fire Magic
 13230 | D:12     | Found a snail-covered altar of Cheibriados.
 13561 | D:13     | Noticed Erica
 13570 | D:13     | Defeated Erica
 13956 | D:13     | Found a staircase to the Lair.
 14219 | D:13     | Found Creodixa's Book Shoppe.
 14436 | Lair:1   | Entered Level 1 of the Lair of Beasts
 14636 | Lair:1   | A hippogriff changed into a trapdoor spider
 14657 | Lair:1   | Reached skill level 9 in Spellcasting
 15028 | Lair:1   | Noticed Prince Ribbit
 15033 | Lair:1   | Defeated Prince Ribbit
 15037 | Lair:1   | Reached XP level 12. HP: 83/86 MP: 13/28
 16612 | Lair:2   | Got a brightly glowing blowgun
 16636 | Lair:2   | Found a glowing silver altar of Zin.
 17129 | Lair:3   | Got a jewelled falchion
 18383 | Lair:4   | Reached skill level 10 in Spellcasting
 18818 | Lair:4   | Identified the blowgun of Fee Simple {speed, rElec Str+3} (You found it on level 2 of the Lair of Beasts)
 18908 | Lair:4   | Found a staircase to the Snake Pit.
 18927 | Lair:4   | Reached skill level 10 in Fire Magic
 19061 | Lair:4   | Paralysed by you for 2 turns
 19147 | Lair:5   | Found a labyrinth entrance.
 19172 | Lab      | Entered a Labyrinth
 20535 | Lab      | Got a heavily runed platinum amulet
 20536 | Lab      | Identified the amulet "Copnekiesi" (You found it in a Labyrinth)
 20540 | Lab      | Got a jewelled splint mail
 20554 | Lab      | Identified the +7 splint mail of Inviolability (You found it in a Labyrinth)
 21433 | Lair:6   | Found a staircase to the Slime Pits.
 21637 | Lair:6   | Reached skill level 1 in Armour
 21681 | Lair:6   | Reached skill level 10 in Fighting
 21966 | Lair:6   | Reached XP level 13. HP: 93/95 MP: 20/29
 22148 | Lair:6   | Found a burning altar of Makhleb.
 22352 | Lair:6   | Found a staircase to the Shoals.
 22547 | Lair:6   | Learned a level 2 spell: Repel Missiles
 22563 | Lair:6   | Reached skill level 11 in Spellcasting
 22995 | Lair:1   | Identified the cursed falchion of Fundamental Breach {slice, +Rage rElec rN+ Int-1} (You found it on level 3 of the Lair of Beasts)
 23289 | Lair:7   | Noticed Gastronok
 23337 | Lair:7   | Defeated Gastronok
 23337 | Lair:7   | Reached skill level 10 in Conjurations
 23357 | Lair:7   | Got a slimy wizard hat
 23363 | Lair:7   | Identified the +3 hat of Pondering (You took it off Gastronok on level 7 of the Lair of Beasts)
 23583 | Lair:7   | Noticed a wandering mushroom
 23590 | Lair:7   | Noticed a wandering mushroom
 23606 | Lair:7   | Defeated a wandering mushroom
 23640 | Lair:7   | Found a frozen archway.
 23656 | Lair:7   | Defeated a wandering mushroom
 23845 | IceCv    | Entered an ice cave
 24252 | IceCv    | Received a gift from Vehumet
 24577 | IceCv    | Found an ancient bone altar of Kikubaaqudgha.
 26013 | Orc:1    | Entered Level 1 of the Orcish Mines
 26302 | Orc:2    | Noticed Maurice
 26304 | Orc:2    | Defeated Maurice
 26669 | Orc:1    | Found a roughly hewn altar of Beogh.
 26975 | Orc:1    | Noticed Josephine
 26990 | Orc:1    | Defeated Josephine
 27065 | Orc:1    | Noticed Erolcha
 27067 | Orc:1    | Defeated Erolcha
 27143 | Orc:1    | Received a gift from Vehumet
 27872 | Orc:3    | Found a flagged portal.
 27900 | bailey   | Entered the bailey
 28562 | bailey   | Received a gift from Vehumet
 28562 | bailey   | Reached skill level 12 in Spellcasting
 28975 | Orc:3    | Reached XP level 14. HP: 104/104 MP: 25/32
 29335 | Orc:4    | Entered Level 4 of the Orcish Mines
 29598 | Orc:4    | Noticed a cyclops
 29604 | Orc:4    | Defeated a cyclops
 29666 | Orc:4    | Found a staircase to the Elven Halls.
 30167 | Orc:4    | Noticed an orc high priest
 30317 | Orc:4    | Defeated an orc high priest
 30515 | Orc:4    | Noticed an orc high priest
 31025 | Orc:4    | Defeated an orc high priest
 31083 | Orc:4    | Learned a level 4 spell: Iskenderun's Mystic Blast
 31259 | Orc:4    | Noticed an orc warlord
 31396 | Orc:4    | Received a gift from Vehumet
 31735 | Orc:4    | Defeated an orc warlord
 32221 | Orc:4    | Noticed an orc high priest
 32225 | Orc:4    | Defeated an orc high priest
 32691 | Orc:4    | Found Zaim's General Store.
 32694 | Orc:4    | Found Amajean's Jewellery Emporium.
 32695 | Orc:4    | Found Grieheathres' Antique Armour Shoppe.
 32695 | Orc:4    | Found Cuhir's Antique Weapon Shoppe.
 32758 | Orc:4    | Bought a pair of dazzling boots for 162 gold pieces
 32758 | Orc:4    | Bought a warped ring mail for 225 gold pieces
 32762 | Orc:4    | Bought a rusty dagger for 189 gold pieces
 32762 | Orc:4    | Bought a crystal ankus for 243 gold pieces
 32773 | Orc:4    | Identified the dagger "Morg" {pain, MR Int+5} (You bought it in a shop on level 4 of the Orcish Mines)
 32774 | Orc:4    | Identified the cursed ankus of Modesty {drain, Str+2} (You bought it in a shop on level 4 of the Orcish Mines)
 32778 | Orc:4    | Identified the cursed -2 pair of boots of Triu (You bought it in a shop on level 4 of the Orcish Mines)
 32788 | Orc:4    | Identified the +2 ring mail of Surprise (You bought it in a shop on level 4 of the Orcish Mines)
 33728 | D:14     | Noticed Urug
 33742 | D:14     | Defeated Urug
 33990 | D:14     | Found a staircase to the Hive.
 34543 | D:15     | Entered Level 15 of the Dungeon
 34608 | D:15     | Noticed a hell knight
 34610 | D:15     | Noticed a hell knight
 34848 | D:15     | Found a flickering gateway to a bazaar.
 34860 | bazaar   | Entered a bazaar
 35068 | bazaar   | Found Twoadgh's Magic Scroll Emporium.
 35122 | bazaar   | Found Nisi's Magic Scroll Shoppe.
 35146 | bazaar   | Found Zioroug's Food Emporium.
 35166 | bazaar   | Found Frahoola's Armour Shoppe.
 35207 | bazaar   | Found Sossuq's Distillery.
 35223 | bazaar   | Bought 2 scrolls of enchant armour for 176 gold pieces
 35223 | bazaar   | Bought a scroll of recharging for 88 gold pieces
 35256 | bazaar   | Bought a scroll of enchant armour for 55 gold pieces
 35266 | bazaar   | Bought the +2 cloak of Autotheism {rF+ rN+} for 448 gold pieces
 35266 | bazaar   | Bought a +2 helmet of see invisible for 353 gold pieces
 35384 | D:15     | Reached skill level 13 in Fighting
 35530 | Lair:1   | Learned a level 5 spell: Bolt of Magma
 35534 | Lair:1   | Learned a level 3 spell: Mephitic Cloud
 36045 | D:15     | Defeated a hell knight
 36176 | D:15     | Defeated a hell knight
 36176 | D:15     | Reached skill level 1 in Earth Magic
 36434 | D:15     | Noticed a hell knight
 36436 | D:15     | Noticed a hell knight
 36439 | D:15     | Noticed a hell knight
 36578 | D:15     | Defeated a hell knight
 36579 | D:15     | Noticed a hell knight
 36773 | D:15     | Reached XP level 15. HP: 114/114 MP: 28/33
 36777 | D:15     | Defeated a hell knight
 36864 | D:15     | Defeated a hell knight
 37000 | D:15     | Defeated a hell knight
 37164 | D:15     | Noticed a hell knight
 37166 | D:15     | Noticed a hell knight
 37177 | D:15     | Defeated a hell knight
 37302 | D:15     | Defeated a hell knight
 37302 | D:15     | Received a gift from Vehumet
 37698 | Lair:1   | Learned a level 3 spell: Abjuration
 37948 | Lair:8   | Entered Level 8 of the Lair of Beasts
 39642 | Lair:8   | Got a twisted short sword
 40065 | Lair:1   | Identified the cursed short sword of Starshine {pain, SInv} (You found it on level 8 of the Lair of Beasts)
 40182 | trove    | Entered a treasure trove
 40233 | trove    | Got an ancient lapis lazuli ring
 40245 | trove    | Got a faintly glowing steel ring
 40267 | trove    | Got a pair of ichor-stained boots
 40276 | trove    | Got a crystal trident
 40285 | trove    | Got a jewelled triple sword
 40450 | Lair:1   | Identified the ring of Niosedie (You found it in a treasure trove)
 40450 | Lair:1   | Identified the ring "Qekheuph" (You found it in a treasure trove)
 40460 | Lair:1   | Identified the -4 pair of boots "Mypsuqag" (You found it in a treasure trove)
 40464 | Lair:1   | Identified the cursed trident of the Queen {flame, rN+ MR Dex+1 SInv Stlth++} (You found it in a treasure trove)
 40469 | Lair:1   | Identified the cursed triple sword of Cheibriados' Hope {slice, +Lev rC+ Dex+3} (You found it in a treasure trove)
 40710 | Shoals:1 | Entered Level 1 of the Shoals
 41300 | Shoals:1 | Found Ixkolef's Distillery.
 41670 | Elf:1    | Entered Level 1 of the Elven Halls
 41836 | Elf:1    | Reached skill level 1 in Short Blades
 42231 | Elf:1    | Reached skill level 1 in Air Magic
 42972 | Elf:2    | Received a gift from Vehumet
 43223 | Elf:2    | Reached skill level 14 in Fire Magic
 43225 | Elf:2    | Reached XP level 16. HP: 117/122 MP: 25/35
 43581 | Elf:2    | Noticed Wiglaf
 43591 | Elf:2    | Defeated Wiglaf
 43742 | Elf:2    | Got a crude ring mail
 43889 | Elf:3    | Noticed Saint Roka
 43889 | Elf:3    | Reached skill level 1 in Summonings
 43890 | Elf:3    | Reached skill level 1 in Poison Magic
 43896 | Elf:3    | Defeated Saint Roka
 44678 | Elf:3    | Noticed Mara
 45043 | Elf:3    | Got a heavily runed bronze amulet
 45051 | Elf:3    | Identified the amulet "Himmus" (You found it on level 3 of the Elven Halls)
 45136 | Elf:4    | Got a flickering silver ring
 45569 | Elf:4    | Found a shimmering altar of Xom.
 45719 | Elf:4    | Noticed an orc priest
 45727 | Elf:4    | Defeated an orc priest
 45771 | Elf:4    | Noticed Frances
 45821 | Elf:4    | Defeated Frances
 46478 | Lair:1   | Identified the +4 ring mail of Twilight (You found it on level 2 of the Elven Halls)
 46494 | Lair:1   | Identified the ring of Cusiejutz (You found it on level 4 of the Elven Halls)
 46520 | Lair:1   | Learned a level 6 spell: Poison Arrow
 46565 | D:16     | Noticed an orc sorcerer
 46572 | D:16     | Defeated an orc sorcerer
 47378 | D:16     | Noticed a deep elf sorcerer
 47379 | D:16     | Noticed a yaktaur captain
 47507 | D:16     | Got a pitted spear
 47665 | D:16     | Reached XP level 17. HP: 125/128 MP: 36/36
 47935 | D:17     | Reached skill level 1 in Stabbing
 48393 | D:17     | Reached skill level 15 in Fire Magic
 48427 | D:17     | Found Fyero's Assorted Antiques.
 48836 | D:17     | Found a glowing silver altar of Zin.
 48836 | D:17     | Found a white marble altar of Elyvilon.
 48838 | D:17     | Found a glowing golden altar of the Shining One.
 49185 | D:17     | Paralysed by a sphinx for 2 turns
 49191 | D:17     | Reached skill level 15 in Spellcasting
 49352 | D:17     | Found a staircase to the Vaults.
 49651 | D:17     | Found Wiaxijix's Weapon Shoppe.
 49864 | D:17     | Noticed a deep troll
 49869 | D:17     | Defeated a deep troll
 50644 | D:18     | Learned a level 2 spell: Blink
 51497 | D:19     | Found Hesicups' Armour Shop.
 51514 | D:19     | Bought a +0 buckler of fire resistance for 120 gold pieces
 52369 | D:19     | Noticed a bone dragon
 52971 | D:19     | Noticed a shadow dragon
 52979 | D:19     | A shadow dragon changed into an iron dragon
 52982 | D:19     | An iron dragon changed into a shadow dragon
 52984 | D:19     | A shadow dragon changed into an acid blob
 53023 | D:19     | A fire giant changed into a shadow dragon
 53184 | D:19     | A shadow dragon changed into a stone giant
 53584 | D:19     | Defeated a bone dragon
 53584 | D:19     | Reached XP level 18. HP: 136/136 MP: 13/37
 53828 | D:19     | Noticed a deep elf priest
 53832 | D:19     | Defeated a deep elf priest
 54133 | D:19     | Noticed a golden dragon
 54145 | D:19     | Defeated a golden dragon
 55110 | D:19     | Noticed a tentacled monstrosity
 55117 | D:19     | Defeated a tentacled monstrosity
 55117 | D:19     | Reached skill level 15 in Conjurations
 56231 | D:19     | Identified the +3,+12 spear of the Imperium (You found it on level 16 of the Dungeon)
 56676 | Vault:1  | Entered Level 1 of the Vaults
 56691 | Vault:1  | Found Uteiloka's Antique Weapon Shop.
 57142 | Vault:1  | Reached skill level 16 in Fire Magic
 59775 | Vault:3  | Found a staircase to the Crypt.
 59785 | Vault:3  | Reached XP level 19. HP: 142/142 MP: 25/39
 60213 | Vault:3  | Found Avoyneam's Magical Wand Boutique.
 60828 | Vault:3  | Noticed Aizul
 60833 | Vault:3  | Defeated Aizul
 61343 | Vault:3  | Got a pair of distressingly furry gloves
 61347 | Vault:3  | Identified the +3 pair of gloves of Whack-A-Mole (You acquired it on level 3 of the Vaults)
 62692 | Vault:5  | Found Qaahum's Antique Weapon Boutique.
 63350 | Vault:5  | Noticed a naga warrior
 63369 | Vault:5  | Defeated a naga warrior
 64113 | Vault:5  | Found a staircase to the Hall of Blades.
 65277 | Vault:7  | Reached XP level 20. HP: 146/150 MP: 30/39
 65283 | Vault:7  | Reached skill level 17 in Spellcasting
 65877 | Vault:7  | Noticed Frederick
 65880 | Vault:7  | Defeated Frederick
 67270 | D:20     | Entered Level 20 of the Dungeon
 69501 | D:21     | Noticed Agnes
 69507 | D:21     | You are cast into the Abyss!
 69507 | D:21     | Cast into the Abyss (Agnes)
 69507 | Abyss    | Entered The Abyss
 69614 | Abyss    | Noticed a yellow draconian
 69626 | Abyss    | Noticed an eidolon
 69757 | Abyss    | Noticed an air elemental
 69764 | Abyss    | Defeated an air elemental
 69769 | Abyss    | Found a viscous altar of Jiyva.
 69784 | Abyss    | Noticed a tentacled monstrosity
 69836 | Abyss    | Found a snail-covered altar of Cheibriados.
 69837 | Abyss    | Noticed a jelly
 69897 | Abyss    | Found a corrupted altar of Lugonu.
 69899 | Abyss    | Found a corrupted altar of Lugonu.
 69954 | Abyss    | Noticed a spiny worm
 69957 | Abyss    | Defeated a spiny worm
 70247 | Abyss    | Found a shimmering altar of Xom.
 70270 | Abyss    | Noticed a soul eater
 70386 | D:21     | You pass through the gate.
 70413 | D:21     | Defeated Agnes
 70744 | D:21     | Found a bloodstained altar of Trog.
 70750 | D:21     | Reached XP level 21. HP: 146/157 MP: 27/41
 71209 | D:21     | Reached skill level 1 in Translocations
 71534 | D:21     | Noticed the Enchantress
 71536 | D:21     | Defeated the Enchantress
 71542 | D:21     | Reached skill level 18 in Spellcasting
 71583 | D:21     | Got a faerie dragon armour
 71776 | D:21     | Got a glistering book
 71779 | D:21     | Got a mithril axe
 72052 | D:21     | Found a one-way gate leading to the halls of Pandemonium.
 72187 | D:21     | Identified Sif Muna's Compendium of Lightness and Enhancements (You found it on level 21 of the Dungeon)
 72500 | D:21     | Identified the +10,+6 mithril axe "Arga" (You found it on level 21 of the Dungeon)
 72904 | Lair:1   | Identified the +2 faerie dragon armour (You took it off the Enchantress on level 21 of the Dungeon)
 73158 | Elf:5    | Entered Level 5 of the Elven Halls
 73563 | Elf:5    | Found a radiant altar of Vehumet.
 74447 | Elf:5    | Noticed a deep elf master archer
 74449 | Elf:5    | Defeated a deep elf master archer
 75004 | Elf:5    | Reached XP level 22. HP: 164/164 MP: 42/42
 75042 | Elf:5    | Noticed a deep elf master archer
 75194 | Elf:5    | Defeated a deep elf master archer
 75813 | Elf:5    | Got a runed demon blade
 75882 | Elf:5    | Got a droning book
 75926 | Elf:5    | Got a slimy tin ring
 75936 | Elf:5    | Got a droning book
 75960 | Elf:5    | Got a dazzling morningstar
 76397 | Lair:1   | Identified Sif Muna's Handbook of Confrontation and the Birds (You found it on level 5 of the Elven Halls)
 76397 | Lair:1   | Identified the Catalogue of Conjuration and Ignition (You found it on level 5 of the Elven Halls)
 76405 | Lair:1   | Learned a level 7 spell: Delayed Fireball
 76413 | Lair:1   | Learned a level 6 spell: Bolt of Fire
 76427 | Lair:1   | Learned a level 9 spell: Fire Storm
 76428 | Lair:1   | Identified the ring of Grontol (You found it on level 5 of the Elven Halls)
 76451 | Lair:1   | Identified the morningstar of Temperance {venom, +Blink +Rage rElec Dex+3} (You found it on level 5 of the Elven Halls)
 76468 | Lair:1   | Learned a level 6 spell: Poisonous Cloud
 76762 | Blade    | Entered the Hall of Blades
 79017 | Crypt:1  | Entered Level 1 of the Crypt
 80408 | Crypt:2  | Found a staircase to the Tomb.
 80742 | Crypt:3  | Reached skill level 19 in Spellcasting
 81802 | Crypt:3  | Reached XP level 23. HP: 171/171 MP: 33/43
 83918 | Crypt:4  | Noticed Donald
 83921 | Crypt:4  | Defeated Donald
 84457 | Crypt:4  | Found a basalt altar of Yredelemnul.
 84927 | Crypt:5  | Entered Level 5 of the Crypt
 86625 | Crypt:5  | Noticed Margery
 86631 | Crypt:5  | Defeated Margery
 88132 | Crypt:5  | Found a glowing golden altar of the Shining One.
 88140 | Crypt:5  | Reached XP level 24. HP: 179/179 MP: 36/44
 89330 | Crypt:5  | Got an ancient helmet
 89923 | Lair:1   | Identified the cursed -2 helmet of Hairiness (You found it on level 5 of the Crypt)
 90242 | D:22     | Noticed a deep elf summoner
 90244 | D:22     | Defeated a deep elf summoner
 90262 | D:22     | Noticed a deep elf summoner
 90263 | D:22     | Defeated a deep elf summoner
 90301 | D:22     | Defeated a deep elf mage
 90407 | D:22     | Noticed a deep elf priest
 90543 | D:22     | Defeated a deep elf priest
 90718 | D:22     | Noticed a deep elf priest
 90728 | D:22     | Defeated a deep elf priest
 90818 | D:22     | Defeated a deep elf priest
 90882 | D:22     | Noticed a deep elf demonologist
 90883 | D:22     | Defeated a deep elf demonologist
 91843 | D:22     | Noticed Boris
 91848 | D:22     | Defeated Boris
 92117 | D:22     | Reached skill level 20 in Spellcasting
 92437 | D:22     | Found a gateway to Hell.
 92577 | D:22     | Found a one-way gate to the infinite horrors of the Abyss.
 94544 | D:24     | Found a magical portal.
 94578 | WizLab   | Entered Cigotuvi's Fleshworks
 95941 | WizLab   | Got a yellowed book
 95943 | WizLab   | Got an inconspicuous book
 95945 | WizLab   | Got an antique book
 95951 | WizLab   | Identified Cigotuvi's Volume of Transformation (You found it in Cigotuvi's Fleshworks)
 95951 | WizLab   | Identified Cigotuvi's Tome of Dusty Changing (You found it in Cigotuvi's Fleshworks)
 95951 | WizLab   | Identified Cigotuvi's Disquisition on Transmutation (You found it in Cigotuvi's Fleshworks)
 95957 | WizLab   | Learned a level 5 spell: Ignite Poison
 96896 | D:24     | Reached XP level 25. HP: 160/185 MP: 35/45
 96976 | D:24     | Found Hiadd's Antique Armour Shop.
 96998 | D:24     | Noticed a shining eye
 96999 | D:24     | Defeated a shining eye
 97739 | D:25     | Entered Level 25 of the Dungeon
 99073 | D:26     | Reached skill level 21 in Spellcasting
 99094 | D:26     | Found Wishriusch's Antique Weapon Boutique.
 99207 | D:26     | Noticed Xtahua
 99287 | D:26     | Defeated Xtahua
100536 | D:27     | Entered Level 27 of the Dungeon
101355 | D:27     | Noticed an orcish scimitar
101359 | D:27     | Defeated an orcish scimitar
101785 | D:27     | Reached XP level 26. HP: 148/193 MP: 29/46
102095 | D:27     | Noticed a quicksilver dragon
102097 | D:27     | Defeated a quicksilver dragon
102190 | D:27     | Noticed a golden dragon
102194 | D:27     | Defeated a golden dragon
102195 | D:27     | Reached skill level 1 in Charms
102889 | Snake:1  | Entered Level 1 of the Snake Pit
102889 | Snake:1  | Found a glowing silver altar of Zin.
102948 | Snake:1  | Found Khiarchu's Jewellery Shoppe.
104851 | Snake:4  | Reached skill level 22 in Spellcasting
105754 | Snake:5  | Entered Level 5 of the Snake Pit
106156 | Snake:5  | Got a serpentine rune of Zot
107429 | Snake:1  | Got a pitted whip
107430 | Snake:1  | Identified the whip "Raqoq" {slay orc, Str+2} (You found it on level 1 of the Snake Pit)
107668 | Lair:1   | Learned a level 6 spell: Deflect Missiles
108080 | Shoals:1 | You fall through a shaft!
109639 | Shoals:3 | Noticed Mennas
109644 | Shoals:3 | Defeated Mennas
109880 | Shoals:3 | Reached skill level 5 in Charms
111114 | Shoals:4 | Reached XP level 27. HP: 170/199 MP: 20/47
112007 | Shoals:4 | Found Nel Licioha's General Store.
112223 | Shoals:5 | Entered Level 5 of the Shoals
113311 | Shoals:5 | Got a polished leather armour
113471 | Shoals:5 | Noticed Ilsuiw
113675 | Shoals:5 | Defeated Ilsuiw
114818 | Shoals:5 | Got a barnacled rune of Zot
115270 | Lair:1   | Identified the cursed -1 leather armour "Pourut Siang" (You found it on level 5 of the Shoals)
115272 | Lair:1   | Identified a +1 rod of destruction [inacc,magma,cold] (14/14) (You found it on level 3 of the Shoals)
115309 | Lair:1   | Learned a level 6 spell: Haste
116016 | Vault:8  | Entered Level 8 of the Vaults
116398 | Vault:8  | Noticed a bone dragon
116585 | Vault:7  | Defeated a bone dragon
116777 | Vault:8  | Noticed a deep elf sorcerer
116781 | Vault:8  | Defeated a deep elf sorcerer
117136 | Vault:8  | Noticed a pulsating lump
117136 | Vault:8  | A pulsating lump changed into a glowing shapeshifter
117467 | Vault:8  | Noticed an ancient lich
117493 | Vault:8  | Noticed a quicksilver dragon
117494 | Vault:8  | Noticed an ancient lich
117674 | Vault:8  | Defeated an ancient lich
117674 | Vault:8  | Reached skill level 23 in Spellcasting
117899 | Vault:8  | Defeated a quicksilver dragon
117903 | Vault:8  | Noticed a deep elf high priest
118199 | Vault:8  | Defeated an ancient lich
118582 | Vault:7  | Defeated a deep elf high priest
119479 | Vault:8  | Got a droning book
119543 | Vault:8  | Got a faintly glowing buckler
119867 | Vault:8  | Got a transparent sabre
120167 | Vault:8  | Got a silver rune of Zot
120245 | Vault:8  | Noticed a pulsating lump
120246 | Vault:8  | Noticed a deep elf sorcerer
120248 | Vault:8  | Defeated a deep elf sorcerer
120248 | Vault:8  | Defeated a pulsating lump
120250 | Vault:8  | Noticed a quicksilver dragon
120253 | Vault:8  | Defeated a quicksilver dragon
120345 | Vault:8  | Identified the cursed -2,-4 sabre of Impermanence (You found it on level 8 of the Vaults)
120772 | Lair:1   | Identified the Volume of Destructive Heat (You found it on level 8 of the Vaults)
120786 | Lair:1   | Learned a level 2 spell: Freezing Aura
120792 | Lair:1   | Identified the +0 buckler of Rehoecav (You found it on level 8 of the Vaults)
121818 | Zot:1    | Entered Level 1 of the Realm of Zot
121962 | Zot:1    | Reached skill level 1 in Ice Magic
122619 | Zot:1    | Reached skill level 24 in Spellcasting
123190 | Zot:2    | Reached skill level 5 in Ice Magic
123849 | Zot:2    | You fall through a shaft!
125659 | Zot:4    | Reached skill level 10 in Ice Magic
130321 | Zot:5    | Entered Level 5 of the Realm of Zot
130799 | Hell     | Entered the Vestibule of Hell
130799 | Hell     | Noticed Geryon
130863 | Hell     | Reached skill level 15 in Ice Magic
131116 | Hell     | Defeated Geryon
131521 | Lair:1   | Identified a +1 rod of venom (11/11) (You found it on level 3 of the Realm of Zot)
131537 | Lair:1   | Learned a level 9 spell: Ice Storm
131546 | Lair:1   | Learned a level 7 spell: Orb of Destruction
132245 | Lair:1   | Learned a level 1 spell: Summon Butterflies
132252 | Lair:1   | Learned a level 6 spell: Ozocubu's Refrigeration
132259 | Lair:1   | Learned a level 6 spell: Bolt of Cold
132440 | Slime:1  | Entered Level 1 of the Pits of Slime
135227 | Slime:5  | Reached skill level 5 in Stealth
135287 | Slime:6  | Entered Level 6 of the Pits of Slime
135447 | Slime:6  | Noticed the royal jelly
135450 | Slime:6  | Defeated the royal jelly
135639 | Slime:6  | Reached skill level 5 in Dodging
136025 | Slime:6  | Got a slimy rune of Zot
136029 | Slime:6  | Got a wavering pewter ring
136060 | Slime:6  | Got a rare book
136413 | Lair:1   | Identified the ring "Ghipiun" (You found it on level 6 of the Pits of Slime)
136418 | Lair:1   | Identified the Compendium of Hurtful Weightlessness (You found it on level 6 of the Pits of Slime)
136789 | Slime:6  | Got a dazzling scimitar
136803 | Slime:6  | Got an iridescent sabre
136830 | Slime:6  | Got a smoking steel amulet
137191 | Lair:1   | Identified the scimitar of the Saviour {flame, rPois SInv} (You found it on level 6 of the Pits of Slime)
137193 | Lair:1   | Identified the amulet "Thef" (You found it on level 6 of the Pits of Slime)
137223 | Lair:1   | Identified a +2 rod of destruction [fire] (13/13) (You found it on level 6 of the Pits of Slime)
137307 | D:16     | Reached skill level 5 in Armour
137307 | D:16     | Defeated a deep elf sorcerer
137309 | D:16     | Defeated a yaktaur captain
137357 | D:16     | Got a brightly glowing falchion
137475 | Vault:1  | Bought a brightly glowing hand axe for 195 gold pieces
137575 | Vault:5  | Bought an ichor-stained dagger for 224 gold pieces
137575 | Vault:5  | Bought a pitted dagger for 224 gold pieces
137947 | D:26     | Bought a shimmering mace for 216 gold pieces
137947 | D:26     | Bought an ancient flail for 229 gold pieces
137947 | D:26     | Bought a polished dagger for 189 gold pieces
137947 | D:26     | Bought a steaming sabre for 243 gold pieces
138257 | Vault:1  | Got a pitted ring mail
138411 | Lair:1   | Identified the dagger "Myn Fucu" {vamp, Str+2 Int+1} (You bought it in a shop on level 5 of the Vaults)
138412 | Lair:1   | Identified the mace "Stroah" {elec, rC+} (You bought it in a shop on level 26 of the Dungeon)
138413 | Lair:1   | Identified the flail of Inflation {flame, Noisy rElec rN+} (You bought it in a shop on level 26 of the Dungeon)
138414 | Lair:1   | Identified the dagger of Desperation {antimagic, *TELE +Lev Int+3} (You bought it in a shop on level 26 of the Dungeon)
138415 | Lair:1   | Identified the sabre "Briok" {elec, Int+3} (You bought it in a shop on level 26 of the Dungeon)
138416 | Lair:1   | Identified the sabre "Bikitimn" {flame, +Rage} (You found it on level 6 of the Pits of Slime)
138417 | Lair:1   | Identified the cursed falchion "Giantslayer" {freeze, Int+4} (You found it on level 16 of the Dungeon)
138434 | Lair:1   | Identified the cursed -3 ring mail of the Commoners (You found it on level 1 of the Vaults)
138435 | Lair:1   | Identified the cursed dagger of Calamity {flame, rF+ Stlth+} (You bought it in a shop on level 5 of the Vaults)
138459 | Lair:1   | Identified the hand axe "Klugi" {slay orc, rF+ rC+} (You bought it in a shop on level 1 of the Vaults)
138707 | Tomb:1   | Entered Level 1 of the Tomb of the Ancients
139659 | Lair:1   | Learned a level 6 spell: Demonic Horde
141356 | Tomb:2   | Reached skill level 5 in Traps & Doors
142613 | Tomb:1   | Reached skill level 10 in Stealth
143222 | Tomb:1   | Reached skill level 10 in Shields
144751 | Tomb:3   | Entered Level 3 of the Tomb of the Ancients
144754 | Tomb:3   | Reached skill level 10 in Dodging
144780 | Tomb:3   | Reached skill level 5 in Evocations
145328 | Tomb:3   | Got a golden rune of Zot
145402 | Tomb:3   | Got a jewelled bronze crown
145453 | Tomb:3   | Got a steel ring
145951 | Tomb:3   | Identified the ring of Robustness (You found it on level 3 of the Tomb of the Ancients)
146636 | D:10     | Identified the +3 crown of Dyrovepreva (You found it on level 3 of the Tomb of the Ancients)
147074 | D:17     | Bought a scroll of enchant armour for 137 gold pieces
148324 | Zot:5    | Noticed an ancient lich
148326 | Zot:5    | Defeated an ancient lich
148331 | Zot:5    | Noticed an orb of fire
148546 | Zot:5    | Reached skill level 15 in Shields
148580 | Zot:5    | Noticed an orb of fire
148583 | Zot:5    | Defeated an orb of fire
148673 | Zot:5    | Noticed an ancient lich
148678 | Zot:5    | Defeated an ancient lich
148895 | Zot:5    | Noticed an orb of fire
148900 | Zot:5    | Defeated an orb of fire
149017 | Zot:5    | Noticed an ancient lich
149020 | Zot:5    | Defeated an ancient lich
149160 | Zot:5    | Noticed an orb of fire
149167 | Zot:5    | Defeated an orb of fire
149559 | Zot:5    | Defeated an orb of fire
149560 | Zot:5    | Noticed an orb of fire
149863 | Zot:5    | Defeated an orb of fire
149877 | Zot:5    | Noticed an ancient lich
149879 | Zot:5    | Defeated an ancient lich
152458 | Hell     | Found a gateway to the Iron City of Dis.



For this message the author tazoz has received thanks:
pratamawirya

Blades Runner

Posts: 599

Joined: Thursday, 28th April 2011, 07:47

Post Tuesday, 6th September 2011, 07:15

Re: YAVP MuWz 15 runes + 13 zig wins (including some advice)

training with a -6 aptitude, not for the faint of heart i guess, but sounds like an interesting idea.
Check out my characters at Spielersofa (in German)

Ziggurat Zagger

Posts: 2958

Joined: Tuesday, 28th June 2011, 20:41

Location: Berlin

Post Tuesday, 6th September 2011, 10:05

Re: YAVP MuWz 15 runes + 13 zig wins (including some advice)

Minor thing: not Mnoleg has the antimagic claws, but Blink and Mutation are his brands; it's Lom Lobon who has them. Have Abjuration and he's not a threat. Also, giant eyeballs' paralysis isn't resistable by MR unlike great orb of eyes'... that will make him dangerous even with MR. Have Abjuration and he's not a threat. :)
Congratulations!

Mines Malingerer

Posts: 31

Joined: Monday, 4th April 2011, 08:09

Post Thursday, 8th September 2011, 18:55

Re: YAVP MuWz 15 runes + 13 zig wins (including some advice)

hey tazoz

I made a mummy with tornado to pwn the game but (im playing 0.9) tornado is sooo weak. It was disspointing.
So I made a new mummy but i did IceStorm first then Firestorm. its working out pretty well.
I want to do a zig. Never completed one before. Ive got Icestorm at Excellent and firestorm at Great. But i need some more tips

What do you do in a zig if you are getting gang banged in the corner and there is a silent spectre stopping you from casting?

How do you deal with ghost moths eating all your magic?

How much magic resistance do you wear? Twice now ive tried a zig and have been banished.

What are your main concerns when doing a zig? which floors do you find the hardest?

Thanks

Snake Sneak

Posts: 123

Joined: Monday, 3rd January 2011, 14:47

Post Friday, 9th September 2011, 13:11

Re: YAVP MuWz 15 runes + 13 zig wins (including some advice)

Nice suggestions Minmay, I never thought of invisibility vs ghost moths.

Baldurino, silent specters are really weak, all you really need is a wand of lightning and two or three bolts will take one out, another solution is to blanket t he area at the edge of your screen with firestorms and walking back a bit, if the specters start walking towards you, they'll walk into the flames and eventually die.

I usually have a decent weapon to take out specter and silent moth levels if things don't go as planned, a staff of fire and +10 in evocations even with 1 in staves is strong enough to clear out such levels. For long term survival Mummies need decent defenses, notice how all my end game characters have great ac, dodging and shield. Try to balance increasing the three skills while increasing your magic skills.

Banishment is frustrating, I usually have one source of MR and in all the runs I've taken I've never been banished from Zigs by monsters, I have been banished by Vehumet, which made me learn to wait out his wrath. (Entering a Zig and immediately getting banished is sooo frustrated.) If you are getting banished it might be an indication that you are not casting the storm spells often enough, I usually cast them every turn, moving forward once in a while when my mana is getting a bit low, to get more creatures in sight. (the same can be said about ghost moths, you need to be constantly casting the storm spells, if you are mana drained the spiders enter the flames and die and you get mana back giving you enough mana and time to cast another storm that kills some more, rinse repeat.)

After the first few turns you can't be banished because of all the fire vortexes between you and the enemy, which block the line of sight of spells. (Using fire storm in elf and lich levels is better than ice storm because of the vortexes.)

The floors that I find the hardest are angel levels (can be nasty if you run out of mana before the first few die, because they are fast and spending time to recharge can be dangerous) To deal with the angel levels, try to limit the amount of angels on screen at the same time, with swiftness and haste you will be faster than them so you can outrun them.

Pan lord levels, they can be dangerous if you get a certain combination of lords, remember to storm any floating eye that is summoned immediately, check the resistances and decide between the two storms depending on need.

Lich levels are generally quite easy because they die quickly to firestorm.

Mummy levels can be dangerous for various reasons, just take out the greater mummies when you see them, fire storm is your friend here, always use sustained ability rings. The mummies are slow, allowing you to run and recharge mana if needed, use abjuration to take out the death curses summons, keep up haste at all times even at thecost of some glow.

Deep dwarf levels can be very dangerous because of pain mirror, balance healing with storms.

In general you should never get surrounded, maneuverability is imperative for survival, always keeping the hordes at the edge of your screen.

One important rule is never get under 100 life, heal yourself twice or so when you get to 100 just for safety, if you are in the low 70s I would consider bailing out, depending on the threats remaining.

I hope I helped. :)

The state of the tornado spell is sad, it was such a fun spell to use in 0.8, now it's unusably weak and to make things worse, the new mechanics have made it less fun to use so it's not even worth the effort to make a character that can make use of it. At one stage I tested tornado after the original nerf but before the change to mechanics and it was perfect, it was challenging to play with but still fun as it didn't have the awful moving enemies and expanding radius features. Unfortunately as the features probably took quite a bit of work to code, I doubt it if we will ever see the old version of the spell again. (you can always download 0.8 if you want to play with the good old overbalanced tornado.)

For this message the author tazoz has received thanks: 2
Baldurino, Happy Corner

Blades Runner

Posts: 599

Joined: Thursday, 28th April 2011, 07:47

Post Friday, 9th September 2011, 13:51

Re: YAVP MuWz 15 runes + 13 zig wins (including some advice)

tazoz wrote:The state of the tornado spell is sad, it was such a fun spell to use in 0.8, now it's unusably weak and to make things worse, the new mechanics have made it less fun to use so it's not even worth the effort to make a character that can make use of it. At one stage I tested tornado after the original nerf but before the change to mechanics and it was perfect, it was challenging to play with but still fun as it didn't have the awful moving enemies and expanding radius features. Unfortunately as the features probably took quite a bit of work to code, I doubt it if we will ever see the old version of the spell again. (you can always download 0.8 if you want to play with the good old overbalanced tornado.)


i agree here. i still used it in my last 15 rune character, but didn't bother with ziggurats anymore as i lost two chars with 10 runes before.
time to move on i guess :(
Check out my characters at Spielersofa (in German)

Mines Malingerer

Posts: 31

Joined: Monday, 4th April 2011, 08:09

Post Friday, 9th September 2011, 15:20

Re: YAVP MuWz 15 runes + 13 zig wins (including some advice)

Thank you for the tips tazoz and minmay. WIth these tips I made it to lvl 22 of the zig, This is the furthest I have been. eventually my int was too drained to cast properly. maybe my int was drained in RL because i forgot my sus abl ring into the zig -.-

Now I am wondering around the place I have come to a problem. My spells are just not strong enough to kill the most powerful guys. I tried to kill disapater: ice storm, fire storm,crystal spear do nothing to him. I went to pan and encountered Gloorx Vloq. None of my uber spells hurt him either. Its frustrating me because I want to pwn these guys, not just grab the rune and run away.

This is giving me nightmares of my early days as a mummy, one step behind in the arms race due to bad attribues. Only this time there are no tricks (meph and poison cloud) to save me.

Snake Sneak

Posts: 123

Joined: Monday, 3rd January 2011, 14:47

Post Friday, 9th September 2011, 17:18

Re: YAVP MuWz 15 runes + 13 zig wins (including some advice)

The way to kill the unique pan lords is to teleport away once you are out of mana, recharge your mana with a staff of channeling, use a ring of regeneration or two to heal yourself quickly and go back and attack him again, they won't have time to regenerate completely, after the third time they should be weakened enough to be taken out. If you don't have a staff of channeling, consider using a ring of fire/ice and a staff of fire/ice to increase your damage enough to take them out.

In Zigs if you lose stats, once the level ends you have to wait and let it regenerate again, with no food clock it costs you nothing. (it can take a while.)
User avatar

Tomb Titivator

Posts: 832

Joined: Saturday, 30th July 2011, 00:58

Post Tuesday, 20th September 2011, 05:30

Re: YAVP MuWz 15 runes + 13 zig wins (including some advice)

tazoz wrote:Once you have swiftness, deflect missiles and poisonous cloud it's safe to take on elf 5, you can also do it without deflect missiles but swiftness/boots of running are a must. (Be careful of master archers.)


What is your strategy for dealing with Executioners?

I had all three of the above spells, but the damn Executioner kept coming, I ended up being forced to do 4 teleports (first 3 landing me right in the middle of the damn vault) only to step on a god damn swinging blade right next to the stairs that didn't trigger before.
KoboldLord wrote:I'm also morbidly curious now as to how Shatter is abusable for 'stealth tricks'. It's about as stealthy as the Kool-Aid Man smashing through the walls and running through the room

Snake Sneak

Posts: 123

Joined: Monday, 3rd January 2011, 14:47

Post Sunday, 25th September 2011, 12:30

Re: YAVP MuWz 15 runes + 13 zig wins (including some advice)

Bobross: As you are talking about elf, abjuration or teleport can do the trick, until the teleport works, blink about to minimize the damage. (Teleport is risky but nothing in elf is as dangerous as 1s.) The third option is to blink to the other side of one of the weaker elves or a skeleton and wait the summon out or run using the elf or skeleton as a buffer. (but you should have abjuration at this point in time and a few castings will always banish any summon, in 0.9 at least.)

Outside of elf, orb of destruction takes care of executioners quite nicely.

Recently I've been playing quite a few mummy summoners, it took me a while to get a hang of the class but at long last I managed to ascend a 15 rune one.

Things I learned:

As a summoner it's useful learning some sort of offensive skill and kill anything you can with that skill, saving the summons for more dangerous foes. The xp you spend on getting the skill is gained back as you don't suffer the xp cost of friendly kills..

In 0.9 Shadow creature is over balanced once you get to dungeon 16 or so and vaults, a few castings can take out pretty much anything, especially if you get boggarts.

Shadow creatures can also be used in Zigs to learn what type of level it is in advance, very useful for changing and dropping gear in mummy levels and adjusting your gear for specific levels.

Demonic swarm is an amazing spell, it's a great way to block enemy fire and it acts as animate dead, it's surprising how many enemies can be killed by a swarm of imps, most enemies can be trapped indefinately as you can recharge your mana faster than they can kill the imps.

Summon dragon is unbelievably powerful, Unique pan lords can be taken out quite easily with it, by recharging mana and casting a screen worth of dragons, nothing can deal with 15 dragons outside of a zig.

With sif mana you can start casting summon dragon when it's at fair or even lower as she protects you from misscast effects, as a few dragons can take out most enemies in the main dungeon and the early branches, this is very useful.

Summon dragon is great at taking out the first 18 or so floors of a zig, but at a certain point the amount of enemies generated become too much to handle, I got to level 21 of one Zig and 23 of a second zig and had to bail as multiple ancient liches can take out even 20 dragons and you can't recharge mana fast enough to keep up with the summons. It is possible finishing a Zig with just dragons but you need some luck with levels and the right combination of backup skills. Pan lord levels for example cannot be handled with summons alone, as usually one or two of the lords will generate with abjuration. Later on you haven't got the time to summon enough dragons before the first few monsters get to you which makes the later levels even harder.

Here's the character:

  Code:
Dungeon Crawl Stone Soup version 0.9.1 character file.

8291165 Pharaoh Invictus the Demonologist (level 27, 216/216 HPs)
             Began as a Mummy Summoner on Sept 23, 2011.
             Was the Champion of Sif Muna.
             Escaped with the Orb
             ... and 15 runes on Sept 25, 2011!
             
             The game lasted 11:21:16 (205728 turns).

Pharaoh Invictus the Demonologist (Mummy Summoner)                Turns: 205728, Time: 11:21:17

HP 216/216       AC 14     Str 11      XL: 27
MP  36/47        EV 28     Int 20      God: Sif Muna [******]
Gold 6521        SH 31     Dex 16      Spells: 14 memorised,  4 levels left

Res.Fire  : + + .   See Invis. : +    V - staff of wizardry
Res.Cold  : + + +   Warding    : . .  v - +2 robe {Archmagi}
Life Prot.: + + +   Conserve   : .    Q - +4 shield of Neytoot {rF+ rC++ Dex+2 Int-3
Res.Acid. : . . .   Res.Corr.  : .    P - +2 hat of the Alchemist {rElec rF+ rC+ MR}
Res.Poison: +       Clarity    : .    t - +2 orc cloak
Res.Elec. : +       Spirit.Shd : .    N - +1 pair of gloves of the Spheres {+Inv rPo
Sust.Abil.: . .     Stasis     : .    L - +2 pair of dwarf boots {run}
Res.Mut.  : +       Ctrl.Telep.: x    o - amulet "Schuis" {rMut Dex+2}
Res.Rott. : +       Levitation : +    z - ring of Shaolin {EV+8}
Saprovore : . . .   Ctrl.Flight: +    n - ring "Osta" {rElec rF+ MR Int-2 SInv}

@: flying, very slightly glowing, hasted, very quick, incredibly resistant to hostile
enchantments, extraordinarily stealthy
A: no food or potions, fire vulnerability, strongly in touch with death, cold resistance 1, life
protection 3, poison resistance, torment resistance, unbreathing
a: Self-Restoration, Channel Energy, Forget Spell, Renounce Religion, Evoke Invisibility
}: 15/15 runes: serpentine, barnacled, slimy, silver, golden, iron, obsidian, icy, bone,
abyssal, demonic, glowing, magical, fiery, dark


You escaped.
You worshipped Sif Muna.
Sif Muna was exalted by your worship.
You were not hungry.

You visited 19 branches of the dungeon, and saw 114 of its levels.
You visited Pandemonium 4 times, and saw 33 of its levels.
You visited the Abyss 1 time.
You visited 2 Ziggurats, and saw 45 of their levels (deepest: 23).
You visited 4 portal chambers: bailey, ice cave, wizlab, trove.

You collected 21496 gold pieces.
You spent 4585 gold pieces at shops.
You used 10410 gold pieces for miscellaneous purposes.

Inventory:

Hand weapons
 m - the cursed +6,+6 Sword of Cerebov {unknown, flame,}
   (You took it off Cerebov in Pandemonium)   
   
   It emits flame when wielded, causing extra injury to most foes and up to
   double damage against particularly susceptible opponents. Big, fiery blades
   are also staple armaments of hydra-hunters.
   It has a curse placed upon it.
 y - the +4,+4 Staff of Dispater {unknown}
   (You took it off Dispater on level 7 of the Iron City of Dis)
 U - the +7,+7 Sceptre of Asmodeus {unknown}
   (You took it off Asmodeus on level 7 of Gehenna)
Armour
 t - a +2 orcish cloak (worn)
 v - a +2 robe of the Archmagi (worn)
 L - a +2 pair of dwarven boots of running (worn)
 N - the +1 pair of gloves of the Spheres (worn) {+Inv rPois rC++ rN+ Int+2}
   (You found it on level 18 of a ziggurat)   
   
   
   It affects your intelligence (+2).
   It greatly protects you from cold.
   It protects you from poison.
   It protects you from negative energy.
   It lets you turn invisible.
 P - the +2 hat of the Alchemist (worn) {rElec rF+ rC+ MR}
   (You found it on level 22 of a ziggurat)   
   
   
   It protects you from fire.
   It protects you from cold.
   It insulates you from electricity.
   It increases your resistance to enchantments.
 Q - the +4 shield of Neytoot (worn) {rF+ rC++ Dex+2 Int-3}
   (You acquired it on level 3 of the Orcish Mines)   
   
   
   It affects your intelligence (-3).
   It affects your dexterity (+2).
   It protects you from fire.
   It greatly protects you from cold.
Magical devices
 a - a wand of healing (9)
 e - a wand of healing (9)
 u - a wand of disintegration (8)
 D - a wand of hasting (9)
 X - a wand of digging (11)
Scrolls
 b - a scroll of blinking
 q - 4 scrolls of teleportation
Jewellery
 c - an uncursed ring of teleportation
 k - an uncursed amulet of clarity
 n - the ring "Osta" (left hand) {rElec rF+ MR Int-2 SInv}
   (You found it on level 14 of the Dungeon)   
   
   [ring of intelligence]
   It affects your intelligence (-2).
   
   It protects you from fire.
   It insulates you from electricity.
   It increases your resistance to enchantments.
   It enhances your eyesight.
 o - the amulet "Schuis" (around neck) {rMut Dex+2}
   (You found it on level 19 of a ziggurat)   
   
   [amulet of resist mutation]
   
   It affects your dexterity (+2).
 z - the ring of Shaolin (right hand) {EV+8}
   (You found it on level 8 of the Vaults)   
   
   [ring of evasion]
   It affects your evasion (+8).
Magical staves
 V - a staff of wizardry (weapon)
Orbs of Power
 d - the Orb of Zot
Miscellaneous
 f - the horn of Geryon
 i - an ornate deck of war {the Elixir}
 G - an ornate deck of defence {the Tomb}


   Skills:
 - Level 18 Fighting
 - Level 9 Maces & Flails
 - Level 1 Staves
 - Level 1 Throwing
 - Level 1 Armour
 - Level 12 Dodging
 + Level 19 Stealth
 - Level 1 Stabbing
 - Level 16 Shields
 - Level 6 Traps & Doors
 - Level 22 Spellcasting
 - Level 3 Conjurations
 - Level 8 Charms
 - Level 24 Summonings
 - Level 1 Necromancy
 - Level 1 Translocations
 - Level 1 Transmutations
 - Level 1 Ice Magic
 - Level 9 Air Magic
 - Level 1 Earth Magic
 - Level 1 Poison Magic
 - Level 22 Invocations
 - Level 10 Evocations


You had 4 spell levels left.
You knew the following spells:

 Your Spells              Type           Power        Success   Level  Hunger
a - Airstrike             Air            #######...   Excellent   4    N/A
b - Blink                 Tloc           N/A          Excellent   2    N/A
c - Deflect Missiles      Air/Chrm       #######...   Excellent   6    N/A
d - Haste                 Chrm           #######..    Excellent   6    N/A
e - Abjuration            Summ           #########.   Perfect     3    N/A
f - Recall                Tloc/Summ      N/A          Excellent   3    N/A
g - Demonic Horde         Summ           #########.   Excellent   6    N/A
h - Silence               Air/Hex        #######...   Excellent   5    N/A
i - Dig                   Erth/Trmt      ######...    Excellent   4    N/A
j - Haunt                 Summ/Necr      #########.   Excellent   7    N/A
q - Flight                Air/Chrm       #######...   Excellent   4    N/A
s - Swiftness             Air/Chrm       #######...   Excellent   2    N/A
x - Shadow Creatures      Summ           N/A          Perfect     5    N/A
z - Summon Dragon         Summ           #########.   Great       9    N/A


Dungeon Overview and Level Annotations

Branches:
Dungeon (27/27)            Temple (1/1) D:4             Orc (4/4) D:6
    Elf (5/5) Orc:4          Lair (8/8) D:11         Shoals (5/5) Lair:5
  Slime (6/6) Lair:6        Snake (5/5) Lair:5         Hive (2/2) D:15
  Vault (8/8) D:18          Blade (1/1) Vault:6       Crypt (5/5) Vault:4
   Tomb (3/3) Crypt:2         Dis (7/7) Hell            Geh (7/7) Hell
    Coc (7/7) Hell            Tar (7/7) Hell            Zot (5/5) D:27

Altars:
Ashenzari
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Sif Muna
The Shining One
Trog
Vehumet
Yredelemnul
Zin

Shops:
D:9: =  D:17: =  D:18: =  Orc:3: *==/  Orc:4: ([?=*  Elf:1: [(*  Elf:2: [  Elf:3: ?
Elf:4: [  Elf:5: =  Shoals:2: !  Shoals:5: +(*(  Snake:3: *=/![  Snake:4: !  Vault:2: [+
Vault:4: =  Vault:7: /!*  Vault:8: [

Portals:
Hell: D:21 D:22 D:23* D:24 D:25 D:26 D:27 Dis:1* Dis:2 Dis:3 Dis:4* Dis:5 Dis:6* Dis:7** Geh:1 Geh:2 Geh:3** Geh:4** Geh:5* Geh:6* Geh:7 Coc:1** Coc:2* Coc:3 Coc:4* Coc:5 Coc:6 Coc:7** Tar:1* Tar:2 Tar:3* Tar:4 Tar:5* Tar:6 Tar:7**
Abyss: D:25 D:26
Pan: D:21 D:24 D:25


                    Innate Abilities, Weirdness & Mutations

You do not eat or drink.
Your flesh is vulnerable to fire.
You are strongly in touch with the powers of death.
You can restore your body by infusing magical energy.
Your flesh is cold resistant.
You are immune to negative energy.
Your system is resistant to poisons.
You are immune to unholy pain and torment.
You do not need to breathe.


Message History

Casting: Flight
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Haste
Press: ? - help, Shift-Dir - straight line, f - you
You feel a surge of power! You feel yourself speed up.
You are very lightly contaminated with residual magic.
Casting: Haste
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Dig
Press: ? - help, Shift-Dir - straight line
You feel a surge of power!
The rock liquefies and sinks out of sight.
A hell hound comes into view.
2 hell hounds come into view.
The hell hound barks!
A hell hound comes into view.
A hell hound comes into view.
There is a staircase leading out of the dungeon here.
Are you sure you want to win?
You have escaped!




For this message the author tazoz has received thanks:
Happy Corner
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