Ziggurat Zagger
Posts: 5382
Joined: Friday, 25th November 2011, 07:36
Redesign other buffs to work more like Repel missiles
Buff spells should be largely "charge" based rather than duration based. Repel/Deflect now counts how many missiles you can affect, and doesn't time out. Imho, at least the following buffs should also work this way:
Stoneskin
Ozocubu's armor
regeneration
condensation shield
phase shift
shroud of Golubria
portal projectile (Does this already?)
Flight I could go either way on. You're technically using it even if you aren't over water/lava....
I've probably forgotten another 10, feel free to add them, I haven't purposely left them off.
Question: Does repel missile's effect lose a charge when a missile is fired at you, or only if it successfully repelled one? should stoneskin lose a charge only if you actually take damage, or when any AC-checking roll is made? I suppose either way works, it would just change how the number of charges scales.
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