Monday, 14th April 2014, 06:18 by bcadren
Ashenzari is the most common recommendation for Earth Elementalists in general. This is because Scrying (being able to see through walls; high-level Ash ability); synchronizes well with passwall to make stabbing and running away with it work well.
Personally; I'd say, unless you already have access to Statue, Lehu's and Shatter; go Sif for the guarantee that you'll be given them. [Statue is about the best melee/AC buff, but it's useless if you want to be pure conjurations, summoning or ranged attacks.] (Vehumet -might- give you Lehu's and/or Shatter, no guarantees; Vehu gifts are semi-random; he won't give you statue, because it's a buff.)
It all depends on what -you want- and where your skills are with the character though; every god's bonuses are different. Ones you COULD go with:
Ash - you want to be able to see threats ahead of time, so you know when shattering a wall, or Passwalling into a vault is safe. You wish to sneak around lategame bosses instead of fighting them.
Ely - you want to heal yourself on tap.
Sif - you want access to every spell in the game and a guaranteed source of channeling (Sif's Channeling is 1d10 MP/turn at high Invo; compared to Staff of Energy's 1d3 MP/turn.)
Vehu - you want to focus on damaging spells and get MP back on kills so you can keep using a ton of damaging spells.
...etc. [I'm not spelling out the positives of every god. It is a choice that affects the rest of your run though...or at least the part of the run until you switch gods, if you do so...though that's not recommended until semi-high levels and extended because wrath can be deadly.]
I'm beginning to feel like a Cat God! Felid streaks: {FeVM^Sif Muna, FeWn^Dithmenos, FeAr^Pakellas}, {FeEE^Ashenzari, FeEn^Gozag, FeNe^Sif Muna, FeAE^Vehumet...(ongoing)}