Friday, 18th April 2014, 14:00 by Lasty
Also, for what it's worth, I support the idea that permanently-on buffs like Repel Missiles should check your current success rate each time they do whatever they do. I think the ideal way to make this work is to have casting all (most?) buff spells toggle the spell on/off, and then each time the effect triggers:
1: Check current spell power to see if it triggers.
2: (optional) check mana if each trigger of the spell drains mana
3: Effect happens
4: Any additional consequences (e.g. contam) are applied.
5: Check current spell success to see if spell falls apart.
If you fail your spell success roll, the effect ends until you spend a turn and mana to cast the spell again.
NB: Under this scheme, your success on the initial casting guarantees that the effect applies at least once, allowing a small benefit to pre-loading all your spells. Arguably we could avoid the pre-loading problem even more by not checking spell success on casting, and instead checking it as step 0 in the above progression.
NB continued: In this version of the proposal, you could even remove the spell falls off -> recast step by skipping it completely and just having a failed success roll mean the effect doesn't trigger that turn and perhaps also adding a penalty (e.g. lose a few AUT to auto-reestablish the spell, or lose mana, or gain contam, or even check for full miscast).
Under this scheme, both spell success and spell power would be very important for Charms (and other buffs), which would do a lot of reign in the current problems with the school, and tedious pre-fight casting would largely be eliminated.